forked from minetest/minetest_game
e4b1c93512
This code adds the key concept to minetest_game, and integrates it with lockable nodes. Currently supported lockable items are the Steel Door, the Steel Trapdoor, and the Locked Chest. The goal of this modification is to introduce a fine-grained multi- player permission system that is intuitive and usable without any console or chat commands, and doesn't require extra privileges to be granted or setup. Keys can also physically be conveyed to other players, adding to gameplay and adding some personality that is preferable to console commands or editing formspecs. A skeleton key can be crafted with 1 gold ingot. Skeleton keys can then be matched to a lockable node by right-clicking the skeleton key on a lockable node, which changes the skeleton key to a "key". Gold was chosen as it's currently a not-so very useful item, and therefore it's likely that players have some, but aren't really using it for any purpose. This key can subsequently used by any player to open or access that lockable node, including retrieving items from Locked Chests, or putting items in them. They key is programmed to fit only the particular locked node it is programmed to. This is achieved by storing a secret value in both key and locked node. If this secret value doesn't match, the key will not open the locked node. This allows many keys to be created for one chest or door, but a key will only fit one node ever. The secrets are stored in node, and item meta for the key. If a locked node is removed, all keys that opened it are no longer valid. Even if a new door/chest is placed in exactly the same spot, the old keys will no longer fit that node. Keys can be smelted back in gold ingots if they are no longer useful. The method of storing a secret in nodemeta and itemstackmeta is secure as there is no way for the client to create new items on the server with a particular secret metadata value. Even if you could possible create such an itemstack on the client, the server does not ever read itemstackmeta from a client package. The patch adds an API that allows other nodes and nodes added by mods to use the same keys as well. The method how to implement this is described in game_api.txt. The mod should add 2 callbacks to it's node definition. Example code is given. Textures are from PixelBOX, thanks to Gambit.
859 lines
23 KiB
Lua
859 lines
23 KiB
Lua
-- our API object
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doors = {}
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-- private data
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local _doors = {}
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_doors.registered_doors = {}
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_doors.registered_trapdoors = {}
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-- returns an object to a door object or nil
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function doors.get(pos)
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local node_name = minetest.get_node(pos).name
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if _doors.registered_doors[node_name] then
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-- A normal upright door
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return {
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pos = pos,
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open = function(self, player)
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if self:state() then
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return false
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end
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return _doors.door_toggle(self.pos, nil, player)
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end,
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close = function(self, player)
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if not self:state() then
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return false
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end
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return _doors.door_toggle(self.pos, nil, player)
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end,
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toggle = function(self, player)
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return _doors.door_toggle(self.pos, nil, player)
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end,
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state = function(self)
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local state = minetest.get_meta(self.pos):get_int("state")
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return state %2 == 1
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end
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}
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elseif _doors.registered_trapdoors[node_name] then
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-- A trapdoor
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return {
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pos = pos,
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open = function(self, player)
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if self:state() then
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return false
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end
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return _doors.trapdoor_toggle(self.pos, nil, player)
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end,
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close = function(self, player)
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if not self:state() then
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return false
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end
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return _doors.trapdoor_toggle(self.pos, nil, player)
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end,
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toggle = function(self, player)
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return _doors.trapdoor_toggle(self.pos, nil, player)
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end,
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state = function(self)
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return minetest.get_node(self.pos).name:sub(-5) == "_open"
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end
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}
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else
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return nil
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end
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end
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-- this hidden node is placed on top of the bottom, and prevents
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-- nodes from being placed in the top half of the door.
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minetest.register_node("doors:hidden", {
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description = "Hidden Door Segment",
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-- can't use airlike otherwise falling nodes will turn to entities
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-- and will be forever stuck until door is removed.
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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-- has to be walkable for falling nodes to stop falling.
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walkable = true,
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pointable = false,
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diggable = false,
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buildable_to = false,
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floodable = false,
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drop = "",
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groups = {not_in_creative_inventory = 1},
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on_blast = function() end,
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tiles = {"doors_blank.png"},
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-- 1px transparent block inside door hinge near node top.
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nodebox = {
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type = "fixed",
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fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
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},
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-- collision_box needed otherise selection box would be full node size
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collision_box = {
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type = "fixed",
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fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
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},
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})
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-- table used to aid door opening/closing
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local transform = {
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{
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{v = "_a", param2 = 3},
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{v = "_a", param2 = 0},
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{v = "_a", param2 = 1},
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{v = "_a", param2 = 2},
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},
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{
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{v = "_b", param2 = 1},
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{v = "_b", param2 = 2},
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{v = "_b", param2 = 3},
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{v = "_b", param2 = 0},
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},
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{
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{v = "_b", param2 = 1},
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{v = "_b", param2 = 2},
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{v = "_b", param2 = 3},
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{v = "_b", param2 = 0},
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},
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{
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{v = "_a", param2 = 3},
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{v = "_a", param2 = 0},
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{v = "_a", param2 = 1},
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{v = "_a", param2 = 2},
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},
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}
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function _doors.door_toggle(pos, node, clicker)
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local meta = minetest.get_meta(pos)
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node = node or minetest.get_node(pos)
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local def = minetest.registered_nodes[node.name]
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local name = def.door.name
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local state = meta:get_string("state")
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if state == "" then
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-- fix up lvm-placed right-hinged doors, default closed
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if node.name:sub(-2) == "_b" then
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state = 2
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else
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state = 0
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end
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else
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state = tonumber(state)
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end
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if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
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-- is player wielding the right key?
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local item = clicker:get_wielded_item()
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local owner = meta:get_string("doors_owner")
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if item:get_name() == "default:key" then
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local key_meta = minetest.parse_json(item:get_metadata())
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local secret = meta:get_string("key_lock_secret")
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if secret ~= key_meta.secret then
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return false
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end
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elseif owner ~= "" then
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if clicker:get_player_name() ~= owner then
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return false
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end
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end
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end
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-- until Lua-5.2 we have no bitwise operators :(
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if state % 2 == 1 then
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state = state - 1
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else
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state = state + 1
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end
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local dir = node.param2
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if state % 2 == 0 then
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minetest.sound_play(def.door.sounds[1],
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{pos = pos, gain = 0.3, max_hear_distance = 10})
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else
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minetest.sound_play(def.door.sounds[2],
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{pos = pos, gain = 0.3, max_hear_distance = 10})
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end
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minetest.swap_node(pos, {
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name = name .. transform[state + 1][dir+1].v,
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param2 = transform[state + 1][dir+1].param2
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})
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meta:set_int("state", state)
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return true
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end
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local function on_place_node(place_to, newnode,
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placer, oldnode, itemstack, pointed_thing)
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-- Run script hook
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for _, callback in ipairs(minetest.registered_on_placenodes) do
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-- Deepcopy pos, node and pointed_thing because callback can modify them
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local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
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local newnode_copy =
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{name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
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local oldnode_copy =
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{name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
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local pointed_thing_copy = {
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type = pointed_thing.type,
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above = vector.new(pointed_thing.above),
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under = vector.new(pointed_thing.under),
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ref = pointed_thing.ref,
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}
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callback(place_to_copy, newnode_copy, placer,
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oldnode_copy, itemstack, pointed_thing_copy)
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end
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end
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local function can_dig_door(pos, digger)
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local digger_name = digger and digger:get_player_name()
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if digger_name and minetest.get_player_privs(digger_name).protection_bypass then
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return true
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end
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return minetest.get_meta(pos):get_string("doors_owner") == digger_name
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end
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function doors.register(name, def)
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if not name:find(":") then
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name = "doors:" .. name
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end
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-- replace old doors of this type automatically
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minetest.register_lbm({
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name = ":doors:replace_" .. name:gsub(":", "_"),
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nodenames = {name.."_b_1", name.."_b_2"},
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action = function(pos, node)
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local l = tonumber(node.name:sub(-1))
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local meta = minetest.get_meta(pos)
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local h = meta:get_int("right") + 1
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local p2 = node.param2
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local replace = {
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{{type = "a", state = 0}, {type = "a", state = 3}},
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{{type = "b", state = 1}, {type = "b", state = 2}}
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}
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local new = replace[l][h]
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-- retain infotext and doors_owner fields
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minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
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meta:set_int("state", new.state)
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-- properly place doors:hidden at the right spot
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local p3 = p2
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if new.state >= 2 then
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p3 = (p3 + 3) % 4
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end
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if new.state % 2 == 1 then
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if new.state >= 2 then
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p3 = (p3 + 1) % 4
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else
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p3 = (p3 + 3) % 4
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end
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end
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-- wipe meta on top node as it's unused
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minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
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{name = "doors:hidden", param2 = p3})
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end
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})
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minetest.register_craftitem(":" .. name, {
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description = def.description,
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inventory_image = def.inventory_image,
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on_place = function(itemstack, placer, pointed_thing)
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local pos
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if not pointed_thing.type == "node" then
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return itemstack
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end
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local node = minetest.get_node(pointed_thing.under)
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local pdef = minetest.registered_nodes[node.name]
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if pdef and pdef.on_rightclick then
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return pdef.on_rightclick(pointed_thing.under,
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node, placer, itemstack, pointed_thing)
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end
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if pdef and pdef.buildable_to then
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pos = pointed_thing.under
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else
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pos = pointed_thing.above
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node = minetest.get_node(pos)
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pdef = minetest.registered_nodes[node.name]
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if not pdef or not pdef.buildable_to then
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return itemstack
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end
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end
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local above = {x = pos.x, y = pos.y + 1, z = pos.z}
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local top_node = minetest.get_node_or_nil(above)
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local topdef = top_node and minetest.registered_nodes[top_node.name]
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if not topdef or not topdef.buildable_to then
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return itemstack
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end
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local pn = placer:get_player_name()
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if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
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return itemstack
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end
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local dir = minetest.dir_to_facedir(placer:get_look_dir())
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local ref = {
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{x = -1, y = 0, z = 0},
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{x = 0, y = 0, z = 1},
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{x = 1, y = 0, z = 0},
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{x = 0, y = 0, z = -1},
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}
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local aside = {
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x = pos.x + ref[dir + 1].x,
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y = pos.y + ref[dir + 1].y,
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z = pos.z + ref[dir + 1].z,
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}
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local state = 0
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if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
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state = state + 2
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minetest.set_node(pos, {name = name .. "_b", param2 = dir})
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minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
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else
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minetest.set_node(pos, {name = name .. "_a", param2 = dir})
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minetest.set_node(above, {name = "doors:hidden", param2 = dir})
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end
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local meta = minetest.get_meta(pos)
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meta:set_int("state", state)
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if def.protected then
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meta:set_string("doors_owner", pn)
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meta:set_string("infotext", "Owned by " .. pn)
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end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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on_place_node(pos, minetest.get_node(pos),
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placer, node, itemstack, pointed_thing)
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return itemstack
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end
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})
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def.inventory_image = nil
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if def.recipe then
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minetest.register_craft({
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output = name,
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recipe = def.recipe,
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})
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end
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def.recipe = nil
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if not def.sounds then
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def.sounds = default.node_sound_wood_defaults()
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end
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if not def.sound_open then
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def.sound_open = "doors_door_open"
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end
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if not def.sound_close then
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def.sound_close = "doors_door_close"
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end
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def.groups.not_in_creative_inventory = 1
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def.groups.door = 1
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def.drop = name
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def.door = {
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name = name,
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sounds = { def.sound_close, def.sound_open },
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}
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def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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_doors.door_toggle(pos, node, clicker)
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return itemstack
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end
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def.after_dig_node = function(pos, node, meta, digger)
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minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
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minetest.check_for_falling({x = pos.x, y = pos.y + 1, z = pos.z})
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end
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def.on_rotate = false
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if def.protected then
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def.can_dig = can_dig_door
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def.on_blast = function() end
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def.on_key_use = function(pos, player)
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local door = doors.get(pos)
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door:toggle(player)
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end
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def.on_skeleton_key_use = function(pos, player, newsecret)
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("doors_owner")
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local pname = player:get_player_name()
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-- verify placer is owner of lockable door
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if owner ~= pname then
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minetest.record_protection_violation(pos, pname)
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minetest.chat_send_player(pname, "You do not own this locked door.")
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return nil
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end
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local secret = meta:get_string("key_lock_secret")
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if secret == "" then
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secret = newsecret
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meta:set_string("key_lock_secret", secret)
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end
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return secret, "a locked door", owner
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end
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else
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def.on_blast = function(pos, intensity)
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minetest.remove_node(pos)
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-- hidden node doesn't get blasted away.
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minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
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return {name}
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end
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end
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def.on_destruct = function(pos)
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minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
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end
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def.drawtype = "mesh"
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def.paramtype = "light"
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def.paramtype2 = "facedir"
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def.sunlight_propagates = true
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def.walkable = true
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def.is_ground_content = false
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def.buildable_to = false
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def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
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def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
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def.mesh = "door_a.obj"
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minetest.register_node(":" .. name .. "_a", def)
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def.mesh = "door_b.obj"
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minetest.register_node(":" .. name .. "_b", def)
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_doors.registered_doors[name .. "_a"] = true
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_doors.registered_doors[name .. "_b"] = true
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end
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doors.register("door_wood", {
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tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
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description = "Wooden Door",
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inventory_image = "doors_item_wood.png",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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recipe = {
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{"group:wood", "group:wood"},
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{"group:wood", "group:wood"},
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{"group:wood", "group:wood"},
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}
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})
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doors.register("door_steel", {
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tiles = {{name = "doors_door_steel.png", backface_culling = true}},
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description = "Steel Door",
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inventory_image = "doors_item_steel.png",
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protected = true,
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groups = {cracky = 1, level = 2},
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sounds = default.node_sound_metal_defaults(),
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sound_open = "doors_steel_door_open",
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sound_close = "doors_steel_door_close",
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recipe = {
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{"default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot"},
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}
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})
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doors.register("door_glass", {
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tiles = {"doors_door_glass.png"},
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description = "Glass Door",
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inventory_image = "doors_item_glass.png",
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groups = {cracky=3, oddly_breakable_by_hand=3},
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sounds = default.node_sound_glass_defaults(),
|
|
sound_open = "doors_glass_door_open",
|
|
sound_close = "doors_glass_door_close",
|
|
recipe = {
|
|
{"default:glass", "default:glass"},
|
|
{"default:glass", "default:glass"},
|
|
{"default:glass", "default:glass"},
|
|
}
|
|
})
|
|
|
|
doors.register("door_obsidian_glass", {
|
|
tiles = {"doors_door_obsidian_glass.png"},
|
|
description = "Obsidian Glass Door",
|
|
inventory_image = "doors_item_obsidian_glass.png",
|
|
groups = {cracky=3},
|
|
sounds = default.node_sound_glass_defaults(),
|
|
sound_open = "doors_glass_door_open",
|
|
sound_close = "doors_glass_door_close",
|
|
recipe = {
|
|
{"default:obsidian_glass", "default:obsidian_glass"},
|
|
{"default:obsidian_glass", "default:obsidian_glass"},
|
|
{"default:obsidian_glass", "default:obsidian_glass"},
|
|
},
|
|
})
|
|
|
|
-- Capture mods using the old API as best as possible.
|
|
function doors.register_door(name, def)
|
|
if def.only_placer_can_open then
|
|
def.protected = true
|
|
end
|
|
def.only_placer_can_open = nil
|
|
|
|
local i = name:find(":")
|
|
local modname = name:sub(1, i - 1)
|
|
if not def.tiles then
|
|
if def.protected then
|
|
def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
|
|
else
|
|
def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
|
|
end
|
|
minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
|
|
"using deprecated API method \"doors.register_door()\" but " ..
|
|
"did not provide the \"tiles\" parameter. A fallback tiledef " ..
|
|
"will be used instead.")
|
|
end
|
|
|
|
doors.register(name, def)
|
|
end
|
|
|
|
----trapdoor----
|
|
|
|
function _doors.trapdoor_toggle(pos, node, clicker)
|
|
node = node or minetest.get_node(pos)
|
|
if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
|
|
-- is player wielding the right key?
|
|
local item = clicker:get_wielded_item()
|
|
local meta = minetest.get_meta(pos)
|
|
local owner = meta:get_string("doors_owner")
|
|
if item:get_name() == "default:key" then
|
|
local key_meta = minetest.parse_json(item:get_metadata())
|
|
local secret = meta:get_string("key_lock_secret")
|
|
if secret ~= key_meta.secret then
|
|
return false
|
|
end
|
|
|
|
elseif owner ~= "" then
|
|
if clicker:get_player_name() ~= owner then
|
|
return false
|
|
end
|
|
end
|
|
end
|
|
|
|
local def = minetest.registered_nodes[node.name]
|
|
|
|
if string.sub(node.name, -5) == "_open" then
|
|
minetest.sound_play(def.sound_close,
|
|
{pos = pos, gain = 0.3, max_hear_distance = 10})
|
|
minetest.swap_node(pos, {name = string.sub(node.name, 1,
|
|
string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
|
|
else
|
|
minetest.sound_play(def.sound_open,
|
|
{pos = pos, gain = 0.3, max_hear_distance = 10})
|
|
minetest.swap_node(pos, {name = node.name .. "_open",
|
|
param1 = node.param1, param2 = node.param2})
|
|
end
|
|
end
|
|
|
|
function doors.register_trapdoor(name, def)
|
|
if not name:find(":") then
|
|
name = "doors:" .. name
|
|
end
|
|
|
|
local name_closed = name
|
|
local name_opened = name.."_open"
|
|
|
|
def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
|
_doors.trapdoor_toggle(pos, node, clicker)
|
|
return itemstack
|
|
end
|
|
|
|
-- Common trapdoor configuration
|
|
def.drawtype = "nodebox"
|
|
def.paramtype = "light"
|
|
def.paramtype2 = "facedir"
|
|
def.is_ground_content = false
|
|
|
|
if def.protected then
|
|
def.can_dig = can_dig_door
|
|
def.after_place_node = function(pos, placer, itemstack, pointed_thing)
|
|
local pn = placer:get_player_name()
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("doors_owner", pn)
|
|
meta:set_string("infotext", "Owned by "..pn)
|
|
|
|
return minetest.setting_getbool("creative_mode")
|
|
end
|
|
|
|
def.on_blast = function() end
|
|
def.on_key_use = function(pos, player)
|
|
local door = doors.get(pos)
|
|
door:toggle(player)
|
|
end
|
|
def.on_skeleton_key_use = function(pos, player, newsecret)
|
|
local meta = minetest.get_meta(pos)
|
|
local owner = meta:get_string("doors_owner")
|
|
local pname = player:get_player_name()
|
|
|
|
-- verify placer is owner of lockable door
|
|
if owner ~= pname then
|
|
minetest.record_protection_violation(pos, pname)
|
|
minetest.chat_send_player(pname, "You do not own this trapdoor.")
|
|
return nil
|
|
end
|
|
|
|
local secret = meta:get_string("key_lock_secret")
|
|
if secret == "" then
|
|
secret = newsecret
|
|
meta:set_string("key_lock_secret", secret)
|
|
end
|
|
|
|
return secret, "a locked trapdoor", owner
|
|
end
|
|
else
|
|
def.on_blast = function(pos, intensity)
|
|
minetest.remove_node(pos)
|
|
return {name}
|
|
end
|
|
end
|
|
|
|
if not def.sounds then
|
|
def.sounds = default.node_sound_wood_defaults()
|
|
end
|
|
|
|
if not def.sound_open then
|
|
def.sound_open = "doors_door_open"
|
|
end
|
|
|
|
if not def.sound_close then
|
|
def.sound_close = "doors_door_close"
|
|
end
|
|
|
|
local def_opened = table.copy(def)
|
|
local def_closed = table.copy(def)
|
|
|
|
def_closed.node_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
|
|
}
|
|
def_closed.selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
|
|
}
|
|
def_closed.tiles = {def.tile_front,
|
|
def.tile_front .. '^[transformFY',
|
|
def.tile_side, def.tile_side,
|
|
def.tile_side, def.tile_side}
|
|
|
|
def_opened.node_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
|
|
}
|
|
def_opened.selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
|
|
}
|
|
def_opened.tiles = {def.tile_side, def.tile_side,
|
|
def.tile_side .. '^[transform3',
|
|
def.tile_side .. '^[transform1',
|
|
def.tile_front .. '^[transform46',
|
|
def.tile_front .. '^[transform6'}
|
|
|
|
def_opened.drop = name_closed
|
|
def_opened.groups.not_in_creative_inventory = 1
|
|
|
|
minetest.register_node(name_opened, def_opened)
|
|
minetest.register_node(name_closed, def_closed)
|
|
|
|
_doors.registered_trapdoors[name_opened] = true
|
|
_doors.registered_trapdoors[name_closed] = true
|
|
end
|
|
|
|
doors.register_trapdoor("doors:trapdoor", {
|
|
description = "Trapdoor",
|
|
inventory_image = "doors_trapdoor.png",
|
|
wield_image = "doors_trapdoor.png",
|
|
tile_front = "doors_trapdoor.png",
|
|
tile_side = "doors_trapdoor_side.png",
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
|
|
})
|
|
|
|
doors.register_trapdoor("doors:trapdoor_steel", {
|
|
description = "Steel Trapdoor",
|
|
inventory_image = "doors_trapdoor_steel.png",
|
|
wield_image = "doors_trapdoor_steel.png",
|
|
tile_front = "doors_trapdoor_steel.png",
|
|
tile_side = "doors_trapdoor_steel_side.png",
|
|
protected = true,
|
|
sounds = default.node_sound_metal_defaults(),
|
|
sound_open = "doors_steel_door_open",
|
|
sound_close = "doors_steel_door_close",
|
|
groups = {cracky = 1, level = 2, door = 1},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'doors:trapdoor 2',
|
|
recipe = {
|
|
{'group:wood', 'group:wood', 'group:wood'},
|
|
{'group:wood', 'group:wood', 'group:wood'},
|
|
{'', '', ''},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'doors:trapdoor_steel',
|
|
recipe = {
|
|
{'default:steel_ingot', 'default:steel_ingot'},
|
|
{'default:steel_ingot', 'default:steel_ingot'},
|
|
}
|
|
})
|
|
|
|
|
|
----fence gate----
|
|
|
|
function doors.register_fencegate(name, def)
|
|
local fence = {
|
|
description = def.description,
|
|
drawtype = "mesh",
|
|
tiles = {def.texture},
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
sunlight_propagates = true,
|
|
is_ground_content = false,
|
|
drop = name .. "_closed",
|
|
connect_sides = {"left", "right"},
|
|
groups = def.groups,
|
|
sounds = def.sounds,
|
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
|
local node_def = minetest.registered_nodes[node.name]
|
|
minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
|
|
minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
|
|
max_hear_distance = 8})
|
|
return itemstack
|
|
end,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
|
|
},
|
|
}
|
|
|
|
if not fence.sounds then
|
|
fence.sounds = default.node_sound_wood_defaults()
|
|
end
|
|
|
|
fence.groups.fence = 1
|
|
|
|
local fence_closed = table.copy(fence)
|
|
fence_closed.mesh = "doors_fencegate_closed.obj"
|
|
fence_closed.gate = name .. "_open"
|
|
fence_closed.sound = "doors_fencegate_open"
|
|
fence_closed.collision_box = {
|
|
type = "fixed",
|
|
fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
|
|
}
|
|
|
|
local fence_open = table.copy(fence)
|
|
fence_open.mesh = "doors_fencegate_open.obj"
|
|
fence_open.gate = name .. "_closed"
|
|
fence_open.sound = "doors_fencegate_close"
|
|
fence_open.groups.not_in_creative_inventory = 1
|
|
fence_open.collision_box = {
|
|
type = "fixed",
|
|
fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
|
|
{-1/2, -3/8, -1/2, -3/8, 3/8, 0}},
|
|
}
|
|
|
|
minetest.register_node(":" .. name .. "_closed", fence_closed)
|
|
minetest.register_node(":" .. name .. "_open", fence_open)
|
|
|
|
minetest.register_craft({
|
|
output = name .. "_closed",
|
|
recipe = {
|
|
{"default:stick", def.material, "default:stick"},
|
|
{"default:stick", def.material, "default:stick"}
|
|
}
|
|
})
|
|
end
|
|
|
|
doors.register_fencegate("doors:gate_wood", {
|
|
description = "Wooden Fence Gate",
|
|
texture = "default_wood.png",
|
|
material = "default:wood",
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
|
|
})
|
|
|
|
doors.register_fencegate("doors:gate_acacia_wood", {
|
|
description = "Acacia Fence Gate",
|
|
texture = "default_acacia_wood.png",
|
|
material = "default:acacia_wood",
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
|
|
})
|
|
|
|
doors.register_fencegate("doors:gate_junglewood", {
|
|
description = "Junglewood Fence Gate",
|
|
texture = "default_junglewood.png",
|
|
material = "default:junglewood",
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
|
|
})
|
|
|
|
doors.register_fencegate("doors:gate_pine_wood", {
|
|
description = "Pine Fence Gate",
|
|
texture = "default_pine_wood.png",
|
|
material = "default:pine_wood",
|
|
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
|
|
})
|
|
|
|
doors.register_fencegate("doors:gate_aspen_wood", {
|
|
description = "Aspen Fence Gate",
|
|
texture = "default_aspen_wood.png",
|
|
material = "default:aspen_wood",
|
|
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
|
|
})
|
|
|
|
|
|
----fuels----
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "doors:trapdoor",
|
|
burntime = 7,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "doors:door_wood",
|
|
burntime = 14,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "doors:gate_wood_closed",
|
|
burntime = 7,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "doors:gate_acacia_wood_closed",
|
|
burntime = 8,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "doors:gate_junglewood_closed",
|
|
burntime = 9,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "doors:gate_pine_wood_closed",
|
|
burntime = 6,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "doors:gate_aspen_wood_closed",
|
|
burntime = 5,
|
|
})
|