forked from minetest/minetest_game
fed2151d70
Previous code: Used looped sounds without attaching them to objects or playing direct to players. The looped sounds are not 'stopped' when players leave the area. These may be causing the bug where sounds are heard at extreme distances. Entering a world with already present flames results in silent flames. Sounds are often played at a large number of points in a 6 node lattice. A large fire is reported to cause a high load, disabling the sound code is reported to help this. New code: Optional flame sound to not interfere with ambience mods. Permanent flame now has sound. For multiple flames, sound is positioned at the centre of all flames, and has volume determined by flame number. The original freesound 'large fire' recording was used to create 3 sounds that play at random for a non-repetitive effect. At low volume it is suitable for small fires. Original sound files and sound function (as an empty function) kept temporarily to reduce disruption. Reduce gain of flame extinguish sound.
51 lines
1.8 KiB
Plaintext
51 lines
1.8 KiB
Plaintext
# This file contains settings of Minetest Game that can be changed in minetest.conf
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# By default, all the settings are commented and not functional.
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# Uncomment settings by removing the preceding #.
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# Whether creative mode (fast digging of all blocks, unlimited resources) should be enabled
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#creative_mode = false
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# Sets the behaviour of the inventory items when a player dies.
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# "bones": Store all items inside a bone node but drop items if inside protected area
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# "drop": Drop all items on the ground
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# "keep": Player keeps all items
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#bones_mode = "bones"
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# The time in seconds after which the bones of a dead player can be looted by everyone
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# 0 to disable
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#share_bones_time = 1200
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# How much earlier the bones of a dead player can be looted by
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# everyone if the player dies in a protected area they don't own.
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# 0 to disable. By default it is "share_bones_time" divide by four.
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#share_bones_time_early = 300
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# Whether fire should be enabled. If disabled, 'basic flame' nodes will disappear.
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# 'permanent flame' nodes will remain with either setting.
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#enable_fire = true
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# Enable flame sound.
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#flame_sound = true
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# Whether the stuff in initial_stuff should be given to new players
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#give_initial_stuff = false
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#initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,default:torch 99,default:cobble 99
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# Whether the TNT mod should be enabled
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#enable_tnt = <true in singleplayer, false in multiplayer>
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# The radius of a TNT explosion
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#tnt_radius = 3
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# Enable the stairs mod ABM that replaces the old 'upside down'
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# stair and slab nodes in old maps with the new param2 versions.
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#enable_stairs_replace_abm = false
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# Whether you allow respawning in beds
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# Default value is true
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#enable_bed_respawn = true
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# Whether players can skip night by sleeping
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# Default value is true
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#enable_bed_night_skip = true
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