name_restrictions/init.lua

319 lines
8.3 KiB
Lua

-- name_restrictions mod by ShadowNinja
-- License: WTFPL
----------------------------
-- Restriction exemptions --
----------------------------
-- For legitimate player names that are caught by the filters.
local exemptions = {}
local temp = minetest.setting_get("name_restrictions.exemptions")
temp = temp and temp:split() or {}
for _, allowed_name in pairs(temp) do
exemptions[allowed_name] = true
end
temp = nil
-- Exempt server owner
exemptions[minetest.setting_get("name")] = true
exemptions["singleplayer"] = true
local disallowed_names
local function load_forbidden_names()
disallowed_names = {}
local path = minetest.setting_get("name_restrictions.forbidden_names_list_path") or
minetest.get_worldpath("name_restrictions") .. "/forbidden_names.txt"
local file = io.open(path, 'r')
if file then
local count = 0
for line in file:lines() do
local low_line = line:lower()
disallowed_names[low_line] = true
count = count + 1
end
file:close()
return true, count .. " forbidden names loaded", 'verbose'
else
disallowed_names = {}
return true, path .. " doesn't exist, no forbidden names have been loaded", 'warning'
end
end
do
local ret, msg, lvl = load_forbidden_names()
if msg and lvl then
minetest.log(lvl, msg)
end
end
---------------------
-- Simple matching --
---------------------
local disallowed
local function load_disallowed()
local path = minetest.setting_get("name_restrictions.forbidden_name_patterns_list_path") or
minetest.get_worldpath("name_restrictions") .. "/forbidden_names_patterns.txt"
local file = io.open(path, 'r')
if file then
local content = file:read('*all')
local imported = minetest.deserialize(content)
local ret, msg, lvl = true, nil, nil
if imported == nil then
disallowed = disallowed or {}
ret, msg, lvl = false, "Failed to parse " .. path .. "; patterns not imported", 'error'
elseif type(imported) ~= 'table' then
disallowed = disallowed or {}
ret, msg, lvl = false, "Parsing " .. path .. " returned a " .. type(imported) ..
" where a table was expected; patterns not imported", 'error'
else
disallowed = imported
local count = 0
for _ in pairs(disallowed) do
count = count + 1
end
msg, lvl = count .. " forbidden name patterns loaded", 'verbose'
end
file:close()
return ret, msg, lvl
else
disallowed = {}
return true, path .. " doesn't exist, no forbidden name patterns have been loaded", 'warning'
end
end
do
local ret, msg, lvl = load_disallowed()
if msg and lvl then
minetest.log(lvl, msg)
end
end
minetest.register_on_prejoinplayer(function(name, ip)
local lname = name:lower()
for re, reason in pairs(disallowed) do
if lname:find(re) then
return reason
end
end
if disallowed_names[lname] then
return "Sorry. This name is forbidden."
end
end)
--------------------------------------
-- Simple matching config reloading --
--------------------------------------
minetest.register_chatcommand("forbidden_names_reload", {
params = "",
description = "Reloads forbidden_names match lists",
privs = {ban= true},
func = function(name)
local ret1, msg, lvl = load_forbidden_names()
if msg and lvl then
minetest.log(lvl, msg)
minetest.chat_send_player(name, msg)
end
local ret2
ret2, msg, lvl = load_disallowed()
if msg and lvl then
minetest.log(lvl, msg)
minetest.chat_send_player(name, msg)
end
return ret1 and ret2
end
})
------------------------
-- Case-insensitivity --
------------------------
minetest.register_on_prejoinplayer(function(name, ip)
local lname = name:lower()
local enumerate = minetest.get_auth_handler().enumerate_auths
for iname, data in enumerate and enumerate() or pairs(minetest.auth_table) do
if iname:lower() == lname and iname ~= name then
return "Sorry, someone else is already using this"
.." name. Please pick another name."
.." Another possibility is that you used the"
.." wrong case for your name."
end
end
end)
-- Compatability, for old servers with conflicting players
minetest.register_chatcommand("choosecase", {
description = "Choose the casing that a player name should have",
params = "<name>",
privs = {server = true},
func = function(name, params)
local lname = params:lower()
local worldpath = minetest.get_worldpath()
local enumerate = minetest.get_auth_handler().enumerate_auths
for iname, data in enumerate and enumerate() or pairs(minetest.auth_table) do
if iname:lower() == lname and iname ~= params then
local delete = minetest.get_auth_handler().delete_auth
if delete then
delete(iname)
else
minetest.auth_table[iname] = nil
end
assert(not iname:find("[/\\]"))
os.remove(worldpath .. "/players/" .. iname)
end
end
return true, "Done."
end,
})
------------------------
-- Anti-impersonation --
------------------------
-- Prevents names that are too similar to another player's name.
local similar_chars = {
-- Only A-Z, a-z, 1-9, dash, and underscore are allowed in playernames
"A4",
"B8",
"COco0",
"Ee3",
"Gg69",
"ILil1",
"S5",
"Tt7",
"Zz2",
}
-- Map of characters to a regex of similar characters
local char_map = {}
for _, str in pairs(similar_chars) do
for c in str:gmatch(".") do
if not char_map[c] then
char_map[c] = str
else
char_map[c] = char_map[c] .. str
end
end
end
for c, str in pairs(char_map) do
char_map[c] = "[" .. char_map[c] .."]"
end
-- Characters to match for, containing all characters
local all_chars = "["
for _, str in pairs(similar_chars) do
all_chars = all_chars .. str
end
all_chars = all_chars .. "]"
minetest.register_on_prejoinplayer(function(name, ip)
if exemptions[name] then return end
-- Generate a regular expression to match all similar names
local re = name:gsub(all_chars, char_map)
re = "^[_-]*" .. re .. "[_-]*$"
local enumerate = minetest.get_auth_handler().enumerate_auths
for authName, _ in enumerate and enumerate() or pairs(minetest.auth_table) do
if authName ~= name and authName:match(re) then
return "Your name is too similar to another player's name."
end
end
end)
-----------------
-- Name length --
-----------------
local min_name_len = tonumber(minetest.setting_get("name_restrictions.minimum_name_length")) or 2
local max_name_len = tonumber(minetest.setting_get("name_restrictions.maximum_name_length")) or 17
minetest.register_on_prejoinplayer(function(name, ip)
if exemptions[name] then return end
if #name < min_name_len then
return "Your player name is too short"
.. " (" .. #name .. " characters, must be " .. min_name_len .. " characters at least)."
.. " Please try a longer name."
end
if #name > max_name_len then
return "Your player name is too long"
.. " (" .. #name .. " characters, must be " .. max_name_len .. " characters at most)."
.. " Please try a shorter name."
end
end)
----------------------
-- Pronounceability --
----------------------
-- Original implementation (in Python) by sfan5
local function pronounceable(pronounceability, text)
local pronounceable = 0
local nonpronounceable = 0
local cn = 0
local lastc = ""
for c in text:lower():gmatch(".") do
if c:find("[aeiou0-9_-]") then
if not c:find("[0-9]") then
if cn > 2 then
nonpronounceable = nonpronounceable + 1
else
pronounceable = pronounceable + 1
end
end
cn = 0
else
if cn == 1 and lastc == c and lastc ~= 's' then
nonpronounceable = nonpronounceable + 1
cn = 0
end
if cn > 2 then
nonpronounceable = nonpronounceable + 1
cn = 0
end
if lastc:find("[aeiou]") then
pronounceable = pronounceable + 1
cn = 0
end
if not (c == "r" and lastc:find("[aipfom]")) and
not (lastc == "c" and c == "h") then
cn = cn + 1
end
end
lastc = c
end
if cn > 0 then
nonpronounceable = nonpronounceable + 1
end
return pronounceable * pronounceability >= nonpronounceable
end
-- Pronounceability factor:
-- nil = Checking disabled.
-- 0 = Everything's unpronounceable.
-- 0.5 = Strict checking.
-- 1 = Normal checking.
-- 2 = Relaxed checking.
local pronounceability = tonumber(minetest.setting_get("name_restrictions.pronounceability"))
if pronounceability then
minetest.register_on_prejoinplayer(function(name, ip)
if exemptions[name] then return end
if not pronounceable(pronounceability, name) then
return "Your player name does not seem to be pronounceable."
.." Please choose a more pronounceable name."
end
end)
end