Dynamic/hardware portal colouring

Currently proof of concept: Removes wormhole colour from .png texture and specifies it through MT API instead. The post_effect_color may call for registering a separate node per portal colour.
Palette 0 will have to be the traditional portal magenta (instead of 0 being black) for map compatibility with mod when colour was in the texture and not param2.
This commit is contained in:
Treer
2019-07-04 23:58:37 +10:00
committed by SmallJoker
parent 83c9ad574f
commit 3126d067a1
4 changed files with 22 additions and 7 deletions

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textures/portal_palette.png Normal file

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