Reduce lava in biomes-based mapgen (#25)

The biomes-based mapgen was creating the same amount of lava as the original nether mapgen, but it doesn't have the same issue of chunk emerge order sometimes causing lava in the overdraw regions to get removed. This adjustment will hopefully balance that a little.

Also makes glowstone stalactite a bit rarer.

Adjusting lava ore scarcity in the biomes-mapgen doesn't cause forwards or backwards compatibilty issues with existing maps, likewise with schematic rarety like glowstone stalactites, so can afford to fiddle and tune.
This commit is contained in:
Treer 2020-07-12 12:12:00 +10:00 committato da GitHub
parent 5cb9e5fb27
commit 8769593d6f
Non sono state trovate chiavi note per questa firma nel database
ID Chiave GPG: 4AEE18F83AFDEB23
2 ha cambiato i file con 4 aggiunte e 4 eliminazioni

Vedi File

@ -113,7 +113,7 @@ override_underground_biomes()
-- nether:native_mapgen is used to prevent ores and decorations being generated according
-- to landforms created by the native mapgen.
-- Ores and decorations are registered against "nether:rack" instead, and the lua
-- Ores and decorations can be registered against "nether:rack" instead, and the lua
-- on_generate() callback will carve the Nether with nether:rack before invoking
-- generate_decorations and generate_ores.
minetest.register_node("nether:native_mapgen", {})
@ -160,7 +160,7 @@ minetest.register_ore({
ore_type = "scatter",
ore = "default:lava_source",
wherein = "nether:rack",
clust_scarcity = 32 * 32 * 32,
clust_scarcity = 36 * 36 * 36,
clust_num_ores = 4,
clust_size = 2,
y_max = NETHER_CEILING,

Vedi File

@ -113,7 +113,7 @@ minetest.register_decoration({
deco_type = "schematic",
place_on = "nether:rack",
sidelen = 80,
fill_ratio = 0.0004,
fill_ratio = 0.0003,
biomes = {"nether_caverns"},
y_max = nether.DEPTH_CEILING, -- keep compatibility with mapgen_nobiomes.lua
y_min = nether.DEPTH_FLOOR,
@ -127,7 +127,7 @@ minetest.register_decoration({
deco_type = "schematic",
place_on = "nether:rack",
sidelen = 80,
fill_ratio = 0.0007,
fill_ratio = 0.0008,
biomes = {"nether_caverns"},
y_max = nether.DEPTH_CEILING, -- keep compatibility with mapgen_nobiomes.lua
y_min = nether.DEPTH_FLOOR,