Commit Graph

16 Commits

Author SHA1 Message Date
Treer
363872c760 Avoid storing the playerRef
See https://rubenwardy.com/minetest_modding_book/en/quality/common_mistakes.html#never-store-objectrefs-ie-players-or-entities
Related: https://github.com/minetest-mods/nether/pull/12
2020-02-15 10:55:37 +01:00
Treer
40913ee841 text changes
Also a minor change to prevent surface portals from appearing in a grid pattern in MT 0.4
2020-02-15 10:55:37 +01:00
Treer
e765f5f504 text/docs/formatting changes 2020-02-15 10:55:37 +01:00
Treer
1d19546345 Update copyrights & require Minetest v0.4.16 or greater
Also adds nether.register_wormhole_node(), moving the wormhole node template into portal_api.lua, and allowing wormhole nodes with custom post_effect_color to be more easily created.
2020-02-15 10:55:37 +01:00
Treer
6752964c96 Add PortalShape_Platform
and other work on the portal examples
also documentation and fixing issue where apples prevented volume_is_natural() from returning true
2020-02-15 10:55:37 +01:00
Treer
11a818212a Standardize files as LF without CR, and UTF-8 without BOM
UTF-8 with BOM crashes some systems according to 6551f5c120 comment, and there are several cases where Minetest is buggy with files that use CRLF line endings (though none I'm aware that affect these files), so strip CRs and BOM
2020-02-15 10:55:37 +01:00
Treer
58eb65c0c8 documentation 2020-02-15 10:55:37 +01:00
Treer
6e0cadb1ec Check no other mod is already using a portal definition 2020-02-15 10:55:37 +01:00
Treer
b8ec09f402 Add animated particle support
Also implements an ignition failure sound.
2020-02-15 10:55:37 +01:00
Treer
d5a551b4cf Add example alternative shape PortalShape_Circular
Also fixes up a few bugs that only became apparent when not using the traditional portal shape
2020-02-15 10:55:37 +01:00
Treer
7cff6b8cc2 Add portal ignition sparks 2020-02-15 10:55:37 +01:00
Treer
e2666146ca Implement sound and events in API 2020-02-15 10:55:37 +01:00
Treer
52b20925d5 Unlinks target portal if it's linked to a different portal
This is effectively a missing part to the change that made locate_or_build_portal() enforce that portals only link together in mutual pairs. As target portals that didn't need to be located or built we not being updated to link back to where the player travelled from.

Also
* implements events: on_run_wormhole, on_extinguish
* adds a lot of debug info
2020-02-15 10:55:37 +01:00
Treer
6401052f92 fix bugs
fixes nullreference in find_surface_target_y, and ensure_remote_portal_then_teleport assuming a traditional portal shape.
minor documentation work.
2020-02-15 10:55:37 +01:00
Treer
1a6d15def3 Portals connect to nearby targets
Records portal positions. More testing required
2020-02-15 10:55:37 +01:00
Treer
b6e2a3335a provide Portal API 2020-02-15 10:55:37 +01:00