forked from minetest-mods/nether
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733ac1690a
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v3.3
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11
README.md
11
README.md
@ -16,6 +16,8 @@ right-click/used on the frame to activate it.
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See portal_api.txt for how to create custom portals to your own realms.
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Nether Portals can allow surface fast-travel.
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This mod provides Nether basalts (natural, hewn, and chiseled) as nodes which
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require a player to journey to the magma ocean to obtain, so these can be used
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for gating progression through a game. For example, a portal to another realm
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@ -24,8 +26,7 @@ the nether first, or basalt might be a crafting ingredient required to reach
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a particular branch of the tech-tree.
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Netherbrick tools are provided (pick, shovel, axe, & sword), see tools.lua
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Nether Portals can allow surface fast-travel.
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The Nether pickaxe has a 10x bonus again wear when mining netherrack.
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## License of source code:
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@ -50,9 +51,11 @@ SOFTWARE.
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### [Public Domain Dedication (CC0 1.0)](https://creativecommons.org/publicdomain/zero/1.0/)
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* `nether_portal_teleport.ogg` is a timing adjusted version of "teleport" by [outroelison](https://freesound.org/people/outroelison), used under CC0 1.0
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* `nether_rack_destroy.ogg` is from "Rock destroy" by [Bertsz](https://freesound.org/people/Bertsz/), used under CC0 1.0
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### [Attribution 3.0 Unported (CC BY 3.0)](https://creativecommons.org/licenses/by/3.0/)
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* `nether_lightstaff.ogg` is "Fire Burst" by [SilverIllusionist](https://freesound.org/people/SilverIllusionist/), 2019
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* `nether_portal_ambient.ogg` & `nether_portal_ambient.0.ogg` are extractions from "Deep Cinematic Rumble Stereo" by [Patrick Lieberkind](http://www.lieberkindvisuals.dk), used under CC BY 3.0
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* `nether_portal_extinguish.ogg` is an extraction from "Tight Laser Weapon Hit Scifi" by [damjancd](https://freesound.org/people/damjancd), used under CC BY 3.0
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* `nether_portal_ignite.ogg` is a derivative of "Flame Ignition" by [hykenfreak](https://freesound.org/people/hykenfreak), used under CC BY 3.0. "Nether Portal ignite" is licensed under CC BY 3.0 by Treer.
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@ -60,9 +63,11 @@ SOFTWARE.
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### [Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)](https://creativecommons.org/licenses/by-sa/4.0/)
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* `nether_basalt`* (files starting with "nether_basalt"): Treer, 2020
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* `nether_book_`* (files starting with "nether_book"): Treer, 2019-2020
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* `nether_brick_deep.png`: Treer, 2021
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* `nether_fumarole.ogg`: Treer, 2020
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* `nether_lava_bubble`* (files starting with "nether_lava_bubble"): Treer, 2020
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* `nether_lava_crust_animated.png`: Treer, 2019-2020
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* `nether_lightstaff.png`: Treer, 2021
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* `nether_particle_anim`* (files starting with "nether_particle_anim"): Treer, 2019
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* `nether_portal_ignition_failure.ogg`: Treer, 2019
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* `nether_smoke_puff.png`: Treer, 2020
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@ -74,4 +79,4 @@ SOFTWARE.
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* `nether_rack`* (files starting with "nether_rack"): Zeg9
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* `nether_tool_`* (files starting with "nether_tool_"): color adjusted versions from "[default](https://github.com/minetest/minetest_game/tree/master/mods/default)" mod, originals by BlockMen
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All other media: Copyright © 2013 PilzAdam, licensed under CC BY-SA 3.0 by PilzAdam.
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All other media: Copyright © 2013 PilzAdam, licensed under CC BY-SA 3.0 by PilzAdam.
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10
crafts.lua
10
crafts.lua
@ -44,6 +44,14 @@ minetest.register_craft({
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}
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})
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minetest.register_craft({
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output = "nether:brick_deep 4",
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recipe = {
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{"nether:rack_deep", "nether:rack_deep"},
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{"nether:rack_deep", "nether:rack_deep"}
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}
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})
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minetest.register_craft({
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output = "nether:basalt_hewn",
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type = "shapeless",
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@ -61,4 +69,4 @@ minetest.register_craft({
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}
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})
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-- See tools.lua for tools related crafting
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-- See tools.lua for tools related crafting
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27
init.lua
27
init.lua
@ -76,6 +76,19 @@ if nether.DEPTH_FLOOR + 1000 > nether.DEPTH_CEILING then
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end
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nether.DEPTH = nether.DEPTH_CEILING -- Deprecated, use nether.DEPTH_CEILING instead.
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-- DEPTH_FLOOR_LAYERS gives the bottom Y of all locations that wish to be
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-- considered part of the Nether.
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-- DEPTH_FLOOR_LAYERS Allows mods to insert extra layers below the
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-- Nether, by knowing where their layer ceiling should start, and letting
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-- the layers be included in effects which only happen in the Nether.
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-- If a mod wishes to add a layer below the Nether it should read
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-- nether.DEPTH_FLOOR_LAYERS to find the bottom Y of the Nether and any
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-- other layers already under the Nether. The mod should leave a small gap
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-- between DEPTH_FLOOR_LAYERS and its ceiling (e.g. use DEPTH_FLOOR_LAYERS - 6
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-- for its ceiling Y, so there is room to shift edge-case biomes), then set
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-- nether.DEPTH_FLOOR_LAYERS to reflect the mod's floor Y value, and call
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-- shift_existing_biomes() with DEPTH_FLOOR_LAYERS as the floor_y argument.
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nether.DEPTH_FLOOR_LAYERS = nether.DEPTH_FLOOR
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-- A debug-print function that understands vectors etc. and does not
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-- evaluate when debugging is turned off.
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@ -155,7 +168,7 @@ This opens to a truly hellish place, though for small mercies the air there is s
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The expedition parties have found no diamonds or gold, and after an experienced search party failed to return from the trail of a missing expedition party, I must conclude this is a dangerous place.]], 10 * nether.FASTTRAVEL_FACTOR),
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is_within_realm = function(pos) -- return true if pos is inside the Nether
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return pos.y < nether.DEPTH_CEILING
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return pos.y < nether.DEPTH_CEILING and pos.y > nether.DEPTH_FLOOR
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end,
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find_realm_anchorPos = function(surface_anchorPos, player_name)
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@ -163,7 +176,7 @@ The expedition parties have found no diamonds or gold, and after an experienced
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local destination_pos = vector.divide(surface_anchorPos, nether.FASTTRAVEL_FACTOR)
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destination_pos.x = math.floor(0.5 + destination_pos.x) -- round to int
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destination_pos.z = math.floor(0.5 + destination_pos.z) -- round to int
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destination_pos.y = nether.DEPTH_CEILING - 1000 -- temp value so find_nearest_working_portal() returns nether portals
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destination_pos.y = nether.DEPTH_CEILING - 1 -- temp value so find_nearest_working_portal() returns nether portals
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-- a y_factor of 0 makes the search ignore the altitude of the portals (as long as they are in the Nether)
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local existing_portal_location, existing_portal_orientation =
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@ -188,7 +201,7 @@ The expedition parties have found no diamonds or gold, and after an experienced
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local destination_pos = vector.multiply(realm_anchorPos, nether.FASTTRAVEL_FACTOR)
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destination_pos.x = math.min(30900, math.max(-30900, destination_pos.x)) -- clip to world boundary
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destination_pos.z = math.min(30900, math.max(-30900, destination_pos.z)) -- clip to world boundary
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destination_pos.y = 0 -- temp value so find_nearest_working_portal() doesn't return nether portals
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destination_pos.y = nether.DEPTH_CEILING + 1 -- temp value so find_nearest_working_portal() doesn't return nether portals
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-- a y_factor of 0 makes the search ignore the altitude of the portals (as long as they are outside the Nether)
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local existing_portal_location, existing_portal_orientation =
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@ -253,12 +266,12 @@ The expedition parties have found no diamonds or gold, and after an experienced
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if pos.y <= nether.DEPTH_CEILING and pos.y >= nether.DEPTH_FLOOR then
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result = "nether"
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-- since mapgen_nobiomes.lua has no regions it doesn't implement getRegion(),
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-- so only use getRegion() if it exists
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if nether.mapgen.getRegion ~= nil then
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-- since mapgen_nobiomes.lua has no regions it doesn't implement get_region(),
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-- so only use get_region() if it exists
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if nether.mapgen.get_region ~= nil then
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-- the biomes-based mapgen supports 2 extra regions
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local regions = nether.mapgen.RegionEnum
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local region = nether.mapgen.getRegion(pos)
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local region = nether.mapgen.get_region(pos)
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if region == regions.CENTER or region == regions.CENTERSHELL then
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result = "mantle"
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elseif region == regions.NEGATIVE or region == regions.NEGATIVESHELL then
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31
mapgen.lua
31
mapgen.lua
@ -81,7 +81,8 @@ local math_max, math_min, math_abs, math_floor = math.max, math.min, math.abs, m
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-- Inject nether_caverns biome
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local function override_underground_biomes()
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-- Move any existing biomes out of the y-range specified by 'floor_y' and 'ceiling_y'
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mapgen.shift_existing_biomes = function(floor_y, ceiling_y)
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-- https://forum.minetest.net/viewtopic.php?p=257522#p257522
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-- Q: Is there a way to override an already-registered biome so I can get it out of the
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-- way of my own underground biomes without disturbing the other biomes registered by
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@ -124,21 +125,21 @@ local function override_underground_biomes()
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if type(new_biome_def.y_min) == 'number' then biome_y_min = new_biome_def.y_min end
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if type(new_biome_def.y_max) == 'number' then biome_y_max = new_biome_def.y_max end
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if biome_y_max > NETHER_FLOOR and biome_y_min < NETHER_CEILING then
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if biome_y_max > floor_y and biome_y_min < ceiling_y then
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-- This biome occupies some or all of the depth of the Nether, shift/crop it.
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local new_y_min, new_y_max
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local spaceOccupiedAbove = biome_y_max - NETHER_CEILING
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local spaceOccupiedBelow = NETHER_FLOOR - biome_y_min
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local spaceOccupiedAbove = biome_y_max - ceiling_y
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local spaceOccupiedBelow = floor_y - biome_y_min
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if spaceOccupiedAbove >= spaceOccupiedBelow or biome_y_min <= -30000 then
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-- place the biome above the Nether
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-- We also shift biomes which extend to the bottom of the map above the Nether, since they
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-- likely only extend that deep as a catch-all, and probably have a role nearer the surface.
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new_y_min = NETHER_CEILING + 1
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new_y_max = math_max(biome_y_max, NETHER_CEILING + 2)
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new_y_min = ceiling_y + 1
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new_y_max = math_max(biome_y_max, ceiling_y + 2)
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else
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-- shift the biome to below the Nether
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new_y_max = NETHER_FLOOR - 1
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new_y_min = math_min(biome_y_min, NETHER_CEILING - 2)
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new_y_max = floor_y - 1
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new_y_min = math_min(biome_y_min, floor_y - 2)
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end
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debugf("Moving biome \"%s\" from %s..%s to %s..%s", new_biome_def.name, new_biome_def.y_min, new_biome_def.y_max, new_y_min, new_y_max)
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@ -162,7 +163,7 @@ local function override_underground_biomes()
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end
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-- Shift any overlapping biomes out of the way before we create the Nether biomes
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override_underground_biomes()
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mapgen.shift_existing_biomes(NETHER_FLOOR, NETHER_CEILING)
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-- nether:native_mapgen is used to prevent ores and decorations being generated according
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-- to landforms created by the native mapgen.
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@ -259,14 +260,14 @@ mapgen.np_cave = {
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local cavePointPerlin = nil
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mapgen.getCavePointPerlin = function()
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mapgen.get_cave_point_perlin = function()
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cavePointPerlin = cavePointPerlin or minetest.get_perlin(mapgen.np_cave)
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return cavePointPerlin
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end
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mapgen.getCavePerlinAt = function(pos)
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mapgen.get_cave_perlin_at = function(pos)
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cavePointPerlin = cavePointPerlin or minetest.get_perlin(mapgen.np_cave)
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return cavePointPerlin:get3d(pos)
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return cavePointPerlin:get_3d(pos)
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end
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@ -477,7 +478,7 @@ end
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-- use knowledge of the nether mapgen algorithm to return a suitable ground level for placing a portal.
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-- player_name is optional, allowing a player to spawn a remote portal in their own protected areas.
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function nether.find_nether_ground_y(target_x, target_z, start_y, player_name)
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local nobj_cave_point = mapgen.getCavePointPerlin()
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local nobj_cave_point = mapgen.get_cave_point_perlin()
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local air = 0 -- Consecutive air nodes found
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local minp_schem, maxp_schem = nether.get_schematic_volume({x = target_x, y = 0, z = target_z}, nil, "nether_portal")
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@ -485,7 +486,7 @@ function nether.find_nether_ground_y(target_x, target_z, start_y, player_name)
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local maxp = {x = maxp_schem.x, y = 0, z = maxp_schem.z}
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for y = start_y, math_max(NETHER_FLOOR + BLEND, start_y - 4096), -1 do
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local nval_cave = nobj_cave_point:get3d({x = target_x, y = y, z = target_z})
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local nval_cave = nobj_cave_point:get_3d({x = target_x, y = y, z = target_z})
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if nval_cave > TCAVE then -- Cavern
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air = air + 1
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@ -509,4 +510,4 @@ function nether.find_nether_ground_y(target_x, target_z, start_y, player_name)
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return math_max(start_y, NETHER_FLOOR + BLEND) -- Fallback
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end
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minetest.register_on_generated(on_generated)
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minetest.register_on_generated(on_generated)
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@ -119,7 +119,7 @@ mapgen.add_basalt_columns = function(data, area, minp, maxp)
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local yStride = area.ystride
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local yCaveStride = x1 - x0 + 1
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local cavePerlin = mapgen.getCavePointPerlin()
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local cavePerlin = mapgen.get_cave_point_perlin()
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nobj_basalt = nobj_basalt or minetest.get_perlin_map(np_basalt, {x = yCaveStride, y = yCaveStride})
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local nvals_basalt = nobj_basalt:get_2d_map_flat({x=minp.x, y=minp.z}, {x=yCaveStride, y=yCaveStride}, nbuf_basalt)
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@ -136,7 +136,7 @@ mapgen.add_basalt_columns = function(data, area, minp, maxp)
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if basaltNoise > 0 then
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-- a basalt column is here
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local abs_sealevel_cave_noise = math_abs(cavePerlin:get3d({x = x, y = nearest_sea_level, z = z}))
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local abs_sealevel_cave_noise = math_abs(cavePerlin:get_3d({x = x, y = nearest_sea_level, z = z}))
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-- Add Some quick deterministic noise to the column heights
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-- This is probably not good noise, but it doesn't have to be.
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@ -431,13 +431,13 @@ mapgen.RegionEnum = {
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-- Returns (region, noise) where region is a value from mapgen.RegionEnum
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-- and noise is the unadjusted cave perlin value
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mapgen.getRegion = function(pos)
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mapgen.get_region = function(pos)
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if pos.y > nether.DEPTH_CEILING or pos.y < nether.DEPTH_FLOOR then
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return mapgen.RegionEnum.OVERWORLD, nil
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end
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local caveNoise = mapgen.getCavePerlinAt(pos)
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local caveNoise = mapgen.get_cave_perlin_at(pos)
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local sealevel, cavern_limit_distance = mapgen.find_nearest_lava_sealevel(pos.y)
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local tcave_adj, centerRegionLimit_adj = mapgen.get_mapgenblend_adjustments(pos.y)
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local tcave = mapgen.TCAVE + tcave_adj
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@ -482,7 +482,7 @@ minetest.register_chatcommand("nether_whereami",
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if player == nil then return false, S("Unknown player position") end
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local playerPos = vector.round(player:get_pos())
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local region, caveNoise = mapgen.getRegion(playerPos)
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local region, caveNoise = mapgen.get_region(playerPos)
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local seaLevel, cavernLimitDistance = mapgen.find_nearest_lava_sealevel(playerPos.y)
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local tcave_adj, centerRegionLimit_adj = mapgen.get_mapgenblend_adjustments(playerPos.y)
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@ -216,7 +216,7 @@ function nether.find_nether_ground_y(target_x, target_z, start_y, player_name)
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local maxp = {x = maxp_schem.x, y = 0, z = maxp_schem.z}
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for y = start_y, math.max(NETHER_FLOOR + BLEND, start_y - 4096), -1 do
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local nval_cave = nobj_cave_point:get3d({x = target_x, y = y, z = target_z})
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local nval_cave = nobj_cave_point:get_3d({x = target_x, y = y, z = target_z})
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if nval_cave > TCAVE then -- Cavern
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air = air + 1
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2
mod.conf
2
mod.conf
@ -1,4 +1,4 @@
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name = nether
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description = Adds a deep underground realm with different mapgen that you can reach with obsidian portals.
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depends = stairs, default
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optional_depends = moreblocks, mesecons, loot, dungeon_loot, doc_basics, fire, climate_api
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optional_depends = moreblocks, mesecons, loot, dungeon_loot, doc_basics, fire, climate_api, ethereal, walls
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|
78
nether_api.txt
Normal file
78
nether_api.txt
Normal file
@ -0,0 +1,78 @@
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Modding/interop guide to Nether
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===============================
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For portals API see portal_api.txt
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The Nether mod exposes some of its functions and data via the lua global
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`nether` and `nether.mapgen`
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* `nether.DEPTH_CEILING`: [read-only] Y value of the top of the Nether.
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* `nether.DEPTH_FLOOR`: [read-only] Y value of the bottom of the Nether.
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* `nether.DEPTH_FLOOR_LAYERS`: [writable] Gives the bottom Y of all
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locations that wish to be considered part of the Nether.
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DEPTH_FLOOR_LAYERS Allows mods to insert extra layers below the
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Nether, by knowing where their layer ceiling should start, and letting
|
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the layers be included in effects which only happen in the Nether.
|
||||
If a mod wishes to add a layer below the Nether it should read
|
||||
`nether.DEPTH_FLOOR_LAYERS` to find the bottom Y of the Nether and any
|
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other layers already under the Nether. The mod should leave a small gap
|
||||
between DEPTH_FLOOR_LAYERS and its ceiling (e.g. use DEPTH_FLOOR_LAYERS - 6
|
||||
for its ceiling Y, so there is room to shift edge-case biomes), then set
|
||||
`nether.DEPTH_FLOOR_LAYERS` to reflect the mod's floor Y value, and call
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`shift_existing_biomes()` with DEPTH_FLOOR_LAYERS as the `floor_y` argument.
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* `nether.NETHER_REALM_ENABLED`: [read-only] Gets the value of the "Enable
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Nether realm & portal" setting the nether mod exposes in Minetest's
|
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"All Settings" -> "Mods" -> "nether" options.
|
||||
When false, the entire nether mapgen is disabled (not run), and the portal
|
||||
to it is not registered. Reasons someone might disable the Nether realm
|
||||
include if a nether-layer mod was to be used as the Nether instead, or if
|
||||
the portal mechanic was desired in a game without the Nether, etc.
|
||||
|
||||
* `nether.useBiomes`: [read-only] When this is false, the Nether interop
|
||||
functions below are not available (nil).
|
||||
Indicates that the biomes-enabled mapgen is in use. The Nether mod falls back
|
||||
to older mapgen code for v6 maps and old versions of Minetest, the older
|
||||
mapgen code doesn't use biomes and doesn't provide API/interop functions.
|
||||
|
||||
|
||||
Mapgen functions available when nether.useBiomes is true
|
||||
--------------------------------------------------------
|
||||
|
||||
The following functions are nil if `nether.useBiomes` is false,
|
||||
and also nil if `nether.NETHER_REALM_ENABLED` is false.
|
||||
|
||||
* `nether.mapgen.shift_existing_biomes(floor_y, ceiling_y)` Move any existing
|
||||
biomes out of the y-range specified by `floor_y` and `ceiling_y`.
|
||||
|
||||
* `nether.mapgen.get_region(pos)`: Returns two values, (region, noise) where
|
||||
`region` is a value from `nether.mapgen.RegionEnum` and `noise` is the
|
||||
unadjusted cave perlin value.
|
||||
* `nether.mapgen.RegionEnum` values are tables which contain an invariant
|
||||
`name` and a localized `desc`. Current region names include overworld,
|
||||
positive, positive shell, center, center shell, negative, and negative
|
||||
shell.
|
||||
"positive" corresponds to conventional Nether caverns, and "center"
|
||||
corresponds to the Mantle region.
|
||||
|
||||
* `nether.mapgen.get_cave_point_perlin()`: Returns the PerlinNoise object for
|
||||
the Nether's cavern noise.
|
||||
|
||||
* `nether.mapgen.get_cave_perlin_at(pos)`: Returns the Nether cavern noise
|
||||
value at a given 3D position.
|
||||
|
||||
|
||||
Other mapgen functions
|
||||
-------------------------------------------
|
||||
|
||||
If the Nether realm is enabled, then this function will be available
|
||||
regardless of whether `nether.useBiomes` is true:
|
||||
|
||||
* `nether.find_nether_ground_y(target_x, target_z, start_y, player_name)`
|
||||
Uses knowledge of the nether mapgen algorithm to return a suitable ground
|
||||
level for placing a portal.
|
||||
* `player_name` is optional, allowing a player to spawn a remote portal
|
||||
in their own protected areas.
|
207
nodes.lua
207
nodes.lua
@ -65,13 +65,118 @@ nether.register_wormhole_node("nether:portal_alt", {
|
||||
})
|
||||
|
||||
|
||||
--== Transmogrification functions ==--
|
||||
-- Functions enabling selected nodes to be temporarily transformed into other nodes.
|
||||
-- (so the light staff can temporarily turn netherrack into glowstone)
|
||||
|
||||
-- Swaps the node at `nodePos` with `newNode`, unless `newNode` is nil in which
|
||||
-- case the node is swapped back to its original type.
|
||||
-- `monoSimpleSoundSpec` is optional.
|
||||
-- returns true if a node was transmogrified
|
||||
nether.magicallyTransmogrify_node = function(nodePos, playerName, newNode, monoSimpleSoundSpec, isPermanent)
|
||||
|
||||
local meta = minetest.get_meta(nodePos)
|
||||
local playerEyePos = nodePos -- fallback value in case the player no longer exists
|
||||
local player = minetest.get_player_by_name(playerName)
|
||||
if player ~= nil then
|
||||
local playerPos = player:get_pos()
|
||||
playerEyePos = vector.add(playerPos, {x = 0, y = 1.5, z = 0}) -- not always the cameraPos, e.g. 3rd person mode.
|
||||
end
|
||||
|
||||
local oldNode = minetest.get_node(nodePos)
|
||||
if oldNode.name == "air" then
|
||||
-- the node has been mined or otherwise destroyed, abort the operation
|
||||
return false
|
||||
end
|
||||
local oldNodeDef = minetest.registered_nodes[oldNode.name] or minetest.registered_nodes["air"]
|
||||
|
||||
local specialFXSize = 1 -- a specialFXSize of 1 is for full SFX, 0.5 is half-sized
|
||||
local returningToNormal = newNode == nil
|
||||
if returningToNormal then
|
||||
-- This is the transmogrified node returning back to normal - a more subdued animation
|
||||
specialFXSize = 0.5
|
||||
-- read what the node used to be from the metadata
|
||||
newNode = {
|
||||
name = meta:get_string("transmogrified_name"),
|
||||
param1 = meta:get_string("transmogrified_param1"),
|
||||
param2 = meta:get_string("transmogrified_param2")
|
||||
}
|
||||
if newNode.name == "" then
|
||||
minetest.log("warning", "nether.magicallyTransmogrify_node() invoked to restore node which wasn't transmogrified")
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
local soundSpec = monoSimpleSoundSpec
|
||||
if soundSpec == nil and oldNodeDef.sounds ~= nil then
|
||||
soundSpec = oldNodeDef.sounds.dug or oldNodeDef.sounds.dig
|
||||
if soundSpec == "__group" then soundSpec = "default_dig_cracky" end
|
||||
end
|
||||
if soundSpec ~= nil then
|
||||
minetest.sound_play(soundSpec, {pos = nodePos, max_hear_distance = 50})
|
||||
end
|
||||
|
||||
-- Start the particlespawner nearer the player's side of the node to create
|
||||
-- more initial occlusion for an illusion of the old node breaking apart / falling away.
|
||||
local dirToPlayer = vector.normalize(vector.subtract(playerEyePos, nodePos))
|
||||
local impactPos = vector.add(nodePos, vector.multiply(dirToPlayer, 0.5))
|
||||
local velocity = 1 + specialFXSize
|
||||
minetest.add_particlespawner({
|
||||
amount = 50 * specialFXSize,
|
||||
time = 0.1,
|
||||
minpos = vector.add(impactPos, -0.3),
|
||||
maxpos = vector.add(impactPos, 0.3),
|
||||
minvel = {x = -velocity, y = -velocity, z = -velocity},
|
||||
maxvel = {x = velocity, y = 3 * velocity, z = velocity}, -- biased upward to counter gravity in the initial stages
|
||||
minacc = {x=0, y=-10, z=0},
|
||||
maxacc = {x=0, y=-10, z=0},
|
||||
minexptime = 1.5 * specialFXSize,
|
||||
maxexptime = 3 * specialFXSize,
|
||||
minsize = 0.5,
|
||||
maxsize = 5,
|
||||
node = {name = oldNodeDef.name},
|
||||
glow = oldNodeDef.light_source
|
||||
})
|
||||
|
||||
if returningToNormal or isPermanent then
|
||||
-- clear the metadata that indicates the node is transformed
|
||||
meta:set_string("transmogrified_name", "")
|
||||
meta:set_int("transmogrified_param1", 0)
|
||||
meta:set_int("transmogrified_param2", 0)
|
||||
else
|
||||
-- save the original node so it can be restored
|
||||
meta:set_string("transmogrified_name", oldNode.name)
|
||||
meta:set_int("transmogrified_param1", oldNode.param1)
|
||||
meta:set_int("transmogrified_param2", oldNode.param2)
|
||||
end
|
||||
|
||||
minetest.swap_node(nodePos, newNode)
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
local function transmogrified_can_dig (pos, player)
|
||||
if minetest.get_meta(pos):get_string("transmogrified_name") ~= "" then
|
||||
-- This node was temporarily transformed into its current form
|
||||
-- revert it back, rather than allow the player to mine transmogrified nodes.
|
||||
local playerName = ""
|
||||
if player ~= nil then playerName = player:get_player_name() end
|
||||
nether.magicallyTransmogrify_node(pos, playerName)
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- Nether nodes
|
||||
|
||||
minetest.register_node("nether:rack", {
|
||||
description = S("Netherrack"),
|
||||
tiles = {"nether_rack.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky = 3, level = 2},
|
||||
-- setting workable_with_nether_tools reduces the wear on nether:pick_nether when mining this node
|
||||
groups = {cracky = 3, level = 2, workable_with_nether_tools = 3},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
@ -81,7 +186,8 @@ minetest.register_node("nether:rack_deep", {
|
||||
_doc_items_longdesc = S("Netherrack from deep in the mantle"),
|
||||
tiles = {"nether_rack_deep.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky = 3, level = 2},
|
||||
-- setting workable_with_nether_tools reduces the wear on nether:pick_nether when mining this node
|
||||
groups = {cracky = 3, level = 2, workable_with_nether_tools = 3},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
@ -103,6 +209,7 @@ minetest.register_node("nether:glowstone", {
|
||||
paramtype = "light",
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
can_dig = transmogrified_can_dig, -- to ensure glowstone temporarily created by the lightstaff can't be kept
|
||||
})
|
||||
|
||||
-- Deep glowstone, found in the mantle / central magma layers
|
||||
@ -114,6 +221,7 @@ minetest.register_node("nether:glowstone_deep", {
|
||||
paramtype = "light",
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
can_dig = transmogrified_can_dig, -- to ensure glowstone temporarily created by the lightstaff can't be kept
|
||||
})
|
||||
|
||||
minetest.register_node("nether:brick", {
|
||||
@ -161,40 +269,103 @@ minetest.register_node("nether:fence_nether_brick", {
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("nether:brick_deep", {
|
||||
description = S("Deep Nether Brick"),
|
||||
tiles = {{
|
||||
name = "nether_brick_deep.png",
|
||||
align_style = "world",
|
||||
scale = 2
|
||||
}},
|
||||
is_ground_content = false,
|
||||
groups = {cracky = 2, level = 2},
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
-- Register stair and slab
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"nether_brick",
|
||||
"nether:brick",
|
||||
{cracky = 2, level = 2},
|
||||
{"nether_brick.png"},
|
||||
S("Nether Stair"),
|
||||
S("Nether Slab"),
|
||||
default.node_sound_stone_defaults(),
|
||||
nil,
|
||||
S("Inner Nether Stair"),
|
||||
S("Outer Nether Stair")
|
||||
-- Nether bricks can be made into stairs, slabs, inner stairs, and outer stairs
|
||||
|
||||
stairs.register_stair_and_slab( -- this function also registers inner and outer stairs
|
||||
"nether_brick", -- subname
|
||||
"nether:brick", -- recipeitem
|
||||
{cracky = 2, level = 2}, -- groups
|
||||
{"nether_brick.png"}, -- images
|
||||
S("Nether Stair"), -- desc_stair
|
||||
S("Nether Slab"), -- desc_slab
|
||||
minetest.registered_nodes["nether:brick"].sounds, -- sounds
|
||||
false, -- worldaligntex
|
||||
S("Inner Nether Stair"), -- desc_stair_inner
|
||||
S("Outer Nether Stair") -- desc_stair_outer
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab( -- this function also registers inner and outer stairs
|
||||
"nether_brick_deep", -- subname
|
||||
"nether:brick_deep", -- recipeitem
|
||||
{cracky = 2, level = 2}, -- groups
|
||||
{"nether_brick_deep.png"}, -- images
|
||||
S("Deep Nether Stair"), -- desc_stair
|
||||
S("Deep Nether Slab"), -- desc_slab
|
||||
minetest.registered_nodes["nether:brick_deep"].sounds, -- sounds
|
||||
false, -- worldaligntex
|
||||
S("Inner Deep Nether Stair"), -- desc_stair_inner
|
||||
S("Outer Deep Nether Stair") -- desc_stair_outer
|
||||
)
|
||||
|
||||
-- Netherrack can be shaped into stairs, slabs and walls
|
||||
|
||||
stairs.register_stair(
|
||||
"netherrack",
|
||||
"nether:rack",
|
||||
{cracky = 2, level = 2},
|
||||
{"nether_rack.png"},
|
||||
S("Netherrack stair"),
|
||||
default.node_sound_stone_defaults()
|
||||
minetest.registered_nodes["nether:rack"].sounds
|
||||
)
|
||||
stairs.register_slab( -- register a slab without adding inner and outer stairs
|
||||
"netherrack",
|
||||
"nether:rack",
|
||||
{cracky = 2, level = 2},
|
||||
{"nether_rack.png"},
|
||||
S("Deep Netherrack slab"),
|
||||
minetest.registered_nodes["nether:rack"].sounds
|
||||
)
|
||||
|
||||
stairs.register_stair(
|
||||
"netherrack_deep",
|
||||
"nether:rack_deep",
|
||||
{cracky = 2, level = 2},
|
||||
{"nether_rack_deep.png"},
|
||||
S("Deep Netherrack stair"),
|
||||
minetest.registered_nodes["nether:rack_deep"].sounds
|
||||
)
|
||||
stairs.register_slab( -- register a slab without adding inner and outer stairs
|
||||
"netherrack_deep",
|
||||
"nether:rack_deep",
|
||||
{cracky = 2, level = 2},
|
||||
{"nether_rack_deep.png"},
|
||||
S("Deep Netherrack slab"),
|
||||
minetest.registered_nodes["nether:rack_deep"].sounds
|
||||
)
|
||||
|
||||
-- Connecting walls
|
||||
if minetest.get_modpath("walls") and minetest.global_exists("walls") and walls.register ~= nil then
|
||||
walls.register("nether:rack_wall", "A Netherrack wall", "nether_rack.png", "nether:rack", minetest.registered_nodes["nether:rack"].sounds)
|
||||
walls.register("nether:rack_deep_wall", "A Deep Netherrack wall", "nether_rack_deep.png", "nether:rack_deep", minetest.registered_nodes["nether:rack_deep"].sounds)
|
||||
end
|
||||
|
||||
-- StairsPlus
|
||||
|
||||
if minetest.get_modpath("moreblocks") then
|
||||
-- Registers about 49 different shapes of nether brick, replacing the stairs & slabs registered above.
|
||||
-- (This could also be done for deep nether brick, but I've left that out to avoid a precedent of 49 new
|
||||
-- nodes every time the nether gets a new material. Nether structures won't be able to use them because
|
||||
-- they can't depend on moreblocks)
|
||||
stairsplus:register_all(
|
||||
"nether", "brick", "nether:brick", {
|
||||
description = S("Nether Brick"),
|
||||
groups = {cracky = 2, level = 2},
|
||||
tiles = {"nether_brick.png"},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
sounds = minetest.registered_nodes["nether:brick"].sounds,
|
||||
})
|
||||
end
|
||||
|
||||
@ -330,7 +501,7 @@ nether.cool_lava = function(pos, node)
|
||||
-- Evaporate water sitting above lava, if it's in the Nether.
|
||||
-- (we don't want Nether mod to affect overworld lava mechanics)
|
||||
if minetest.get_item_group(node_above.name, "water") > 0 and
|
||||
pos.y < nether.DEPTH_CEILING and pos.y > nether.DEPTH_FLOOR then
|
||||
pos.y < nether.DEPTH_CEILING and pos.y > nether.DEPTH_FLOOR_LAYERS then
|
||||
-- cools_lava might be a better group to check for, but perhaps there's
|
||||
-- something in that group that isn't a liquid and shouldn't be evaporated?
|
||||
minetest.swap_node(pos_above, {name="air"})
|
||||
@ -529,7 +700,7 @@ minetest.register_node("nether:lava_crust", {
|
||||
paramtype = "light",
|
||||
light_source = default.LIGHT_MAX - 3,
|
||||
buildable_to = false,
|
||||
walkable_to = true,
|
||||
walkable = true,
|
||||
is_ground_content = true,
|
||||
drop = {
|
||||
items = {{
|
||||
@ -597,7 +768,7 @@ local function fumarole_onTimer(pos, elapsed)
|
||||
|
||||
-- Fumaroles in the Nether can catch fire.
|
||||
-- (if taken to the surface and used as cottage chimneys, they don't catch fire)
|
||||
local inNether = pos.y <= nether.DEPTH and pos.y >= nether.DEPTH_FLOOR
|
||||
local inNether = pos.y <= nether.DEPTH and pos.y >= nether.DEPTH_FLOOR_LAYERS
|
||||
local canCatchFire = inNether and minetest.registered_nodes["fire:permanent_flame"] ~= nil
|
||||
local smoke_offset = 0
|
||||
local timeout_factor = 1
|
||||
|
@ -2007,7 +2007,8 @@ local wormhole_nodedef_default = {
|
||||
a = 160, r = 128, g = 0, b = 80
|
||||
},
|
||||
sunlight_propagates = true,
|
||||
use_texture_alpha = true,
|
||||
use_texture_alpha = minetest.features.use_texture_alpha_string_modes
|
||||
and "blend" or true,
|
||||
walkable = false,
|
||||
diggable = false,
|
||||
pointable = false,
|
||||
@ -2015,7 +2016,6 @@ local wormhole_nodedef_default = {
|
||||
is_ground_content = false,
|
||||
drop = "",
|
||||
light_source = 5,
|
||||
alpha = 192,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
@ -2073,7 +2073,7 @@ function nether.register_portal(name, portaldef)
|
||||
end
|
||||
|
||||
portaldef.name = name
|
||||
portaldef.mod_name = minetest.get_current_modname()
|
||||
portaldef.mod_name = minetest.get_current_modname() or "<mod name not recorded>"
|
||||
|
||||
-- use portaldef_default for any values missing from portaldef or portaldef.sounds
|
||||
if portaldef.sounds ~= nil then setmetatable(portaldef.sounds, {__index = portaldef_default.sounds}) end
|
||||
@ -2211,7 +2211,7 @@ function nether.volume_is_natural_and_unprotected(minp, maxp, player_name)
|
||||
if id ~= c_air and id ~= c_ignore and id ~= nil then -- checked for common natural or not emerged
|
||||
local name = minetest.get_name_from_content_id(id)
|
||||
local nodedef = minetest.registered_nodes[name]
|
||||
if not nodedef.is_ground_content then
|
||||
if nodedef and not nodedef.is_ground_content then
|
||||
-- trees are natural but not "ground content"
|
||||
local node_groups = nodedef.groups
|
||||
if node_groups == nil or (node_groups.tree == nil and node_groups.leaves == nil and node_groups.leafdecay == nil) then
|
||||
|
@ -250,16 +250,16 @@ Used by `nether.register_portal`.
|
||||
-- player_name may be "", e.g. if the portal was ignited by a mesecon,
|
||||
-- and is provided for use with volume_is_natural_and_unprotected() etc.
|
||||
|
||||
on_run_wormhole = function(portalDef, anochorPos, orientation),
|
||||
on_run_wormhole = function(portalDef, anchorPos, orientation),
|
||||
-- invoked once per second per portal
|
||||
on_extinguish = function(portalDef, anochorPos, orientation),
|
||||
on_extinguish = function(portalDef, anchorPos, orientation),
|
||||
-- invoked when a portal is extinguished, including when the portal
|
||||
-- it connected to was extinguished.
|
||||
on_player_teleported = function(portalDef, player, oldPos, newPos),
|
||||
-- invoked immediately after a player is teleported
|
||||
on_ignite = function(portalDef, anochorPos, orientation)
|
||||
on_ignite = function(portalDef, anchorPos, orientation)
|
||||
-- invoked when a player or mesecon ignites a portal
|
||||
on_created = function(portalDef, anochorPos, orientation)
|
||||
on_created = function(portalDef, anchorPos, orientation)
|
||||
-- invoked when a portal creates a remote twin, this is usually when
|
||||
-- a player travels through a portal for the first time.
|
||||
}
|
||||
|
@ -106,7 +106,7 @@ end
|
||||
-- Surface-travel portal, playable code example --
|
||||
--==============================================--
|
||||
|
||||
-- These Moore Curve functions requred by surface_portal's find_surface_anchorPos() will
|
||||
-- These Moore Curve functions required by surface_portal's find_surface_anchorPos() will
|
||||
-- be assigned later in this file.
|
||||
local get_moore_distance -- will be function get_moore_distance(cell_count, x, y): integer
|
||||
local get_moore_coords -- will be function get_moore_coords(cell_count, distance): pos2d
|
||||
|
BIN
sounds/nether_lightstaff.ogg
Normal file
BIN
sounds/nether_lightstaff.ogg
Normal file
Binary file not shown.
BIN
sounds/nether_rack_destroy.ogg
Normal file
BIN
sounds/nether_rack_destroy.ogg
Normal file
Binary file not shown.
BIN
textures/nether_brick_deep.png
Normal file
BIN
textures/nether_brick_deep.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 765 B |
BIN
textures/nether_lightstaff.png
Normal file
BIN
textures/nether_lightstaff.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.6 KiB |
230
tools.lua
230
tools.lua
@ -20,18 +20,33 @@
|
||||
local S = nether.get_translator
|
||||
|
||||
minetest.register_tool("nether:pick_nether", {
|
||||
description = S("Nether Pickaxe"),
|
||||
description = S("Nether Pickaxe\nWell suited for mining netherrack"),
|
||||
_doc_items_longdesc = S("Uniquely suited for mining netherrack, with minimal wear when doing so. Blunts quickly on other materials."),
|
||||
inventory_image = "nether_tool_netherpick.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.8,
|
||||
max_drop_level=3,
|
||||
groupcaps={
|
||||
cracky = {times={[1]=1.90, [2]=0.9, [3]=0.4}, uses=35, maxlevel=3},
|
||||
cracky = {times={[1]=1.90, [2]=0.9, [3]=0.3}, uses=35, maxlevel=2},
|
||||
},
|
||||
damage_groups = {fleshy=4},
|
||||
},
|
||||
sound = {breaks = "default_tool_breaks"},
|
||||
groups = {pickaxe = 1}
|
||||
groups = {pickaxe = 1},
|
||||
|
||||
after_use = function(itemstack, user, node, digparams)
|
||||
local wearDivisor = 1
|
||||
local nodeDef = minetest.registered_nodes[node.name]
|
||||
if nodeDef ~= nil and nodeDef.groups ~= nil then
|
||||
-- The nether pick hardly wears out when mining netherrack
|
||||
local workable = nodeDef.groups.workable_with_nether_tools or 0
|
||||
wearDivisor = 1 + (3 * workable) -- 10 for netherrack, 1 otherwise. Making it able to mine 350 netherrack nodes, instead of 35.
|
||||
end
|
||||
|
||||
local wear = math.floor(digparams.wear / wearDivisor)
|
||||
itemstack:add_wear(wear) -- apply the adjusted wear as usual
|
||||
return itemstack
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_tool("nether:shovel_nether", {
|
||||
@ -136,3 +151,212 @@ minetest.register_craft({
|
||||
{"group:stick"}
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
|
||||
|
||||
--===========================--
|
||||
--== Nether Staff of Light ==--
|
||||
--===========================--
|
||||
|
||||
nether.lightstaff_recipes = {
|
||||
["nether:rack"] = "nether:glowstone",
|
||||
["nether:brick"] = "nether:glowstone",
|
||||
["nether:brick_cracked"] = "nether:glowstone",
|
||||
["nether:brick_compressed"] = "nether:glowstone",
|
||||
["stairs:slab_netherrack"] = "nether:glowstone",
|
||||
["nether:rack_deep"] = "nether:glowstone_deep",
|
||||
["nether:brick_deep"] = "nether:glowstone_deep",
|
||||
["stairs:slab_netherrack_deep"] = "nether:glowstone_deep"
|
||||
}
|
||||
nether.lightstaff_range = 100
|
||||
nether.lightstaff_velocity = 60
|
||||
nether.lightstaff_gravity = 0 -- using 0 instead of 10 because projectile arcs look less magical - magic isn't affected by gravity ;) (but set this to 10 if you're making a crossbow etc.)
|
||||
nether.lightstaff_uses = 60 -- number of times the Eternal Lightstaff can be used before wearing out
|
||||
nether.lightstaff_duration = 40 -- lifespan of glowstone created by the termporay Lightstaff
|
||||
|
||||
-- 'serverLag' is a rough amount to reduce the projected impact-time the server must wait before initiating the
|
||||
-- impact events (i.e. node changing to glowstone with explosion particle effect).
|
||||
-- In tests using https://github.com/jagt/clumsy to simulate network lag I've found this value to not noticeably
|
||||
-- matter. A large network lag is noticeable in the time between clicking fire and when the shooting-particleEffect
|
||||
-- begins, as well as the time between when the impact sound/particleEffect start and when the netherrack turns
|
||||
-- into glowstone. The synchronization that 'serverLag' adjusts seems to already tolerate network lag well enough (at
|
||||
-- least when lag is consistent, as I have not simulated random lag)
|
||||
local serverLag = 0.05 -- in seconds. Larger values makes impact events more premature/early.
|
||||
|
||||
-- returns a pointed_thing, or nil if no solid node intersected the ray
|
||||
local function raycastForSolidNode(rayStartPos, rayEndPos)
|
||||
|
||||
local raycast = minetest.raycast(
|
||||
rayStartPos,
|
||||
rayEndPos,
|
||||
false, -- objects - if false, only nodes will be returned. Default is `true`
|
||||
true -- liquids - if false, liquid nodes won't be returned. Default is `false`
|
||||
)
|
||||
local next_pointed = raycast:next()
|
||||
while next_pointed do
|
||||
local under_node = minetest.get_node(next_pointed.under)
|
||||
local under_def = minetest.registered_nodes[under_node.name]
|
||||
|
||||
if (under_def and not under_def.buildable_to) or not under_def then
|
||||
return next_pointed
|
||||
end
|
||||
|
||||
next_pointed = raycast:next(next_pointed)
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Turns a node into a light source
|
||||
-- `lightDuration` 0 is considered permanent, lightDuration is in seconds
|
||||
-- returns true if a node is transmogrified into a glowstone
|
||||
local function light_node(pos, playerName, lightDuration)
|
||||
|
||||
local result = false
|
||||
if minetest.is_protected(pos, playerName) then
|
||||
minetest.record_protection_violation(pos, playerName)
|
||||
return false
|
||||
end
|
||||
|
||||
local oldNode = minetest.get_node(pos)
|
||||
local litNodeName = nether.lightstaff_recipes[oldNode.name]
|
||||
|
||||
if litNodeName ~= nil then
|
||||
result = nether.magicallyTransmogrify_node(
|
||||
pos,
|
||||
playerName,
|
||||
{name=litNodeName},
|
||||
{name = "nether_rack_destroy", gain = 0.8},
|
||||
lightDuration == 0 -- isPermanent
|
||||
)
|
||||
|
||||
if lightDuration > 0 then
|
||||
minetest.after(lightDuration,
|
||||
function()
|
||||
-- Restore the node to its original type.
|
||||
--
|
||||
-- If the server crashes or shuts down before this is invoked, the node
|
||||
-- will remain in its transmogrified state. These could be cleaned up
|
||||
-- with an LBM, but I don't think that's necessary: if this functionality
|
||||
-- is only being used for the Nether Lightstaff then I don't think it
|
||||
-- matters if there's occasionally an extra glowstone left in the
|
||||
-- netherrack.
|
||||
nether.magicallyTransmogrify_node(pos, playerName)
|
||||
end
|
||||
)
|
||||
end
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
||||
-- a lightDuration of 0 is considered permanent, lightDuration is in seconds
|
||||
-- returns true if a node is transmogrified into a glowstone
|
||||
local function lightstaff_on_use(user, boltColorString, lightDuration)
|
||||
|
||||
if not user then return false end
|
||||
local playerName = user:get_player_name()
|
||||
local playerlookDir = user:get_look_dir()
|
||||
local playerPos = user:get_pos()
|
||||
local playerEyePos = vector.add(playerPos, {x = 0, y = 1.5, z = 0}) -- not always the cameraPos, e.g. 3rd person mode.
|
||||
local target = vector.add(playerEyePos, vector.multiply(playerlookDir, nether.lightstaff_range))
|
||||
|
||||
local targetHitPos = nil
|
||||
local targetNodePos = nil
|
||||
local target_pointed = raycastForSolidNode(playerEyePos, target)
|
||||
if target_pointed then
|
||||
targetNodePos = target_pointed.under
|
||||
targetHitPos = vector.divide(vector.add(target_pointed.under, target_pointed.above), 2)
|
||||
end
|
||||
|
||||
local wieldOffset = {x= 0.5, y = -0.2, z= 0.8}
|
||||
local lookRotation = ({x = -user:get_look_vertical(), y = user:get_look_horizontal(), z = 0})
|
||||
local wieldPos = vector.add(playerEyePos, vector.rotate(wieldOffset, lookRotation))
|
||||
local aimPos = targetHitPos or target
|
||||
local distance = math.abs(vector.length(vector.subtract(aimPos, wieldPos)))
|
||||
local flightTime = distance / nether.lightstaff_velocity
|
||||
local dropDistance = nether.lightstaff_gravity * 0.5 * (flightTime * flightTime)
|
||||
aimPos.y = aimPos.y + dropDistance
|
||||
local boltDir = vector.normalize(vector.subtract(aimPos, wieldPos))
|
||||
|
||||
minetest.sound_play("nether_lightstaff", {to_player = playerName, gain = 0.8}, true)
|
||||
|
||||
-- animate a "magic bolt" from wieldPos to aimPos
|
||||
local particleSpawnDef = {
|
||||
amount = 20,
|
||||
time = 0.4,
|
||||
minpos = vector.add(wieldPos, -0.13),
|
||||
maxpos = vector.add(wieldPos, 0.13),
|
||||
minvel = vector.multiply(boltDir, nether.lightstaff_velocity - 0.3),
|
||||
maxvel = vector.multiply(boltDir, nether.lightstaff_velocity + 0.3),
|
||||
minacc = {x=0, y=-nether.lightstaff_gravity, z=0},
|
||||
maxacc = {x=0, y=-nether.lightstaff_gravity, z=0},
|
||||
minexptime = 1,
|
||||
maxexptime = 2,
|
||||
minsize = 4,
|
||||
maxsize = 5,
|
||||
collisiondetection = true,
|
||||
collision_removal = true,
|
||||
texture = "nether_particle_anim3.png",
|
||||
animation = { type = "vertical_frames", aspect_w = 7, aspect_h = 7, length = 0.8 },
|
||||
glow = 15
|
||||
}
|
||||
minetest.add_particlespawner(particleSpawnDef)
|
||||
particleSpawnDef.texture = "nether_particle_anim3.png^[colorize:" .. boltColorString .. ":alpha"
|
||||
particleSpawnDef.amount = 12
|
||||
particleSpawnDef.time = 0.2
|
||||
particleSpawnDef.minsize = 6
|
||||
particleSpawnDef.maxsize = 7
|
||||
particleSpawnDef.minpos = vector.add(wieldPos, -0.35)
|
||||
particleSpawnDef.maxpos = vector.add(wieldPos, 0.35)
|
||||
minetest.add_particlespawner(particleSpawnDef)
|
||||
|
||||
local result = false
|
||||
if targetNodePos then
|
||||
-- delay the impact until roughly when the particle effects will have reached the target
|
||||
minetest.after(
|
||||
math.max(0, (distance / nether.lightstaff_velocity) - serverLag),
|
||||
function()
|
||||
light_node(targetNodePos, playerName, lightDuration)
|
||||
end
|
||||
)
|
||||
|
||||
if lightDuration ~= 0 then
|
||||
-- we don't need to care whether the transmogrify will be successful
|
||||
result = true
|
||||
else
|
||||
-- check whether the transmogrify will be successful
|
||||
local targetNode = minetest.get_node(targetNodePos)
|
||||
result = nether.lightstaff_recipes[targetNode.name] ~= nil
|
||||
end
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
||||
-- Inspired by FaceDeer's torch crossbow and Xanthin's Staff of Light
|
||||
minetest.register_tool("nether:lightstaff", {
|
||||
description = S("Nether staff of Light\nTemporarily transforms the netherrack into glowstone"),
|
||||
inventory_image = "nether_lightstaff.png",
|
||||
wield_image = "nether_lightstaff.png",
|
||||
light_source = 11, -- used by wielded_light mod etc.
|
||||
stack_max = 1,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
lightstaff_on_use(user, "#F70", nether.lightstaff_duration)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_tool("nether:lightstaff_eternal", {
|
||||
description = S("Nether staff of Eternal Light\nCreates glowstone from netherrack"),
|
||||
inventory_image = "nether_lightstaff.png^[colorize:#55F:90",
|
||||
wield_image = "nether_lightstaff.png^[colorize:#55F:90",
|
||||
light_source = 11, -- used by wielded_light mod etc.
|
||||
sound = {breaks = "default_tool_breaks"},
|
||||
stack_max = 1,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
if lightstaff_on_use(user, "#23F", 0) then -- was "#8088FF" or "#13F"
|
||||
-- The staff of Eternal Light wears out, to limit how much
|
||||
-- a player can alter the nether with it.
|
||||
itemstack:add_wear(65535 / (nether.lightstaff_uses - 1))
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
})
|
||||
|
Reference in New Issue
Block a user