-- Portal node minetest.register_node("nether:portal", { description = "Nether Portal", tiles = { "nether_transparent.png", "nether_transparent.png", "nether_transparent.png", "nether_transparent.png", { name = "nether_portal.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.5, }, }, { name = "nether_portal.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.5, }, }, }, drawtype = "nodebox", paramtype = "light", paramtype2 = "colorfacedir", palette = "nether_portals_palette.png", post_effect_color = { -- post_effect_color can't be changed dynamically in Minetest like the portal colour is. -- If you need a different post_effect_color then create a custom node and set it as the -- wormhole_node_name in your portaldef. -- Hopefully this colour is close enough to magenta to work with the traditional magenta -- portals, close enough to red to work for a red portal, and also close enough to red to -- work with blue & cyan portals - since blue portals are sometimes portrayed as being red -- from the opposite side / from the inside. a = 160, r = 128, g = 0, b = 80 }, sunlight_propagates = true, use_texture_alpha = true, walkable = false, diggable = false, pointable = false, buildable_to = false, is_ground_content = false, drop = "", light_source = 5, alpha = 192, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.1, 0.5, 0.5, 0.1}, }, }, groups = {not_in_creative_inventory = 1} }) -- Nether nodes minetest.register_node("nether:rack", { description = "Netherrack", tiles = {"nether_rack.png"}, is_ground_content = true, groups = {cracky = 3, level = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("nether:sand", { description = "Nethersand", tiles = {"nether_sand.png"}, is_ground_content = true, groups = {crumbly = 3, level = 2, falling_node = 1}, sounds = default.node_sound_gravel_defaults({ footstep = {name = "default_gravel_footstep", gain = 0.45}, }), }) minetest.register_node("nether:glowstone", { description = "Glowstone", tiles = {"nether_glowstone.png"}, is_ground_content = true, light_source = 14, paramtype = "light", groups = {cracky = 3, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("nether:brick", { description = "Nether Brick", tiles = {"nether_brick.png"}, is_ground_content = false, groups = {cracky = 2, level = 2}, sounds = default.node_sound_stone_defaults(), }) local fence_texture = "default_fence_overlay.png^nether_brick.png^default_fence_overlay.png^[makealpha:255,126,126" minetest.register_node("nether:fence_nether_brick", { description = "Nether Brick Fence", drawtype = "fencelike", tiles = {"nether_brick.png"}, inventory_image = fence_texture, wield_image = fence_texture, paramtype = "light", sunlight_propagates = true, is_ground_content = false, selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, groups = {cracky = 2, level = 2}, sounds = default.node_sound_stone_defaults(), }) -- Register stair and slab stairs.register_stair_and_slab( "nether_brick", "nether:brick", {cracky = 2, level = 2}, {"nether_brick.png"}, "nether stair", "nether slab", default.node_sound_stone_defaults() ) -- StairsPlus if minetest.get_modpath("moreblocks") then stairsplus:register_all( "nether", "brick", "nether:brick", { description = "Nether Brick", groups = {cracky = 2, level = 2}, tiles = {"nether_brick.png"}, sounds = default.node_sound_stone_defaults(), }) end -- Crafting minetest.register_craft({ output = "nether:brick 4", recipe = { {"nether:rack", "nether:rack"}, {"nether:rack", "nether:rack"}, } }) minetest.register_craft({ output = "nether:fence_nether_brick 6", recipe = { {"nether:brick", "nether:brick", "nether:brick"}, {"nether:brick", "nether:brick", "nether:brick"}, }, })