-- Minetest 0.4 Mod: Nether local NETHER_DEPTH = -5000 minetest.register_node("nether:portal", { description = "Nether Portal", tiles = { "nether_transparent.png", "nether_transparent.png", "nether_transparent.png", "nether_transparent.png", { name = "nether_portal.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.5, }, }, { name = "nether_portal.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.5, }, }, }, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, use_texture_alpha = true, walkable = false, digable = false, pointable = false, buildable_to = false, drop = "", light_source = 5, post_effect_color = {a=180, r=128, g=0, b=128}, alpha = 192, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.1, 0.5, 0.5, 0.1}, }, }, groups = {not_in_creative_inventory=1} }) local function build_portal(pos, target) local p = {x=pos.x-1, y=pos.y-1, z=pos.z} local p1 = {x=pos.x-1, y=pos.y-1, z=pos.z} local p2 = {x=p1.x+3, y=p1.y+4, z=p1.z} for i=1,4 do minetest.set_node(p, {name="default:obsidian"}) p.y = p.y+1 end for i=1,3 do minetest.set_node(p, {name="default:obsidian"}) p.x = p.x+1 end for i=1,4 do minetest.set_node(p, {name="default:obsidian"}) p.y = p.y-1 end for i=1,3 do minetest.set_node(p, {name="default:obsidian"}) p.x = p.x-1 end for x=p1.x,p2.x do for y=p1.y,p2.y do p = {x=x, y=y, z=p1.z} if not (x == p1.x or x == p2.x or y==p1.y or y==p2.y) then minetest.set_node(p, {name="nether:portal", param2=0}) end local meta = minetest.get_meta(p) meta:set_string("p1", minetest.pos_to_string(p1)) meta:set_string("p2", minetest.pos_to_string(p2)) meta:set_string("target", minetest.pos_to_string(target)) if y ~= p1.y then for z=-2,2 do if z ~= 0 then p.z = p.z+z if minetest.registered_nodes[minetest.get_node(p).name].is_ground_content then minetest.remove_node(p) end p.z = p.z-z end end end end end end minetest.register_abm({ nodenames = {"nether:portal"}, interval = 1, chance = 2, action = function(pos, node) minetest.add_particlespawner( 32, --amount 4, --time {x=pos.x-0.25, y=pos.y-0.25, z=pos.z-0.25}, --minpos {x=pos.x+0.25, y=pos.y+0.25, z=pos.z+0.25}, --maxpos {x=-0.8, y=-0.8, z=-0.8}, --minvel {x=0.8, y=0.8, z=0.8}, --maxvel {x=0,y=0,z=0}, --minacc {x=0,y=0,z=0}, --maxacc 0.5, --minexptime 1, --maxexptime 1, --minsize 2, --maxsize false, --collisiondetection "nether_particle.png" --texture ) for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do if obj:is_player() then local meta = minetest.get_meta(pos) local target = minetest.string_to_pos(meta:get_string("target")) if target then -- force emerge of target area minetest.get_voxel_manip():read_from_map(target, target) if not minetest.get_node_or_nil(target) then minetest.emerge_area(vector.subtract(target, 80), vector.add(target, 80)) end -- teleport the player minetest.after(3, function(obj, pos, target) local objpos = obj:getpos() objpos.y = objpos.y+0.1 -- Fix some glitches at -8000 if minetest.get_node(objpos).name ~= "nether:portal" then return end obj:setpos(target) local function check_and_build_portal(pos, target) local n = minetest.get_node_or_nil(target) if n and n.name ~= "nether:portal" then build_portal(target, pos) minetest.after(2, check_and_build_portal, pos, target) minetest.after(4, check_and_build_portal, pos, target) elseif not n then minetest.after(1, check_and_build_portal, pos, target) end end minetest.after(1, check_and_build_portal, pos, target) end, obj, pos, target) end end end end, }) local function move_check(p1, max, dir) local p = {x=p1.x, y=p1.y, z=p1.z} local d = math.abs(max-p1[dir]) / (max-p1[dir]) while p[dir] ~= max do p[dir] = p[dir] + d if minetest.get_node(p).name ~= "default:obsidian" then return false end end return true end local function check_portal(p1, p2) if p1.x ~= p2.x then if not move_check(p1, p2.x, "x") then return false end if not move_check(p2, p1.x, "x") then return false end elseif p1.z ~= p2.z then if not move_check(p1, p2.z, "z") then return false end if not move_check(p2, p1.z, "z") then return false end else return false end if not move_check(p1, p2.y, "y") then return false end if not move_check(p2, p1.y, "y") then return false end return true end local function is_portal(pos) for d=-3,3 do for y=-4,4 do local px = {x=pos.x+d, y=pos.y+y, z=pos.z} local pz = {x=pos.x, y=pos.y+y, z=pos.z+d} if check_portal(px, {x=px.x+3, y=px.y+4, z=px.z}) then return px, {x=px.x+3, y=px.y+4, z=px.z} end if check_portal(pz, {x=pz.x, y=pz.y+4, z=pz.z+3}) then return pz, {x=pz.x, y=pz.y+4, z=pz.z+3} end end end end local function make_portal(pos) local p1, p2 = is_portal(pos) if not p1 or not p2 then return false end for d=1,2 do for y=p1.y+1,p2.y-1 do local p if p1.z == p2.z then p = {x=p1.x+d, y=y, z=p1.z} else p = {x=p1.x, y=y, z=p1.z+d} end if minetest.get_node(p).name ~= "air" then return false end end end local param2 if p1.z == p2.z then param2 = 0 else param2 = 1 end local target = {x=p1.x, y=p1.y, z=p1.z} target.x = target.x + 1 if target.y < NETHER_DEPTH then target.y = math.random(-50, 20) else target.y = NETHER_DEPTH - math.random(500, 1500) end for d=0,3 do for y=p1.y,p2.y do local p = {} if param2 == 0 then p = {x=p1.x+d, y=y, z=p1.z} else p = {x=p1.x, y=y, z=p1.z+d} end if minetest.get_node(p).name == "air" then minetest.set_node(p, {name="nether:portal", param2=param2}) end local meta = minetest.get_meta(p) meta:set_string("p1", minetest.pos_to_string(p1)) meta:set_string("p2", minetest.pos_to_string(p2)) meta:set_string("target", minetest.pos_to_string(target)) end end return true end minetest.register_node(":default:obsidian", { description = "Obsidian", tiles = {"default_obsidian.png"}, is_ground_content = true, sounds = default.node_sound_stone_defaults(), groups = {cracky=1,level=2}, on_destruct = function(pos) local meta = minetest.get_meta(pos) local p1 = minetest.string_to_pos(meta:get_string("p1")) local p2 = minetest.string_to_pos(meta:get_string("p2")) local target = minetest.string_to_pos(meta:get_string("target")) if not p1 or not p2 then return end for x=p1.x,p2.x do for y=p1.y,p2.y do for z=p1.z,p2.z do local nn = minetest.get_node({x=x,y=y,z=z}).name if nn == "default:obsidian" or nn == "nether:portal" then if nn == "nether:portal" then minetest.remove_node({x=x,y=y,z=z}) end local m = minetest.get_meta({x=x,y=y,z=z}) m:set_string("p1", "") m:set_string("p2", "") m:set_string("target", "") end end end end meta = minetest.get_meta(target) if not meta then return end p1 = minetest.string_to_pos(meta:get_string("p1")) p2 = minetest.string_to_pos(meta:get_string("p2")) if not p1 or not p2 then return end for x=p1.x,p2.x do for y=p1.y,p2.y do for z=p1.z,p2.z do local nn = minetest.get_node({x=x,y=y,z=z}).name if nn == "default:obsidian" or nn == "nether:portal" then if nn == "nether:portal" then minetest.remove_node({x=x,y=y,z=z}) end local m = minetest.get_meta({x=x,y=y,z=z}) m:set_string("p1", "") m:set_string("p2", "") m:set_string("target", "") end end end end end, }) minetest.register_craftitem(":default:mese_crystal_fragment", { description = "Mese Crystal Fragment", inventory_image = "default_mese_crystal_fragment.png", on_place = function(stack,_, pt) if pt.under and minetest.get_node(pt.under).name == "default:obsidian" then local done = make_portal(pt.under) if done and not minetest.setting_getbool("creative_mode") then stack:take_item() end end return stack end, }) minetest.register_node("nether:rack", { description = "Netherrack", tiles = {"nether_rack.png"}, is_ground_content = true, drop = { max_items = 1, items = {{ rarity = 3, items = {"nether:rack"}, }} }, groups = {cracky=3,level=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("nether:sand", { description = "Nethersand", tiles = {"nether_sand.png"}, is_ground_content = true, groups = {crumbly=3,level=2,falling_node=1}, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_gravel_footstep", gain=0.45}, }), }) minetest.register_node("nether:glowstone", { description = "Glowstone", tiles = {"nether_glowstone.png"}, is_ground_content = true, light_source = 13, groups = {cracky=3,oddly_breakable_by_hand=3}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("nether:brick", { description = "Nether Brick", tiles = {"nether_brick.png"}, groups = {cracky=2,level=2}, sounds = default.node_sound_stone_defaults(), }) stairs.register_stair_and_slab("nether_brick", "nether:brick", {cracky=3, oddly_breakable_by_hand=1}, {"nether_brick.png"}, "nether stair", "nether slab", default.node_sound_stone_defaults()) local fence_texture = "default_fence_overlay.png^nether_brick.png^default_fence_overlay.png^[makealpha:255,126,126" minetest.register_node("nether:fence_nether_brick", { description = "Nether Brick Fence", drawtype = "fencelike", tiles = {"nether_brick.png"}, inventory_image = fence_texture, wield_image = fence_texture, paramtype = "light", sunlight_propagates = true, is_ground_content = false, selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, groups = {cracky=3,level=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_craft({ output = "nether:brick", type = "shapeless", recipe = { "nether:rack", "nether:rack", "nether:rack", "nether:rack", }, }) minetest.register_craft({ output = "nether:fence_nether_brick 16", recipe = { {"nether:brick", "nether:brick", "nether:brick"}, {"nether:brick", "nether:brick", "nether:brick"}, }, }) -- Mapgen local air = minetest.get_content_id("air") local stone_with_coal = minetest.get_content_id("default:stone_with_coal") local stone_with_iron = minetest.get_content_id("default:stone_with_iron") local stone_with_mese = minetest.get_content_id("default:stone_with_mese") local stone_with_diamond = minetest.get_content_id("default:stone_with_diamond") local stone_with_gold = minetest.get_content_id("default:stone_with_gold") local stone_with_copper = minetest.get_content_id("default:stone_with_copper") local gravel = minetest.get_content_id("default:gravel") local dirt = minetest.get_content_id("default:dirt") local sand = minetest.get_content_id("default:sand") local cobble = minetest.get_content_id("default:cobble") local mossycobble = minetest.get_content_id("default:mossycobble") local stair_cobble = minetest.get_content_id("stairs:stair_cobble") local lava_source = minetest.get_content_id("default:lava_source") local lava_flowing = minetest.get_content_id("default:lava_flowing") local glowstone = minetest.get_content_id("nether:glowstone") local nethersand = minetest.get_content_id("nether:sand") local netherbrick = minetest.get_content_id("nether:brick") local netherrack = minetest.get_content_id("nether:rack") minetest.register_on_generated(function(minp, maxp, seed) if maxp.y > NETHER_DEPTH then return end local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") local data = vm:get_data() local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax} for vi in area:iterp(minp, maxp) do local id = data[vi] if id == air or id == stone_with_coal or id == stone_with_iron then data[vi] = air elseif id == stone_with_mese or id == stone_with_diamond or id == lava_source then data[vi] = lava_source elseif id == lava_flowing then -- nothing elseif id == stone_with_gold then data[vi] = glowstone elseif id == stone_with_copper or id == gravel or id == dirt or id == sand then data[vi] = nethersand elseif id == cobble or id == mossycobble or id == stair_cobble then data[vi] = netherbrick else data[vi] = netherrack end end vm:set_data(data) vm:set_lighting({day = 0, night = 0}) vm:calc_lighting() vm:update_liquids() vm:write_to_map() end)