forked from minetest-mods/nether
d16b530685
This is needed to work with telemosaic since telemosaic depends on `on_rightclick` being called on beacon node when wielding a mese crystal fragment.
2390 lines
102 KiB
Lua
2390 lines
102 KiB
Lua
--[[
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Portal API for Minetest
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See portal_api.txt for documentation
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--
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Copyright (C) 2020 Treer
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Permission to use, copy, modify, and/or distribute this software for
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any purpose with or without fee is hereby granted, provided that the
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above copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL
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WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR
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BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES
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OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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SOFTWARE.
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]]--
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-- setting DEBUG_IGNORE_MODSTORAGE true prevents portals from knowing where other
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-- portals are, forcing find_realm_anchorpos() etc. to be executed every time.
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local DEBUG_IGNORE_MODSTORAGE = false
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nether.registered_portals = {}
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nether.registered_portals_count = 0
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-- Exposes a list of node names that are used as frame nodes by registered portals
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nether.is_frame_node = {}
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-- gives the colour values in nether_portals_palette.png that are used by the wormhole colorfacedir
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-- hardware colouring.
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nether.portals_palette = {
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[0] = {r = 128, g = 0, b = 128, asString = "#800080"}, -- traditional/magenta
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[1] = {r = 0, g = 0, b = 0, asString = "#000000"}, -- black
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[2] = {r = 19, g = 19, b = 255, asString = "#1313FF"}, -- blue
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[3] = {r = 55, g = 168, b = 0, asString = "#37A800"}, -- green
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[4] = {r = 141, g = 237, b = 255, asString = "#8DEDFF"}, -- cyan
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[5] = {r = 221, g = 0, b = 0, asString = "#DD0000"}, -- red
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[6] = {r = 255, g = 240, b = 0, asString = "#FFF000"}, -- yellow
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[7] = {r = 255, g = 255, b = 255, asString = "#FFFFFF"} -- white
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}
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if minetest.get_mod_storage == nil then
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error(nether.modname .. " does not support Minetest versions earlier than 0.4.16", 0)
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end
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local S = nether.get_translator
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nether.portal_destination_not_found_message =
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S("Mysterious forces prevented you from opening that portal. Please try another location")
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--[[
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Positions
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=========
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p1 & p2 p1 and p2 is the system used by earlier versions of the nether mod, which the portal_api
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is forwards and backwards compatible with.
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p1 is the bottom/west/south corner of the portal, and p2 is the opposite corner, together
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they define the bounding volume for the portal.
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The value of p1 and p2 is kept in the metadata of every node in the portal
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WormholePos The location of the node that a portal's target is set to, and a player is teleported
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to. It can also be used to test whether a portal is active.
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AnchorPos Introduced by the portal_api. Coordinates for portals are normally given in terms of
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the AnchorPos. The AnchorPos does not change with portal orientation - portals rotate
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around the AnchorPos. Ideally an AnchorPos would be near the bottom center of a portal
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shape, but this is not the case with PortalShape_Traditional to keep comptaibility with
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earlier versions of the nether mod.
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Usually an orientation is required with an AnchorPos.
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Orientation is yaw, either 0 or 90, 0 meaning a portal that faces north/south - i.e. obsidian
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running east/west.
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TimerPos The portal_api replaces ABMs with a single node timer per portal, and the TimerPos is the
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node in which that timer is located. Extra metadata is also kept in the TimerPos node.
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Portal shapes
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=============
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For the PortalShape_Traditional implementation, p1, p2, anchorPos, wormholdPos and TimerPos are defined
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as follows:
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.
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+--------+--------+--------+--------+
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| | Frame | |
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| | | | p2 |
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+--------+--------+--------+--------+
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| | | |
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+--------+ + +--------+
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| | Wormhole | |
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| | | |
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+--------+ + +--------+
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| |Wormhole | |
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| | Pos | |
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+--------+--------+--------+--------+
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AnchorPos|TimerPos| | |
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| p1 | | | |
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+--------+--------+--------+--------+
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+X/East or +Z/North ----->
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A better location for AnchorPos would be directly under WormholePos, as it's more centered
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and you don't need to know the portal's orientation to find AnchorPos from the WormholePos
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or vice-versa, however AnchorPos is in the bottom/south/west-corner to keep compatibility
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with earlier versions of nether mod (which only records portal corners p1 & p2 in the node
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metadata).
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]]
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local facedir_up, facedir_north, facedir_south, facedir_east, facedir_west, facedir_down = 0, 4, 8, 12, 16, 20
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local __ = {name = "air", prob = 0}
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local AA = {name = "air", prob = 255, force_place = true}
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local ON = {name = "default:obsidian", facedir = facedir_north + 0, prob = 255, force_place = true}
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local ON2 = {name = "default:obsidian", facedir = facedir_north + 1, prob = 255, force_place = true}
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local ON3 = {name = "default:obsidian", facedir = facedir_north + 2, prob = 255, force_place = true}
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local ON4 = {name = "default:obsidian", facedir = facedir_north + 3, prob = 255, force_place = true}
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local OS = {name = "default:obsidian", facedir = facedir_south, prob = 255, force_place = true}
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local OE = {name = "default:obsidian", facedir = facedir_east, prob = 255, force_place = true}
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local OW = {name = "default:obsidian", facedir = facedir_west, prob = 255, force_place = true}
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local OU = {name = "default:obsidian", facedir = facedir_up + 0, prob = 255, force_place = true}
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local OU2 = {name = "default:obsidian", facedir = facedir_up + 1, prob = 255, force_place = true}
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local OU3 = {name = "default:obsidian", facedir = facedir_up + 2, prob = 255, force_place = true}
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local OU4 = {name = "default:obsidian", facedir = facedir_up + 3, prob = 255, force_place = true}
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local OD = {name = "default:obsidian", facedir = facedir_down, prob = 255, force_place = true}
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-- facedirNodeList is a list of node references which should have their facedir value copied into
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-- param2 before placing a schematic. The facedir values will only be copied when the portal's frame
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-- node has a paramtype2 of "facedir" or "colorfacedir".
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-- Having schematics provide this list avoids needing to check every node in the schematic volume.
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local facedirNodeList = {ON, ON2, ON3, ON4, OS, OE, OW, OU, OU2, OU3, OU4, OD}
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-- This object defines a portal's shape, segregating the shape logic code from portal behaviour code.
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-- You can create a new "PortalShape" definition object which implements the same
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-- functions if you wish to register a custom shaped portal in register_portal(). Examples of other
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-- shapes follow after PortalShape_Traditional.
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-- Since it's symmetric, this PortalShape definition has only implemented orientations of 0 and 90
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nether.PortalShape_Traditional = {
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name = "Traditional",
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size = vector.new(4, 5, 1), -- size of the portal, and not necessarily the size of the schematic,
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-- which may clear area around the portal.
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is_horizontal = false, -- whether the wormhole is a vertical or horizontal surface
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diagram_image = {
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image = "nether_book_diagram_traditional.png", -- The diagram to be shown in the Book of Portals
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width = 142,
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height = 305
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},
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-- returns the coords for minetest.place_schematic() that will place the schematic on the anchorPos
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get_schematicPos_from_anchorPos = function(anchorPos, orientation)
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assert(orientation, "no orientation passed")
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if orientation == 0 then
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return {x = anchorPos.x, y = anchorPos.y, z = anchorPos.z - 2}
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else
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return {x = anchorPos.x - 2, y = anchorPos.y, z = anchorPos.z }
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end
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end,
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get_wormholePos_from_anchorPos = function(anchorPos, orientation)
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assert(orientation, "no orientation passed")
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if orientation == 0 then
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return {x = anchorPos.x + 1, y = anchorPos.y + 1, z = anchorPos.z }
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else
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return {x = anchorPos.x, y = anchorPos.y + 1, z = anchorPos.z + 1}
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end
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end,
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get_anchorPos_from_wormholePos = function(wormholePos, orientation)
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assert(orientation, "no orientation passed")
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if orientation == 0 then
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return {x = wormholePos.x - 1, y = wormholePos.y - 1, z = wormholePos.z }
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else
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return {x = wormholePos.x, y = wormholePos.y - 1, z = wormholePos.z - 1}
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end
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end,
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-- p1 and p2 are used to keep maps compatible with earlier versions of this mod.
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-- p1 is the bottom/west/south corner of the portal, and p2 is the opposite corner, together
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-- they define the bounding volume for the portal.
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get_p1_and_p2_from_anchorPos = function(self, anchorPos, orientation)
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assert(orientation, "no orientation passed")
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assert(self ~= nil and self.name == nether.PortalShape_Traditional.name, "Must pass self as first argument, or use shape:func() instead of shape.func()")
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local p1 = anchorPos -- PortalShape_Traditional puts the anchorPos at p1 for backwards&forwards compatibility
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local p2
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if orientation == 0 then
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p2 = {x = p1.x + self.size.x - 1, y = p1.y + self.size.y - 1, z = p1.z }
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else
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p2 = {x = p1.x, y = p1.y + self.size.y - 1, z = p1.z + self.size.x - 1}
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end
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return p1, p2
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end,
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get_anchorPos_and_orientation_from_p1_and_p2 = function(p1, p2)
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if p1.z == p2.z then
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return p1, 0
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elseif p1.x == p2.x then
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return p1, 90
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else
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-- this KISS implementation will break you've made a 3D PortalShape definition
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minetest.log("error", "get_anchorPos_and_orientation_from_p1_and_p2 failed on p1=" .. minetest.pos_to_string(p1) .. " p2=" .. minetest.pos_to_string(p2))
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end
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end,
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-- returns true if function was applied to all frame nodes
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apply_func_to_frame_nodes = function(anchorPos, orientation, func)
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-- a 4x5 portal is small enough that hardcoded positions is simpler that procedural code
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local shortCircuited
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if orientation == 0 then
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-- use short-circuiting of boolean evaluation to allow func() to cause an abort by returning true
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shortCircuited =
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func({x = anchorPos.x + 0, y = anchorPos.y, z = anchorPos.z}) or
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func({x = anchorPos.x + 1, y = anchorPos.y, z = anchorPos.z}) or
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func({x = anchorPos.x + 2, y = anchorPos.y, z = anchorPos.z}) or
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func({x = anchorPos.x + 3, y = anchorPos.y, z = anchorPos.z}) or
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func({x = anchorPos.x + 0, y = anchorPos.y + 4, z = anchorPos.z}) or
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func({x = anchorPos.x + 1, y = anchorPos.y + 4, z = anchorPos.z}) or
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func({x = anchorPos.x + 2, y = anchorPos.y + 4, z = anchorPos.z}) or
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func({x = anchorPos.x + 3, y = anchorPos.y + 4, z = anchorPos.z}) or
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func({x = anchorPos.x, y = anchorPos.y + 1, z = anchorPos.z}) or
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func({x = anchorPos.x, y = anchorPos.y + 2, z = anchorPos.z}) or
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func({x = anchorPos.x, y = anchorPos.y + 3, z = anchorPos.z}) or
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func({x = anchorPos.x + 3, y = anchorPos.y + 1, z = anchorPos.z}) or
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func({x = anchorPos.x + 3, y = anchorPos.y + 2, z = anchorPos.z}) or
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func({x = anchorPos.x + 3, y = anchorPos.y + 3, z = anchorPos.z})
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else
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shortCircuited =
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func({x = anchorPos.x, y = anchorPos.y, z = anchorPos.z + 0}) or
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func({x = anchorPos.x, y = anchorPos.y, z = anchorPos.z + 1}) or
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func({x = anchorPos.x, y = anchorPos.y, z = anchorPos.z + 2}) or
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func({x = anchorPos.x, y = anchorPos.y, z = anchorPos.z + 3}) or
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func({x = anchorPos.x, y = anchorPos.y + 4, z = anchorPos.z + 0}) or
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func({x = anchorPos.x, y = anchorPos.y + 4, z = anchorPos.z + 1}) or
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func({x = anchorPos.x, y = anchorPos.y + 4, z = anchorPos.z + 2}) or
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func({x = anchorPos.x, y = anchorPos.y + 4, z = anchorPos.z + 3}) or
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func({x = anchorPos.x, y = anchorPos.y + 1, z = anchorPos.z }) or
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func({x = anchorPos.x, y = anchorPos.y + 2, z = anchorPos.z }) or
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func({x = anchorPos.x, y = anchorPos.y + 3, z = anchorPos.z }) or
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func({x = anchorPos.x, y = anchorPos.y + 1, z = anchorPos.z + 3}) or
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func({x = anchorPos.x, y = anchorPos.y + 2, z = anchorPos.z + 3}) or
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func({x = anchorPos.x, y = anchorPos.y + 3, z = anchorPos.z + 3})
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end
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return not shortCircuited
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end,
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-- returns true if function was applied to all wormhole nodes
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apply_func_to_wormhole_nodes = function(anchorPos, orientation, func)
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local shortCircuited
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if orientation == 0 then
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local wormholePos = {x = anchorPos.x + 1, y = anchorPos.y + 1, z = anchorPos.z}
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-- use short-circuiting of boolean evaluation to allow func() to cause an abort by returning true
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shortCircuited =
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func({x = wormholePos.x + 0, y = wormholePos.y + 0, z = wormholePos.z}) or
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func({x = wormholePos.x + 1, y = wormholePos.y + 0, z = wormholePos.z}) or
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func({x = wormholePos.x + 0, y = wormholePos.y + 1, z = wormholePos.z}) or
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func({x = wormholePos.x + 1, y = wormholePos.y + 1, z = wormholePos.z}) or
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func({x = wormholePos.x + 0, y = wormholePos.y + 2, z = wormholePos.z}) or
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func({x = wormholePos.x + 1, y = wormholePos.y + 2, z = wormholePos.z})
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else
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local wormholePos = {x = anchorPos.x, y = anchorPos.y + 1, z = anchorPos.z + 1}
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shortCircuited =
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func({x = wormholePos.x, y = wormholePos.y + 0, z = wormholePos.z + 0}) or
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func({x = wormholePos.x, y = wormholePos.y + 0, z = wormholePos.z + 1}) or
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func({x = wormholePos.x, y = wormholePos.y + 1, z = wormholePos.z + 0}) or
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func({x = wormholePos.x, y = wormholePos.y + 1, z = wormholePos.z + 1}) or
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func({x = wormholePos.x, y = wormholePos.y + 2, z = wormholePos.z + 0}) or
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func({x = wormholePos.x, y = wormholePos.y + 2, z = wormholePos.z + 1})
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end
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return not shortCircuited
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end,
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-- Check for whether the portal is blocked in, and if so then provide a safe way
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-- on one side for the player to step out of the portal. Suggest including a roof
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-- incase the portal was blocked with lava flowing from above.
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-- If portal can appear in mid-air then can also check for that and add a platform.
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disable_portal_trap = function(anchorPos, orientation)
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assert(orientation, "no orientation passed")
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-- Not implemented yet. It may not need to be implemented because if you
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-- wait in a portal long enough you teleport again. So a trap portal would have to link
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-- to one of two blocked-in portals which link to each other - which is possible, but
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-- quite extreme.
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end,
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schematic = {
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size = {x = 4, y = 5, z = 5},
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data = { -- note that data is upside down
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__,__,__,__,
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AA,AA,AA,AA,
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AA,AA,AA,AA,
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AA,AA,AA,AA,
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AA,AA,AA,AA,
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__,__,__,__,
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AA,AA,AA,AA,
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AA,AA,AA,AA,
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AA,AA,AA,AA,
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AA,AA,AA,AA,
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ON,OW,OE,ON2,
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OU,AA,AA,OU,
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OU,AA,AA,OU,
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OU,AA,AA,OU,
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ON4,OE,OW,ON3,
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__,__,__,__,
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AA,AA,AA,AA,
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AA,AA,AA,AA,
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AA,AA,AA,AA,
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AA,AA,AA,AA,
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__,__,__,__,
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AA,AA,AA,AA,
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AA,AA,AA,AA,
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AA,AA,AA,AA,
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AA,AA,AA,AA,
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},
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facedirNodes = facedirNodeList
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}
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} -- End of PortalShape_Traditional class
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-- Example alternative PortalShape
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nether.PortalShape_Circular = {
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name = "Circular",
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size = vector.new(7, 7, 1), -- size of the portal, and not necessarily the size of the schematic,
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-- which may clear area around the portal.
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is_horizontal = false, -- whether the wormhole is a vertical or horizontal surface
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diagram_image = {
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image = "nether_book_diagram_circular.png", -- The diagram to be shown in the Book of Portals
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width = 149,
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height = 243
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},
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-- returns the coords for minetest.place_schematic() that will place the schematic on the anchorPos
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get_schematicPos_from_anchorPos = function(anchorPos, orientation)
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assert(orientation, "no orientation passed")
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if orientation == 0 then
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return {x = anchorPos.x - 3, y = anchorPos.y, z = anchorPos.z - 3}
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else
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return {x = anchorPos.x - 3, y = anchorPos.y, z = anchorPos.z - 3 }
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end
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end,
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get_wormholePos_from_anchorPos = function(anchorPos, orientation)
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-- wormholePos is the node above anchorPos
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return {x = anchorPos.x, y = anchorPos.y + 1, z = anchorPos.z}
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end,
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get_anchorPos_from_wormholePos = function(wormholePos, orientation)
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-- wormholePos is the node above anchorPos
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return {x = wormholePos.x, y = wormholePos.y - 1, z = wormholePos.z}
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end,
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|
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-- p1 and p2 are used to keep maps compatible with earlier versions of this mod.
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-- p1 is the bottom/west/south corner of the portal, and p2 is the opposite corner, together
|
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-- they define the bounding volume for the portal.
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get_p1_and_p2_from_anchorPos = function(self, anchorPos, orientation)
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assert(orientation, "no orientation passed")
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assert(self ~= nil and self.name == nether.PortalShape_Circular.name, "Must pass self as first argument, or use shape:func() instead of shape.func()")
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local p1
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local p2
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if orientation == 0 then
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p1 = {x = anchorPos.x - 3, y = anchorPos.y, z = anchorPos.z }
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p2 = {x = p1.x + self.size.x - 1, y = p1.y + self.size.y - 1, z = p1.z }
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else
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p1 = {x = anchorPos.x, y = anchorPos.y, z = anchorPos.z - 3 }
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p2 = {x = p1.x, y = p1.y + self.size.y - 1, z = p1.z + self.size.x - 1}
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end
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return p1, p2
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end,
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get_anchorPos_and_orientation_from_p1_and_p2 = function(p1, p2)
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if p1.z == p2.z then
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return {x= p1.x + 3, y = p1.y, z = p1.z }, 0
|
|
elseif p1.x == p2.x then
|
|
return {x= p1.x, y = p1.y, z = p1.z + 3}, 90
|
|
end
|
|
end,
|
|
|
|
apply_func_to_frame_nodes = function(anchorPos, orientation, func)
|
|
local shortCircuited
|
|
if orientation == 0 then
|
|
-- use short-circuiting of boolean evaluation to allow func() to cause an abort by returning true
|
|
shortCircuited =
|
|
func({x = anchorPos.x + 0, y = anchorPos.y + 0, z = anchorPos.z}) or
|
|
func({x = anchorPos.x + 1, y = anchorPos.y + 0, z = anchorPos.z}) or func({x = anchorPos.x - 1, y = anchorPos.y + 0, z = anchorPos.z}) or
|
|
func({x = anchorPos.x + 2, y = anchorPos.y + 1, z = anchorPos.z}) or func({x = anchorPos.x - 2, y = anchorPos.y + 1, z = anchorPos.z}) or
|
|
func({x = anchorPos.x + 3, y = anchorPos.y + 2, z = anchorPos.z}) or func({x = anchorPos.x - 3, y = anchorPos.y + 2, z = anchorPos.z}) or
|
|
func({x = anchorPos.x + 3, y = anchorPos.y + 3, z = anchorPos.z}) or func({x = anchorPos.x - 3, y = anchorPos.y + 3, z = anchorPos.z}) or
|
|
func({x = anchorPos.x + 3, y = anchorPos.y + 4, z = anchorPos.z}) or func({x = anchorPos.x - 3, y = anchorPos.y + 4, z = anchorPos.z}) or
|
|
func({x = anchorPos.x + 2, y = anchorPos.y + 5, z = anchorPos.z}) or func({x = anchorPos.x - 2, y = anchorPos.y + 5, z = anchorPos.z}) or
|
|
func({x = anchorPos.x + 1, y = anchorPos.y + 6, z = anchorPos.z}) or func({x = anchorPos.x - 1, y = anchorPos.y + 6, z = anchorPos.z}) or
|
|
func({x = anchorPos.x + 0, y = anchorPos.y + 6, z = anchorPos.z})
|
|
else
|
|
shortCircuited =
|
|
func({x = anchorPos.x, y = anchorPos.y + 0, z = anchorPos.z + 0}) or
|
|
func({x = anchorPos.x, y = anchorPos.y + 0, z = anchorPos.z + 1}) or func({x = anchorPos.x, y = anchorPos.y + 0, z = anchorPos.z - 1}) or
|
|
func({x = anchorPos.x, y = anchorPos.y + 1, z = anchorPos.z + 2}) or func({x = anchorPos.x, y = anchorPos.y + 1, z = anchorPos.z - 2}) or
|
|
func({x = anchorPos.x, y = anchorPos.y + 2, z = anchorPos.z + 3}) or func({x = anchorPos.x, y = anchorPos.y + 2, z = anchorPos.z - 3}) or
|
|
func({x = anchorPos.x, y = anchorPos.y + 3, z = anchorPos.z + 3}) or func({x = anchorPos.x, y = anchorPos.y + 3, z = anchorPos.z - 3}) or
|
|
func({x = anchorPos.x, y = anchorPos.y + 4, z = anchorPos.z + 3}) or func({x = anchorPos.x, y = anchorPos.y + 4, z = anchorPos.z - 3}) or
|
|
func({x = anchorPos.x, y = anchorPos.y + 5, z = anchorPos.z + 2}) or func({x = anchorPos.x, y = anchorPos.y + 5, z = anchorPos.z - 2}) or
|
|
func({x = anchorPos.x, y = anchorPos.y + 6, z = anchorPos.z + 1}) or func({x = anchorPos.x, y = anchorPos.y + 6, z = anchorPos.z - 1}) or
|
|
func({x = anchorPos.x, y = anchorPos.y + 6, z = anchorPos.z + 0})
|
|
end
|
|
return not shortCircuited
|
|
end,
|
|
|
|
-- returns true if function was applied to all wormhole nodes
|
|
apply_func_to_wormhole_nodes = function(anchorPos, orientation, func)
|
|
local xRange = 2
|
|
local zRange = 0
|
|
if orientation ~= 0 then
|
|
xRange = 0
|
|
zRange = 2
|
|
end
|
|
|
|
local xEdge, yEdge, zEdge
|
|
local pos = {}
|
|
for x = -xRange, xRange do
|
|
pos.x = anchorPos.x + x
|
|
xEdge = x == -xRange or x == xRange
|
|
for z = -zRange, zRange do
|
|
zEdge = z == -zRange or z == zRange
|
|
pos.z = anchorPos.z + z
|
|
for y = 1, 5 do
|
|
yEdge = y == 1 or y == 5
|
|
if not (yEdge and xEdge and zEdge) then
|
|
pos.y = anchorPos.y + y
|
|
if func(pos) then
|
|
-- func() caused an abort by returning true
|
|
return false
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
return true
|
|
end,
|
|
|
|
-- Check for whether the portal is blocked in, and if so then provide a safe way
|
|
-- on one side for the player to step out of the portal. Suggest including a roof
|
|
-- incase the portal was blocked with lava flowing from above.
|
|
-- If portal can appear in mid-air then can also check for that and add a platform.
|
|
disable_portal_trap = function(anchorPos, orientation)
|
|
assert(orientation, "no orientation passed")
|
|
|
|
-- Not implemented.
|
|
end,
|
|
|
|
schematic = {
|
|
size = {x = 7, y = 7, z = 7},
|
|
data = { -- note that data is upside down
|
|
__,__,__,__,__,__,__,
|
|
__,__,__,__,__,__,__,
|
|
__,__,AA,AA,AA,__,__,
|
|
__,__,AA,AA,AA,__,__,
|
|
__,__,AA,AA,AA,__,__,
|
|
__,__,__,__,__,__,__,
|
|
__,__,__,__,__,__,__,
|
|
|
|
__,__,__,__,__,__,__,
|
|
__,AA,AA,AA,AA,AA,__,
|
|
__,AA,AA,AA,AA,AA,__,
|
|
__,AA,AA,AA,AA,AA,__,
|
|
__,AA,AA,AA,AA,AA,__,
|
|
__,AA,AA,AA,AA,AA,__,
|
|
__,__,__,__,__,__,__,
|
|
|
|
__,__,__,__,__,__,__,
|
|
__,AA,AA,AA,AA,AA,__,
|
|
AA,AA,AA,AA,AA,AA,AA,
|
|
AA,AA,AA,AA,AA,AA,AA,
|
|
AA,AA,AA,AA,AA,AA,AA,
|
|
__,AA,AA,AA,AA,AA,__,
|
|
__,__,AA,AA,AA,__,__,
|
|
|
|
__,__,OW,OW,OW,__,__,
|
|
__,ON,AA,AA,AA,ON2,__,
|
|
OU,AA,AA,AA,AA,AA,OD,
|
|
OU,AA,AA,AA,AA,AA,OD,
|
|
OU,AA,AA,AA,AA,AA,OD,
|
|
__,ON4,AA,AA,AA,ON3,__,
|
|
__,__,OE,OE,OE,__,__,
|
|
|
|
__,__,__,__,__,__,__,
|
|
__,AA,AA,AA,AA,AA,__,
|
|
AA,AA,AA,AA,AA,AA,AA,
|
|
AA,AA,AA,AA,AA,AA,AA,
|
|
AA,AA,AA,AA,AA,AA,AA,
|
|
__,AA,AA,AA,AA,AA,__,
|
|
__,__,AA,AA,AA,__,__,
|
|
|
|
__,__,__,__,__,__,__,
|
|
__,AA,AA,AA,AA,AA,__,
|
|
__,AA,AA,AA,AA,AA,__,
|
|
__,AA,AA,AA,AA,AA,__,
|
|
__,AA,AA,AA,AA,AA,__,
|
|
__,AA,AA,AA,AA,AA,__,
|
|
__,__,__,__,__,__,__,
|
|
|
|
__,__,__,__,__,__,__,
|
|
__,__,__,__,__,__,__,
|
|
__,__,AA,AA,AA,__,__,
|
|
__,__,AA,AA,AA,__,__,
|
|
__,__,AA,AA,AA,__,__,
|
|
__,__,__,__,__,__,__,
|
|
__,__,__,__,__,__,__,
|
|
},
|
|
facedirNodes = facedirNodeList
|
|
}
|
|
} -- End of PortalShape_Circular class
|
|
|
|
|
|
-- Example alternative PortalShape
|
|
-- This platform shape is symmetrical around the y-axis, so the orientation value never matters.
|
|
nether.PortalShape_Platform = {
|
|
name = "Platform",
|
|
size = vector.new(5, 2, 5), -- size of the portal, and not necessarily the size of the schematic,
|
|
-- which may clear area around the portal.
|
|
is_horizontal = true, -- whether the wormhole is a vertical or horizontal surface
|
|
diagram_image = {
|
|
image = "nether_book_diagram_platform.png", -- The diagram to be shown in the Book of Portals
|
|
width = 200,
|
|
height = 130
|
|
},
|
|
|
|
-- returns the coords for minetest.place_schematic() that will place the schematic on the anchorPos
|
|
get_schematicPos_from_anchorPos = function(anchorPos, orientation)
|
|
return {x = anchorPos.x - 2, y = anchorPos.y, z = anchorPos.z - 2}
|
|
end,
|
|
|
|
get_wormholePos_from_anchorPos = function(anchorPos, orientation)
|
|
-- wormholePos is the node above anchorPos
|
|
return {x = anchorPos.x, y = anchorPos.y + 1, z = anchorPos.z}
|
|
end,
|
|
|
|
get_anchorPos_from_wormholePos = function(wormholePos, orientation)
|
|
-- wormholePos is the node above anchorPos
|
|
return {x = wormholePos.x, y = wormholePos.y - 1, z = wormholePos.z}
|
|
end,
|
|
|
|
-- p1 and p2 are used to keep maps compatible with earlier versions of this mod.
|
|
-- p1 is the bottom/west/south corner of the portal, and p2 is the opposite corner, together
|
|
-- they define the bounding volume for the portal.
|
|
get_p1_and_p2_from_anchorPos = function(self, anchorPos, orientation)
|
|
assert(self ~= nil and self.name == nether.PortalShape_Platform.name, "Must pass self as first argument, or use shape:func() instead of shape.func()")
|
|
local p1 = {x = anchorPos.x - 2, y = anchorPos.y, z = anchorPos.z - 2}
|
|
local p2 = {x = anchorPos.x + 2, y = anchorPos.y + 1, z = anchorPos.z + 2}
|
|
return p1, p2
|
|
end,
|
|
|
|
get_anchorPos_and_orientation_from_p1_and_p2 = function(p1, p2)
|
|
return {x= p1.x + 2, y = p1.y, z = p1.z + 2}, 0
|
|
end,
|
|
|
|
apply_func_to_frame_nodes = function(anchorPos, orientation, func)
|
|
local shortCircuited
|
|
local yPlus1 = anchorPos.y + 1
|
|
-- use short-circuiting of boolean evaluation to allow func() to cause an abort by returning true
|
|
shortCircuited =
|
|
func({x = anchorPos.x - 2, y = yPlus1, z = anchorPos.z - 1}) or func({x = anchorPos.x + 2, y = yPlus1, z = anchorPos.z - 1}) or
|
|
func({x = anchorPos.x - 2, y = yPlus1, z = anchorPos.z }) or func({x = anchorPos.x + 2, y = yPlus1, z = anchorPos.z }) or
|
|
func({x = anchorPos.x - 2, y = yPlus1, z = anchorPos.z + 1}) or func({x = anchorPos.x + 2, y = yPlus1, z = anchorPos.z + 1}) or
|
|
|
|
func({x = anchorPos.x - 1, y = yPlus1, z = anchorPos.z - 2}) or func({x = anchorPos.x - 1, y = yPlus1, z = anchorPos.z + 2}) or
|
|
func({x = anchorPos.x , y = yPlus1, z = anchorPos.z - 2}) or func({x = anchorPos.x , y = yPlus1, z = anchorPos.z + 2}) or
|
|
func({x = anchorPos.x + 1, y = yPlus1, z = anchorPos.z - 2}) or func({x = anchorPos.x + 1, y = yPlus1, z = anchorPos.z + 2}) or
|
|
|
|
func({x = anchorPos.x - 1, y = anchorPos.y, z = anchorPos.z - 1}) or
|
|
func({x = anchorPos.x - 1, y = anchorPos.y, z = anchorPos.z }) or
|
|
func({x = anchorPos.x - 1, y = anchorPos.y, z = anchorPos.z + 1}) or
|
|
func({x = anchorPos.x , y = anchorPos.y, z = anchorPos.z - 1}) or
|
|
func({x = anchorPos.x , y = anchorPos.y, z = anchorPos.z }) or
|
|
func({x = anchorPos.x , y = anchorPos.y, z = anchorPos.z + 1}) or
|
|
func({x = anchorPos.x + 1, y = anchorPos.y, z = anchorPos.z - 1}) or
|
|
func({x = anchorPos.x + 1, y = anchorPos.y, z = anchorPos.z }) or
|
|
func({x = anchorPos.x + 1, y = anchorPos.y, z = anchorPos.z + 1})
|
|
return not shortCircuited
|
|
end,
|
|
|
|
-- returns true if function was applied to all wormhole nodes
|
|
apply_func_to_wormhole_nodes = function(anchorPos, orientation, func)
|
|
local shortCircuited
|
|
local yPlus1 = anchorPos.y + 1
|
|
-- use short-circuiting of boolean evaluation to allow func() to cause an abort by returning true
|
|
shortCircuited =
|
|
func({x = anchorPos.x - 1, y = yPlus1, z = anchorPos.z - 1}) or
|
|
func({x = anchorPos.x - 1, y = yPlus1, z = anchorPos.z }) or
|
|
func({x = anchorPos.x - 1, y = yPlus1, z = anchorPos.z + 1}) or
|
|
func({x = anchorPos.x , y = yPlus1, z = anchorPos.z - 1}) or
|
|
func({x = anchorPos.x , y = yPlus1, z = anchorPos.z }) or
|
|
func({x = anchorPos.x , y = yPlus1, z = anchorPos.z + 1}) or
|
|
func({x = anchorPos.x + 1, y = yPlus1, z = anchorPos.z - 1}) or
|
|
func({x = anchorPos.x + 1, y = yPlus1, z = anchorPos.z }) or
|
|
func({x = anchorPos.x + 1, y = yPlus1, z = anchorPos.z + 1})
|
|
return not shortCircuited
|
|
end,
|
|
|
|
-- Check for suffocation
|
|
disable_portal_trap = function(anchorPos, orientation)
|
|
|
|
-- Not implemented.
|
|
end,
|
|
|
|
schematic = {
|
|
size = {x = 5, y = 5, z = 5},
|
|
data = { -- note that data is upside down
|
|
__,__,__,__,__,
|
|
OU4,OW,OW,OW,OU3,
|
|
__,AA,AA,AA,__,
|
|
__,AA,AA,AA,__,
|
|
__,__,__,__,__,
|
|
|
|
__,OU4,OW,OU3,__,
|
|
ON,AA,AA,AA,OS,
|
|
AA,AA,AA,AA,AA,
|
|
AA,AA,AA,AA,AA,
|
|
__,AA,AA,AA,__,
|
|
|
|
__,ON,OD,OS,__,
|
|
ON,AA,AA,AA,OS,
|
|
AA,AA,AA,AA,AA,
|
|
AA,AA,AA,AA,AA,
|
|
__,AA,AA,AA,__,
|
|
|
|
__,OU,OE,OU2,__,
|
|
ON,AA,AA,AA,OS,
|
|
AA,AA,AA,AA,AA,
|
|
AA,AA,AA,AA,AA,
|
|
__,AA,AA,AA,__,
|
|
|
|
__,__,__,__,__,
|
|
OU,OE,OE,OE,OU2,
|
|
__,AA,AA,AA,__,
|
|
__,AA,AA,AA,__,
|
|
__,__,__,__,__,
|
|
},
|
|
facedirNodes = facedirNodeList
|
|
}
|
|
} -- End of PortalShape_Platform class
|
|
|
|
|
|
--====================================================--
|
|
--======== End of PortalShape implementations ========--
|
|
--====================================================--
|
|
|
|
|
|
|
|
|
|
-- Portal implementation functions --
|
|
-- =============================== --
|
|
|
|
local debugf = nether.debug
|
|
local ignition_item_name
|
|
local mod_storage = minetest.get_mod_storage()
|
|
local meseconsAvailable = minetest.get_modpath("mesecon") ~= nil and minetest.global_exists("mesecon")
|
|
local book_added_as_treasure = false
|
|
|
|
|
|
local function get_timerPos_from_p1_and_p2(p1, p2)
|
|
-- Pick a frame node for the portal's timer.
|
|
--
|
|
-- The timer event will need to know the portal definition, which can be determined by
|
|
-- what the portal frame is made from, so the timer node should be on the frame.
|
|
-- The timer event will also need to know its portal orientation, but unless someone
|
|
-- makes a cubic portal shape, orientation can be determined from p1 and p2 in the node's
|
|
-- metadata (frame nodes don't have orientation set in param2 like wormhole nodes do).
|
|
--
|
|
-- We shouldn't pick p1 or p2 as it's possible for two orthogonal portals to share
|
|
-- the same p1, etc. - or at least it was - there's code to try to stop that now.
|
|
--
|
|
-- I'll pick the bottom center node of the portal, since that works for rectangular portals
|
|
-- and if someone want to make a circular portal then that positon will still likely be part
|
|
-- of the frame.
|
|
return {
|
|
x = math.floor((p1.x + p2.x) / 2),
|
|
y = p1.y,
|
|
z = math.floor((p1.z + p2.z) / 2),
|
|
}
|
|
end
|
|
|
|
-- orientation is the yaw rotation degrees passed to place_schematic: 0, 90, 180, or 270
|
|
-- color is a value from 0 to 7 corresponding to the color of pixels in nether_portals_palette.png
|
|
-- portal_is_horizontal is a bool indicating whether the portal lies flat or stands vertically
|
|
local function get_colorfacedir_from_color_and_orientation(color, orientation, portal_is_horizontal)
|
|
assert(orientation, "no orientation passed")
|
|
|
|
local axis_direction, rotation
|
|
local dir = math.floor((orientation % 360) / 90 + 0.5)
|
|
|
|
-- if the portal is vertical then node axis direction will be +Y (up) and portal orientation
|
|
-- will set the node's rotation.
|
|
-- if the portal is horizontal then the node axis direction reflects the yaw orientation and
|
|
-- the node's rotation will be whatever's needed to keep the texture horizontal (either 0 or 1)
|
|
if portal_is_horizontal then
|
|
if dir == 0 then axis_direction = 1 end -- North
|
|
if dir == 1 then axis_direction = 3 end -- East
|
|
if dir == 2 then axis_direction = 2 end -- South
|
|
if dir == 3 then axis_direction = 4 end -- West
|
|
rotation = math.floor(axis_direction / 2); -- a rotation is only needed if axis_direction is east or west
|
|
else
|
|
axis_direction = 0 -- 0 is up, or +Y
|
|
rotation = dir
|
|
end
|
|
|
|
-- wormhole nodes have a paramtype2 of colorfacedir, which means the
|
|
-- high 3 bits are palette, followed by 3 direction bits and 2 rotation bits.
|
|
-- We set the palette bits and rotation
|
|
return rotation + axis_direction * 4 + color * 32
|
|
end
|
|
|
|
local function get_orientation_from_colorfacedir(param2)
|
|
|
|
local axis_direction = 0
|
|
-- Strip off the top 6 bits to leave the 2 rotation bits, unfortunately MT lua has no bitwise '&'
|
|
-- (high 3 bits are palette, followed by 3 direction bits then 2 rotation bits)
|
|
if param2 >= 128 then param2 = param2 - 128 end
|
|
if param2 >= 64 then param2 = param2 - 64 end
|
|
if param2 >= 32 then param2 = param2 - 32 end
|
|
if param2 >= 16 then param2 = param2 - 16; axis_direction = axis_direction + 4 end
|
|
if param2 >= 8 then param2 = param2 - 8; axis_direction = axis_direction + 2 end
|
|
if param2 >= 4 then param2 = param2 - 4; axis_direction = axis_direction + 1 end
|
|
|
|
-- if the portal is vertical then node axis direction will be +Y (up) and portal orientation
|
|
-- will set the node's rotation.
|
|
-- if the portal is horizontal then the node axis direction reflects the yaw orientation and
|
|
-- the node's rotation will be whatever's needed to keep the texture horizontal (either 0 or 1)
|
|
if axis_direction == 0 or axis_direction == 5 then
|
|
-- portal is vertical
|
|
return param2 * 90
|
|
else
|
|
if axis_direction == 1 then return 0 end
|
|
if axis_direction == 3 then return 90 end
|
|
if axis_direction == 2 then return 180 end
|
|
if axis_direction == 4 then return 270 end
|
|
end
|
|
end
|
|
|
|
-- We want wormhole nodes to only emit mesecon energy orthogonally to the
|
|
-- wormhole surface so that the wormhole will not send power to the frame,
|
|
-- this allows the portal frame to listen for mesecon energy from external switches/wires etc.
|
|
function get_mesecon_emission_rules_from_colorfacedir(param2)
|
|
|
|
local axis_direction = 0
|
|
-- Strip off the top 6 bits to leave the 2 rotation bits, unfortunately MT lua has no bitwise '&'
|
|
-- (high 3 bits are palette, followed by 3 direction bits then 2 rotation bits)
|
|
if param2 >= 128 then param2 = param2 - 128 end
|
|
if param2 >= 64 then param2 = param2 - 64 end
|
|
if param2 >= 32 then param2 = param2 - 32 end
|
|
if param2 >= 16 then param2 = param2 - 16; axis_direction = axis_direction + 4 end
|
|
if param2 >= 8 then param2 = param2 - 8; axis_direction = axis_direction + 2 end
|
|
if param2 >= 4 then param2 = param2 - 4; axis_direction = axis_direction + 1 end
|
|
|
|
-- if the portal is vertical then node axis_direction will be +Y (up) and node rotation
|
|
-- will reflect the portal's yaw orientation.
|
|
-- If the portal is horizontal then the node axis direction reflects the yaw orientation and
|
|
-- the node's rotation will be whatever's needed to keep the texture horizontal (either 0 or 1)
|
|
local rules
|
|
if axis_direction == 0 or axis_direction == 5 then
|
|
-- portal is vertical
|
|
rules = {{x = 0, y = 0, z = 1}, {x = 0, y = 0, z = -1}}
|
|
if param2 % 2 ~= 0 then
|
|
rules = mesecon.rotate_rules_right(rules)
|
|
end
|
|
else
|
|
-- portal is horizontal, only emit up
|
|
rules = {{x = 0, y = 1, z = 0}}
|
|
end
|
|
return rules
|
|
end
|
|
nether.get_mesecon_emission_rules_from_colorfacedir = get_mesecon_emission_rules_from_colorfacedir -- make the function available to nodes.lua
|
|
|
|
-- Combining frame_node_name, p1, and p2 will always be enough to uniquely identify a portal_definition
|
|
-- WITHOUT needing to inspect the world. register_portal() will enforce this.
|
|
-- This function does not require the portal to be in a loaded chunk.
|
|
-- Returns nil if no portal_definition matches the arguments
|
|
local function get_portal_definition(frame_node_name, p1, p2)
|
|
|
|
local size = vector.add(vector.subtract(p2, p1), 1)
|
|
local rotated_size = {x = size.z, y = size.y, z = size.x}
|
|
|
|
for _, portal_def in pairs(nether.registered_portals) do
|
|
if portal_def.frame_node_name == frame_node_name then
|
|
if vector.equals(size, portal_def.shape.size) or vector.equals(rotated_size, portal_def.shape.size) then
|
|
return portal_def
|
|
end
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
-- Returns a list of all portal_definitions with a frame made of frame_node_name.
|
|
-- Ideally no two portal types will be built from the same frame material so this call might be enough
|
|
-- to uniquely identify a portal_definition without needing to inspect the world, HOWEVER we shouldn't
|
|
-- cramp anyone's style and prohibit non-nether use of obsidian to make portals, so it returns a list.
|
|
-- If the list contains more than one item then routines like ignite_portal() will have to search twice
|
|
-- for a portal and take twice the CPU.
|
|
local function list_portal_definitions_for_frame_node(frame_node_name)
|
|
local result = {}
|
|
for _, portal_def in pairs(nether.registered_portals) do
|
|
if portal_def.frame_node_name == frame_node_name then table.insert(result, portal_def) end
|
|
end
|
|
return result
|
|
end
|
|
|
|
|
|
-- Add portal information to mod storage, so new portals may find existing portals near the target location.
|
|
-- Do this whenever a portal is created or changes its ignition state
|
|
local function store_portal_location_info(portal_name, anchorPos, orientation, ignited)
|
|
if not DEBUG_IGNORE_MODSTORAGE then
|
|
local key = minetest.pos_to_string(anchorPos) .. " is " .. portal_name
|
|
debugf("Adding/updating portal in mod_storage: " .. key)
|
|
mod_storage:set_string(
|
|
key,
|
|
minetest.serialize({orientation = orientation, active = ignited})
|
|
)
|
|
end
|
|
end
|
|
|
|
-- Remove portal information from mod storage.
|
|
-- Do this if a portal frame is destroyed such that it cannot be ignited anymore.
|
|
local function remove_portal_location_info(portal_name, anchorPos)
|
|
if not DEBUG_IGNORE_MODSTORAGE then
|
|
local key = minetest.pos_to_string(anchorPos) .. " is " .. portal_name
|
|
debugf("Removing portal from mod_storage: " .. key)
|
|
mod_storage:set_string(key, "")
|
|
end
|
|
end
|
|
|
|
-- Returns a table of the nearest portals to anchorPos indexed by distance, based on mod_storage
|
|
-- data.
|
|
-- Only portals in the same realm as the anchorPos will be returned, even if y_factor is 0.
|
|
-- WARNING: Portals are not checked, and inactive portals especially may have been damaged without
|
|
-- being removed from the mod_storage data. Check these portals still exist before using them, and
|
|
-- invoke remove_portal_location_info() on any found to no longer exist.
|
|
--
|
|
-- A y_factor of 0 means y does not affect the distance_limit, a y_factor of 1 means y is included,
|
|
-- and a y_factor of 2 would squash the search-sphere by a factor of 2 on the y-axis, etc.
|
|
-- Pass a nil or negative distance_limit to indicate no distance limit
|
|
local function list_closest_portals(portal_definition, anchorPos, distance_limit, y_factor)
|
|
|
|
local result = {}
|
|
|
|
if not DEBUG_IGNORE_MODSTORAGE then
|
|
|
|
local isRealm = portal_definition.is_within_realm(anchorPos)
|
|
if distance_limit == nil then distance_limit = -1 end
|
|
if y_factor == nil then y_factor = 1 end
|
|
|
|
for key, value in pairs(mod_storage:to_table().fields) do
|
|
local closingBrace = key:find(")", 6, true)
|
|
if closingBrace ~= nil then
|
|
local found_anchorPos = minetest.string_to_pos(key:sub(0, closingBrace))
|
|
if found_anchorPos ~= nil and portal_definition.is_within_realm(found_anchorPos) == isRealm then
|
|
local found_name = key:sub(closingBrace + 5)
|
|
if found_name == portal_definition.name then
|
|
local x = anchorPos.x - found_anchorPos.x
|
|
local y = anchorPos.y - found_anchorPos.y
|
|
local z = anchorPos.z - found_anchorPos.z
|
|
local distance = math.hypot(y * y_factor, math.hypot(x, z))
|
|
if distance <= distance_limit or distance_limit < 0 then
|
|
local info = minetest.deserialize(value) or {}
|
|
debugf("found %s listed at distance %.2f (within %.2f) from dest %s, found: %s orientation %s", found_name, distance, distance_limit, anchorPos, found_anchorPos, info.orientation)
|
|
info.anchorPos = found_anchorPos
|
|
info.distance = distance
|
|
result[distance] = info
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
return result
|
|
end
|
|
|
|
|
|
-- the timerNode is used to keep the metadata as that node already needs to be known any time a portal is stopped or run
|
|
-- see also ambient_sound_stop()
|
|
function ambient_sound_play(portal_definition, soundPos, timerNodeMeta)
|
|
if portal_definition.sounds.ambient ~= nil then
|
|
local soundLength = portal_definition.sounds.ambient.length
|
|
if soundLength == nil then soundLength = 3 end
|
|
local lastPlayed = timerNodeMeta:get_int("ambient_sound_last_played")
|
|
|
|
-- Using "os.time() % soundLength == 0" is lightweight but means delayed starts, so trying a stored lastPlayed
|
|
if os.time() >= lastPlayed + soundLength then
|
|
local soundHandle = minetest.sound_play(portal_definition.sounds.ambient, {pos = soundPos, max_hear_distance = 8})
|
|
if timerNodeMeta ~= nil then
|
|
timerNodeMeta:set_int("ambient_sound_handle", soundHandle)
|
|
timerNodeMeta:set_int("ambient_sound_last_played", os.time())
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- the timerNode is used to keep the metadata as that node already needs to be known any time a portal is stopped or run
|
|
-- see also ambient_sound_play()
|
|
function ambient_sound_stop(timerNodeMeta)
|
|
if timerNodeMeta ~= nil then
|
|
local soundHandle = timerNodeMeta:get_int("ambient_sound_handle")
|
|
minetest.sound_fade(soundHandle, -3, 0)
|
|
|
|
-- clear the metadata
|
|
timerNodeMeta:set_string("ambient_sound_handle", "")
|
|
timerNodeMeta:set_string("ambient_sound_last_played", "")
|
|
end
|
|
end
|
|
|
|
|
|
-- WARNING - this is invoked by on_destruct, so you can't assume there's an accesible node at pos
|
|
-- Returns true if a portal was found to extinguish
|
|
function extinguish_portal(pos, node_name, frame_was_destroyed)
|
|
|
|
-- mesecons seems to invoke action_off() 6 times every time you place a block?
|
|
debugf("extinguish_portal %s %s", pos, node_name)
|
|
|
|
local meta = minetest.get_meta(pos)
|
|
local p1 = minetest.string_to_pos(meta:get_string("p1"))
|
|
local p2 = minetest.string_to_pos(meta:get_string("p2"))
|
|
local target = minetest.string_to_pos(meta:get_string("target"))
|
|
if p1 == nil or p2 == nil then
|
|
debugf(" no active portal found to extinguish")
|
|
return false
|
|
end
|
|
|
|
local portal_definition = get_portal_definition(node_name, p1, p2)
|
|
if portal_definition == nil then
|
|
minetest.log("error", "extinguish_portal() invoked on " .. node_name .. " but no registered portal is constructed from " .. node_name)
|
|
return false -- no portal frames are made from this type of node
|
|
end
|
|
|
|
if portal_definition.sounds.extinguish ~= nil then
|
|
minetest.sound_play(portal_definition.sounds.extinguish, {pos = p1})
|
|
end
|
|
|
|
-- stop timer and ambient sound
|
|
local timerPos = get_timerPos_from_p1_and_p2(p1, p2)
|
|
minetest.get_node_timer(timerPos):stop()
|
|
ambient_sound_stop(minetest.get_meta(timerPos))
|
|
|
|
-- update the ignition state in the portal location info
|
|
local anchorPos, orientation = portal_definition.shape.get_anchorPos_and_orientation_from_p1_and_p2(p1, p2)
|
|
if frame_was_destroyed then
|
|
remove_portal_location_info(portal_definition.name, anchorPos)
|
|
else
|
|
store_portal_location_info(portal_definition.name, anchorPos, orientation, false)
|
|
end
|
|
|
|
local frame_node_name = portal_definition.frame_node_name
|
|
local wormhole_node_name = portal_definition.wormhole_node_name
|
|
|
|
|
|
for x = p1.x, p2.x do
|
|
for y = p1.y, p2.y do
|
|
for z = p1.z, p2.z do
|
|
local clearPos = {x = x, y = y, z = z}
|
|
local nn = minetest.get_node(clearPos).name
|
|
if nn == frame_node_name or nn == wormhole_node_name then
|
|
if nn == wormhole_node_name then
|
|
minetest.remove_node(clearPos)
|
|
if meseconsAvailable then mesecon.receptor_off(clearPos) end
|
|
end
|
|
local m = minetest.get_meta(clearPos)
|
|
m:set_string("p1", "")
|
|
m:set_string("p2", "")
|
|
m:set_string("target", "")
|
|
m:set_string("portal_type", "")
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if target ~= nil then
|
|
debugf(" attempting to also extinguish target with wormholePos %s", target)
|
|
extinguish_portal(target, node_name)
|
|
end
|
|
|
|
if portal_definition.on_extinguish ~= nil then
|
|
portal_definition.on_extinguish(portal_definition, anchorPos, orientation)
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
|
|
|
|
|
|
-- Note: will extinguish any portal using the same nodes that are being set
|
|
local function set_portal_metadata(portal_definition, anchorPos, orientation, destination_wormholePos, ignite)
|
|
|
|
ignite = ignite or false;
|
|
debugf("set_portal_metadata(ignite=%s) at %s orient %s, setting to target %s", ignite, anchorPos, orientation, destination_wormholePos)
|
|
|
|
-- Portal position is stored in metadata as p1 and p2 to keep maps compatible with earlier versions of this mod.
|
|
-- p1 is the bottom/west/south corner of the portal, and p2 is the opposite corner, together
|
|
-- they define the bounding volume for the portal.
|
|
local p1, p2 = portal_definition.shape:get_p1_and_p2_from_anchorPos(anchorPos, orientation)
|
|
local p1_string, p2_string = minetest.pos_to_string(p1), minetest.pos_to_string(p2)
|
|
local param2 = get_colorfacedir_from_color_and_orientation(portal_definition.wormhole_node_color, orientation, portal_definition.shape.is_horizontal)
|
|
local mesecon_rules
|
|
if ignite and meseconsAvailable then mesecon_rules = get_mesecon_emission_rules_from_colorfacedir(param2) end
|
|
|
|
local update_aborted-- using closures to allow the updateFunc to return extra information - by setting this variable
|
|
|
|
local updateFunc = function(pos)
|
|
|
|
local meta = minetest.get_meta(pos)
|
|
|
|
if ignite then
|
|
local node_name = minetest.get_node(pos).name
|
|
if node_name == "air" then
|
|
minetest.set_node(pos, {name = portal_definition.wormhole_node_name, param2 = param2})
|
|
if meseconsAvailable then mesecon.receptor_on(pos, mesecon_rules) end
|
|
end
|
|
|
|
local existing_p1 = meta:get_string("p1")
|
|
if existing_p1 ~= "" then
|
|
local existing_p2 = meta:get_string("p2")
|
|
if existing_p1 ~= p1_string or existing_p2 ~= p2_string then
|
|
debugf("set_portal_metadata() found existing metadata from another portal: existing_p1 %s, existing_p2 %s, p1 %s, p2 %s, will extinguish existing portal...", existing_p1, existing_p2, p1_string, p2_string)
|
|
-- this node is already part of another portal, so extinguish that, because nodes only
|
|
-- contain a link in the metadata to one portal, and being part of two allows a slew of bugs
|
|
extinguish_portal(pos, node_name, false)
|
|
|
|
-- clear the metadata to avoid causing a loop if extinguish_portal() fails on this node (e.g. it only works on frame nodes)
|
|
meta:set_string("p1", nil)
|
|
meta:set_string("p2", nil)
|
|
meta:set_string("target", nil)
|
|
meta:set_string("portal_type", nil)
|
|
|
|
update_aborted = true
|
|
return true -- short-circuit the update
|
|
end
|
|
end
|
|
end
|
|
|
|
meta:set_string("p1", minetest.pos_to_string(p1))
|
|
meta:set_string("p2", minetest.pos_to_string(p2))
|
|
meta:set_string("target", minetest.pos_to_string(destination_wormholePos))
|
|
|
|
if portal_definition.name ~= "nether_portal" then
|
|
-- Legacy portals won't have this extra metadata, so don't rely on it.
|
|
-- It's not strictly necessary for PortalShape_Traditional as we know that p1 is part of
|
|
-- the frame and we can look up the portal type from p1, p2, and frame node name.
|
|
-- Being able to read this from the metadata means other portal shapes needn't have their
|
|
-- frame at the timerPos, it may handle unloaded nodes better, and it saves an extra call
|
|
-- to minetest.getnode().
|
|
meta:set_string("portal_type", portal_definition.name)
|
|
end
|
|
end
|
|
|
|
repeat
|
|
update_aborted = false
|
|
portal_definition.shape.apply_func_to_frame_nodes(anchorPos, orientation, updateFunc)
|
|
portal_definition.shape.apply_func_to_wormhole_nodes(anchorPos, orientation, updateFunc)
|
|
until not update_aborted
|
|
|
|
local timerPos = get_timerPos_from_p1_and_p2(p1, p2)
|
|
minetest.get_node_timer(timerPos):start(1)
|
|
|
|
store_portal_location_info(portal_definition.name, anchorPos, orientation, true)
|
|
end
|
|
|
|
local function set_portal_metadata_and_ignite(portal_definition, anchorPos, orientation, destination_wormholePos)
|
|
set_portal_metadata(portal_definition, anchorPos, orientation, destination_wormholePos, true)
|
|
end
|
|
|
|
|
|
-- this function returns two bools: portal found, portal is lit
|
|
local function is_portal_at_anchorPos(portal_definition, anchorPos, orientation, force_chunk_load)
|
|
|
|
local nodes_are_valid -- using closures to allow the check functions to return extra information - by setting this variable
|
|
local portal_is_ignited -- using closures to allow the check functions to return extra information - by setting this variable
|
|
|
|
local frame_node_name = portal_definition.frame_node_name
|
|
local check_frame_Func = function(check_pos)
|
|
local foundName = minetest.get_node(check_pos).name
|
|
if foundName ~= frame_node_name then
|
|
|
|
if force_chunk_load and foundName == "ignore" then
|
|
-- area isn't loaded, force loading/emerge of check area
|
|
minetest.get_voxel_manip():read_from_map(check_pos, check_pos)
|
|
foundName = minetest.get_node(check_pos).name
|
|
debugf("Forced loading of 'ignore' node at %s, got %s", check_pos, foundName)
|
|
|
|
if foundName ~= frame_node_name then
|
|
nodes_are_valid = false
|
|
return true -- short-circuit the search
|
|
end
|
|
else
|
|
nodes_are_valid = false
|
|
return true -- short-circuit the search
|
|
end
|
|
end
|
|
end
|
|
|
|
local wormhole_node_name = portal_definition.wormhole_node_name
|
|
local check_wormhole_Func = function(check_pos)
|
|
local node_name = minetest.get_node(check_pos).name
|
|
if node_name ~= wormhole_node_name then
|
|
portal_is_ignited = false;
|
|
if node_name ~= "air" then
|
|
nodes_are_valid = false
|
|
return true -- short-circuit the search
|
|
end
|
|
end
|
|
end
|
|
|
|
nodes_are_valid = true
|
|
portal_is_ignited = true
|
|
portal_definition.shape.apply_func_to_frame_nodes(anchorPos, orientation, check_frame_Func) -- check_frame_Func affects nodes_are_valid, portal_is_ignited
|
|
|
|
if nodes_are_valid then
|
|
-- a valid frame exists at anchorPos, check the wormhole is either ignited or unobstructed
|
|
portal_definition.shape.apply_func_to_wormhole_nodes(anchorPos, orientation, check_wormhole_Func) -- check_wormhole_Func affects nodes_are_valid, portal_is_ignited
|
|
end
|
|
|
|
return nodes_are_valid, portal_is_ignited and nodes_are_valid -- returns two bools: portal was found, portal is lit
|
|
end
|
|
|
|
-- Checks pos, and if it's part of a portal or portal frame then three values are returned: anchorPos, orientation, is_ignited
|
|
-- where orientation is 0 or 90 (0 meaning a portal that faces north/south - i.e. obsidian running east/west)
|
|
local function is_within_portal_frame(portal_definition, pos)
|
|
|
|
local width_minus_1 = portal_definition.shape.size.x - 1
|
|
local height_minus_1 = portal_definition.shape.size.y - 1
|
|
local depth_minus_1 = portal_definition.shape.size.z - 1
|
|
|
|
for d = -depth_minus_1, depth_minus_1 do
|
|
for w = -width_minus_1, width_minus_1 do
|
|
for y = -height_minus_1, height_minus_1 do
|
|
|
|
local testAnchorPos_x = {x = pos.x + w, y = pos.y + y, z = pos.z + d}
|
|
local portal_found, portal_lit = is_portal_at_anchorPos(portal_definition, testAnchorPos_x, 0, true)
|
|
|
|
if portal_found then
|
|
return testAnchorPos_x, 0, portal_lit
|
|
else
|
|
-- try orthogonal orientation
|
|
local testForAnchorPos_z = {x = pos.x + d, y = pos.y + y, z = pos.z + w}
|
|
portal_found, portal_lit = is_portal_at_anchorPos(portal_definition, testForAnchorPos_z, 90, true)
|
|
|
|
if portal_found then return testForAnchorPos_z, 90, portal_lit end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
-- sets param2 values in the schematic to match facedir values, or 0 if the portalframe-nodedef doesn't use facedir
|
|
local function set_schematic_param2(schematic_table, frame_node_name, frame_node_color)
|
|
|
|
local paramtype2 = minetest.registered_nodes[frame_node_name].paramtype2
|
|
local isFacedir = paramtype2 == "facedir" or paramtype2 == "colorfacedir"
|
|
|
|
if schematic_table.facedirNodes ~= nil then
|
|
for _, node in ipairs(schematic_table.facedirNodes) do
|
|
if isFacedir and node.facedir ~= nil then
|
|
-- frame_node_color can be nil
|
|
local colorBits = (frame_node_color or math.floor((node.param2 or 0) / 32)) * 32
|
|
node.param2 = node.facedir + colorBits
|
|
else
|
|
node.param2 = 0
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function build_portal(portal_definition, anchorPos, orientation, destination_wormholePos)
|
|
|
|
set_schematic_param2(portal_definition.shape.schematic, portal_definition.frame_node_name, portal_definition.frame_node_color)
|
|
|
|
minetest.place_schematic(
|
|
portal_definition.shape.get_schematicPos_from_anchorPos(anchorPos, orientation),
|
|
portal_definition.shape.schematic,
|
|
orientation,
|
|
{ -- node replacements
|
|
["default:obsidian"] = portal_definition.frame_node_name,
|
|
},
|
|
true
|
|
)
|
|
-- set the param2 on wormhole nodes to ensure they are the right color
|
|
local wormholeNode = {
|
|
name = portal_definition.wormhole_node_name,
|
|
param2 = get_colorfacedir_from_color_and_orientation(portal_definition.wormhole_node_color, orientation, portal_definition.shape.is_horizontal)
|
|
}
|
|
portal_definition.shape.apply_func_to_wormhole_nodes(
|
|
anchorPos,
|
|
orientation,
|
|
function(pos) minetest.swap_node(pos, wormholeNode) end
|
|
)
|
|
|
|
debugf("Placed %s portal schematic at %s, orientation %s", portal_definition.name, portal_definition.shape.get_schematicPos_from_anchorPos(anchorPos, orientation), orientation)
|
|
|
|
set_portal_metadata(portal_definition, anchorPos, orientation, destination_wormholePos)
|
|
|
|
if portal_definition.on_created ~= nil then
|
|
portal_definition.on_created(portal_definition, anchorPos, orientation)
|
|
end
|
|
end
|
|
|
|
|
|
-- Sometimes after a portal is placed, concurrent mapgen routines overwrite it.
|
|
-- Make portals immortal for ~20 seconds after creation
|
|
local function remote_portal_checkup(elapsed, portal_definition, anchorPos, orientation, destination_wormholePos)
|
|
|
|
debugf("portal checkup at %d seconds", elapsed)
|
|
|
|
local wormholePos = portal_definition.shape.get_wormholePos_from_anchorPos(anchorPos, orientation)
|
|
local wormhole_node = minetest.get_node_or_nil(wormholePos)
|
|
|
|
local portalFound, portalLit = false, false
|
|
if wormhole_node ~= nil and wormhole_node.name == portal_definition.wormhole_node_name then
|
|
-- a wormhole node was there, but check the whole frame is intact
|
|
portalFound, portalLit = is_portal_at_anchorPos(portal_definition, anchorPos, orientation, false)
|
|
end
|
|
|
|
if not portalFound or not portalLit then
|
|
-- ruh roh
|
|
local message = "Newly created portal at " .. minetest.pos_to_string(anchorPos) .. " was overwritten. Attempting to recreate. Issue spotted after " .. elapsed .. " seconds"
|
|
minetest.log("warning", message)
|
|
debugf("!!! " .. message)
|
|
|
|
-- A pre-existing portal frame wouldn't have been immediately overwritten, so no need to check for one, just place the portal.
|
|
build_portal(portal_definition, anchorPos, orientation, destination_wormholePos)
|
|
end
|
|
|
|
if elapsed < 10 then -- stop checking after ~20 seconds
|
|
local delay = elapsed * 2
|
|
minetest.after(delay, remote_portal_checkup, elapsed + delay, portal_definition, anchorPos, orientation, destination_wormholePos)
|
|
end
|
|
end
|
|
|
|
|
|
-- Used to find or build the remote twin after a portal is opened.
|
|
-- If a portal is found that is already lit then it will be extinguished first and its destination_wormholePos updated,
|
|
-- this is to enforce that portals only link together in mutual pairs. It would be better for gameplay if I didn't apply
|
|
-- that restriction, but it would require maintaining an accurate list of every portal that links to a portal so they
|
|
-- could be updated if the portal is destroyed. To keep the code simple I'm going to limit portals to only being the
|
|
-- destination of one lit portal at a time.
|
|
-- * suggested_wormholePos indicates where the portal should be built - note this not an anchorPos!
|
|
-- * suggested_orientation is the suggested schematic rotation to use if no useable portal is found at suggested_wormholePos:
|
|
-- 0, 90, 180, 270 (0 meaning a portal that faces north/south - i.e. obsidian running east/west)
|
|
-- * destination_wormholePos is the wormholePos of the destination portal this one will be linked to.
|
|
--
|
|
-- Returns the final (anchorPos, orientation), as they may differ from the anchorPos and orientation that was
|
|
-- specified if an existing portal was already found there.
|
|
local function locate_or_build_portal(portal_definition, suggested_wormholePos, suggested_orientation, destination_wormholePos)
|
|
|
|
debugf("locate_or_build_portal() called at wormholePos%s with suggested orient %s, targeted to %s", suggested_wormholePos, suggested_orientation, destination_wormholePos)
|
|
|
|
local result_anchorPos;
|
|
local result_orientation;
|
|
|
|
-- Searching for an existing portal at wormholePos seems better than at anchorPos, though isn't important
|
|
local found_anchorPos, found_orientation, is_ignited = is_within_portal_frame(portal_definition, suggested_wormholePos) -- can be optimized - check for portal at exactly suggested_wormholePos first
|
|
|
|
if found_anchorPos ~= nil then
|
|
-- A portal is already here, we don't have to build one, though we may need to ignite it
|
|
result_anchorPos = found_anchorPos
|
|
result_orientation = found_orientation
|
|
|
|
if is_ignited then
|
|
-- We're about to link to this portal, so if it's already linked to a different portal then
|
|
-- extinguish it, to update the state of the about-to-be-orphaned portal.
|
|
local result_target_str = minetest.get_meta(result_anchorPos):get_string("target")
|
|
local result_target = minetest.string_to_pos(result_target_str)
|
|
if result_target ~= nil and vector.equals(result_target, destination_wormholePos) then
|
|
-- It already links back to the portal the player is teleporting from, so don't
|
|
-- extinguish it or the player's portal will also extinguish.
|
|
debugf(" Build unnecessary: already a lit portal that links back here at %s, orientation %s", found_anchorPos, result_orientation)
|
|
else
|
|
debugf(" Build unnecessary: already a lit portal at %s, orientation %s, linking to %s. Extinguishing...", found_anchorPos, result_orientation, result_target_str)
|
|
extinguish_portal(found_anchorPos, portal_definition.frame_node_name, false)
|
|
end
|
|
else
|
|
debugf(" Build unnecessary: already an unlit portal at %s, orientation %s", found_anchorPos, result_orientation)
|
|
end
|
|
-- ignite the portal
|
|
set_portal_metadata_and_ignite(portal_definition, result_anchorPos, result_orientation, destination_wormholePos)
|
|
|
|
else
|
|
result_orientation = suggested_orientation
|
|
result_anchorPos = portal_definition.shape.get_anchorPos_from_wormholePos(suggested_wormholePos, result_orientation)
|
|
build_portal(portal_definition, result_anchorPos, result_orientation, destination_wormholePos)
|
|
-- make sure portal isn't overwritten by ongoing generation/emerge
|
|
minetest.after(2, remote_portal_checkup, 2, portal_definition, result_anchorPos, result_orientation, destination_wormholePos)
|
|
end
|
|
return result_anchorPos, result_orientation
|
|
end
|
|
|
|
|
|
-- invoked when a player attempts to turn obsidian nodes into an open portal
|
|
-- player_name is optional, allowing a player to spawn a remote portal in their own protected area
|
|
-- ignition_node_name is optional
|
|
local function ignite_portal(ignition_pos, player_name, ignition_node_name)
|
|
|
|
if ignition_node_name == nil then ignition_node_name = minetest.get_node(ignition_pos).name end
|
|
debugf("IGNITE the %s at %s", ignition_node_name, ignition_pos)
|
|
|
|
-- find which sort of portals are made from the node that was clicked on
|
|
local portal_definition_list = list_portal_definitions_for_frame_node(ignition_node_name)
|
|
|
|
for _, portal_definition in ipairs(portal_definition_list) do
|
|
local continue = false -- WRT the for loop, since lua has no continue keyword
|
|
|
|
-- check it was a portal frame that the player is trying to ignite
|
|
local anchorPos, orientation, is_ignited = is_within_portal_frame(portal_definition, ignition_pos)
|
|
if anchorPos == nil then
|
|
debugf("No %s portal frame found at ", portal_definition.name, ignition_pos)
|
|
continue = true -- no portal is here, but perhaps there's more than one portal type we need to search for
|
|
elseif is_ignited then
|
|
-- Found a portal, check its metadata and timer is healthy.
|
|
local repair = false
|
|
local meta = minetest.get_meta(ignition_pos)
|
|
if meta ~= nil then
|
|
local p1, p2, target = meta:get_string("p1"), meta:get_string("p2"), meta:get_string("target")
|
|
if p1 == "" or p2 == "" or target == "" then
|
|
-- metadata is missing, the portal frame node must have been removed without calling
|
|
-- on_destruct - perhaps by an ABM, then replaced - presumably by a player.
|
|
-- allowing reigniting will repair the portal
|
|
debugf("Broken portal detected, allowing reignition/repair")
|
|
repair = true
|
|
else
|
|
debugf("This portal links to %s. p1=%s p2=%s", meta:get_string("target"), meta:get_string("p1"), meta:get_string("p2"))
|
|
|
|
-- Check the portal's timer is running, and fix if it's not.
|
|
-- A portal's timer can stop running if the game is played without that portal type being
|
|
-- registered, e.g. enabling one of the example portals then later disabling it, then enabling it again.
|
|
-- (if this is a frequent problem, then change the value of "run_at_every_load" in the lbm)
|
|
local timer = minetest.get_node_timer(get_timerPos_from_p1_and_p2(minetest.string_to_pos(p1), minetest.string_to_pos(p2)))
|
|
if timer ~= nil and timer:get_timeout() == 0 then
|
|
debugf("Portal timer was not running: restarting the timer.")
|
|
timer:start(1)
|
|
end
|
|
end
|
|
end
|
|
if not repair then return false end -- portal is already ignited (or timer has been fixed)
|
|
end
|
|
|
|
if continue == false then
|
|
debugf("Found portal frame. Looked at %s, found at %s orientation %s", ignition_pos, anchorPos, orientation)
|
|
|
|
local destination_anchorPos, destination_orientation
|
|
if portal_definition.is_within_realm(ignition_pos) then
|
|
destination_anchorPos, destination_orientation = portal_definition.find_surface_anchorPos(anchorPos, player_name or "")
|
|
else
|
|
destination_anchorPos, destination_orientation = portal_definition.find_realm_anchorPos(anchorPos, player_name or "")
|
|
end
|
|
if destination_orientation == nil then
|
|
debugf("No destination_orientation given")
|
|
destination_orientation = orientation
|
|
end
|
|
|
|
if destination_anchorPos == nil or destination_anchorPos.y == nil then
|
|
-- destination_anchorPos.y was also checked for nil in case portal_definition.find_surface_anchorPos()
|
|
-- had used nether.find_surface_target_y() and that had returned nil.
|
|
debugf("No portal destination available here!")
|
|
if (player_name or "") ~= "" then
|
|
minetest.chat_send_player(player_name, nether.portal_destination_not_found_message)
|
|
end
|
|
return false
|
|
else
|
|
local destination_wormholePos = portal_definition.shape.get_wormholePos_from_anchorPos(destination_anchorPos, destination_orientation)
|
|
debugf("Destination set to %s", destination_anchorPos)
|
|
|
|
-- ignition/BURN_BABY_BURN
|
|
set_portal_metadata_and_ignite(portal_definition, anchorPos, orientation, destination_wormholePos)
|
|
|
|
if portal_definition.sounds.ignite ~= nil then
|
|
local local_wormholePos = portal_definition.shape.get_wormholePos_from_anchorPos(anchorPos, orientation)
|
|
minetest.sound_play(portal_definition.sounds.ignite, {pos = local_wormholePos, max_hear_distance = 20})
|
|
end
|
|
|
|
if portal_definition.on_ignite ~= nil then
|
|
portal_definition.on_ignite(portal_definition, anchorPos, orientation)
|
|
end
|
|
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- invoked when a player is standing in a portal
|
|
local function ensure_remote_portal_then_teleport(playerName, portal_definition, local_anchorPos, local_orientation, destination_wormholePos)
|
|
|
|
local player = minetest.get_player_by_name(playerName)
|
|
if player == nil then return end -- player quit the game while teleporting
|
|
local playerPos = player:get_pos()
|
|
if playerPos == nil then return end -- player quit the game while teleporting
|
|
|
|
-- check player is still standing in a portal
|
|
playerPos.y = playerPos.y + 0.1 -- Fix some glitches at -8000
|
|
if minetest.get_node(playerPos).name ~= portal_definition.wormhole_node_name then
|
|
return -- the player has moved out of the portal
|
|
end
|
|
|
|
-- debounce - check player is still standing in the *same* portal that called this function
|
|
local meta = minetest.get_meta(playerPos)
|
|
local local_p1, local_p2 = portal_definition.shape:get_p1_and_p2_from_anchorPos(local_anchorPos, local_orientation)
|
|
local p1_at_playerPos = minetest.string_to_pos(meta:get_string("p1"))
|
|
if p1_at_playerPos == nil or not vector.equals(local_p1, p1_at_playerPos) then
|
|
debugf("the player already teleported from %s, and is now standing in a different portal - %s", local_anchorPos, meta:get_string("p1"))
|
|
return -- the player already teleported, and is now standing in a different portal
|
|
end
|
|
|
|
local dest_wormhole_node = minetest.get_node_or_nil(destination_wormholePos)
|
|
|
|
if dest_wormhole_node == nil then
|
|
-- area not emerged yet, delay and retry
|
|
debugf("ensure_remote_portal_then_teleport() could not find anything yet at %s", destination_wormholePos)
|
|
minetest.after(1, ensure_remote_portal_then_teleport, playerName, portal_definition, local_anchorPos, local_orientation, destination_wormholePos)
|
|
else
|
|
local local_wormholePos = portal_definition.shape.get_wormholePos_from_anchorPos(local_anchorPos, local_orientation)
|
|
|
|
if dest_wormhole_node.name == portal_definition.wormhole_node_name then
|
|
-- portal exists
|
|
|
|
local destination_orientation = get_orientation_from_colorfacedir(dest_wormhole_node.param2)
|
|
local destination_anchorPos = portal_definition.shape.get_anchorPos_from_wormholePos(destination_wormholePos, destination_orientation)
|
|
portal_definition.shape.disable_portal_trap(destination_anchorPos, destination_orientation)
|
|
|
|
-- if the portal is already linked to a different portal then extinguish the other portal and
|
|
-- update the target portal to point back at this one.
|
|
local remoteMeta = minetest.get_meta(destination_wormholePos)
|
|
local remoteTarget = minetest.string_to_pos(remoteMeta:get_string("target"))
|
|
if remoteTarget == nil then
|
|
debugf("Failed to test whether target portal links back to this one")
|
|
elseif not vector.equals(remoteTarget, local_wormholePos) then
|
|
debugf("Target portal is already linked, extinguishing then relighting to point back at this one")
|
|
extinguish_portal(remoteTarget, portal_definition.frame_node_name, false)
|
|
set_portal_metadata_and_ignite(
|
|
portal_definition,
|
|
destination_anchorPos,
|
|
destination_orientation,
|
|
local_wormholePos
|
|
)
|
|
end
|
|
|
|
debugf("Teleporting player from wormholePos%s to wormholePos%s", local_wormholePos, destination_wormholePos)
|
|
|
|
-- play the teleport sound
|
|
if portal_definition.sounds.teleport ~= nil then
|
|
minetest.sound_play(portal_definition.sounds.teleport, {to_player = playerName})
|
|
end
|
|
|
|
-- rotate the player if the destination portal is a different orientation
|
|
local rotation_angle = math.rad(destination_orientation - local_orientation)
|
|
local offset = vector.subtract(playerPos, local_wormholePos) -- preserve player's position in the portal
|
|
local rotated_offset = {x = math.cos(rotation_angle) * offset.x - math.sin(rotation_angle) * offset.z, y = offset.y, z = math.sin(rotation_angle) * offset.x + math.cos(rotation_angle) * offset.z}
|
|
local new_playerPos = vector.add(destination_wormholePos, rotated_offset)
|
|
player:set_pos(new_playerPos)
|
|
player:set_look_horizontal(player:get_look_horizontal() + rotation_angle)
|
|
|
|
if portal_definition.on_player_teleported ~= nil then
|
|
portal_definition.on_player_teleported(portal_definition, player, playerPos, new_playerPos)
|
|
end
|
|
else
|
|
-- no wormhole node at destination - destination portal either needs to be built or ignited.
|
|
-- Note: A very rare edge-case that is difficult to set up:
|
|
-- If the destination portal is unlit and its frame shares a node with a lit portal that is linked to this
|
|
-- portal (but has not been travelled through, thus not linking this portal back to it), then igniting
|
|
-- the destination portal will extinguish the portal it's touching, which will extinguish this portal
|
|
-- which will leave a confused player.
|
|
-- I don't think this is worth preventing, but I document it incase someone describes entering a portal
|
|
-- and then the portal turning off.
|
|
debugf("ensure_remote_portal_then_teleport() saw %s at %s rather than a wormhole. Calling locate_or_build_portal()", dest_wormhole_node.name, destination_wormholePos)
|
|
|
|
local new_dest_anchorPos, new_dest_orientation = locate_or_build_portal(portal_definition, destination_wormholePos, local_orientation, local_wormholePos)
|
|
local new_dest_wormholePos = portal_definition.shape.get_wormholePos_from_anchorPos(new_dest_anchorPos, new_dest_orientation)
|
|
|
|
if not vector.equals(destination_wormholePos, new_dest_wormholePos) then
|
|
-- Update the local portal's target to match where the existing remote portal was found
|
|
|
|
if minetest.get_meta(local_anchorPos):get_string("target") == "" then
|
|
-- The local portal has been extinguished!
|
|
-- Abort setting its metadata as that assumes it is active.
|
|
-- This shouldn't happen and may indicate a bug, I trap it incase when the destination
|
|
-- portal was found and extinguished, it somehow linked back to the local portal in a
|
|
-- misaligned fashion that wasn't recognized as being the local portal and caused the
|
|
-- local portal to also be extinguished.
|
|
local message = "Local portal at " .. minetest.pos_to_string(local_anchorPos) .. " was extinguished while linking to existing portal at " .. minetest.pos_to_string(new_dest_anchorPos)
|
|
minetest.log("error", message)
|
|
debugf("!ERROR! - " .. message)
|
|
else
|
|
destination_wormholePos = new_dest_wormholePos
|
|
debugf(" updating target to where remote portal was found - %s", destination_wormholePos)
|
|
|
|
set_portal_metadata(
|
|
portal_definition,
|
|
local_anchorPos,
|
|
local_orientation,
|
|
destination_wormholePos
|
|
)
|
|
end
|
|
end
|
|
minetest.after(0.1, ensure_remote_portal_then_teleport, playerName, portal_definition, local_anchorPos, local_orientation, destination_wormholePos)
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
-- run_wormhole() is invoked once per second per portal, handling teleportation and particle effects.
|
|
-- See get_timerPos_from_p1_and_p2() for an explanation of the timerPos location
|
|
function run_wormhole(timerPos, time_elapsed)
|
|
|
|
local portal_definition -- will be used inside run_wormhole_node_func()
|
|
|
|
local run_wormhole_node_func = function(pos)
|
|
|
|
if math.random(2) == 1 then -- lets run only 3 particlespawners instead of 6 per portal
|
|
minetest.add_particlespawner({
|
|
amount = 16,
|
|
time = 2,
|
|
minpos = {x = pos.x - 0.25, y = pos.y - 0.25, z = pos.z - 0.25},
|
|
maxpos = {x = pos.x + 0.25, y = pos.y + 0.25, z = pos.z + 0.25},
|
|
minvel = {x = -0.8, y = -0.8, z = -0.8},
|
|
maxvel = {x = 0.8, y = 0.8, z = 0.8},
|
|
minacc = {x = 0, y = 0, z = 0},
|
|
maxacc = {x = 0, y = 0, z = 0},
|
|
minexptime = 0.5,
|
|
maxexptime = 1.7,
|
|
minsize = 0.5 * portal_definition.particle_texture_scale,
|
|
maxsize = 1.5 * portal_definition.particle_texture_scale,
|
|
collisiondetection = false,
|
|
texture = portal_definition.particle_texture_colored,
|
|
animation = portal_definition.particle_texture_animation,
|
|
glow = 5
|
|
})
|
|
end
|
|
|
|
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
|
|
if obj:is_player() then
|
|
local meta = minetest.get_meta(pos)
|
|
local destination_wormholePos = minetest.string_to_pos(meta:get_string("target"))
|
|
local local_p1 = minetest.string_to_pos(meta:get_string("p1"))
|
|
local local_p2 = minetest.string_to_pos(meta:get_string("p2"))
|
|
if destination_wormholePos ~= nil and local_p1 ~= nil and local_p2 ~= nil then
|
|
|
|
-- force emerge of target area
|
|
minetest.get_voxel_manip():read_from_map(destination_wormholePos, destination_wormholePos) -- force load
|
|
if minetest.get_node_or_nil(destination_wormholePos) == nil then
|
|
minetest.emerge_area(vector.subtract(destination_wormholePos, 4), vector.add(destination_wormholePos, 4))
|
|
end
|
|
|
|
local local_anchorPos, local_orientation = portal_definition.shape.get_anchorPos_and_orientation_from_p1_and_p2(local_p1, local_p2)
|
|
local playerName = obj:get_player_name()
|
|
minetest.after(
|
|
3, -- hopefully target area is emerged in 3 seconds
|
|
function()
|
|
ensure_remote_portal_then_teleport(
|
|
playerName,
|
|
portal_definition,
|
|
local_anchorPos,
|
|
local_orientation,
|
|
destination_wormholePos
|
|
)
|
|
end
|
|
)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local p1, p2, portal_name
|
|
local meta = minetest.get_meta(timerPos)
|
|
if meta ~= nil then
|
|
p1 = minetest.string_to_pos(meta:get_string("p1"))
|
|
p2 = minetest.string_to_pos(meta:get_string("p2"))
|
|
portal_name = minetest.string_to_pos(meta:get_string("portal_type")) -- don't rely on this yet until you're sure everything works with old portals that don't have this set
|
|
end
|
|
if p1 ~= nil and p2 ~= nil then
|
|
-- figure out the portal shape so we know where the wormhole nodes will be located
|
|
local frame_node_name
|
|
if portal_name ~= nil and nether.registered_portals[portal_name] ~= nil then
|
|
portal_definition = nether.registered_portals[portal_name]
|
|
else
|
|
frame_node_name = minetest.get_node(timerPos).name -- timerPos should be a frame node if the shape is traditionalPortalShape
|
|
portal_definition = get_portal_definition(frame_node_name, p1, p2)
|
|
end
|
|
|
|
if portal_definition == nil then
|
|
minetest.log("error", "No portal with a \"" .. frame_node_name .. "\" frame is registered. run_wormhole" .. minetest.pos_to_string(timerPos) .. " was invoked but that location contains \"" .. frame_node_name .. "\"")
|
|
else
|
|
local anchorPos, orientation = portal_definition.shape.get_anchorPos_and_orientation_from_p1_and_p2(p1, p2)
|
|
portal_definition.shape.apply_func_to_wormhole_nodes(anchorPos, orientation, run_wormhole_node_func)
|
|
|
|
if portal_definition.on_run_wormhole ~= nil then
|
|
portal_definition.on_run_wormhole(portal_definition, anchorPos, orientation)
|
|
end
|
|
|
|
local wormholePos = portal_definition.shape.get_wormholePos_from_anchorPos(anchorPos, orientation)
|
|
ambient_sound_play(portal_definition, wormholePos, meta)
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
local function create_book(item_name, inventory_description, inventory_image, title, author, chapters)
|
|
|
|
local display_book = function(itemstack, user, pointed_thing)
|
|
local player_name = user:get_player_name()
|
|
|
|
minetest.sound_play("nether_book_open", {to_player = player_name, gain = 0.25})
|
|
|
|
local formspec =
|
|
"size[18,12.122]" ..
|
|
"background[0,0;18,11;nether_book_background.png;true]"..
|
|
"image_button_exit[17.3,0;0.8,0.8;nether_book_close.png;;]"..
|
|
|
|
"label[3.1,0.5;" .. minetest.formspec_escape(title) .. "]" ..
|
|
"label[3.6,0.9;" .. author .. "]"
|
|
|
|
local image_x_adj = -0.4
|
|
local image_width = 1.6
|
|
local image_padding = 0.06
|
|
|
|
for i, chapter in ipairs(chapters) do
|
|
local left_margin = 0.9
|
|
local top_margin = 1.7
|
|
local width = 7.9
|
|
local height = 12.0
|
|
local item_number = i
|
|
local items_on_page = math.floor(#chapters / 2)
|
|
if i > items_on_page then
|
|
-- page 2
|
|
left_margin = 10.1
|
|
top_margin = 0.8
|
|
height = 12.9
|
|
item_number = i - items_on_page
|
|
items_on_page = #chapters - items_on_page
|
|
end
|
|
|
|
local available_height = (height - top_margin) / items_on_page
|
|
local y = top_margin + (item_number - 1) * available_height
|
|
|
|
-- add chapter title
|
|
local title_height = 0
|
|
if chapter.title ~= nil then
|
|
title_height = 0.6
|
|
formspec = formspec .. "label[".. left_margin + 1.5 .. ","
|
|
.. y .. "; ──══♦♦♦◊ " .. minetest.formspec_escape(chapter.title) .. " ◊♦♦♦══──]"
|
|
end
|
|
|
|
-- add chapter image
|
|
local x_offset = 0
|
|
if chapter.image ~= nil then
|
|
x_offset = image_width + image_x_adj + image_padding
|
|
|
|
local image_height = image_width / chapter.image.width * chapter.image.height
|
|
formspec = formspec .. "image[" .. left_margin + image_x_adj .. "," .. y + title_height .. ";" .. image_width .. ","
|
|
.. image_height .. ";" .. chapter.image.image .. "]"
|
|
end
|
|
|
|
-- add chapter text
|
|
formspec = formspec .. "textarea[" .. left_margin + x_offset .. "," .. y + title_height .. ";" .. width - x_offset .. ","
|
|
.. available_height - title_height .. ";;" .. minetest.formspec_escape(chapter.text) .. ";]"
|
|
end
|
|
|
|
minetest.show_formspec(player_name, item_name, formspec)
|
|
end
|
|
|
|
minetest.register_craftitem(item_name, {
|
|
description = inventory_description,
|
|
inventory_image = inventory_image,
|
|
groups = {book = 1},
|
|
on_use = display_book,
|
|
_doc_items_hidden = true,
|
|
_doc_items_longdesc =
|
|
S("A guidebook for how to build portals to other realms. It can sometimes be found in dungeon chests, however a copy of this book is not needed as its contents are included in this Encyclopedia.") .. "\n" ..
|
|
S("Refer: \"Help\" > \"Basics\" > \"Building Portals\""),
|
|
})
|
|
end
|
|
|
|
|
|
local function add_book_as_treasure()
|
|
|
|
book_added_as_treasure = true
|
|
|
|
if minetest.get_modpath("loot") then
|
|
loot.register_loot({
|
|
weights = { generic = nether.PORTAL_BOOK_LOOT_WEIGHTING * 1000,
|
|
books = 100 },
|
|
payload = { stack = "nether:book_of_portals" }
|
|
})
|
|
end
|
|
|
|
if minetest.get_modpath("dungeon_loot") then
|
|
dungeon_loot.register({name = "nether:book_of_portals", chance = nether.PORTAL_BOOK_LOOT_WEIGHTING})
|
|
end
|
|
|
|
-- todo: add to Treasurer mod TRMP https://github.com/poikilos/trmp_minetest_game
|
|
end
|
|
|
|
|
|
-- Returns true if the Help-modpack was installed and Portal instructions were added to it
|
|
-- Help-modpack details can be found at https://forum.minetest.net/viewtopic.php?t=15912
|
|
local function add_book_to_help_modpack(chapters)
|
|
|
|
local result = false
|
|
|
|
if minetest.get_modpath("doc") ~= nil and minetest.global_exists("doc") then
|
|
|
|
if minetest.get_modpath("doc_basics") ~= nil then
|
|
|
|
local text = S("Portals to other realms can be opened by building a frame in the right shape with the right blocks, then using an item to activate it. A local copy of the guidebook to portals is published below.\n---\n\n")
|
|
local images = {}
|
|
|
|
for i, chapter in ipairs(chapters) do
|
|
if chapter.image ~= nil then
|
|
-- Portal chapters have images (from their portalDef.shape)
|
|
text = text .. "\n\n\n" .. (i - 1) .. ") " .. chapter.title .. "\n\n"
|
|
|
|
local aspect_3_to_2_width = chapter.image.width
|
|
local aspect_3_to_2_height = aspect_3_to_2_width / 3 * 2
|
|
if chapter.image.height > aspect_3_to_2_height then
|
|
aspect_3_to_2_height = chapter.image.height
|
|
aspect_3_to_2_width = aspect_3_to_2_height / 2 * 3
|
|
end
|
|
local image_conveted_to_3_2_ratio =
|
|
"[combine:"..aspect_3_to_2_width.."x"..aspect_3_to_2_height..":0,0="..chapter.image.image
|
|
|
|
images[#images + 1] = {image=image_conveted_to_3_2_ratio}
|
|
end
|
|
|
|
text = text .. chapter.text
|
|
end
|
|
|
|
result = doc.add_entry("basics", "portals_api", {
|
|
name = S("Building Portals"),
|
|
data = {
|
|
text = text,
|
|
images = images,
|
|
aspect_ratio=.5
|
|
}
|
|
})
|
|
end
|
|
end
|
|
return result
|
|
end
|
|
|
|
|
|
-- Updates nether:book_of_portals
|
|
-- A book the player can read to lean how to build the different portals
|
|
local function create_book_of_portals()
|
|
|
|
local chapters = {}
|
|
|
|
local intro_text
|
|
-- tell the player how many portal types there are
|
|
if nether.registered_portals_count == 1 then
|
|
intro_text = S("In all my travels, and time spent in the Great Libraries, I have encountered no shortage of legends surrounding preternatural doorways said to open into other worlds, yet only one can I confirm as being more than merely a story.")
|
|
else
|
|
intro_text = S("In all my travels, and time spent in the Great Libraries, I have encountered no shortage of legends surrounding preternatural doorways said to open into other worlds, yet only @1 can I confirm as being more than merely stories.", nether.registered_portals_count)
|
|
end
|
|
|
|
-- tell the player how to ignite portals
|
|
local ignition_item_description = "<error - ignition item not set>"
|
|
if ignition_item_name ~= nil and minetest.registered_items[ignition_item_name] ~= nil then
|
|
ignition_item_description = minetest.registered_items[ignition_item_name].description
|
|
end
|
|
intro_text = intro_text ..
|
|
S("\n\nThe key to opening such a doorway is to strike the frame with a @1, at which point the very air inside begins to crackle and glow.", ignition_item_description)
|
|
|
|
chapters[#chapters + 1] = {text = intro_text}
|
|
|
|
-- Describe how to create each type of portal, or perhaps just give clues or flavor text,
|
|
-- but ensure the Nether is always listed first on the first page so other definitions can
|
|
-- refer to it (pairs() returns order based on a random hash).
|
|
local portalDefs_in_order = {}
|
|
if nether.registered_portals["nether_portal"] then
|
|
portalDefs_in_order[#portalDefs_in_order + 1] = nether.registered_portals["nether_portal"]
|
|
end
|
|
for portalName, portalDef in pairs(nether.registered_portals) do
|
|
if portalName ~= "nether_portal" then
|
|
portalDefs_in_order[#portalDefs_in_order + 1] = portalDef
|
|
end
|
|
end
|
|
for _, portalDef in ipairs(portalDefs_in_order) do
|
|
chapters[#chapters + 1] = {
|
|
text = portalDef.book_of_portals_pagetext,
|
|
image = portalDef.shape.diagram_image,
|
|
title = portalDef.title
|
|
}
|
|
end
|
|
|
|
|
|
create_book(
|
|
":nether:book_of_portals",
|
|
S("Book of Portals"),
|
|
"nether_book_of_portals.png",
|
|
S("A definitive guide to Rifts and Portals"),
|
|
"Riccard F. Burton", -- perhaps a Richard F. Burton of an alternate universe
|
|
chapters
|
|
)
|
|
|
|
local using_helpModpack = add_book_to_help_modpack(chapters)
|
|
|
|
if not using_helpModpack and not book_added_as_treasure and nether.PORTAL_BOOK_LOOT_WEIGHTING > 0 then
|
|
-- Only place the Book of Portals in chests if there are non-Nether (i.e. novel) portals
|
|
-- which players need a way to find out about.
|
|
if nether.registered_portals_count > 1 or (nether.registered_portals_count == 1 and nether.registered_portals["nether_portal"] == nil) then
|
|
add_book_as_treasure()
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
function register_frame_node(frame_node_name)
|
|
|
|
-- copy the existing node definition
|
|
local node_def = minetest.registered_nodes[frame_node_name]
|
|
local extended_node_def = {}
|
|
for key, value in pairs(node_def) do extended_node_def[key] = value end
|
|
|
|
extended_node_def.replaced_by_portalapi = {} -- allows chaining or restoration of original functions, if necessary
|
|
|
|
-- add portal portal functionality
|
|
extended_node_def.replaced_by_portalapi.mesecons = extended_node_def.mesecons
|
|
extended_node_def.mesecons = {effector = {
|
|
action_on = function (pos, node)
|
|
debugf("portal frame material: mesecons action ON")
|
|
ignite_portal(pos, nil, node.name)
|
|
end,
|
|
action_off = function (pos, node)
|
|
debugf("portal frame material: mesecons action OFF")
|
|
extinguish_portal(pos, node.name, false)
|
|
end
|
|
}}
|
|
extended_node_def.replaced_by_portalapi.on_destruct = extended_node_def.on_destruct
|
|
extended_node_def.on_destruct = function(pos)
|
|
debugf("portal frame material: destruct")
|
|
extinguish_portal(pos, frame_node_name, true)
|
|
end
|
|
extended_node_def.replaced_by_portalapi.on_blast = extended_node_def.on_blast
|
|
extended_node_def.on_blast = function(pos, intensity)
|
|
debugf("portal frame material: blast")
|
|
extinguish_portal(pos, frame_node_name, extended_node_def.replaced_by_portalapi.on_blast == nil)
|
|
if extended_node_def.replaced_by_portalapi.on_blast ~= nil then
|
|
extended_node_def.replaced_by_portalapi.on_blast(pos, intensity)
|
|
else
|
|
minetest.remove_node(pos)
|
|
end
|
|
end
|
|
extended_node_def.replaced_by_portalapi.on_timer = extended_node_def.on_timer
|
|
extended_node_def.on_timer = function(pos, elapsed)
|
|
run_wormhole(pos, elapsed)
|
|
return true
|
|
end
|
|
|
|
-- replace the node with the new extended definition
|
|
minetest.register_node(":" .. frame_node_name, extended_node_def)
|
|
end
|
|
|
|
function unregister_frame_node(frame_node_name)
|
|
|
|
-- copy the existing node definition
|
|
local node = minetest.registered_nodes[frame_node_name]
|
|
local restored_node_def = {}
|
|
for key, value in pairs(node) do restored_node_def[key] = value end
|
|
|
|
-- remove portal portal functionality
|
|
restored_node_def.mesecons = nil
|
|
restored_node_def.on_destruct = nil
|
|
restored_node_def.on_timer = nil
|
|
restored_node_def.replaced_by_portalapi = nil
|
|
|
|
if node.replaced_by_portalapi ~= nil then
|
|
for key, value in pairs(node.replaced_by_portalapi) do restored_node_def[key] = value end
|
|
end
|
|
|
|
-- replace the node with the restored definition
|
|
minetest.register_node(":" .. frame_node_name, restored_node_def)
|
|
end
|
|
|
|
|
|
-- check for mistakes people might make in custom shape definitions
|
|
function test_shapedef_is_valid(shape_defintion)
|
|
assert(shape_defintion ~= nil, "shape definition cannot be nil")
|
|
assert(shape_defintion.name ~= nil, "shape definition must have a name")
|
|
|
|
local result = true
|
|
|
|
local origin = vector.new()
|
|
local p1, p2 = shape_defintion:get_p1_and_p2_from_anchorPos(origin, 0)
|
|
assert(vector.equals(shape_defintion.size, vector.add(vector.subtract(p2, p1), 1)), "p1 and p2 of shape definition '" .. shape_defintion.name .. "' don't match shapeDef.size")
|
|
|
|
assert(shape_defintion.diagram_image ~= nil and shape_defintion.diagram_image.image ~= nil, "Shape definition '" .. shape_defintion.name .. "' does not provide an image for Help/Book of Portals")
|
|
assert(shape_defintion.diagram_image.width > 0 and shape_defintion.diagram_image.height > 0, "Shape definition '" .. shape_defintion.name .. "' does not provide the size of the image for Help/Book of Portals")
|
|
|
|
-- todo
|
|
|
|
return result
|
|
end
|
|
|
|
|
|
-- check for mistakes people might make in portal definitions
|
|
function test_portaldef_is_valid(portal_definition)
|
|
|
|
local result = test_shapedef_is_valid(portal_definition.shape)
|
|
|
|
assert(portal_definition.wormhole_node_color >= 0 and portal_definition.wormhole_node_color < 8, "portaldef.wormhole_node_color must be between 0 and 7 (inclusive)")
|
|
assert(portal_definition.is_within_realm ~= nil, "portaldef.is_within_realm() must be implemented")
|
|
assert(portal_definition.find_realm_anchorPos ~= nil, "portaldef.find_realm_anchorPos() must be implemented")
|
|
|
|
if portal_definition.frame_node_color ~= nil then
|
|
assert(portal_definition.frame_node_color >= 0 and portal_definition.frame_node_color < 8, "portal_definition.frame_node_color must be between 0 and 7 (inclusive)")
|
|
end
|
|
-- todo
|
|
|
|
return result
|
|
end
|
|
|
|
|
|
-- convert portals made with old ABM version of nether mod to use the timer instead
|
|
minetest.register_lbm({
|
|
label = "Start portal timer",
|
|
name = "nether:start_portal_timer",
|
|
nodenames = {"nether:portal"},
|
|
run_at_every_load = false,
|
|
action = function(pos, node)
|
|
local p1, p2
|
|
local meta = minetest.get_meta(pos)
|
|
if meta ~= nil then
|
|
p1 = minetest.string_to_pos(meta:get_string("p1"))
|
|
p2 = minetest.string_to_pos(meta:get_string("p2"))
|
|
end
|
|
if p1 ~= nil and p2 ~= nil then
|
|
local timerPos = get_timerPos_from_p1_and_p2(p1, p2)
|
|
local timer = minetest.get_node_timer(timerPos)
|
|
if timer ~= nil then
|
|
timer:start(1)
|
|
debugf("LBM started portal timer %s", timerPos)
|
|
else
|
|
debugf("get_node_timer%s returned null", timerPos)
|
|
end
|
|
end
|
|
end
|
|
})
|
|
|
|
|
|
|
|
-- Portal API functions --
|
|
-- ==================== --
|
|
|
|
|
|
-- the fallback defaults for wormhole nodedefs
|
|
local wormhole_nodedef_default = {
|
|
description = S("Portal wormhole"),
|
|
tiles = {
|
|
"nether_transparent.png",
|
|
"nether_transparent.png",
|
|
"nether_transparent.png",
|
|
"nether_transparent.png",
|
|
{
|
|
name = "nether_portal.png",
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 0.9,
|
|
},
|
|
},
|
|
{
|
|
name = "nether_portal.png",
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 0.9,
|
|
},
|
|
},
|
|
},
|
|
drawtype = "nodebox",
|
|
paramtype = "light",
|
|
paramtype2 = "colorfacedir",
|
|
palette = "nether_portals_palette.png",
|
|
post_effect_color = {
|
|
-- post_effect_color can't be changed dynamically in Minetest like the portal colour is.
|
|
-- If you need a different post_effect_color then use register_wormhole_node() to create
|
|
-- another wormhole node with the right post_effect_color and set it as the wormhole_node_name
|
|
-- in your portaldef.
|
|
-- Hopefully this colour is close enough to magenta to work with the traditional magenta
|
|
-- portals, close enough to red to work for a red portal, and also close enough to red to
|
|
-- work with blue & cyan portals - since blue portals are sometimes portrayed as being red
|
|
-- from the opposite side / from the inside.
|
|
a = 160, r = 128, g = 0, b = 80
|
|
},
|
|
sunlight_propagates = true,
|
|
use_texture_alpha = minetest.features.use_texture_alpha_string_modes
|
|
and "blend" or true,
|
|
walkable = false,
|
|
diggable = false,
|
|
pointable = false,
|
|
buildable_to = false,
|
|
is_ground_content = false,
|
|
drop = "",
|
|
light_source = 5,
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.5, -0.5, -0.1, 0.5, 0.5, 0.1},
|
|
},
|
|
},
|
|
groups = {not_in_creative_inventory = 1},
|
|
mesecons = {receptor = {
|
|
state = "on",
|
|
rules = function(node)
|
|
return nether.get_mesecon_emission_rules_from_colorfacedir(node.param2)
|
|
end
|
|
}}
|
|
}
|
|
|
|
-- Call only at load time
|
|
function nether.register_wormhole_node(name, nodedef)
|
|
assert(name ~= nil, "Unable to register wormhole node: Name is nil")
|
|
assert(nodedef ~= nil, "Unable to register wormhole node ''" .. name .. "'': nodedef is nil")
|
|
|
|
for key, value in pairs(wormhole_nodedef_default) do
|
|
if nodedef[key] == nil then nodedef[key] = value end
|
|
end
|
|
minetest.register_node(name, nodedef)
|
|
end
|
|
|
|
|
|
-- The fallback defaults for registered portaldef tables
|
|
local portaldef_default = {
|
|
title = S("Untitled portal"),
|
|
book_of_portals_pagetext = S("We know almost nothing about this portal"),
|
|
shape = nether.PortalShape_Traditional,
|
|
wormhole_node_name = "nether:portal",
|
|
wormhole_node_color = 0,
|
|
frame_node_name = "default:obsidian",
|
|
particle_texture = "nether_particle.png",
|
|
particle_texture_animation = nil,
|
|
particle_texture_scale = 1,
|
|
sounds = {
|
|
ambient = {name = "nether_portal_ambient", gain = 0.6, length = 3},
|
|
ignite = {name = "nether_portal_ignite", gain = 0.7},
|
|
extinguish = {name = "nether_portal_extinguish", gain = 0.6},
|
|
teleport = {name = "nether_portal_teleport", gain = 0.3}
|
|
}
|
|
}
|
|
|
|
|
|
function nether.register_portal(name, portaldef)
|
|
|
|
assert(name ~= nil, "Unable to register portal: Name is nil")
|
|
assert(portaldef ~= nil, "Unable to register portal ''" .. name .. "'': portaldef is nil")
|
|
if nether.registered_portals[name] ~= nil then
|
|
minetest.log("error", "Unable to register portal: '" .. name .. "' is already in use")
|
|
return false;
|
|
end
|
|
|
|
portaldef.name = name
|
|
portaldef.mod_name = minetest.get_current_modname() or "<mod name not recorded>"
|
|
|
|
-- use portaldef_default for any values missing from portaldef or portaldef.sounds
|
|
if portaldef.sounds ~= nil then setmetatable(portaldef.sounds, {__index = portaldef_default.sounds}) end
|
|
setmetatable(portaldef, {__index = portaldef_default})
|
|
|
|
if portaldef.particle_color == nil then
|
|
-- default the particle colours to be the same as the wormhole colour
|
|
assert(portaldef.wormhole_node_color >= 0 and portaldef.wormhole_node_color < 8, "portaldef.wormhole_node_color must be between 0 and 7 (inclusive)")
|
|
portaldef.particle_color = nether.portals_palette[portaldef.wormhole_node_color].asString
|
|
end
|
|
if portaldef.particle_texture_colored == nil then
|
|
-- Combine the particle texture with the particle color unless a particle_texture_colored was specified.
|
|
if type(portaldef.particle_texture) == "table" and portaldef.particle_texture.animation ~= nil then
|
|
portaldef.particle_texture_colored = portaldef.particle_texture.name .. "^[colorize:" .. portaldef.particle_color .. ":alpha"
|
|
portaldef.particle_texture_animation = portaldef.particle_texture.animation
|
|
portaldef.particle_texture_scale = portaldef.particle_texture.scale or 1
|
|
else
|
|
portaldef.particle_texture_colored = portaldef.particle_texture .. "^[colorize:" .. portaldef.particle_color .. ":alpha"
|
|
end
|
|
end
|
|
|
|
if portaldef.find_surface_anchorPos == nil then -- default to using find_surface_target_y()
|
|
portaldef.find_surface_anchorPos = function(pos, player_name)
|
|
|
|
local destination_pos = {x = pos.x, y = 0, z = pos.z}
|
|
local existing_portal_location, existing_portal_orientation =
|
|
nether.find_nearest_working_portal(name, destination_pos, 10, 0) -- a y_factor of 0 makes the search ignore the altitude of the portals (as long as they are outside the realm)
|
|
if existing_portal_location ~= nil then
|
|
return existing_portal_location, existing_portal_orientation
|
|
else
|
|
destination_pos.y = nether.find_surface_target_y(destination_pos.x, destination_pos.z, name, player_name)
|
|
return destination_pos
|
|
end
|
|
end
|
|
end
|
|
|
|
if test_portaldef_is_valid(portaldef) then
|
|
|
|
-- check whether the portal definition clashes with anyone else's portal
|
|
local p1, p2 = portaldef.shape:get_p1_and_p2_from_anchorPos(vector.new(), 0)
|
|
local existing_portaldef = get_portal_definition(portaldef.frame_node_name, p1, p2)
|
|
if existing_portaldef ~= nil then
|
|
minetest.log("error",
|
|
portaldef.mod_name .." tried to register a portal '" .. portaldef.name .. "' made of " .. portaldef.frame_node_name ..
|
|
", but it is the same material and shape as the portal '" .. existing_portaldef.name .. "' already registered by " .. existing_portaldef.mod_name ..
|
|
". Edit the values one of those mods uses in its call to nether.register_portal() if you wish to resolve this clash.")
|
|
else
|
|
-- the new portaldef is good
|
|
nether.registered_portals[portaldef.name] = portaldef
|
|
|
|
-- Update registered_portals_count
|
|
local portalCount = 0
|
|
for _ in pairs(nether.registered_portals) do portalCount = portalCount + 1 end
|
|
nether.registered_portals_count = portalCount
|
|
|
|
create_book_of_portals()
|
|
|
|
if not nether.is_frame_node[portaldef.frame_node_name] then
|
|
-- add portal functions to the nodedef being used for the portal frame
|
|
register_frame_node(portaldef.frame_node_name)
|
|
nether.is_frame_node[portaldef.frame_node_name] = true
|
|
end
|
|
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
function nether.unregister_portal(name)
|
|
|
|
assert(name ~= nil, "Cannot unregister portal: Name is nil")
|
|
|
|
local portaldef = nether.registered_portals[name]
|
|
local result = portaldef ~= nil
|
|
|
|
if portaldef ~= nil then
|
|
nether.registered_portals[name] = nil
|
|
|
|
local portals_still_using_frame_node = list_portal_definitions_for_frame_node(portaldef.frame_node_name)
|
|
if next(portals_still_using_frame_node) == nil then
|
|
-- no portals are using this frame node any more
|
|
unregister_frame_node(portaldef.frame_node_name)
|
|
nether.is_frame_node[portaldef.frame_node_name] = nil
|
|
end
|
|
end
|
|
|
|
return result
|
|
end
|
|
|
|
function nether.register_portal_ignition_item(item_name, ignition_failure_sound)
|
|
local old_on_place = minetest.registered_items[item_name].on_place or minetest.item_place
|
|
minetest.override_item(item_name, {
|
|
on_place = function(stack, placer, pt, ...)
|
|
if pt.under and nether.is_frame_node[minetest.get_node(pt.under).name] then
|
|
local done = ignite_portal(pt.under, placer:get_player_name())
|
|
if done and not minetest.settings:get_bool("creative_mode") then
|
|
stack:take_item()
|
|
end
|
|
if not done and ignition_failure_sound ~= nil then
|
|
minetest.sound_play(ignition_failure_sound, {pos = pt.under, max_hear_distance = 10})
|
|
end
|
|
return stack
|
|
end
|
|
return old_on_place(stack, placer, pt, ...)
|
|
end,
|
|
})
|
|
|
|
ignition_item_name = item_name
|
|
end
|
|
|
|
-- use this when determining where to spawn a portal, to avoid overwriting player builds
|
|
-- It checks the area for any nodes that aren't ground or trees.
|
|
-- player_name is optional, allowing a player to spawn a remote portal in their own protected areas.
|
|
-- (Water also fails this test, unless it is unemerged)
|
|
function nether.volume_is_natural_and_unprotected(minp, maxp, player_name)
|
|
|
|
local c_air = minetest.get_content_id("air")
|
|
local c_ignore = minetest.get_content_id("ignore")
|
|
|
|
local vm = minetest.get_voxel_manip()
|
|
local emin, emax = vm:read_from_map(minp, maxp)
|
|
local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
|
|
local data = vm:get_data()
|
|
|
|
for z = minp.z, maxp.z do
|
|
for y = minp.y, maxp.y do
|
|
local vi = area:index(minp.x, y, z)
|
|
for x = minp.x, maxp.x do
|
|
local id = data[vi] -- Existing node
|
|
if id == nil then debugf("nil block at index " .. vi) end
|
|
if id ~= c_air and id ~= c_ignore and id ~= nil then -- checked for common natural or not emerged
|
|
local name = minetest.get_name_from_content_id(id)
|
|
local nodedef = minetest.registered_nodes[name]
|
|
if nodedef and not nodedef.is_ground_content then
|
|
-- trees are natural but not "ground content"
|
|
local node_groups = nodedef.groups
|
|
if node_groups == nil or (node_groups.tree == nil and node_groups.leaves == nil and node_groups.leafdecay == nil) then
|
|
debugf("volume_is_natural_and_unprotected() found unnatural node %s", name)
|
|
return false
|
|
end
|
|
end
|
|
end
|
|
vi = vi + 1
|
|
end
|
|
end
|
|
end
|
|
|
|
if minetest.is_area_protected(minp, maxp, player_name or "") then
|
|
debugf("Volume is protected against player '%s', %s-%s", player_name, minp, maxp)
|
|
return false;
|
|
end
|
|
|
|
debugf("Volume is natural and unprotected for player '%s', %s-%s", player_name, minp, maxp)
|
|
return true
|
|
end
|
|
|
|
-- Deprecated, use nether.volume_is_natural_and_unprotected() instead.
|
|
function nether.volume_is_natural(minp, maxp)
|
|
|
|
if nether.deprecation_warning_volume_is_natural == nil then
|
|
local stack = debug.traceback("", 2);
|
|
local calling_func = (string.split(stack, "\n", false, 2, false)[2] or ""):trim()
|
|
minetest.log("warning",
|
|
"Deprecated function \"nether.volume_is_natural()\" invoked, use \"nether.volume_is_natural_and_unprotected()\" instead. " ..
|
|
calling_func)
|
|
nether.deprecation_warning_volume_is_natural = true;
|
|
end
|
|
|
|
return nether.volume_is_natural_and_unprotected(minp, maxp)
|
|
end
|
|
|
|
-- Gets the volume that may be altered if a portal is placed at the anchor_pos
|
|
-- orientation is optional, but specifying it will reduce the volume returned
|
|
-- portal_name is optional, but specifying it will reduce the volume returned
|
|
-- returns minp, maxp
|
|
function nether.get_schematic_volume(anchor_pos, orientation, portal_name)
|
|
|
|
if orientation == nil then
|
|
-- Return a volume large enough for any orientation
|
|
local minp0, maxp0 = nether.get_schematic_volume(anchor_pos, 0, portal_name)
|
|
local minp1, maxp1 = nether.get_schematic_volume(anchor_pos, 1, portal_name)
|
|
|
|
-- ToDo: If an asymmetric portal is used with an anchor not at the center of the
|
|
-- schematic then we will also need to check orientations 3 and 4.
|
|
-- (The currently existing portal-shapes are not affected)
|
|
return
|
|
{x = math.min(minp0.x, minp1.x), y = math.min(minp0.y, minp1.y), z = math.min(minp0.z, minp1.z)},
|
|
{x = math.max(maxp0.x, maxp1.x), y = math.max(maxp0.y, maxp1.y), z = math.max(maxp0.z, maxp1.z)}
|
|
end
|
|
|
|
-- Assume the largest possible portal shape unless we know it's a smaller one.
|
|
local shape_defintion = nether.PortalShape_Circular
|
|
if portal_name ~= nil and nether.registered_portals[portal_name] ~= nil then
|
|
shape_defintion = nether.registered_portals[portal_name].shape
|
|
end
|
|
|
|
local size = shape_defintion.schematic.size
|
|
local minp = shape_defintion.get_schematicPos_from_anchorPos(anchor_pos, orientation);
|
|
local maxp
|
|
|
|
if (orientation % 2) == 0 then
|
|
maxp = {x = minp.x + size.x - 1, y = minp.y + size.y - 1, z = minp.z + size.z - 1}
|
|
else
|
|
maxp = {x = minp.x + size.z - 1, y = minp.y + size.y - 1, z = minp.z + size.x - 1}
|
|
end
|
|
return minp, maxp
|
|
end
|
|
|
|
|
|
-- Can be used when implementing custom find_surface_anchorPos() functions
|
|
-- portal_name is optional, providing it allows existing portals on the surface to be reused, and
|
|
-- a potentially smaller volume to be checked by volume_is_natural_and_unprotected().
|
|
-- player_name is optional, allowing a player to spawn a remote portal in their own protected areas.
|
|
function nether.find_surface_target_y(target_x, target_z, portal_name, player_name)
|
|
|
|
assert(target_x ~= nil and target_z ~= nil, "Arguments `target_x` and `target_z` cannot be nil when calling find_surface_target_y()")
|
|
|
|
-- default to starting the search at -16 (probably underground) if we don't know the
|
|
-- surface, like paramat's original code from before get_spawn_level() was available:
|
|
-- https://github.com/minetest-mods/nether/issues/5#issuecomment-506983676
|
|
local start_y = -16
|
|
|
|
-- try to spawn on surface first
|
|
if minetest.get_spawn_level ~= nil then -- older versions of Minetest don't have this
|
|
local surface_level = minetest.get_spawn_level(target_x, target_z)
|
|
if surface_level ~= nil then -- test this since get_spawn_level() can return nil over water or steep/high terrain
|
|
|
|
-- get_spawn_level() tends to err on the side of caution and spawns the player a
|
|
-- block higher than the ground level. The implementation is mapgen specific
|
|
-- and -2 seems to be the right correction for v6, v5, carpathian, valleys, and flat,
|
|
-- but v7 only needs -1.
|
|
-- Perhaps this was not always the case, and -2 may be too much in older versions
|
|
-- of minetest, but half-buried portals are perferable to floating ones, and they
|
|
-- will clear a suitable hole around themselves.
|
|
if minetest.get_mapgen_setting("mg_name") == "v7" then
|
|
surface_level = surface_level - 1
|
|
else
|
|
surface_level = surface_level - 2
|
|
end
|
|
start_y = surface_level
|
|
end
|
|
end
|
|
|
|
local minp_schem, maxp_schem = nether.get_schematic_volume({x = target_x, y = 0, z = target_z}, nil, portal_name)
|
|
local minp = {x = minp_schem.x, y = 0, z = minp_schem.z}
|
|
local maxp = {x = maxp_schem.x, y = 0, z = maxp_schem.z}
|
|
|
|
-- Starting searchstep at -16 and making it larger by 2 after each step gives a 20-step search range down to -646:
|
|
-- 0, -16, -34, -54, -76, -100, -126, -154, -184, -216, -250, -286, -324, -364, -406, -450, -496, -544, -594, -646
|
|
local searchstep = -16;
|
|
|
|
local y = start_y
|
|
while y > start_y - 650 do
|
|
-- Check volume for non-natural nodes
|
|
minp.y = minp_schem.y + y
|
|
maxp.y = maxp_schem.y + y
|
|
if nether.volume_is_natural_and_unprotected(minp, maxp, player_name) then
|
|
return y
|
|
elseif portal_name ~= nil and nether.registered_portals[portal_name] ~= nil then
|
|
-- players have built here - don't grief.
|
|
-- but reigniting existing portals in portal rooms is fine - desirable even.
|
|
local anchorPos, orientation, is_ignited = is_within_portal_frame(nether.registered_portals[portal_name], {x = target_x, y = y, z = target_z})
|
|
if anchorPos ~= nil then
|
|
debugf("volume_is_natural_and_unprotected check failed, but a portal frame is here %s, so this is still a good target y level", anchorPos)
|
|
return y
|
|
end
|
|
end
|
|
y = y + searchstep
|
|
searchstep = searchstep - 2
|
|
end
|
|
|
|
return nil -- Portal ignition failure. Possibly due to a large protected area.
|
|
end
|
|
|
|
|
|
-- Returns the anchorPos, orientation of the nearest portal, or nil.
|
|
-- A y_factor of 0 means y does not affect the distance_limit, a y_factor of 1 means y is included,
|
|
-- and a y_factor of 2 would squash the search-sphere by a factor of 2 on the y-axis, etc.
|
|
-- Pass a negative distance_limit to indicate no distance limit
|
|
function nether.find_nearest_working_portal(portal_name, anchorPos, distance_limit, y_factor)
|
|
|
|
local portal_definition = nether.registered_portals[portal_name]
|
|
assert(portal_definition ~= nil, "find_nearest_working_portal() called with portal_name '" .. portal_name .. "', but no portal is registered with that name.")
|
|
assert(anchorPos ~= nil, "Argument `anchorPos` cannot be nil when calling find_nearest_working_portal()")
|
|
|
|
local contenders = list_closest_portals(portal_definition, anchorPos, distance_limit, y_factor)
|
|
|
|
-- sort by distance
|
|
local dist_list = {}
|
|
for dist, _ in pairs(contenders) do table.insert(dist_list, dist) end
|
|
table.sort(dist_list)
|
|
|
|
for _, dist in ipairs(dist_list) do
|
|
local portal_info = contenders[dist]
|
|
debugf("checking portal from mod_storage at %s orientation %s", portal_info.anchorPos, portal_info.orientation)
|
|
|
|
-- the mod_storage list of portals is unreliable - e.g. it won't know if inactive portals have been
|
|
-- destroyed, so check the portal is still there
|
|
local portalFound, portalIsActive = is_portal_at_anchorPos(portal_definition, portal_info.anchorPos, portal_info.orientation, true)
|
|
|
|
if portalFound then
|
|
return portal_info.anchorPos, portal_info.orientation
|
|
else
|
|
debugf("Portal wasn't found, removing portal from mod_storage at %s orientation %s",
|
|
portal_info.anchorPos, portal_info.orientation)
|
|
-- The portal at that location must have been destroyed
|
|
remove_portal_location_info(portal_name, portal_info.anchorPos)
|
|
end
|
|
end
|
|
return nil
|
|
end
|