-- Pipeworks mod by Vanessa Ezekowitz - 2013-07-13 -- -- This mod supplies various steel pipes and plastic pneumatic tubes -- and devices that they can connect to. -- pipeworks = {} pipeworks.ui_cat_tube_list = {} pipeworks.worldpath = minetest.get_worldpath() pipeworks.modpath = minetest.get_modpath("pipeworks") local S = minetest.get_translator("pipeworks") pipeworks.liquids = {} pipeworks.liquids.water = { source = minetest.registered_nodes["mapgen_water_source"].name, flowing = minetest.registered_nodes["mapgen_water_source"].liquid_alternative_flowing } pipeworks.liquids.river_water = { source = minetest.registered_nodes["mapgen_river_water_source"].name, flowing = minetest.registered_nodes["mapgen_river_water_source"].liquid_alternative_flowing } dofile(pipeworks.modpath.."/default_settings.lua") -- Read the external config file if it exists. local worldsettingspath = pipeworks.worldpath.."/pipeworks_settings.txt" local worldsettingsfile = io.open(worldsettingspath, "r") if worldsettingsfile then worldsettingsfile:close() dofile(worldsettingspath) end if pipeworks.toggles.pipe_mode == "pressure" then minetest.log("warning", "pipeworks pressure logic mode comes with caveats and differences in behaviour, you have been warned!") end if pipeworks.entity_update_interval >= 0.2 and pipeworks.enable_accelerator_tube then minetest.log("warning", "pipeworks accelerator tubes will not entirely work with an entity update interval 0.2 or above.") end -- Random variables pipeworks.expect_infinite_stacks = true if minetest.get_modpath("unified_inventory") or not minetest.settings:get_bool("creative_mode") then pipeworks.expect_infinite_stacks = false end pipeworks.meseadjlist={{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=0,y=1,z=0},{x=0,y=-1,z=0},{x=1,y=0,z=0},{x=-1,y=0,z=0}} pipeworks.rules_all = {{x=0, y=0, z=1},{x=0, y=0, z=-1},{x=1, y=0, z=0},{x=-1, y=0, z=0}, {x=0, y=1, z=1},{x=0, y=1, z=-1},{x=1, y=1, z=0},{x=-1, y=1, z=0}, {x=0, y=-1, z=1},{x=0, y=-1, z=-1},{x=1, y=-1, z=0},{x=-1, y=-1, z=0}, {x=0, y=1, z=0}, {x=0, y=-1, z=0}} pipeworks.mesecons_rules={{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=1,z=0},{x=0,y=-1,z=0}} pipeworks.digilines_rules={{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=1,z=0},{x=0,y=-1,z=0}} pipeworks.liquid_texture = minetest.registered_nodes[pipeworks.liquids.water.flowing].tiles[1] if type(pipeworks.liquid_texture) == "table" then pipeworks.liquid_texture = pipeworks.liquid_texture.name end pipeworks.button_off = {text="", texture="pipeworks_button_off.png", addopts="false;false;pipeworks_button_interm.png"} pipeworks.button_on = {text="", texture="pipeworks_button_on.png", addopts="false;false;pipeworks_button_interm.png"} pipeworks.button_base = "image_button[0,4.3;1,0.6" pipeworks.button_label = "label[0.9,4.31;"..S("Allow splitting incoming stacks from tubes").."]" -- Helper functions function pipeworks.fix_image_names(table, replacement) local outtable={} for i in ipairs(table) do outtable[i]=string.gsub(table[i], "_XXXXX", replacement) end return outtable end local function overlay_tube_texture(texture) -- The texture appears the first time to be colorized as the opaque background. return ("(%s)^[noalpha^[colorize:#dadada^(%s)"):format(texture, texture) end function pipeworks.make_tube_tile(tile) if pipeworks.use_real_entities then return tile elseif type(tile) == "string" then return overlay_tube_texture(tile) else tile = table.copy(tile) if tile.color then -- Won't work 100% of the time, but good enough. tile.name = tile.name .. "^[multiply:" .. minetest.colorspec_to_colorstring(tile.color) tile.color = nil end tile.name = overlay_tube_texture(tile.name) tile.backface_culling = nil -- The texture is opaque return tile end end function pipeworks.add_node_box(t, b) if not t or not b then return end for i in ipairs(b) do table.insert(t, b[i]) end end function pipeworks.may_configure(pos, player) local name = player:get_player_name() local meta = minetest.get_meta(pos) local owner = meta:get_string("owner") if owner ~= "" and owner == name then -- wielders and filters return true end return not minetest.is_protected(pos, name) end function pipeworks.replace_name(tbl,tr,name) local ntbl={} for key,i in pairs(tbl) do if type(i)=="string" then ntbl[key]=string.gsub(i,tr,name) elseif type(i)=="table" then ntbl[key]=pipeworks.replace_name(i,tr,name) else ntbl[key]=i end end return ntbl end pipeworks.logger = function(msg) minetest.log("action", "[pipeworks] "..msg) end ------------------------------------------- -- Load the various other parts of the mod -- early auto-detection for finite water mode if not explicitly disabled if pipeworks.toggles.finite_water == nil then dofile(pipeworks.modpath.."/autodetect-finite-water.lua") end if minetest.get_modpath("signs_lib") then dofile(pipeworks.modpath.."/signs_compat.lua") end dofile(pipeworks.modpath.."/common.lua") dofile(pipeworks.modpath.."/models.lua") dofile(pipeworks.modpath.."/autoplace_pipes.lua") dofile(pipeworks.modpath.."/autoplace_tubes.lua") dofile(pipeworks.modpath.."/luaentity.lua") dofile(pipeworks.modpath.."/item_transport.lua") dofile(pipeworks.modpath.."/flowing_logic.lua") dofile(pipeworks.modpath.."/tube_registration.lua") dofile(pipeworks.modpath.."/routing_tubes.lua") dofile(pipeworks.modpath.."/sorting_tubes.lua") dofile(pipeworks.modpath.."/signal_tubes.lua") dofile(pipeworks.modpath.."/decorative_tubes.lua") dofile(pipeworks.modpath.."/filter-injector.lua") dofile(pipeworks.modpath.."/trashcan.lua") dofile(pipeworks.modpath.."/wielder.lua") local logicdir = "/pressure_logic/" -- note that even with these files the new flow logic is not yet default. -- registration will take place but no actual ABMs/node logic will be installed, -- unless the toggle flag is specifically enabled in the per-world settings flag. dofile(pipeworks.modpath..logicdir.."flowable_node_registry.lua") dofile(pipeworks.modpath..logicdir.."abms.lua") dofile(pipeworks.modpath..logicdir.."abm_register.lua") dofile(pipeworks.modpath..logicdir.."flowable_node_registry_install.lua") if pipeworks.enable_pipes then dofile(pipeworks.modpath.."/pipes.lua") end if pipeworks.enable_teleport_tube then dofile(pipeworks.modpath.."/teleport_tube.lua") end if pipeworks.enable_pipe_devices then dofile(pipeworks.modpath.."/devices.lua") end if pipeworks.enable_redefines and (minetest.get_modpath("default") or minetest.get_modpath("hades_core")) then dofile(pipeworks.modpath.."/compat-chests.lua") dofile(pipeworks.modpath.."/compat-furnaces.lua") end if pipeworks.enable_redefines and minetest.get_modpath("mcl_barrels") then dofile(pipeworks.modpath.."/mcl_barrels.lua") end if pipeworks.enable_redefines and minetest.get_modpath("mcl_furnaces") then dofile(pipeworks.modpath.."/mcl_furnaces.lua") end if pipeworks.enable_autocrafter then dofile(pipeworks.modpath.."/autocrafter.lua") end if pipeworks.enable_lua_tube and minetest.get_modpath("mesecons") then dofile(pipeworks.modpath.."/lua_tube.lua") end if pipeworks.enable_sand_tube or pipeworks.enable_mese_sand_tube then dofile(pipeworks.modpath.."/vacuum_tubes.lua") end dofile(pipeworks.modpath.."/crafts.lua") minetest.register_alias("pipeworks:pipe", "pipeworks:pipe_110000_empty") -- Unified Inventory categories integration if minetest.get_modpath("unified_inventory") and unified_inventory.registered_categories then if not unified_inventory.registered_categories["automation"] then unified_inventory.register_category("automation", { symbol = "pipeworks:lua_tube000000", label = "Automation components" }) end unified_inventory.add_category_items("automation", pipeworks.ui_cat_tube_list) end minetest.log("info", "Pipeworks loaded!")