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pipeworks/routing_tubes.lua

204 linhas
7.4 KiB
Lua

local S = minetest.get_translator("pipeworks")
-- the default tube and default textures
pipeworks.register_tube("pipeworks:tube", S("Pneumatic tube segment"))
minetest.register_craft( {
output = "pipeworks:tube_1 6",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "", "", "" },
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" }
},
})
-- The hammers that can be used to break/repair tubes
local allowed_hammers = {
"anvil:hammer",
"cottages:hammer",
"glooptest:hammer_steel",
"glooptest:hammer_bronze",
"glooptest:hammer_diamond",
"glooptest:hammer_mese",
"glooptest:hammer_alatro",
"glooptest:hammer_arol"
}
-- Convert the above list to a format that's easier to look up
for _,hammer in ipairs(allowed_hammers) do
allowed_hammers[hammer] = true
end
-- Check if the player is holding a suitable hammer or not - if they are, apply wear to it
function pipeworks.check_and_wear_hammer(player)
local itemstack = player:get_wielded_item()
local wieldname = itemstack:get_name()
if allowed_hammers[wieldname] then
itemstack:add_wear(1000)
player:set_wielded_item(itemstack)
return true
end
return false
end
local nodecolor = 0xffff3030
pipeworks.register_tube("pipeworks:broken_tube", {
description = S("Broken Tube"),
plain = { { name = "pipeworks_broken_tube_plain.png", backface_culling = false, color = nodecolor } },
noctr = { { name = "pipeworks_broken_tube_plain.png", backface_culling = false, color = nodecolor } },
ends = { { name = "pipeworks_broken_tube_end.png", color = nodecolor } },
short = { name = "pipeworks_broken_tube_short.png", color = nodecolor },
node_def = {
drop = "pipeworks:tube_1",
groups = {not_in_creative_inventory = 1, tubedevice_receiver = 1},
tube = {
insert_object = function(pos, node, stack, direction)
minetest.item_drop(stack, nil, pos)
return ItemStack("")
end,
can_insert = function(pos,node,stack,direction)
return true
end,
priority = 50,
},
on_punch = function(pos, node, puncher, pointed_thing)
local itemstack = puncher:get_wielded_item()
local wieldname = itemstack:get_name()
local playername = puncher:get_player_name()
local log_msg = playername.." struck a broken tube at "..minetest.pos_to_string(pos).."\n "
local meta = minetest.get_meta(pos)
local was_node = minetest.deserialize(meta:get_string("the_tube_was"))
if not was_node then
pipeworks.logger(log_msg.."but it can't be repaired.")
return
end
if not pipeworks.check_and_wear_hammer(puncher) then
if wieldname == "" then
pipeworks.logger(log_msg.."by hand. It's not very effective.")
if minetest.settings:get_bool("enable_damage") then
minetest.chat_send_player(playername,S("Broken tubes may be a bit sharp. Perhaps try with a hammer?"))
puncher:set_hp(puncher:get_hp()-1)
end
else
pipeworks.logger(log_msg.."with "..wieldname.." but that tool is too weak.")
end
return
end
log_msg = log_msg.."with "..wieldname.." to repair it"
local nodedef = minetest.registered_nodes[was_node.name]
if nodedef then
pipeworks.logger(log_msg..".")
if nodedef.tube and nodedef.tube.on_repair then
nodedef.tube.on_repair(pos, was_node)
else
minetest.swap_node(pos, { name = was_node.name, param2 = was_node.param2 })
pipeworks.scan_for_tube_objects(pos)
end
else
pipeworks.logger(log_msg.." but original node "..was_node.name.." is not registered anymore.")
minetest.chat_send_player(playername, S("This tube cannot be repaired."))
end
end,
allow_metadata_inventory_put = function()
return 0
end,
allow_metadata_inventory_move = function()
return 0
end,
allow_metadata_inventory_take = function()
return 0
end,
}
})
-- the high priority tube is a low-cpu replacement for sorting tubes in situations
-- where players would use them for simple routing (turning off paths)
-- without doing actual sorting, like at outputs of tubedevices that might both accept and eject items
if pipeworks.enable_priority_tube then
local color = "#ff3030:128"
pipeworks.register_tube("pipeworks:priority_tube", {
description = S("High Priority Tube Segment"),
inventory_image = "pipeworks_tube_inv.png^[colorize:" .. color,
plain = { { name = "pipeworks_tube_plain.png", color = nodecolor } },
noctr = { { name = "pipeworks_tube_noctr.png", color = nodecolor } },
ends = { { name = "pipeworks_tube_end.png", color = nodecolor } },
short = { name = "pipeworks_tube_short.png", color = nodecolor },
node_def = {
tube = { priority = 150 } -- higher than tubedevices (100)
},
})
end
if pipeworks.enable_accelerator_tube then
pipeworks.register_tube("pipeworks:accelerator_tube", {
description = S("Accelerating Pneumatic Tube Segment"),
inventory_image = "pipeworks_accelerator_tube_inv.png",
plain = { "pipeworks_accelerator_tube_plain.png" },
noctr = { "pipeworks_accelerator_tube_noctr.png" },
ends = { "pipeworks_accelerator_tube_end.png" },
short = "pipeworks_accelerator_tube_short.png",
node_def = {
tube = {can_go = function(pos, node, velocity, stack)
velocity.speed = velocity.speed+1
return pipeworks.notvel(pipeworks.meseadjlist, velocity)
end}
},
})
end
if pipeworks.enable_crossing_tube then
pipeworks.register_tube("pipeworks:crossing_tube", {
description = S("Crossing Pneumatic Tube Segment"),
inventory_image = "pipeworks_crossing_tube_inv.png",
plain = { "pipeworks_crossing_tube_plain.png" },
noctr = { "pipeworks_crossing_tube_noctr.png" },
ends = { "pipeworks_crossing_tube_end.png" },
short = "pipeworks_crossing_tube_short.png",
node_def = {
tube = {can_go = function(pos, node, velocity, stack) return {velocity} end }
},
})
end
local texture_alpha_mode = minetest.features.use_texture_alpha_string_modes
and "clip" or true
if pipeworks.enable_one_way_tube then
local tiles = {"pipeworks_one_way_tube_top.png", "pipeworks_one_way_tube_top.png", "pipeworks_one_way_tube_output.png",
"pipeworks_one_way_tube_input.png", "pipeworks_one_way_tube_side.png", "pipeworks_one_way_tube_top.png"}
for i, tile in ipairs(tiles) do
tiles[i] = pipeworks.make_tube_tile(tile)
end
minetest.register_node("pipeworks:one_way_tube", {
description = S("One way tube"),
tiles = tiles,
use_texture_alpha = texture_alpha_mode,
paramtype2 = "facedir",
drawtype = "nodebox",
paramtype = "light",
node_box = {type = "fixed",
fixed = {{-1/2, -9/64, -9/64, 1/2, 9/64, 9/64}}},
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, tubedevice = 1, axey=1, handy=1, pickaxey=1},
_mcl_hardness=0.8,
_sound_def = {
key = "node_sound_wood_defaults",
},
tube = {
connect_sides = {left = 1, right = 1},
can_go = function(pos, node, velocity, stack)
return {velocity}
end,
can_insert = function(pos, node, stack, direction)
local dir = pipeworks.facedir_to_right_dir(node.param2)
return vector.equals(dir, direction)
end,
priority = 75 -- Higher than normal tubes, but lower than receivers
},
after_place_node = pipeworks.after_place,
after_dig_node = pipeworks.after_dig,
on_rotate = pipeworks.on_rotate,
check_for_pole = pipeworks.check_for_vert_tube,
check_for_horiz_pole = pipeworks.check_for_horiz_tube
})
pipeworks.ui_cat_tube_list[#pipeworks.ui_cat_tube_list+1] = "pipeworks:one_way_tube"
end