diff --git a/plants/init.lua~ b/plants/init.lua~ deleted file mode 100644 index 8f33d19..0000000 --- a/plants/init.lua~ +++ /dev/null @@ -1,452 +0,0 @@ --- Plantlife mod by Vanessa Ezekowitz --- 2012-11-29 --- --- This mod combines all of the functionality from poison ivy, --- flowers, and jungle grass. If you have any of these, you no --- longer need them. --- --- License: --- CC-BY-SA for most textures, except flowers --- WTFPL for the flowers textures --- WTFPL for all code and everything else - - --- Edit these first few variables to turn the various parts on/off --- or to tweak the overall settings. - -local enable_flowers = true -local enable_junglegrass = true -local enable_poisonivy = true - -local plantlife_debug = false - -local plantlife_seed_diff = 123 -local perlin_octaves = 3 -local perlin_persistence = 0.2 -local perlin_scale = 25 - -local plantlife_limit = 0.5 -- compared against perlin noise. lower = more abundant - -local spawn_delay = 2000 -- 2000 -local spawn_chance = 100 -- 100 -local grow_delay = 1000 -- 1000 -local grow_chance = 10 -- 10 - --- Stuff from here on down shouldn't need to be edited. - -local loadstr = "[Plantlife] Loaded (enabled" - -local flowers_seed_diff = plantlife_seed_diff -local junglegrass_seed_diff = plantlife_seed_diff + 10 -local poisonivy_seed_diff = plantlife_seed_diff + 10 - -local flowers_list = { - { "Rose", "rose", spawn_delay, 10, spawn_chance , 10}, - { "Tulip", "tulip", spawn_delay, 10, spawn_chance , 10}, - { "Yellow Dandelion", "dandelion_yellow", spawn_delay, 10, spawn_chance*2 , 10}, - { "White Dandelion", "dandelion_white", spawn_delay, 10, spawn_chance*2 , 10}, - { "Blue Geranium", "geranium", spawn_delay, 10, spawn_chance , 10}, - { "Viola", "viola", spawn_delay, 10, spawn_chance , 10}, - { "Cotton Plant", "cotton", spawn_delay, 10, spawn_chance*2 , 10}, -} - -local grasses_list = { - {"junglegrass:shortest","junglegrass:short" }, - {"junglegrass:short" ,"junglegrass:medium" }, - {"junglegrass:medium" ,"default:junglegrass" }, - {"default:junglegrass" , nil} -} - -local verticals_list = { - "default:dirt", - "default:dirt_with_grass", - "default:stone", - "default:cobble", - "default:mossycobble", - "default:brick", - "default:tree", - "default:jungletree", - "default:coal", - "default:iron" -} - --- Local functions - -math.randomseed(os.time()) - -local dbg = function(s) - if plantlife_debug then - print("[Plantlife] " .. s) - end -end - -local is_node_loaded = function(node_pos) - n = minetest.env:get_node_or_nil(node_pos) - if (n == nil) or (n.name == "ignore") then - return false - end - return true -end - --- The spawning ABM - -spawn_on_surfaces = function(sdelay, splant, sradius, schance, ssurface, savoid, seed_diff, lightmin, lightmax, nneighbors, ocount, facedir) - if seed_diff == nil then seed_diff = 0 end - if lightmin == nil then lightmin = 0 end - if lightmax == nil then lightmax = LIGHT_MAX end - if nneighbors == nil then nneighbors = ssurface end - if ocount == nil then ocount = 0 end - dbg(sdelay.." "..splant.." "..sradius.." "..schance.." "..ssurface.." "..dump(savoid).." "..lightmin.." "..lightmax.." "..dump(nneighbors).." "..ocount) - minetest.register_abm({ - nodenames = { ssurface }, - interval = sdelay, - chance = schance, - neighbors = nneighbors, - action = function(pos, node, active_object_count, active_object_count_wider) - local p_top = { x = pos.x, y = pos.y + 1, z = pos.z } - local n_top = minetest.env:get_node(p_top) - local perlin = minetest.env:get_perlin(seed_diff, perlin_octaves, perlin_persistence, perlin_scale ) - local noise = perlin:get2d({x=p_top.x, y=p_top.z}) - if ( noise > plantlife_limit ) and (n_top.name == "air") and is_node_loaded(p_top) then - local n_light = minetest.env:get_node_light(p_top, nil) - if (minetest.env:find_node_near(p_top, sradius, savoid) == nil ) - and (n_light >= lightmin) - and (n_light <= lightmax) - and table.getn(minetest.env:find_nodes_in_area({x=pos.x-1, y=pos.y, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, nneighbors)) > ocount - then - local walldir = plant_valid_wall(p_top) - if splant == "poisonivy:seedling" and walldir ~= nil then - dbg("Spawn: poisonivy:climbing at "..dump(p_top).." on "..ssurface) - minetest.env:add_node(p_top, { name = "poisonivy:climbing", param2 = walldir }) - else - dbg("Spawn: "..splant.." at "..dump(p_top).." on "..ssurface) - minetest.env:add_node(p_top, { name = splant, param2 = facedir }) - end - end - end - end - }) -end - --- The growing ABM - -grow_plants = function(gdelay, gchance, gplant, gresult, dry_early_node, grow_nodes, facedir) - minetest.register_abm({ - nodenames = { gplant }, - interval = gdelay, - chance = gchance, - action = function(pos, node, active_object_count, active_object_count_wider) - local p_top = {x=pos.x, y=pos.y+1, z=pos.z} - local p_bot = {x=pos.x, y=pos.y-1, z=pos.z} - local n_top = minetest.env:get_node(p_top) - local n_bot = minetest.env:get_node(p_bot) - - if string.find(dump(grow_nodes), n_bot.name) ~= nil and n_top.name == "air" then - - -- corner case for wall-climbing poison ivy - if gplant == "poisonivy:climbing" then - local walldir=plant_valid_wall(p_top) - if walldir ~= nil then - dbg("Grow: "..gplant.." upwards to ("..dump(p_top)..")") - minetest.env:add_node(p_top, { name = gplant, param2 = walldir }) - end - - -- corner case for changing short junglegrass to dry shrub in desert - elseif n_bot.name == dry_early_node and gplant == "junglegrass:short" then - dbg("Die: "..gplant.." becomes default:dry_shrub at ("..dump(pos)..")") - minetest.env:add_node(pos, { name = "default:dry_shrub" }) - - elseif gresult == nil then - dbg("Die: "..gplant.." at ("..dump(pos)..")") - minetest.env:remove_node(pos) - - elseif gresult ~= nil then - dbg("Grow: "..gplant.." becomes "..gresult.." at ("..dump(pos)..")") - if facedir == nil then - minetest.env:add_node(pos, { name = gresult }) - else - minetest.env:add_node(pos, { name = gresult, param2 = facedir }) - end - end - end - end - }) -end - --- function to decide if a node has a wall that's in verticals_list{} --- returns wall direction of valid node, or nil if invalid. - -plant_valid_wall = function(wallpos) - local walldir = nil - local verts = dump(verticals_list) - - local testpos = { x = wallpos.x-1, y = wallpos.y, z = wallpos.z } - if string.find(verts, minetest.env:get_node(testpos).name) ~= nil then walldir=3 end - - local testpos = { x = wallpos.x+1, y = wallpos.y, z = wallpos.z } - if string.find(verts, minetest.env:get_node(testpos).name) ~= nil then walldir=2 end - - local testpos = { x = wallpos.x , y = wallpos.y, z = wallpos.z-1 } - if string.find(verts, minetest.env:get_node(testpos).name) ~= nil then walldir=5 end - - local testpos = { x = wallpos.x , y = wallpos.y, z = wallpos.z+1 } - if string.find(verts, minetest.env:get_node(testpos).name) ~= nil then walldir=4 end - - return walldir -end - --- ########################################################################### --- Flowers section - -if enable_flowers then - loadstr = loadstr.." flowers" - for i in ipairs(flowers_list) do - local flowerdesc = flowers_list[i][1] - local flower = flowers_list[i][2] - local delay = flowers_list[i][3] - local radius = flowers_list[i][4] - local chance = flowers_list[i][5] - - minetest.register_node(":flowers:flower_"..flower, { - description = flowerdesc, - drawtype = "plantlike", - tiles = { "flower_"..flower..".png" }, - inventory_image = "flower_"..flower..".png", - wield_image = "flower_"..flower..".png", - sunlight_propagates = true, - paramtype = "light", - walkable = false, - groups = { snappy = 3,flammable=2, flower=1 }, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, - }, - }) - - minetest.register_node(":flowers:flower_"..flower.."_pot", { - description = flowerdesc.." in a pot", - drawtype = "plantlike", - tiles = { "flower_"..flower.."_pot.png" }, - inventory_image = "flower_"..flower.."_pot.png", - wield_image = "flower_"..flower.."_pot.png", - sunlight_propagates = true, - paramtype = "light", - walkable = false, - groups = { snappy = 3,flammable=2 }, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = { -0.25, -0.5, -0.25, 0.25, 0.5, 0.25 }, - }, - }) - - minetest.register_craft( { - type = "shapeless", - output = "flowers:flower_"..flower.."_pot", - recipe = { - "flowers:flower_pot", - "flowers:flower_"..flower - } - }) - - spawn_on_surfaces(delay, "flowers:flower_"..flower, radius, chance, "default:dirt_with_grass", {"group:flower", "group:poisonivy"}, flowers_seed_diff) - end - - minetest.register_node(":flowers:flower_waterlily", { - description = "Waterlily", - drawtype = "raillike", - tiles = { "flower_waterlily.png" }, - inventory_image = "flower_waterlily.png", - wield_image = "flower_waterlily.png", - sunlight_propagates = true, - paramtype = "light", - paramtype2 = "wallmounted", - walkable = false, - groups = { snappy = 3,flammable=2,flower=1 }, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = { -0.4, -0.5, -0.4, 0.4, -0.45, 0.4 }, - }, - }) - - minetest.register_node(":flowers:flower_seaweed", { - description = "Seaweed", - drawtype = "signlike", - tiles = { "flower_seaweed.png" }, - inventory_image = "flower_seaweed.png", - wield_image = "flower_seaweed.png", - sunlight_propagates = true, - paramtype = "light", - paramtype2 = "wallmounted", - walkable = false, - groups = { snappy = 3,flammable=2,flower=1 }, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = { -0.5, -0.5, -0.5, 0.5, -0.4, 0.5 }, - }, - }) - - spawn_on_surfaces(spawn_delay/2, "flowers:flower_waterlily", 10 , spawn_chance*3, "default:water_source" , {"group:flower"}, flowers_seed_diff, 10, nil, {"default:dirt_with_grass"}, nil, nil,10) - - spawn_on_surfaces(spawn_delay*2, "flowers:flower_seaweed" , 0.1, spawn_chance*2, "default:water_source" , {"group:flower"}, flowers_seed_diff, 4, 10, {"default:dirt_with_grass"}, 0, 1) - spawn_on_surfaces(spawn_delay*2, "flowers:flower_seaweed" , 0.1, spawn_chance*2, "default:dirt_with_grass", {"group:flower"}, flowers_seed_diff, 4, 10, {"default:water_source"} , 1, 1) - spawn_on_surfaces(spawn_delay*2, "flowers:flower_seaweed" , 0.1, spawn_chance*2, "default:stone" , {"group:flower"}, flowers_seed_diff, 4, 10, {"default:water_source"} , 6, 1) - - - minetest.register_craftitem(":flowers:flower_pot", { - description = "Flower Pot", - inventory_image = "flower_pot.png", - }) - - minetest.register_craft( { - output = "flowers:flower_pot", - recipe = { - { "default:clay_brick", "", "default:clay_brick" }, - { "", "default:clay_brick", "" } - }, - }) - - minetest.register_craftitem(":flowers:cotton", { - description = "Cotton", - image = "cotton.png", - }) - - minetest.register_craft({ - output = "flowers:cotton 3", - recipe ={ - {"flowers:flower_cotton"}, - } - }) - -end - --- ########################################################################### --- Jungle Grass section - -if enable_junglegrass then - loadstr = loadstr.." junglegrass" - - minetest.register_node(':junglegrass:medium', { - description = "Jungle Grass (medium height)", - drawtype = 'plantlike', - tile_images = { 'junglegrass_medium.png' }, - inventory_image = 'junglegrass_medium.png', - wield_image = 'junglegrass_medium.png', - sunlight_propagates = true, - paramtype = 'light', - walkable = false, - groups = { snappy = 3, flammable=2, junglegrass=1 }, - sounds = default.node_sound_leaves_defaults(), - drop = 'default:junglegrass', - - selection_box = { - type = "fixed", - fixed = {-0.4, -0.5, -0.4, 0.4, 0.5, 0.4}, - }, - }) - - minetest.register_node(':junglegrass:short', { - description = "Jungle Grass (short)", - drawtype = 'plantlike', - tile_images = { 'junglegrass_short.png' }, - inventory_image = 'junglegrass_short.png', - wield_image = 'junglegrass_short.png', - sunlight_propagates = true, - paramtype = 'light', - walkable = false, - groups = { snappy = 3, flammable=2, junglegrass=1 }, - sounds = default.node_sound_leaves_defaults(), - drop = 'default:junglegrass', - selection_box = { - type = "fixed", - fixed = {-0.4, -0.5, -0.4, 0.4, 0.3, 0.4}, - }, - }) - - minetest.register_node(':junglegrass:shortest', { - description = "Jungle Grass (very short)", - drawtype = 'plantlike', - tile_images = { 'junglegrass_shortest.png' }, - inventory_image = 'junglegrass_shortest.png', - wield_image = 'junglegrass_shortest.png', - sunlight_propagates = true, - paramtype = 'light', - walkable = false, - groups = { snappy = 3, flammable=2, junglegrass=1 }, - sounds = default.node_sound_leaves_defaults(), - drop = 'default:junglegrass', - selection_box = { - type = "fixed", - fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}, - }, - }) - - spawn_on_surfaces(spawn_delay*2, "junglegrass:shortest", 4, spawn_chance, "default:dirt_with_grass", {"group:junglegrass", "default:junglegrass", "default:dry_shrub"}, junglegrass_seed_diff, 5) - spawn_on_surfaces(spawn_delay*2, "junglegrass:shortest", 4, spawn_chance*2, "default:sand" , {"group:junglegrass", "default:junglegrass", "default:dry_shrub"}, junglegrass_seed_diff, 5) - spawn_on_surfaces(spawn_delay*2, "junglegrass:shortest", 4, spawn_chance*3, "default:desert_sand" , {"group:junglegrass", "default:junglegrass", "default:dry_shrub"}, junglegrass_seed_diff, 5) - spawn_on_surfaces(spawn_delay*2, "junglegrass:shortest", 4, spawn_chance*3, "default:desert_sand" , {"group:junglegrass", "default:junglegrass", "default:dry_shrub"}, junglegrass_seed_diff, 5) - - for i in ipairs(grasses_list) do - grow_plants(grow_delay, grow_chance/2, grasses_list[i][1], grasses_list[i][2], "default:desert_sand", {"default:dirt_with_grass", "default:sand", "default:desert_sand"}) - end -end - --- ########################################################################### --- Poison Ivy section - -if enable_poisonivy then - loadstr = loadstr.." poisonivy" - - minetest.register_node(':poisonivy:seedling', { - description = "Poison ivy (seedling)", - drawtype = 'plantlike', - tile_images = { 'poisonivy_seedling.png' }, - inventory_image = 'poisonivy_seedling.png', - wield_image = 'poisonivy_seedling.png', - sunlight_propagates = true, - paramtype = 'light', - walkable = false, - groups = { snappy = 3, poisonivy=1 }, - sounds = default.node_sound_leaves_defaults(), - }) - - minetest.register_node(':poisonivy:sproutling', { - description = "Poison ivy (sproutling)", - drawtype = 'plantlike', - tile_images = { 'poisonivy_sproutling.png' }, - inventory_image = 'poisonivy_sproutling.png', - wield_image = 'poisonivy_sproutling.png', - sunlight_propagates = true, - paramtype = 'light', - walkable = false, - groups = { snappy = 3, poisonivy=1 }, - sounds = default.node_sound_leaves_defaults(), - }) - - minetest.register_node(':poisonivy:climbing', { - description = "Poison ivy (climbing plant)", - drawtype = 'signlike', - tile_images = { 'poisonivy_climbing.png' }, - inventory_image = 'poisonivy_climbing.png', - wield_image = 'poisonivy_climbing.png', - sunlight_propagates = true, - paramtype = 'light', - paramtype2 = 'wallmounted', - walkable = false, - groups = { snappy = 3, poisonivy=1 }, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "wallmounted", - --wall_side = = - }, - }) - - spawn_on_surfaces(spawn_delay, "poisonivy:seedling", 10 , spawn_chance/10, "default:dirt_with_grass", {"group:poisonivy","group:flower"}, poisonivy_seed_diff, 7) - grow_plants(spawn_delay, grow_chance, "poisonivy:seedling", "poisonivy:sproutling", nil, {"default:dirt_with_grass"}) - grow_plants(spawn_delay, grow_chance*2, "poisonivy:climbing", nil, nil, nil) -end - -print(loadstr..")")