diff --git a/cavestuff/mapgen.lua b/cavestuff/mapgen.lua index 3be9f31..885e8aa 100644 --- a/cavestuff/mapgen.lua +++ b/cavestuff/mapgen.lua @@ -1,5 +1,8 @@ --Map Generation Stuff +local random = math.random +local floor = math.floor + minetest.register_on_generated(function(minp, maxp, seed) if maxp.y >= 2 and minp.y <= 0 then -- Generate pebbles @@ -9,12 +12,12 @@ minetest.register_on_generated(function(minp, maxp, seed) local divs = (maxp.x-minp.x)/divlen+1; for divx=0,divs-1 do for divz=0,divs-1 do - local x0 = minp.x + math.floor((divx+0)*divlen) - local z0 = minp.z + math.floor((divz+0)*divlen) - local x1 = minp.x + math.floor((divx+1)*divlen) - local z1 = minp.z + math.floor((divz+1)*divlen) + local x0 = minp.x + floor((divx+0)*divlen) + local z0 = minp.z + floor((divz+0)*divlen) + local x1 = minp.x + floor((divx+1)*divlen) + local z1 = minp.z + floor((divz+1)*divlen) -- Determine pebble amount from perlin noise - local pebble_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 2 * 2) + local pebble_amount = floor(perlin1:get2d({x=x0, y=z0}) ^ 2 * 2) -- Find random positions for pebbles based on this random local pr = PseudoRandom(seed+1) for i=0,pebble_amount do @@ -38,9 +41,9 @@ minetest.register_on_generated(function(minp, maxp, seed) nn = minetest.get_node({x=x,y=ground_y,z=z}).name -- If desert sand, add dry shrub if nn == "default:dirt_with_grass" then - minetest.swap_node(p,{name="cavestuff:pebble_"..pr:next(1,2), param2=math.random(0,3)}) + minetest.swap_node(p,{name="cavestuff:pebble_"..pr:next(1,2), param2=random(0,3)}) elseif nn == "default:desert_sand" then - minetest.swap_node(p,{name="cavestuff:desert_pebble_"..pr:next(1,2), param2=math.random(0,3)}) + minetest.swap_node(p,{name="cavestuff:desert_pebble_"..pr:next(1,2), param2=random(0,3)}) end end end diff --git a/cavestuff/nodes.lua b/cavestuff/nodes.lua index e6ae02c..283e57f 100644 --- a/cavestuff/nodes.lua +++ b/cavestuff/nodes.lua @@ -1,6 +1,8 @@ -- support for i18n local S = minetest.get_translator("cavestuff") +local random = math.random + --Rocks local cbox = { @@ -20,7 +22,7 @@ minetest.register_node("cavestuff:pebble_1",{ collision_box = cbox, on_place = function(itemstack, placer, pointed_thing) -- place a random pebble node - local stack = ItemStack("cavestuff:pebble_"..math.random(1,2)) + local stack = ItemStack("cavestuff:pebble_"..random(1,2)) local ret = minetest.item_place(stack, placer, pointed_thing) return ItemStack("cavestuff:pebble_1 "..itemstack:get_count()-(1-ret:get_count())) end, @@ -53,7 +55,7 @@ minetest.register_node("cavestuff:desert_pebble_1",{ collision_box = cbox, on_place = function(itemstack, placer, pointed_thing) -- place a random pebble node - local stack = ItemStack("cavestuff:desert_pebble_"..math.random(1,2)) + local stack = ItemStack("cavestuff:desert_pebble_"..random(1,2)) local ret = minetest.item_place(stack, placer, pointed_thing) return ItemStack("cavestuff:desert_pebble_1 "..itemstack:get_count()-(1-ret:get_count())) end, @@ -97,7 +99,7 @@ minetest.register_node("cavestuff:stalactite_1",{ if minetest.get_node(pt.under).name=="default:stone" and minetest.get_node({x=pt.under.x, y=pt.under.y-1, z=pt.under.z}).name=="air" and minetest.get_node({x=pt.under.x, y=pt.under.y-2, z=pt.under.z}).name=="air" then - minetest.swap_node({x=pt.under.x, y=pt.under.y-1, z=pt.under.z}, {name="cavestuff:stalactite_"..math.random(1,3)}) + minetest.swap_node({x=pt.under.x, y=pt.under.y-1, z=pt.under.z}, {name="cavestuff:stalactite_"..random(1,3)}) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end