-- support for i18n local S = minetest.get_translator("pl_waterlilies") local fill_ratio = minetest.settings:get("pl_waterlilies.waterlily_rarity") or 0.03 local function get_ndef(name) return minetest.registered_nodes[name] or {} end local lilies_list = { { nil , nil , 1 }, { "225", "22.5" , 2 }, { "45" , "45" , 3 }, { "675", "67.5" , 4 }, { "s1" , "small_1" , 5 }, { "s2" , "small_2" , 6 }, { "s3" , "small_3" , 7 }, { "s4" , "small_4" , 8 }, } local lilynames_list = {} for i in ipairs(lilies_list) do local deg1 = "" if lilies_list[i][1] ~= nil then deg1 = "_"..lilies_list[i][1] end table.insert(lilynames_list, "flowers:waterlily"..deg1) end for i in ipairs(lilies_list) do local deg1 = "" local deg2 = "" local lily_groups = {snappy = 3,flammable=2,flower=1} if lilies_list[i][1] ~= nil then deg1 = "_"..lilies_list[i][1] deg2 = "_"..lilies_list[i][2] lily_groups = { snappy = 3,flammable=2,flower=1, not_in_creative_inventory=1 } end minetest.register_node(":flowers:waterlily"..deg1, { description = S("Waterlily"), drawtype = "nodebox", tiles = { "flowers_waterlily"..deg2..".png", "flowers_waterlily"..deg2..".png^[transformFY" }, use_texture_alpha = "clip", inventory_image = "flowers_waterlily.png", wield_image = "flowers_waterlily.png", sunlight_propagates = true, paramtype = "light", paramtype2 = "facedir", walkable = false, groups = lily_groups, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = { -0.4, -0.5, -0.4, 0.4, -0.45, 0.4 }, }, node_box = { type = "fixed", fixed = { -0.5, -0.49, -0.5, 0.5, -0.49, 0.5 }, }, buildable_to = true, node_placement_prediction = "", liquids_pointable = true, drop = "flowers:waterlily", on_place = function(itemstack, placer, pointed_thing) if not itemstack or not placer or not pointed_thing then return end local keys = placer:get_player_control() local pt = pointed_thing local place_pos = nil local top_pos = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z} local under_node = minetest.get_node(pt.under) local above_node = minetest.get_node(pt.above) local top_node = minetest.get_node(top_pos) if get_ndef(under_node.name)["buildable_to"] then if under_node.name ~= "default:water_source" then place_pos = pt.under elseif top_node.name ~= "default:water_source" and get_ndef(top_node.name)["buildable_to"] then place_pos = top_pos else return end elseif get_ndef(above_node.name)["buildable_to"] then place_pos = pt.above end local pname = placer:get_player_name() if place_pos and not minetest.is_protected(place_pos, pname) then local nodename = "default:cobble" -- if this block appears, something went....wrong :-) if not keys["sneak"] then local waterlily = math.random(1,8) if waterlily == 1 then nodename = "flowers:waterlily" elseif waterlily == 2 then nodename = "flowers:waterlily_225" elseif waterlily == 3 then nodename = "flowers:waterlily_45" elseif waterlily == 4 then nodename = "flowers:waterlily_675" elseif waterlily == 5 then nodename = "flowers:waterlily_s1" elseif waterlily == 6 then nodename = "flowers:waterlily_s2" elseif waterlily == 7 then nodename = "flowers:waterlily_s3" elseif waterlily == 8 then nodename = "flowers:waterlily_s4" end minetest.swap_node(place_pos, {name = nodename, param2 = math.random(0,3) }) else local fdir = minetest.dir_to_facedir(placer:get_look_dir()) minetest.swap_node(place_pos, {name = "flowers:waterlily", param2 = fdir}) end if not minetest.is_creative_enabled(pname) then itemstack:take_item() end return itemstack end end, }) minetest.register_decoration({ name = "flowers:waterlily"..deg1, decoration = {"flowers:waterlily"..deg1}, place_on = {"default:water_source"}, deco_type = "simple", flags = "liquid_surface", spawn_by = "default:sand", num_spawn_by = 1, fill_ratio = fill_ratio, check_offset = -1, y_min = 1, y_max = 1, }) minetest.register_decoration({ name = "flowers:waterlily"..deg1 .."_relative", decoration = {"flowers:waterlily"..deg1}, place_on = {"default:water_source"}, deco_type = "simple", flags = "liquid_surface", spawn_by = lilynames_list, num_spawn_by = 1, fill_ratio = fill_ratio*1.25, check_offset = -1, y_min = 1, y_max = 1, }) minetest.register_decoration({ name = "flowers:waterlily"..deg1 .."_relative", decoration = {"flowers:waterlily"..deg1}, place_on = {"default:water_source"}, deco_type = "simple", flags = "liquid_surface", spawn_by = lilynames_list, num_spawn_by = 1, fill_ratio = fill_ratio*1.5, check_offset = -1, y_min = 1, y_max = 1, }) end minetest.register_alias( "flowers:flower_waterlily", "flowers:waterlily") minetest.register_alias( "flowers:flower_waterlily_225", "flowers:waterlily_225") minetest.register_alias( "flowers:flower_waterlily_45", "flowers:waterlily_45") minetest.register_alias( "flowers:flower_waterlily_675", "flowers:waterlily_675") minetest.register_alias( "trunks:lilypad", "flowers:waterlily_s1") minetest.register_alias( "along_shore:lilypads_1", "flowers:waterlily_s1") minetest.register_alias( "along_shore:lilypads_2", "flowers:waterlily_s2") minetest.register_alias( "along_shore:lilypads_3", "flowers:waterlily_s3") minetest.register_alias( "along_shore:lilypads_4", "flowers:waterlily_s4")