-- support for i18n local S = minetest.get_translator("pl_waterlilies") pl_waterlilies = {} local lilies_max_count = tonumber(minetest.settings:get("pl_waterlilies_max_count")) or 320 local lilies_rarity = tonumber(minetest.settings:get("pl_waterlilies_rarity")) or 33 local lilies_list = { { nil , nil , 1 }, { "225", "22.5" , 2 }, { "45" , "45" , 3 }, { "675", "67.5" , 4 }, { "s1" , "small_1" , 5 }, { "s2" , "small_2" , 6 }, { "s3" , "small_3" , 7 }, { "s4" , "small_4" , 8 }, } for i in ipairs(lilies_list) do local deg1 = "" local deg2 = "" local lily_groups = {snappy = 3,flammable=2,flower=1} if lilies_list[i][1] ~= nil then deg1 = "_"..lilies_list[i][1] deg2 = "_"..lilies_list[i][2] lily_groups = { snappy = 3,flammable=2,flower=1, not_in_creative_inventory=1 } end minetest.register_node(":flowers:waterlily"..deg1, { description = S("Waterlily"), drawtype = "nodebox", tiles = { "flowers_waterlily"..deg2..".png", "flowers_waterlily"..deg2..".png^[transformFY" }, inventory_image = "flowers_waterlily.png", wield_image = "flowers_waterlily.png", sunlight_propagates = true, paramtype = "light", paramtype2 = "facedir", walkable = false, groups = lily_groups, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = { -0.4, -0.5, -0.4, 0.4, -0.45, 0.4 }, }, node_box = { type = "fixed", fixed = { -0.5, -0.49, -0.5, 0.5, -0.49, 0.5 }, }, buildable_to = true, node_placement_prediction = "", liquids_pointable = true, drop = "flowers:waterlily", on_place = function(itemstack, placer, pointed_thing) local keys=placer:get_player_control() local pt = pointed_thing local place_pos = nil local top_pos = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z} local under_node = minetest.get_node(pt.under) local above_node = minetest.get_node(pt.above) local top_node = minetest.get_node(top_pos) if biome_lib.get_nodedef_field(under_node.name, "buildable_to") then if under_node.name ~= "default:water_source" then place_pos = pt.under elseif top_node.name ~= "default:water_source" and biome_lib.get_nodedef_field(top_node.name, "buildable_to") then place_pos = top_pos else return end elseif biome_lib.get_nodedef_field(above_node.name, "buildable_to") then place_pos = pt.above end if place_pos and not minetest.is_protected(place_pos, placer:get_player_name()) then local nodename = "default:cobble" -- if this block appears, something went....wrong :-) if not keys["sneak"] then local node = minetest.get_node(pt.under) local waterlily = math.random(1,8) if waterlily == 1 then nodename = "flowers:waterlily" elseif waterlily == 2 then nodename = "flowers:waterlily_225" elseif waterlily == 3 then nodename = "flowers:waterlily_45" elseif waterlily == 4 then nodename = "flowers:waterlily_675" elseif waterlily == 5 then nodename = "flowers:waterlily_s1" elseif waterlily == 6 then nodename = "flowers:waterlily_s2" elseif waterlily == 7 then nodename = "flowers:waterlily_s3" elseif waterlily == 8 then nodename = "flowers:waterlily_s4" end minetest.swap_node(place_pos, {name = nodename, param2 = math.random(0,3) }) else local fdir = minetest.dir_to_facedir(placer:get_look_dir()) minetest.swap_node(place_pos, {name = "flowers:waterlily", param2 = fdir}) end if not biome_lib.expect_infinite_stacks then itemstack:take_item() end return itemstack end end, }) end pl_waterlilies.grow_waterlily = function(pos) local right_here = {x=pos.x, y=pos.y+1, z=pos.z} for i in ipairs(lilies_list) do local chance = math.random(1,8) local ext = "" local num = lilies_list[i][3] if lilies_list[i][1] ~= nil then ext = "_"..lilies_list[i][1] end if chance == num then minetest.swap_node(right_here, {name="flowers:waterlily"..ext, param2=math.random(0,3)}) end end end biome_lib.register_on_generate({ surface = {"default:water_source"}, max_count = lilies_max_count, rarity = lilies_rarity, min_elevation = 1, max_elevation = 40, near_nodes = {"default:dirt_with_grass"}, near_nodes_size = 4, near_nodes_vertical = 1, near_nodes_count = 1, plantlife_limit = -0.9, temp_max = -0.22, temp_min = 0.22, }, pl_waterlilies.grow_waterlily ) minetest.register_alias( "flowers:flower_waterlily", "flowers:waterlily") minetest.register_alias( "flowers:flower_waterlily_225", "flowers:waterlily_225") minetest.register_alias( "flowers:flower_waterlily_45", "flowers:waterlily_45") minetest.register_alias( "flowers:flower_waterlily_675", "flowers:waterlily_675") minetest.register_alias( "trunks:lilypad" , "flowers:waterlily_s1" ) minetest.register_alias( "along_shore:lilypads_1" , "flowers:waterlily_s1" ) minetest.register_alias( "along_shore:lilypads_2" , "flowers:waterlily_s2" ) minetest.register_alias( "along_shore:lilypads_3" , "flowers:waterlily_s3" ) minetest.register_alias( "along_shore:lilypads_4" , "flowers:waterlily_s4" )