-- Code by Mossmanikin, Neuromancer, and others local function clone_node(name) local node2 = {} local node = minetest.registered_nodes[name] for k,v in pairs(node) do node2[k]=v end return node2 end ----------------------------------------------------------------------------------------------- -- TWiGS ----------------------------------------------------------------------------------------------- abstract_trunks.place_twig = function(pos) local twig_size = math.random(1,27) local right_here = {x=pos.x , y=pos.y+1, z=pos.z } local north = {x=pos.x , y=pos.y+1, z=pos.z+1} local north_east = {x=pos.x+1, y=pos.y+1, z=pos.z+1} local east = {x=pos.x+1, y=pos.y+1, z=pos.z } local south_east = {x=pos.x+1, y=pos.y+1, z=pos.z-1} local south = {x=pos.x , y=pos.y+1, z=pos.z-1} local south_west = {x=pos.x-1, y=pos.y+1, z=pos.z-1} local west = {x=pos.x-1, y=pos.y+1, z=pos.z } local north_west = {x=pos.x-1, y=pos.y+1, z=pos.z+1} local node_here = minetest.get_node(right_here) local node_north = minetest.get_node(north) local node_n_e = minetest.get_node(north_east) local node_east = minetest.get_node(east) local node_s_e = minetest.get_node(south_east) local node_south = minetest.get_node(south) local node_s_w = minetest.get_node(south_west) local node_west = minetest.get_node(west) local node_n_w = minetest.get_node(north_west) -- small twigs if twig_size <= 16 then minetest.set_node(right_here, {name="trunks:twig_"..math.random(1,4), param2=math.random(0,3)}) end -- big twigs if Big_Twigs == true then -- big twig 1 if twig_size == 17 then if not (minetest.registered_nodes[minetest.get_node({x=pos.x+1,y=pos.y,z=pos.z+1}).name].buildable_to or minetest.registered_nodes[minetest.get_node({x=pos.x+1,y=pos.y,z=pos.z}).name].buildable_to) then if minetest.registered_nodes[node_here.name].buildable_to then minetest.set_node(right_here, {name="trunks:twig_5"}) end if minetest.registered_nodes[node_n_e.name].buildable_to then minetest.set_node(north_east, {name="trunks:twig_7"}) end if minetest.registered_nodes[node_east.name].buildable_to then minetest.set_node(east, {name="trunks:twig_8"}) end end elseif twig_size == 18 then if not (minetest.registered_nodes[minetest.get_node({x=pos.x+1,y=pos.y,z=pos.z-1}).name].buildable_to or minetest.registered_nodes[minetest.get_node({x=pos.x,y=pos.y,z=pos.z-1}).name].buildable_to) then if minetest.registered_nodes[node_here.name].buildable_to then minetest.set_node(right_here, {name="trunks:twig_5", param2=1}) end if minetest.registered_nodes[node_s_e.name].buildable_to then minetest.set_node(south_east, {name="trunks:twig_7", param2=1}) end if minetest.registered_nodes[node_south.name].buildable_to then minetest.set_node(south, {name="trunks:twig_8", param2=1}) end end elseif twig_size == 19 then if not (minetest.registered_nodes[minetest.get_node({x=pos.x+1,y=pos.y,z=pos.z-1}).name].buildable_to or minetest.registered_nodes[minetest.get_node({x=pos.x-1,y=pos.y,z=pos.z}).name].buildable_to) then if minetest.registered_nodes[node_here.name].buildable_to then minetest.set_node(right_here, {name="trunks:twig_5", param2=2}) end if minetest.registered_nodes[node_s_w.name].buildable_to then minetest.set_node(south_west, {name="trunks:twig_7", param2=2}) end if minetest.registered_nodes[node_west.name].buildable_to then minetest.set_node(west, {name="trunks:twig_8", param2=2}) end end elseif twig_size == 20 then if not (minetest.registered_nodes[minetest.get_node({x=pos.x-1,y=pos.y,z=pos.z+1}).name].buildable_to or minetest.registered_nodes[minetest.get_node({x=pos.x,y=pos.y,z=pos.z+1}).name].buildable_to) then if minetest.registered_nodes[node_here.name].buildable_to then minetest.set_node(right_here, {name="trunks:twig_5", param2=3}) end if minetest.registered_nodes[node_n_w.name].buildable_to then minetest.set_node(north_west, {name="trunks:twig_7", param2=3}) end if minetest.registered_nodes[node_north.name].buildable_to then minetest.set_node(north, {name="trunks:twig_8", param2=3}) end end -- big twig 2 elseif twig_size == 21 then if not (minetest.registered_nodes[minetest.get_node({x=pos.x,y=pos.y,z=pos.z+1}).name].buildable_to or minetest.registered_nodes[minetest.get_node({x=pos.x+1,y=pos.y,z=pos.z+1}).name].buildable_to) then if minetest.registered_nodes[node_here.name].buildable_to then minetest.set_node(right_here, {name="trunks:twig_9"}) end if minetest.registered_nodes[node_north.name].buildable_to then minetest.set_node(north, {name="trunks:twig_10"}) end if minetest.registered_nodes[node_n_e.name].buildable_to then minetest.set_node(north_east, {name="trunks:twig_11"}) end end elseif twig_size == 22 then if not (minetest.registered_nodes[minetest.get_node({x=pos.x+1,y=pos.y,z=pos.z}).name].buildable_to or minetest.registered_nodes[minetest.get_node({x=pos.x+1,y=pos.y,z=pos.z-1}).name].buildable_to) then if minetest.registered_nodes[node_here.name].buildable_to then minetest.set_node(right_here, {name="trunks:twig_9", param2=1}) end if minetest.registered_nodes[node_east.name].buildable_to then minetest.set_node(east, {name="trunks:twig_10", param2=1}) end if minetest.registered_nodes[node_s_e.name].buildable_to then minetest.set_node(south_east, {name="trunks:twig_11", param2=1}) end end elseif twig_size == 23 then if not (minetest.registered_nodes[minetest.get_node({x=pos.x,y=pos.y,z=pos.z-1}).name].buildable_to or minetest.registered_nodes[minetest.get_node({x=pos.x-1,y=pos.y,z=pos.z-1}).name].buildable_to) then if minetest.registered_nodes[node_here.name].buildable_to then minetest.set_node(right_here, {name="trunks:twig_9", param2=2}) end if minetest.registered_nodes[node_south.name].buildable_to then minetest.set_node(south, {name="trunks:twig_10", param2=2}) end if minetest.registered_nodes[node_s_w.name].buildable_to then minetest.set_node(south_west, {name="trunks:twig_11", param2=2}) end end elseif twig_size == 24 then if not (minetest.registered_nodes[minetest.get_node({x=pos.x-1,y=pos.y,z=pos.z}).name].buildable_to or minetest.registered_nodes[minetest.get_node({x=pos.x-1,y=pos.y,z=pos.z+1}).name].buildable_to) then if minetest.registered_nodes[node_here.name].buildable_to then minetest.set_node(right_here, {name="trunks:twig_9", param2=3}) end if minetest.registered_nodes[node_west.name].buildable_to then minetest.set_node(west, {name="trunks:twig_10", param2=3}) end if minetest.registered_nodes[node_n_w.name].buildable_to then minetest.set_node(north_west, {name="trunks:twig_11", param2=3}) end end elseif twig_size <= 25 then minetest.set_node(right_here, {name="trunks:twig_"..math.random(12,13), param2=math.random(0,3)}) end end end if Twigs_on_ground == true then biome_lib:register_generate_plant({ surface = {"default:dirt_with_grass"}, max_count = Twigs_on_ground_Max_Count, rarity = Twigs_on_ground_Rarity, min_elevation = 1, max_elevation = 40, near_nodes = {"group:tree","ferns:fern_03","ferns:fern_02","ferns:fern_01"}, near_nodes_size = 3, near_nodes_vertical = 1, near_nodes_count = 1, plantlife_limit = -0.9, }, abstract_trunks.place_twig ) end if Twigs_on_water == true then biome_lib:register_generate_plant({ surface = {"default:water_source"}, max_count = Twigs_on_water_Max_Count, rarity = Twigs_on_water_Rarity, min_elevation = 1, max_elevation = 40, near_nodes = {"group:tree"}, near_nodes_size = 3, near_nodes_vertical = 1, near_nodes_count = 1, plantlife_limit = -0.9, }, abstract_trunks.place_twig ) end ----------------------------------------------------------------------------------------------- -- TRuNKS ----------------------------------------------------------------------------------------------- local TRuNKS = { -- MoD TRuNK NR {"default", "tree", 1}, {"default", "jungletree", 2}, {"trees", "tree_conifer", 3}, {"trees", "tree_mangrove", 4}, {"trees", "tree_palm", 5}, {"moretrees", "apple_tree_trunk", 6}, {"moretrees", "beech_trunk", 7}, {"moretrees", "birch_trunk", 8}, {"moretrees", "fir_trunk", 9}, {"moretrees", "oak_trunk", 10}, {"moretrees", "palm_trunk", 11}, {"moretrees", "pine_trunk", 12}, {"moretrees", "rubber_tree_trunk", 13}, {"moretrees", "rubber_tree_trunk_empty", 14}, {"moretrees", "sequoia_trunk", 15}, {"moretrees", "spruce_trunk", 16}, {"moretrees", "willow_trunk", 17}, } if Horizontal_Trunks == true then -- see settings.txt for i in pairs(TRuNKS) do local MoD = TRuNKS[i][1] local TRuNK = TRuNKS[i][2] local NR = TRuNKS[i][3] local trunkname = MoD..":"..TRuNK if minetest.get_modpath(MoD) ~= nil and NR < 6 -- moretrees trunks allready have facedir and minetest.registered_nodes[trunkname] then -- the node being called exists. temptrunk = clone_node(trunkname) temptrunk.paramtype2 = "facedir" minetest.register_node(":"..trunkname, temptrunk) end end end abstract_trunks.place_trunk = function(pos) local right_here = {x=pos.x, y=pos.y+1, z=pos.z} local north = {x=pos.x, y=pos.y+1, z=pos.z+1} local north2 = {x=pos.x, y=pos.y+1, z=pos.z+2} local south = {x=pos.x, y=pos.y+1, z=pos.z-1} local south2 = {x=pos.x, y=pos.y+1, z=pos.z-2} local west = {x=pos.x-1, y=pos.y+1, z=pos.z} local west2 = {x=pos.x-2, y=pos.y+1, z=pos.z} local east = {x=pos.x+1, y=pos.y+1, z=pos.z} local east2 = {x=pos.x+2, y=pos.y+1, z=pos.z} local node_here = minetest.get_node(right_here) local node_north = minetest.get_node(north) local node_north2 = minetest.get_node(north2) local node_south = minetest.get_node(south) local node_south2 = minetest.get_node(south2) local node_west = minetest.get_node(west) local node_west2 = minetest.get_node(west2) local node_east = minetest.get_node(east) local node_east2 = minetest.get_node(east2) if minetest.registered_nodes[node_here.name].buildable_to then -- instead of check_air = true, for i in pairs(TRuNKS) do local MoD = TRuNKS[i][1] local TRuNK = TRuNKS[i][2] local NR = TRuNKS[i][3] local chance = math.random(1, 17) local length = math.random(3,5) if chance == NR then local trunk_type = math.random(1,3) if trunk_type == 1 then if minetest.get_modpath(MoD) ~= nil then minetest.set_node(right_here, {name=MoD..":"..TRuNK}) else minetest.set_node(right_here, {name="default:tree"}) end elseif trunk_type == 2 and Horizontal_Trunks == true then if minetest.get_modpath(MoD) ~= nil then if minetest.registered_nodes[node_north.name].buildable_to then minetest.set_node(north, {name=MoD..":"..TRuNK, param2=4}) end if length >= 4 and minetest.registered_nodes[node_north2.name].buildable_to then minetest.set_node(north2, {name=MoD..":"..TRuNK, param2=4}) end minetest.set_node(right_here, {name=MoD..":"..TRuNK, param2=4}) if minetest.registered_nodes[node_south.name].buildable_to then minetest.set_node(south, {name=MoD..":"..TRuNK, param2=4}) end if length == 5 and minetest.registered_nodes[node_south2.name].buildable_to then minetest.set_node(south2, {name=MoD..":"..TRuNK, param2=4}) end else if minetest.registered_nodes[node_north.name].buildable_to then minetest.set_node(north, {name="default:tree", param2=4}) end if length >= 4 and minetest.registered_nodes[node_north2.name].buildable_to then minetest.set_node(north2, {name="default:tree", param2=4}) end minetest.set_node(right_here, {name="default:tree", param2=4}) if minetest.registered_nodes[node_south.name].buildable_to then minetest.set_node(south, {name="default:tree", param2=4}) end if length == 5 and minetest.registered_nodes[node_south2.name].buildable_to then minetest.set_node(south2, {name="default:tree", param2=4}) end end elseif trunk_type == 3 and Horizontal_Trunks == true then if minetest.get_modpath(MoD) ~= nil then if minetest.registered_nodes[node_west.name].buildable_to then minetest.set_node(west, {name=MoD..":"..TRuNK, param2=12}) end if length >= 4 and minetest.registered_nodes[node_west2.name].buildable_to then minetest.set_node(west2, {name=MoD..":"..TRuNK, param2=12}) end minetest.set_node(right_here, {name=MoD..":"..TRuNK, param2=12}) if minetest.registered_nodes[node_east.name].buildable_to then minetest.set_node(east, {name=MoD..":"..TRuNK, param2=12}) end if length == 5 and minetest.registered_nodes[node_east2.name].buildable_to then minetest.set_node(east2, {name=MoD..":"..TRuNK, param2=12}) end else if minetest.registered_nodes[node_west.name].buildable_to then minetest.set_node(west, {name="default:tree", param2=12}) end if length >= 4 and minetest.registered_nodes[node_west2.name].buildable_to then minetest.set_node(west2, {name="default:tree", param2=12}) end minetest.set_node(right_here, {name="default:tree", param2=12}) if minetest.registered_nodes[node_east.name].buildable_to then minetest.set_node(east, {name="default:tree", param2=12}) end if length == 5 and minetest.registered_nodes[node_east2.name].buildable_to then minetest.set_node(east2, {name="default:tree", param2=12}) end end end end end end end biome_lib:register_generate_plant({ surface = {"default:dirt_with_grass"}, max_count = Trunks_Max_Count, -- 320, rarity = Trunks_Rarity, -- 99, min_elevation = 1, max_elevation = 40, avoid_nodes = {"group:tree"}, avoid_radius = 1, near_nodes = {"group:tree","ferns:fern_03","ferns:fern_02","ferns:fern_01"}, near_nodes_size = 3, near_nodes_vertical = 1, near_nodes_count = 1, plantlife_limit = -0.9, }, abstract_trunks.place_trunk ) ----------------------------------------------------------------------------------------------- -- MoSS & FuNGuS -- on ground ----------------------------------------------------------------------------------------------- if Moss_on_ground == true then abstract_trunks.grow_moss_on_ground = function(pos) local on_ground = {x=pos.x, y=pos.y+1, z=pos.z} local moss_type = math.random(1,21) if moss_type == 1 then minetest.set_node(on_ground, {name="trunks:moss_fungus", param2=math.random(0,3)}) else minetest.set_node(on_ground, {name="trunks:moss", param2=math.random(0,3)}) end end biome_lib:register_generate_plant({ surface = {"default:dirt_with_grass"}, max_count = Moss_on_ground_Max_Count, rarity = Moss_on_ground_Rarity, min_elevation = 1, max_elevation = 40, near_nodes = { "group:tree", "ferns:fern_03", "ferns:fern_02", "ferns:fern_01" }, near_nodes_size = 2, near_nodes_vertical = 1, near_nodes_count = 1, plantlife_limit = -0.9, }, abstract_trunks.grow_moss_on_ground ) end ----------------------------------------------------------------------------------------------- -- MoSS & FuNGuS -- on trunks ----------------------------------------------------------------------------------------------- if Moss_on_trunk == true then abstract_trunks.grow_moss_on_trunk = function(pos) local on_ground = {x=pos.x, y=pos.y+1, z=pos.z} local at_side_n = {x=pos.x, y=pos.y, z=pos.z+1} local at_side_e = {x=pos.x+1, y=pos.y, z=pos.z} local at_side_s = {x=pos.x, y=pos.y, z=pos.z-1} local at_side_w = {x=pos.x-1, y=pos.y, z=pos.z} local undrneath = {x=pos.x, y=pos.y-1, z=pos.z} local node_here = minetest.get_node(on_ground) local node_north = minetest.get_node(at_side_n) local node_east = minetest.get_node(at_side_e) local node_south = minetest.get_node(at_side_s) local node_west = minetest.get_node(at_side_w) local node_under = minetest.get_node(undrneath) --if minetest.get_item_group(node_under.name, "tree") < 1 then local moss_type = math.random(1,41) if minetest.registered_nodes[node_here.name].buildable_to then -- instead of check_air = true, if moss_type == 1 then minetest.set_node(on_ground, {name="trunks:moss_fungus", param2=math.random(0,3) --[[1]]}) elseif moss_type < 22 then minetest.set_node(on_ground, {name="trunks:moss", param2=math.random(0,3) --[[1]]}) end end local moss_type = math.random(1,31) -- cliche of more moss at north if minetest.registered_nodes[node_north.name].buildable_to then -- instead of check_air = true, if moss_type == 1 then minetest.set_node(at_side_n, {name="trunks:moss_fungus", param2=math.random(4,7)}) -- 5,4,6,7 elseif moss_type < 22 then minetest.set_node(at_side_n, {name="trunks:moss", param2=math.random(4,7)}) end end local moss_type = math.random(1,41) if minetest.registered_nodes[node_east.name].buildable_to then -- instead of check_air = true, if moss_type == 1 then minetest.set_node(at_side_e, {name="trunks:moss_fungus", param2=math.random(12,15)}) elseif moss_type < 22 then minetest.set_node(at_side_e, {name="trunks:moss", param2=math.random(12,15)}) end end local moss_type = math.random(1,41) if minetest.registered_nodes[node_south.name].buildable_to then -- instead of check_air = true, if moss_type == 1 then minetest.set_node(at_side_s, {name="trunks:moss_fungus", param2=math.random(8,11)}) elseif moss_type < 22 then minetest.set_node(at_side_s, {name="trunks:moss", param2=math.random(8,11)}) end end local moss_type = math.random(1,41) if minetest.registered_nodes[node_west.name].buildable_to then -- instead of check_air = true, if moss_type == 1 then minetest.set_node(at_side_w, {name="trunks:moss_fungus", param2=math.random(16,19)}) elseif moss_type < 22 then minetest.set_node(at_side_w, {name="trunks:moss", param2=math.random(16,19)}) end end --end end biome_lib:register_generate_plant({ surface = { "default:tree", "default:jungletree", "trees:tree_conifer", "trees:tree_mangrove", --"trees:tree_palm", "moretrees:apple_tree_trunk", "moretrees:beech_trunk", "moretrees:birch_trunk", "moretrees:fir_trunk", "moretrees:oak_trunk", --"moretrees:palm_trunk", "moretrees:pine_trunk", "moretrees:rubber_tree_trunk", "moretrees:rubber_tree_trunk_empty", "moretrees:sequoia_trunk", "moretrees:spruce_trunk", "moretrees:willow_trunk", "default:mossycobble" }, max_count = Moss_on_trunk_Max_Count, rarity = Moss_on_trunk_Rarity, min_elevation = 1, max_elevation = 40, plantlife_limit = -0.9, check_air = false, }, "abstract_trunks.grow_moss_on_trunk" ) end ----------------------------------------------------------------------------------------------- -- RooTS ----------------------------------------------------------------------------------------------- if Roots == true then -- see settings.txt abstract_trunks.grow_roots = function(pos) local twig_size = math.random(1,27) local right_here = {x=pos.x , y=pos.y , z=pos.z } local below = {x=pos.x , y=pos.y-1, z=pos.z } local north = {x=pos.x , y=pos.y , z=pos.z+1} local east = {x=pos.x+1, y=pos.y , z=pos.z } local south = {x=pos.x , y=pos.y , z=pos.z-1} local west = {x=pos.x-1, y=pos.y , z=pos.z } local node_here = minetest.get_node(right_here) local node_below = minetest.get_node(below) local node_north = minetest.get_node(north) local node_east = minetest.get_node(east) local node_south = minetest.get_node(south) local node_west = minetest.get_node(west) for i in pairs(TRuNKS) do local MoD = TRuNKS[i][1] local TRuNK = TRuNKS[i][2] if minetest.get_modpath(MoD) ~= nil and node_here.name == MoD..":"..TRuNK and string.find(node_below.name, "dirt") and node_here.param2 == 0 then if minetest.registered_nodes[node_north.name].buildable_to then minetest.set_node(north, {name="trunks:"..TRuNK.."root", param2=2}) end if minetest.registered_nodes[node_east.name].buildable_to then minetest.set_node(east, {name="trunks:"..TRuNK.."root", param2=3}) end if minetest.registered_nodes[node_south.name].buildable_to then minetest.set_node(south, {name="trunks:"..TRuNK.."root", param2=0}) end if minetest.registered_nodes[node_west.name].buildable_to then minetest.set_node(west, {name="trunks:"..TRuNK.."root", param2=1}) end end end end biome_lib:register_generate_plant({ surface = {"group:tree"}, max_count = 1000, rarity = 1, min_elevation = 1, max_elevation = 40, near_nodes = {"default:dirt_with_grass"}, near_nodes_size = 1, near_nodes_vertical = 1, near_nodes_count = 1, plantlife_limit = -1, check_air = false, }, "abstract_trunks.grow_roots" ) end