vines = { name = 'vines', recipes = {} } local enable_vines = minetest.settings:get_bool("vines_enable_vines") local enable_rope = minetest.settings:get_bool("vines_enable_rope") local enable_roots = minetest.settings:get_bool("vines_enable_roots") local enable_standard = minetest.settings:get_bool("vines_enable_standard") local enable_side = minetest.settings:get_bool("vines_enable_side") local enable_jungle = minetest.settings:get_bool("vines_enable_jungle") local enable_willow = minetest.settings:get_bool("vines_enable_willow") local default_rarity = 90 local rarity_roots = tonumber(minetest.settings:get("vines_rarity_roots")) or default_rarity local rarity_standard = tonumber(minetest.settings:get("vines_rarity_standard")) or default_rarity local rarity_side = tonumber(minetest.settings:get("vines_rarity_side")) or default_rarity local rarity_jungle = tonumber(minetest.settings:get("vines_rarity_jungle")) or default_rarity local rarity_willow = tonumber(minetest.settings:get("vines_rarity_willow")) or default_rarity local growth_min = tonumber(minetest.settings:get("vines_growth_min")) or 180 local growth_max = tonumber(minetest.settings:get("vines_growth_max")) or 360 -- support for i18n local S = minetest.get_translator("vines") -- ITEMS if enable_vines ~= false then minetest.register_craftitem("vines:vines", { description = S("Vines"), inventory_image = "vines_item.png", groups = {vines = 1, flammable = 2} }) end -- FUNCTIONS local function on_dig(pos, node, player) vine_name_end = node.name:gsub("_middle", "_end") drop_item = "vines:vines" if enable_vines == false then drop_item = vine_name_end end wielded_item = player:get_wielded_item() if wielded_item then wielded_item:add_wear(1) if wielded_item:get_name() == 'vines:shears' then drop_item = vine_name_end end end minetest.remove_node(pos) minetest.handle_node_drops(pos, {drop_item}, player) below_pos = {x = pos.x, y = pos.y - 1, z = pos.z} while minetest.get_item_group(minetest.get_node(below_pos).name, "vines") > 0 do minetest.remove_node(below_pos) minetest.handle_node_drops(below_pos, {drop_item}, player) below_pos.y = below_pos.y - 1 end end local function ensure_vine_end(pos, oldnode) local np = {x = pos.x, y = pos.y + 1, z = pos.z} local nn = minetest.get_node(np) vine_name_end = oldnode.name:gsub("_middle", "_end") if minetest.get_item_group(nn.name, "vines") > 0 then minetest.swap_node(np, { name = vine_name_end, param2 = oldnode.param2 }) minetest.registered_items[vine_name_end].on_construct(np, minetest.get_node(np)) end end vines.register_vine = function( name, defs, biome ) local groups = {vines = 1, snappy = 3, flammable = 2} local vine_name_end = 'vines:' .. name .. '_end' local vine_name_middle = 'vines:' .. name .. '_middle' local vine_image_end = "vines_" .. name .. "_end.png" local vine_image_middle = "vines_" .. name .. "_middle.png" local spawn_plants = function(pos, fdir) local max_length = math.random(defs.average_length) local current_length = 0 while minetest.get_node({ x=pos.x, y=pos.y - 1, z=pos.z }).name == 'air' and current_length < max_length do minetest.swap_node(pos, { name = vine_name_middle, param2 = fdir }) pos.y = pos.y - 1 current_length = current_length + 1 end minetest.set_node(pos, { name = vine_name_end, param2 = fdir }) end local vine_group = 'group:' .. name .. '_vines' biome.surface[#biome.surface + 1] = vine_group local selection_box = {type = "wallmounted",} local drawtype = 'signlike' -- different properties for bottom and side vines. if not biome.spawn_on_side then selection_box = { type = "fixed", fixed = { -0.4, -1/2, -0.4, 0.4, 1/2, 0.4 } } drawtype = 'plantlike' end minetest.register_node(vine_name_end, { description = defs.description, walkable = false, climbable = true, wield_image = vine_image_end, drop = {}, sunlight_propagates = true, paramtype = "light", paramtype2 = "wallmounted", buildable_to = false, tiles = {vine_image_end}, drawtype = drawtype, inventory_image = vine_image_end, groups = groups, sounds = default.node_sound_leaves_defaults(), selection_box = selection_box, on_construct = function(pos) local timer = minetest.get_node_timer(pos) timer:start(math.random(growth_min, growth_max)) end, on_timer = function(pos) local node = minetest.get_node(pos) local bottom = {x = pos.x, y = pos.y - 1, z = pos.z} local bottom_node = minetest.get_node( bottom ) if bottom_node.name == "air" then if math.random(defs.average_length) ~= 1 then minetest.swap_node(pos, { name = vine_name_middle, param2 = node.param2}) minetest.set_node(bottom, { name = node.name, param2 = node.param2}) local timer = minetest.get_node_timer(bottom_node) timer:start(math.random(growth_min, growth_max)) end end end, on_dig = on_dig, after_destruct = function(pos, oldnode) ensure_vine_end(pos, oldnode) end, }) minetest.register_node( vine_name_middle, { description = S("Matured") .. " " .. defs.description, walkable = false, climbable = true, drop = {}, sunlight_propagates = true, paramtype = "light", paramtype2 = "wallmounted", buildable_to = false, tiles = {vine_image_middle}, wield_image = vine_image_middle, drawtype = drawtype, inventory_image = vine_image_middle, groups = groups, sounds = default.node_sound_leaves_defaults(), selection_box = selection_box, on_dig = on_dig, after_destruct = function(pos, oldnode) ensure_vine_end(pos, oldnode) end, }) biome_lib.register_on_generate(biome, spawn_plants) end -- ALIASES -- used to remove the old vine nodes and give room for the new. minetest.register_alias( 'vines:root', 'air' ) minetest.register_alias( 'vines:root_rotten', 'air' ) minetest.register_alias( 'vines:vine', 'air' ) minetest.register_alias( 'vines:vine_rotten', 'air' ) minetest.register_alias( 'vines:side', 'air' ) minetest.register_alias( 'vines:side_rotten', 'air' ) minetest.register_alias( 'vines:jungle', 'air' ) minetest.register_alias( 'vines:jungle_rotten', 'air' ) minetest.register_alias( 'vines:willow', 'air' ) minetest.register_alias( 'vines:willow_rotten', 'air' ) -- CRAFTS minetest.register_craft({ output = 'vines:rope_block', recipe = { {'group:vines', 'group:vines', 'group:vines'}, {'group:vines', 'group:wood', 'group:vines'}, {'group:vines', 'group:vines', 'group:vines'}, } }) if minetest.get_modpath("moreblocks") then minetest.register_craft({ output = 'vines:rope_block', recipe = { {'moreblocks:rope', 'moreblocks:rope', 'moreblocks:rope'}, {'moreblocks:rope', 'group:wood', 'moreblocks:rope'}, {'moreblocks:rope', 'moreblocks:rope', 'moreblocks:rope'}, } }) end minetest.register_craft({ output = 'vines:shears', recipe = { {'', 'default:steel_ingot', ''}, {'group:stick', 'group:wood', 'default:steel_ingot'}, {'', '', 'group:stick'} } }) -- NODES if enable_rope ~= false then minetest.register_node("vines:rope_block", { description = S("Rope"), sunlight_propagates = true, paramtype = "light", tiles = { "default_wood.png^vines_rope.png", "default_wood.png^vines_rope.png", "default_wood.png", "default_wood.png", "default_wood.png^vines_rope.png", "default_wood.png^vines_rope.png", }, groups = {flammable = 2, choppy = 2, oddly_breakable_by_hand = 1}, after_place_node = function(pos) local p = {x = pos.x, y = pos.y - 1, z = pos.z} local n = minetest.get_node(p) if n.name == "air" then minetest.add_node(p, {name = "vines:rope_end"}) end end, after_dig_node = function(pos, node, digger) local p = {x = pos.x, y = pos.y - 1, z = pos.z} local n = minetest.get_node(p) while n.name == 'vines:rope' or n.name == 'vines:rope_end' do minetest.remove_node(p) p = {x = p.x, y = p.y - 1, z = p.z} n = minetest.get_node(p) end end }) minetest.register_node("vines:rope", { description = S("Rope"), walkable = false, climbable = true, sunlight_propagates = true, paramtype = "light", drop = {}, tiles = {"vines_rope.png"}, drawtype = "plantlike", groups = {flammable = 2, not_in_creative_inventory = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, }) minetest.register_node("vines:rope_end", { description = S("Rope"), walkable = false, climbable = true, sunlight_propagates = true, paramtype = "light", drop = {}, tiles = {"vines_rope_end.png"}, drawtype = "plantlike", groups = {flammable = 2, not_in_creative_inventory = 1}, sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos) local yesh = {x = pos.x, y = pos.y - 1, z = pos.z} minetest.add_node(yesh, {name = "vines:rope"}) end, selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, on_construct = function(pos) local timer = minetest.get_node_timer(pos) timer:start(1) end, on_timer = function( pos, elapsed ) local p = {x = pos.x, y = pos.y - 1, z = pos.z} local n = minetest.get_node(p) if n.name == "air" then minetest.set_node(pos, {name = "vines:rope"}) minetest.add_node(p, {name = "vines:rope_end"}) else local timer = minetest.get_node_timer(pos) timer:start(1) end end }) end -- SHEARS minetest.register_tool("vines:shears", { description = S("Shears"), inventory_image = "vines_shears.png", wield_image = "vines_shears.png", stack_max = 1, max_drop_level = 3, tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1, groupcaps = { snappy = {times = {[3] = 0.2}, uses = 60, maxlevel = 3}, } }, }) -- VINES local spawn_root_surfaces = {} if enable_roots ~= false then spawn_root_surfaces = { "default:dirt_with_grass", "default:dirt" } vines.register_vine('root', {description = S("Roots"), average_length = 9}, { choose_random_wall = true, avoid_nodes = {"vines:root_middle"}, avoid_radius = 5, surface = spawn_root_surfaces, spawn_on_bottom = true, plantlife_limit = -0.6, rarity = rarity_roots, -- humidity_min = 0.4, }) end if enable_standard ~= false then vines.register_vine('vine', {description = S("Vines"), average_length = 5}, { choose_random_wall = true, avoid_nodes = {"group:vines"}, avoid_radius = 5, surface = { -- "default:leaves", "default:jungleleaves", "moretrees:jungletree_leaves_red", "moretrees:jungletree_leaves_yellow", "moretrees:jungletree_leaves_green" }, spawn_on_bottom = true, plantlife_limit = -0.9, rarity = rarity_standard, -- humidity_min = 0.7, }) end if enable_side ~= false then vines.register_vine('side', {description = S("Vines"), average_length = 6}, { choose_random_wall = true, avoid_nodes = {"group:vines", "default:apple"}, avoid_radius = 3, surface = { -- "default:leaves", "default:jungleleaves", "moretrees:jungletree_leaves_red", "moretrees:jungletree_leaves_yellow", "moretrees:jungletree_leaves_green" }, spawn_on_side = true, plantlife_limit = -0.9, rarity = rarity_side, -- humidity_min = 0.4, }) end if enable_jungle ~= false then vines.register_vine("jungle", {description = S("Jungle Vines"), average_length = 7}, { choose_random_wall = true, neighbors = { "default:jungleleaves", "moretrees:jungletree_leaves_red", "moretrees:jungletree_leaves_yellow", "moretrees:jungletree_leaves_green" }, avoid_nodes = { "vines:jungle_middle", "vines:jungle_end", }, avoid_radius = 5, surface = { "default:jungletree", "moretrees:jungletree_trunk" }, spawn_on_side = true, plantlife_limit = -0.9, rarity = rarity_jungle, -- humidity_min = 0.2, }) end if enable_willow ~= false then vines.register_vine( 'willow', {description = S("Willow Vines"), average_length = 9}, { choose_random_wall = true, avoid_nodes = {"vines:willow_middle"}, avoid_radius = 5, near_nodes = {'default:water_source'}, near_nodes_size = 1, near_nodes_count = 1, near_nodes_vertical = 7, plantlife_limit = -0.8, spawn_on_side = true, surface = {"moretrees:willow_leaves"}, rarity = rarity_willow, -- humidity_min = 0.5 }) end print("[Vines] Loaded")