This document briefly describes the Plantlife API. ========= Functions ========= There are five main functions defined by this mod: spawn_on_surfaces() grow_plants() plant_valid_wall() is_node_loaded() dbg() ----- The first of these, spawn_on_surfaces() is defined with quite a large number of variables: spawn_on_surfaces = function(sdelay, splant, sradius, schance, ssurface, savoid, seed_diff, lightmin, lightmax, nneighbors, ocount, facedir) The first several of these are all required, and are from the last version of the flowers mod, so this part of the API should be the same as before. sdelay: The value passed to the ABM's interval parameter, usually in the 1000-3000 range. splant: The node name of the item to spawn (e.g. "flowers:flower_rose"). Note that if the plant is "poisonivy:seedling", and it's next to a wall at spawn time, it automatically becomes the wall-climbing variety. A plant will of course only be spawned if the node about to be replaced is air. sradius: Don't spawn within this many nodes of the avoid items mentioned below. schance: The value passed to the ABM's chance parameter, normally in the 10-100 range. ssurface: Table with the names of the nodes on which to spawn the plant in question, such as {"default:sand","default:dirt_with_grass"}. It is not recommended to put "default:dirt" or "default:stone" into this table if you can do without it, as this will cause the engine to process potentially large numbers of such nodes when deciding when to execute the ABM. savoid: Table with a list of groups and/or node names to avoid when spawning the plant, such as {"group:flowers","default:tree"}. From here down are several optional parameters. You can use as many as you need, but you must specify them in order (so if you want lightmax, you need lightmin and seed_diff also, but not the rest). seed_diff: The perlin seed difference value passed to the minetest.env:get_perlin() function. Used along with the global perlin controls below to create the "biome" in which the plants will spawn. Usually a value of somewhere in the 10 to 100 range is good. Defaults to 0 if not provided lightmin: Minimum amount of light necessary to make a plant spawn. Defaults to 0. lightmax: Maximum amount of light present to allow a plant to spawn. Defaults to the engine's MAX_LIGHT value of 14. nneighbors: Table with a list of neighboring nodes, passed to the ABM as the "neighbors" parameter, indicating what needs to be next to the node the plant is about to spawn on, such as {"default:stone","default:water_source"}. Defaults to the value of ssurface if not provided. ocount: There must be at least this many of the above neighbors around the node the plant is about to spawn on for it to happen. Defaults to 0. facedir: The value passed to the param2 variable when adding the plant node to the map. Defaults to 0. depthmax: If a node spawns on top of a water source, the water must be at most this deep. Defaults to 1 node. ----- The second function, grow_plants() is defined like so: grow_plants = function(gdelay, gchance, gplant, gresult, dry_early_node, grow_nodes) gdelay: Passed as the ABM "interval" parameter, as with spawning. gchance: Passed as the ABM "chance" parameter. gplant: Name of the node being grown. This value is passed as the only item in the table given to the ABM as the nodenames parameter, so it is the plants themselves that are the ABM trigger, rather than the ground they spawned on. A plant will only grow if the node above it is air. gresult: Name of the node into which the above should transform when the ABM executes. dry_early_node: This value is ignored except for jungle grass, where it indicates which node the grass must be on in order for it to turn from "short" to default:dry_shrub. grow_nodes: This node must be under the plant in order for it to grow at all. Normally this should be the same as the list of surfaces passed to the spawning ABM as the "nodenames" parameter, such as {"default:dirt_with_grass","default:sand"}. This is so that the plant can be manually placed on something like a flower pot or something without it growing and eventually dieing. facedir: Same as with spawning a plant. If supplied, this value is passed to the param2 variable when changing the plant. If nil or left out, no new param2 value is applied. ----- plant_valid_wall() expects only a single parameter, "pos", which is a table indicating the X,Y,Z coordinates to search for nearby adjacent walls. This function returns the location of the first wall found as a facedir value, or nil if there are no adjacent walls. ----- is_node_loaded() is defined in exactly the same manner (that is, "node_pos" is a set of coordinates), and acts as a wrapper for the minetest.env:get_node_or_nil(node_pos) function. Returns true if the node in question is already loaded, or false if not. ----- dbg() is a simple debug output function which takes one string parameter. It just checks if plantlife_debug is true and outputs the phrase "[Plantlife] " followed by the supplied string, via the print() function. =============== Global Settings =============== These first three allow you to turn the various classes of plants on or off. By default, all three are "true", thus turning all three classes on. enable_flowers = true enable_junglegrass = true enable_poisonivy = true Enable this if you want the mod to spam your console with debug info :-) plantlife_debug = false The mod uses perlin noise to create "biomes" of the various plants. Aside from plantlife_seed_diff (see below), these values are the ones plugged directly into the minetest.env:get_perlin() function. For more information on how perlin noise is generated, you will need to search the web, as these default values were arrived at through trial and error. plantlife_seed_diff = 123 perlin_octaves = 3 perlin_persistence = 0.2 perlin_scale = 25 This value is compared against the output of the above perlin noise function to decide when to actually place a plant. Smaller numbers mean larger biomes and more abundant plants. plantlife_limit = 0.6 These two control the basic ABM settings for spawning plants - spawn_delay is used as the 'interval' parameter and controls how often to run the ABM (in in-game tenths of seconds), while spawn_chance is used for the ABM's "chance" parameter, and is basically how likely the ABM is to actually execute (a 1:(1/chance) probability). spawn_delay = 2000 spawn_chance = 100 These next two control the same two settings used by the growing ABM. grow_delay = 1000 grow_chance = 10 These three are pretty obvious :-) flowers_seed_diff = plantlife_seed_diff junglegrass_seed_diff = plantlife_seed_diff + 10 poisonivy_seed_diff = plantlife_seed_diff + 10