Dépôt du mod player_inactive. Extrait du dépôt MFF.
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-- Interval between movement checks (in seconds).
local INTERVAL = 5
-- Minimum distance to move to register as not AFK (in blocks).
local MINDIST = 0.2
-- If player does not move within this time, kick player (in seconds).
local TIMEOUT = 3600 -- 60 minutes
local time_afk = { }
local last_pos = { }
local function check_moved()
for _, p in ipairs(minetest.get_connected_players()) do
local plname = p:get_player_name()
local pos = p:get_pos()
local kicked
if last_pos[plname] then
local d = vector.distance(last_pos[plname], pos)
--print("Player: "..plname..", Dist: "..d)
if d < MINDIST then
time_afk[plname] = (time_afk[plname] or 0) + INTERVAL
if time_afk[plname] >= TIMEOUT then
minetest.kick_player(plname, "Inactive for "..TIMEOUT.." seconds.")
kicked = true
end
else
time_afk[plname] = 0
end
end
if not kicked then
last_pos[plname] = pos
end
end
minetest.after(INTERVAL, check_moved)
end
minetest.after(INTERVAL, check_moved)
minetest.register_on_leaveplayer(
function(player)
local plname = player:get_player_name()
time_afk[plname] = nil
last_pos[plname] = nil
end)
minetest.log("action", "[player_inactive] loaded.")