-- Copyright (c) raymoo 2016 -- Licensed under Apache 2.0 license. See COPYING for details. -- Any documentation here are internal details, please avoid using them in your -- mod. local modpath = minetest.get_modpath(minetest.get_current_modname()) .. "/" player_monoids = {} local mon_meta = {} mon_meta.__index = mon_meta local nop = function() end -- A monoid object is a table with the following fields: -- def: The monoid definition -- player_map: A map from player names to their effect tables. Effect tables -- are maps from effect IDs to values. -- value_cache: A map from player names to the cached value for the monoid. -- next_id: The next unique ID to assign an effect. local function monoid(def) local mon = {} local actual_def = {} for k, v in pairs(def) do actual_def[k] = v end if not actual_def.apply then actual_def.apply = nop end if not actual_def.on_change then actual_def.on_change = nop end mon.def = actual_def local p_map = {} mon.player_map = p_map mon.next_id = 1 local v_cache = {} mon.value_cache = v_cache setmetatable(mon, mon_meta) minetest.register_on_leaveplayer(function(player) local p_name = player:get_player_name() p_map[p_name] = nil v_cache[p_name] = nil end) return mon end player_monoids.make_monoid = monoid function mon_meta:add_change(player, value, id) local p_name = player:get_player_name() local def = self.def local p_effects = self.player_map[p_name] if p_effects == nil then p_effects = {} self.player_map[p_name] = p_effects end local actual_id if id then actual_id = id else actual_id = self.next_id self.next_id = actual_id + 1 end local old_total = self.value_cache[p_name] p_effects[actual_id] = value local new_total = def.fold(p_effects) self.value_cache[p_name] = new_total def.apply(new_total, player) def.on_change(old_total, new_total, player) return actual_id end function mon_meta:del_change(player, id) local p_name = player:get_player_name() local def = self.def local p_effects = self.player_map[p_name] if p_effects == nil then return end local old_total = self.value_cache[p_name] p_effects[id] = nil local new_total = def.fold(p_effects) self.value_cache[p_name] = new_total def.apply(new_total, player) def.on_change(old_total, new_total, player) end function mon_meta:value(player) local p_name = player:get_player_name() return self.value_cache[p_name] or self.def.identity end dofile(modpath .. "standard_monoids.lua") dofile(modpath .. "test.lua") minetest.log("action", "[player_monoids] loaded.")