player_physics/README.md

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2017-04-06 21:08:44 +02:00
# player_physics
A minetest mod to centralize the management of player's stats(sprint, jump, gravity)
2017-04-06 21:15:59 +02:00
Because many mods (sprint, 3d_armor and others) rewrite the stats in their corner and it cancel
***API***
player_physics.set_stats(player, "uniq_name", table)
player_physics.remove(player, "uniq_name")
**Exemple**
- player_physics.set_stats(player, "potion_speedlvl1", {speed=0.35})
- player_physics.set_stats(player, "sprint_mod", {speed=0.35, jump=0.1})
- player_physics.remove_stats(player, "potion_speedlvl1")
**Temporary effect**
- player_physics.add_effect(player, "uniq_name", time, stats)
- player_physics.remove_effect(player, "uniq_name")
**Exemple**
You make a potion that adds speed for 10 seconds.
on_use = function(itemstack, user, pointed_thing
player_physics.add_effect(user, "potion_speedlvl1", 10, {speed=0.6})
itemstack:take_item()
return itemstack
end