diff --git a/README.md b/README.md index 38594f9..c961a50 100644 --- a/README.md +++ b/README.md @@ -5,22 +5,22 @@ Because many mods (sprint, 3d_armor and others) rewrite the stats in their corne ## API - - player_physics.set_stats(player, "uniq_name", table) + - `player_physics.set_stats(player, "uniq_name", table)` - - player_physics.remove_stats(player, "uniq_name") + - `layer_physics.remove_stats(player, "uniq_name")` ## API examples - - player_physics.set_stats(player, "potion_speedlvl1", {speed=0.35}) + - `player_physics.set_stats(player, "potion_speedlvl1", {speed=0.35})` - - player_physics.set_stats(player, "sprint_mod", {speed=0.35, jump=0.1}) + - `player_physics.set_stats(player, "sprint_mod", {speed=0.35, jump=0.1})` - - player_physics.remove_stats(player, "potion_speedlvl1") + - `player_physics.remove_stats(player, "potion_speedlvl1")` ## Temporary effect - - player_physics.add_effect(player, "uniq_name", time, stats) - - player_physics.remove_effect(player, "uniq_name") + - `player_physics.add_effect(player, "uniq_name", time, stats)` + - `player_physics.remove_effect(player, "uniq_name")` ## Code example You make a potion that adds speed for 10 seconds.