diff --git a/README.md b/README.md index 9938d60..7f9ef12 100644 --- a/README.md +++ b/README.md @@ -12,15 +12,8 @@ Created by [Rui](https://github.com/Rui-Minetest), this document was written by ### Version of player model Player models supported by this mod: -- `MTG_4_Jun_2017` (minetest_game after 4 Jun 2017, 0.4.16) -- `MTG_4_Nov_2017` (minetest_game after 4 Nov 2017, 0.5.0) - -As there is no automatic way to determine which version is used, this must be configured with advanced settings menu, or by manually editing `playeranim.model_version` entry in minetest.conf. -The default value is `MTG_4_Jun_2017`. - -Symptoms of having configured the incorrect player model: -- In rest, arms are raised up, and are either detached from the body, or are too close to the body -- Cape (if visible) points upward +- minetest_game after 4 Jun 2017, Minetest 0.4.16 +- minetest_game after 4 Nov 2017, Minetest 0.5.0-dev ### The delay of sideways body rotation diff --git a/init.lua b/init.lua index e6730e2..0f1e498 100644 --- a/init.lua +++ b/init.lua @@ -1,3 +1,8 @@ + +if not minetest.settings then + error("Mod playeranim requires Minetest 0.4.16 or newer") +end + local ANIMATION_SPEED = tonumber(minetest.settings:get("playeranim.animation_speed")) or 2.4 local ANIMATION_SPEED_SNEAK = tonumber(minetest.settings:get("playeranim.animation_speed_sneak")) or 0.8 local BODY_ROTATION_DELAY = math.max(math.floor(tonumber(minetest.settings:get("playeranim.body_rotation_delay")) or 7), 1) @@ -9,7 +14,8 @@ local BONE_POSITION, BONE_ROTATION = (function() return dofile(modpath .. "/model.lua") end)() -local get_animation = player_api and player_api.get_animation or default.player_get_animation +local get_animation = minetest.global_exists("player_api") + and player_api.get_animation or default.player_get_animation if not get_animation then error("player_api.get_animation or default.player_get_animation is not found") end diff --git a/model.lua b/model.lua index 717382c..378329b 100644 --- a/model.lua +++ b/model.lua @@ -7,22 +7,8 @@ local RARM = "Arm_Right" local LLEG = "Leg_Left" local RLEG = "Leg_Right" --- Version of player model -local DEFAULT_PLAYER_MODEL_VERSION = "MTG_4_Jun_2017" - -local VALID_PLAYER_MODEL_VERSIONS = { - MTG_4_Jun_2017 = true, - MTG_4_Nov_2017 = true, -} - -local LEGACY_PLAYER_MODEL_VERSIONS = { - default_character_v1 = true, - default_character_v2 = true, - default_character_v3 = true, -} - local BONE_POSITIONS = { - MTG_4_Jun_2017 = { + MTG_0_4_x = { [BODY] = {x = 0, y = -3.5, z = 0}, [HEAD] = {x = 0, y = 6.5, z = 0}, [CAPE] = {x = 0, y = 6.5, z = 1.2}, @@ -34,7 +20,7 @@ local BONE_POSITIONS = { body_sit = {x = 0, y = -5.5, z = 0}, body_lay = {x = 0, y = -5.5, z = 0}, }, - MTG_4_Nov_2017 = { + MTG_5_0_x = { [BODY] = {x = 0, y = 6.25, z = 0}, [HEAD] = {x = 0, y = 6.5, z = 0}, [CAPE] = {x = 0, y = 6.5, z = 1.2}, @@ -49,7 +35,7 @@ local BONE_POSITIONS = { } local BONE_ROTATIONS = { - MTG_4_Jun_2017 = { + MTG_0_4_x = { [BODY] = {x = 0, y = 0, z = 0}, [HEAD] = {x = 0, y = 0, z = 0}, [CAPE] = {x = 0, y = 0, z = 0}, @@ -61,7 +47,7 @@ local BONE_ROTATIONS = { body_sit = {x = 0, y = 0, z = 0}, body_lay = {x = 270, y = 0, z = 0}, }, - MTG_4_Nov_2017 = { + MTG_5_0_x = { [BODY] = {x = 0, y = 0, z = 0}, [HEAD] = {x = 0, y = 0, z = 0}, [CAPE] = {x = 0, y = 0, z = 0}, @@ -75,23 +61,10 @@ local BONE_ROTATIONS = { }, } -local PLAYER_MODEL_VERSION = (function() - local version = minetest.settings:get("playeranim.model_version") - if version == nil or version == "" then - version = DEFAULT_PLAYER_MODEL_VERSION - end +local model = minetest.global_exists("player_api") and "MTG_5_0_x" or "MTG_0_4_x" - if LEGACY_PLAYER_MODEL_VERSIONS[version] then - error("The model version '" .. version .. "' is no longer suppported") - elseif not VALID_PLAYER_MODEL_VERSIONS[version] then - error("Invalid value for playeranim.model_version in minetest.conf: " .. version) - end - - return version -end)() - -local BONE_POSITION = BONE_POSITIONS[PLAYER_MODEL_VERSION] -local BONE_ROTATION = BONE_ROTATIONS[PLAYER_MODEL_VERSION] +local BONE_POSITION = BONE_POSITIONS[model] +local BONE_ROTATION = BONE_ROTATIONS[model] if not BONE_POSITION or not BONE_ROTATION then error("Internal error: invalid player_model_version: " .. PLAYER_MODEL_VERSION) end diff --git a/settingtypes.txt b/settingtypes.txt index a36322f..cce3e89 100644 --- a/settingtypes.txt +++ b/settingtypes.txt @@ -1,10 +1,3 @@ -# Version of player model. -# -# Player models supported by this mod: -# . -- `MTG_4_Jun_2017` (minetest_game after 4 Jun 2017, 0.4.16) -# . -- `MTG_4_Nov_2017` (minetest_game after 4 Nov 2017, 0.5.0) -playeranim.model_version (Version of player model) enum MTG_4_Jun_2017 MTG_4_Jun_2017,MTG_4_Nov_2017 - # The number of frame delay of sideways body rotation. (between 1 and 20). playeranim.body_rotation_delay (The delay of sideways body rotation) int 7 1 20