forked from minetest-mods/playeranim
Compare commits
6 Commits
Author | SHA1 | Date | |
---|---|---|---|
cabc79de36 | |||
f763ce648e | |||
e0acae8ed8 | |||
9dab03f544 | |||
ae45fe4cca | |||
41f23cf799 |
11
README.md
11
README.md
@ -12,15 +12,8 @@ Created by [Rui](https://github.com/Rui-Minetest), this document was written by
|
||||
### Version of player model
|
||||
|
||||
Player models supported by this mod:
|
||||
- `MTG_4_Jun_2017` (minetest_game after 4 Jun 2017, 0.4.16)
|
||||
- `MTG_4_Nov_2017` (minetest_game after 4 Nov 2017, 0.5.0)
|
||||
|
||||
As there is no automatic way to determine which version is used, this must be configured with advanced settings menu, or by manually editing `playeranim.model_version` entry in minetest.conf.
|
||||
The default value is `MTG_4_Jun_2017`.
|
||||
|
||||
Symptoms of having configured the incorrect player model:
|
||||
- In rest, arms are raised up, and are either detached from the body, or are too close to the body
|
||||
- Cape (if visible) points upward
|
||||
- minetest_game after 4 Jun 2017, Minetest 0.4.16
|
||||
- minetest_game after 4 Nov 2017, Minetest 0.5.0-dev
|
||||
|
||||
### The delay of sideways body rotation
|
||||
|
||||
|
64
init.lua
64
init.lua
@ -1,3 +1,8 @@
|
||||
|
||||
if not minetest.settings then
|
||||
error("Mod playeranim requires Minetest 0.4.16 or newer")
|
||||
end
|
||||
|
||||
local ANIMATION_SPEED = tonumber(minetest.settings:get("playeranim.animation_speed")) or 2.4
|
||||
local ANIMATION_SPEED_SNEAK = tonumber(minetest.settings:get("playeranim.animation_speed_sneak")) or 0.8
|
||||
local BODY_ROTATION_DELAY = math.max(math.floor(tonumber(minetest.settings:get("playeranim.body_rotation_delay")) or 7), 1)
|
||||
@ -9,11 +14,30 @@ local BONE_POSITION, BONE_ROTATION = (function()
|
||||
return dofile(modpath .. "/model.lua")
|
||||
end)()
|
||||
|
||||
local get_animation = player_api and player_api.get_animation or default.player_get_animation
|
||||
local get_animation = minetest.global_exists("player_api")
|
||||
and player_api.get_animation or default.player_get_animation
|
||||
if not get_animation then
|
||||
error("player_api.get_animation or default.player_get_animation is not found")
|
||||
end
|
||||
|
||||
-- stop player_api from messing stuff up (since 5.3)
|
||||
if minetest.global_exists("player_api") then
|
||||
minetest.register_on_mods_loaded(function()
|
||||
for _, model in pairs(player_api.registered_models) do
|
||||
if model.animations then
|
||||
for _, animation in pairs(model.animations) do
|
||||
animation.x = 0
|
||||
animation.y = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
player:set_local_animation(nil, nil, nil, nil, 0)
|
||||
end)
|
||||
end
|
||||
|
||||
local function get_animation_speed(player)
|
||||
if player:get_player_control().sneak then
|
||||
return ANIMATION_SPEED_SNEAK
|
||||
@ -101,6 +125,17 @@ minetest.register_on_joinplayer(function(player)
|
||||
players_animation_data:init_player(player)
|
||||
end)
|
||||
|
||||
-- HACK work around https://github.com/luanti-org/luanti/issues/15692
|
||||
-- Scales corresponding to default perfect 180° rotations in the character b3d model
|
||||
local bone_workaround_scales = {
|
||||
Body = vector.new(-1, 1, -1),
|
||||
Arm_Left = vector.new(1, -1, -1),
|
||||
Arm_Right = vector.new(1, -1, -1),
|
||||
Leg_Left = vector.new(1, -1, -1),
|
||||
Leg_Right = vector.new(1, -1, -1),
|
||||
Cape = vector.new(1, -1, -1),
|
||||
}
|
||||
|
||||
local vector_add, vector_equals = vector.add, vector.equals
|
||||
local function rotate_bone(player, bone, rotation, position_optional)
|
||||
local previous_rotation = players_animation_data:get_bone_rotation(player, bone)
|
||||
@ -116,11 +151,19 @@ local function rotate_bone(player, bone, rotation, position_optional)
|
||||
or not previous_position
|
||||
or not vector_equals(rotation, previous_rotation)
|
||||
or not vector_equals(position, previous_position) then
|
||||
if player.set_bone_override then -- Luanti 5.9+
|
||||
player:set_bone_override(bone, {
|
||||
position = {vec = position, absolute = true},
|
||||
rotation = {vec = rotation:apply(math.rad), absolute = true},
|
||||
scale = {vec = bone_workaround_scales[bone], absolute = true},
|
||||
})
|
||||
else
|
||||
player:set_bone_position(bone, position, rotation)
|
||||
players_animation_data:set_bone_rotation(player, bone, rotation)
|
||||
players_animation_data:set_bone_position(player, bone, position)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Animation alias
|
||||
local STAND = 1
|
||||
@ -237,7 +280,14 @@ local function rotate_body_and_head(player)
|
||||
if #yaw_history > BODY_ROTATION_DELAY then
|
||||
local body_yaw = table_remove(yaw_history, 1)
|
||||
local player_yaw = player:get_look_horizontal()
|
||||
return math_deg(player_yaw - body_yaw)
|
||||
-- Get the difference and normalize it to [-180,180) range.
|
||||
-- This will give the shortest rotation between head and body angles.
|
||||
local angle = ((player_yaw - body_yaw + 3.0*math_pi) % (2.0*math_pi)) - math_pi
|
||||
-- Arbitrary limit of the head turn angle
|
||||
local limit = math_pi*0.3 -- value from 0 to pi, less than 0.45*pi looks good
|
||||
-- Clamp the value to the limit
|
||||
angle = math.max(math.min(angle, limit), -limit)
|
||||
return math_deg(angle)
|
||||
end
|
||||
return 0
|
||||
end)()
|
||||
@ -250,7 +300,15 @@ end
|
||||
|
||||
|
||||
local function animate_player(player, dtime)
|
||||
local animation = get_animation(player).animation
|
||||
local data = get_animation(player)
|
||||
if not data then
|
||||
-- Minetest Engine workaround for 5.6.0-dev and older
|
||||
-- minetest.register_globalstep may call to this function before the player is
|
||||
-- initialized by minetest.register_on_joinplayer in player_api
|
||||
return
|
||||
end
|
||||
|
||||
local animation = data.animation
|
||||
|
||||
-- Yaw history
|
||||
if animation == "lay" or animation == "sit" then
|
||||
|
41
model.lua
41
model.lua
@ -7,22 +7,8 @@ local RARM = "Arm_Right"
|
||||
local LLEG = "Leg_Left"
|
||||
local RLEG = "Leg_Right"
|
||||
|
||||
-- Version of player model
|
||||
local DEFAULT_PLAYER_MODEL_VERSION = "MTG_4_Jun_2017"
|
||||
|
||||
local VALID_PLAYER_MODEL_VERSIONS = {
|
||||
MTG_4_Jun_2017 = true,
|
||||
MTG_4_Nov_2017 = true,
|
||||
}
|
||||
|
||||
local LEGACY_PLAYER_MODEL_VERSIONS = {
|
||||
default_character_v1 = true,
|
||||
default_character_v2 = true,
|
||||
default_character_v3 = true,
|
||||
}
|
||||
|
||||
local BONE_POSITIONS = {
|
||||
MTG_4_Jun_2017 = {
|
||||
MTG_0_4_x = {
|
||||
[BODY] = {x = 0, y = -3.5, z = 0},
|
||||
[HEAD] = {x = 0, y = 6.5, z = 0},
|
||||
[CAPE] = {x = 0, y = 6.5, z = 1.2},
|
||||
@ -34,7 +20,7 @@ local BONE_POSITIONS = {
|
||||
body_sit = {x = 0, y = -5.5, z = 0},
|
||||
body_lay = {x = 0, y = -5.5, z = 0},
|
||||
},
|
||||
MTG_4_Nov_2017 = {
|
||||
MTG_5_0_x = {
|
||||
[BODY] = {x = 0, y = 6.25, z = 0},
|
||||
[HEAD] = {x = 0, y = 6.5, z = 0},
|
||||
[CAPE] = {x = 0, y = 6.5, z = 1.2},
|
||||
@ -49,7 +35,7 @@ local BONE_POSITIONS = {
|
||||
}
|
||||
|
||||
local BONE_ROTATIONS = {
|
||||
MTG_4_Jun_2017 = {
|
||||
MTG_0_4_x = {
|
||||
[BODY] = {x = 0, y = 0, z = 0},
|
||||
[HEAD] = {x = 0, y = 0, z = 0},
|
||||
[CAPE] = {x = 0, y = 0, z = 0},
|
||||
@ -61,7 +47,7 @@ local BONE_ROTATIONS = {
|
||||
body_sit = {x = 0, y = 0, z = 0},
|
||||
body_lay = {x = 270, y = 0, z = 0},
|
||||
},
|
||||
MTG_4_Nov_2017 = {
|
||||
MTG_5_0_x = {
|
||||
[BODY] = {x = 0, y = 0, z = 0},
|
||||
[HEAD] = {x = 0, y = 0, z = 0},
|
||||
[CAPE] = {x = 0, y = 0, z = 0},
|
||||
@ -75,23 +61,10 @@ local BONE_ROTATIONS = {
|
||||
},
|
||||
}
|
||||
|
||||
local PLAYER_MODEL_VERSION = (function()
|
||||
local version = minetest.settings:get("playeranim.model_version")
|
||||
if version == nil or version == "" then
|
||||
version = DEFAULT_PLAYER_MODEL_VERSION
|
||||
end
|
||||
local model = minetest.global_exists("player_api") and "MTG_5_0_x" or "MTG_0_4_x"
|
||||
|
||||
if LEGACY_PLAYER_MODEL_VERSIONS[version] then
|
||||
error("The model version '" .. version .. "' is no longer suppported")
|
||||
elseif not VALID_PLAYER_MODEL_VERSIONS[version] then
|
||||
error("Invalid value for playeranim.model_version in minetest.conf: " .. version)
|
||||
end
|
||||
|
||||
return version
|
||||
end)()
|
||||
|
||||
local BONE_POSITION = BONE_POSITIONS[PLAYER_MODEL_VERSION]
|
||||
local BONE_ROTATION = BONE_ROTATIONS[PLAYER_MODEL_VERSION]
|
||||
local BONE_POSITION = BONE_POSITIONS[model]
|
||||
local BONE_ROTATION = BONE_ROTATIONS[model]
|
||||
if not BONE_POSITION or not BONE_ROTATION then
|
||||
error("Internal error: invalid player_model_version: " .. PLAYER_MODEL_VERSION)
|
||||
end
|
||||
|
@ -1,10 +1,3 @@
|
||||
# Version of player model.
|
||||
#
|
||||
# Player models supported by this mod:
|
||||
# . -- `MTG_4_Jun_2017` (minetest_game after 4 Jun 2017, 0.4.16)
|
||||
# . -- `MTG_4_Nov_2017` (minetest_game after 4 Nov 2017, 0.5.0)
|
||||
playeranim.model_version (Version of player model) enum MTG_4_Jun_2017 MTG_4_Jun_2017,MTG_4_Nov_2017
|
||||
|
||||
# The number of frame delay of sideways body rotation. (between 1 and 20).
|
||||
playeranim.body_rotation_delay (The delay of sideways body rotation) int 7 1 20
|
||||
|
||||
|
Reference in New Issue
Block a user