-- Bone alias local BODY = "Body" local HEAD = "Head" local CAPE = "Cape" local LARM = "Arm_Left" local RARM = "Arm_Right" local LLEG = "Leg_Left" local RLEG = "Leg_Right" local BONE_POSITIONS = { MTG_0_4_x = { [BODY] = {x = 0, y = -3.5, z = 0}, [HEAD] = {x = 0, y = 6.5, z = 0}, [CAPE] = {x = 0, y = 6.5, z = 1.2}, [LARM] = {x = 3, y = 5.5, z = 0}, [RARM] = {x = -3, y = 5.5, z = 0}, [LLEG] = {x = 1, y = 0, z = 0}, [RLEG] = {x = -1, y = 0, z = 0}, body_sit = {x = 0, y = -5.5, z = 0}, body_lay = {x = 0, y = -5.5, z = 0}, }, MTG_5_0_x = { [BODY] = {x = 0, y = 6.25, z = 0}, [HEAD] = {x = 0, y = 6.5, z = 0}, [CAPE] = {x = 0, y = 6.5, z = 1.2}, [LARM] = {x = 3, y = 5.5, z = 0}, [RARM] = {x = -3, y = 5.5, z = 0}, [LLEG] = {x = 1, y = 0, z = 0}, [RLEG] = {x = -1, y = 0, z = 0}, body_sit = {x = 0, y = -5, z = 0}, body_lay = {x = 0, y = -5, z = 0}, }, } local BONE_ROTATIONS = { MTG_0_4_x = { [BODY] = {x = 0, y = 0, z = 0}, [HEAD] = {x = 0, y = 0, z = 0}, [CAPE] = {x = 0, y = 0, z = 0}, [LARM] = {x = 0, y = 0, z = 0}, [RARM] = {x = 0, y = 0, z = 0}, [LLEG] = {x = 0, y = 0, z = 0}, [RLEG] = {x = 0, y = 0, z = 0}, body_sit = {x = 0, y = 0, z = 0}, body_lay = {x = 270, y = 0, z = 0}, }, MTG_5_0_x = { [BODY] = {x = 0, y = 0, z = 0}, [HEAD] = {x = 0, y = 0, z = 0}, [CAPE] = {x = 0, y = 0, z = 0}, [LARM] = {x = 0, y = 0, z = 0}, [RARM] = {x = 0, y = 0, z = 0}, [LLEG] = {x = 0, y = 0, z = 0}, [RLEG] = {x = 0, y = 0, z = 0}, body_sit = {x = 0, y = 0, z = 0}, body_lay = {x = 270, y = 0, z = 0}, }, } local model = minetest.global_exists("player_api") and "MTG_5_0_x" or "MTG_0_4_x" local BONE_POSITION = BONE_POSITIONS[model] local BONE_ROTATION = BONE_ROTATIONS[model] if not BONE_POSITION or not BONE_ROTATION then error("Internal error: invalid player_model_version: " .. PLAYER_MODEL_VERSION) end return BONE_POSITION, BONE_ROTATION