# playeranim Makes the head, and the right arm when you're mining, face the way you're facing, similar to Minecraft. Compatible with [3d_armor](https://github.com/stujones11/minetest-3d_armor). This is an ugly hack. Forked from [Kaeza's animplus mod](https://github.com/kaeza/minetest-animplus). The head only turns up and down relative to the body, except it turns slightly to the right/left when you strafe right/left. When you turn the body turns with the head. Works in both singleplayer and multiplayer. Created by [Rui](https://github.com/Rui-Minetest), this document was written by [sloantothebone](https://github.com/sloantothebone). ## Configuration ### Version of player model Player models supported by this mod: - `MTG_4_Jun_2017` (minetest_game after 4 Jun 2017, 0.4.16) - `MTG_4_Nov_2017` (minetest_game after 4 Nov 2017, 0.5.0) As there is no automatic way to determine which version is used, this must be configured with advanced settings menu, or by manually editing `playeranim.model_version` entry in minetest.conf. The default value is `MTG_4_Jun_2017`. Symptoms of having configured the incorrect player model: - In rest, arms are raised up, and are either detached from the body, or are too close to the body - Cape (if visible) points upward ### The delay of sideways body rotation Configure `playeranim.body_rotation_delay`. It's the number of frame delay of sideways body rotation. The default value is `7`. ### Lengthways body rotation in sneaking Configure `playeranim.body_x_rotation_sneak`. It's the degrees of the body's X-axis rotation in sneaking. The default value is `6.0`. ### The speed of an animation Configure `playeranim.animation_speed`. It's the number of stepping per seconds. The default value is `2.4`. ### The speed of an animation in sneaking Configure `playeranim.animation_speed_sneak`. It's the number of stepping per seconds in sneaking. The default value is `0.8`.