-- Wolf by KrupnoPavel local drop_coin = nil -- NALC : Drop silver coin by chance if maptools mod loaded if minetest.get_modpath("maptools") then drop_coin = { name = "maptools:silver_coin", chance = 4, min = 1, max = 1, } end mobs:register_mob( "pmobs:wolf", { type = "monster", docile_by_day = true, passive = false, pathfinding = false, reach = 2, hp_min = 15, hp_max = 20, armor = 200, passive = false, collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4}, visual = "mesh", mesh = "mobs_wolf.x", textures = { {"mobs_wolf.png"}, }, makes_footstep_sound = true, sounds = { random = "mobs_wolf", war_cry = "mobs_wolf_attack", }, view_range = 7, walk_velocity = 2, run_velocity = 3, stepheight = 1.1, damage = 3, attack_type = "dogfight", drops = { { name = "mobs:meat_raw", chance = 1, min = 2, max = 3, }, drop_coin -- NALC }, drawtype = "front", water_damage = 0, lava_damage = 5, light_damage = 0, on_rightclick = function(self, clicker) local tool = clicker:get_wielded_item():get_name() if tool == "mobs:meat_raw" or (minetest.get_modpath("zombie") and tool == "zombie:rotten_flesh") then clicker:get_inventory():remove_item("main", tool) minetest.add_entity(self.object:getpos(), "pmobs:dog") self.object:remove() end end, animation = { speed_normal = 20, speed_run = 30, stand_start = 10, stand_end = 20, walk_start = 75, walk_end = 100, run_start = 100, run_end = 130, punch_start = 135, punch_end = 155, }, jump = true, step = 0.5, blood_texture = "mobs_blood.png", }) mobs:register_spawn("pmobs:wolf", {"default:dirt_with_grass","default:dirt","default:snow", "default:snowblock"}, 20, -1, 100000, 1, 31000) mobs:register_egg("pmobs:wolf", "Wolf", "wool_grey.png", 1) mobs:alias_mob("mobs:wolf", "pmobs:wolf")