quests/unified_inventory.lua

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Lua
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unified_inventory.register_button("quests", {
type = "image",
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image = "inventory_plus_quests.png",
tooltip = "Show the questlog",
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-- action = function(player)
-- quests.show_formspec(player:get_player_name())
-- end
})
unified_inventory.register_page("quests", {
get_formspec = function(player)
local playername = player:get_player_name()
local formspec = quests.create_formspec(playername, "1", true)
return {formspec = formspec, draw_inventory=false}
end
})
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unified_inventory.register_page("quests_successfull", {
get_formspec = function(player)
local playername = player:get_player_name()
local formspec = quests.create_formspec(playername, "2", true)
return {formspec = formspec, draw_inventory=false}
end
})
unified_inventory.register_page("quests_failed", {
get_formspec = function(player)
local playername = player:get_player_name()
local formspec = quests.create_formspec(playername, "3", true)
return {formspec = formspec, draw_inventory=false}
end
})
unified_inventory.register_page("quests_config", {
get_formspec = function(player)
local playername = player:get_player_name()
local formspec = quests.create_config(playername, true)
return {formspec = formspec, draw_inventory = false }
end
})
unified_inventory.register_page("quests_info", {
get_formspec = function(player)
local playername = player:get_player_name()
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local formspec = quests.create_info(playername, quests.formspec_lists[playername].list[quests.formspec_lists[playername].id],
quests.formspec_lists[playername].taskid, true)
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return {formspec = formspec, draw_inventory = false }
end
})