diff --git a/hud.lua b/hud.lua index 7cb2697..208c56b 100644 --- a/hud.lua +++ b/hud.lua @@ -15,7 +15,7 @@ local hud_config = { position = {x = 1, y = 0.2}, -- call this function to enable the HUD for the player that shows his quests -- the HUD can only show up to show_max quests -function quests.show_hud(playername, autohide) +function quests.show_hud(playername, autohide) if (quests.hud[playername] == nil) then quests.hud[playername] = { autohide = autohide} end @@ -60,8 +60,8 @@ function quests.hide_hud(playername) end -local function get_quest_hud_string(questname, quest) - local quest_string = quests.registered_quests[questname].title +local function get_quest_hud_string(questname, quest) + local quest_string = quests.registered_quests[questname].title if (quests.registered_quests[questname].max ~= 1) then quest_string = quest_string .. "\n ("..quests.round(quest.value, 2).."/"..quests.registered_quests[questname].max..")" end @@ -70,7 +70,7 @@ end -- only for internal use -- updates the hud -function quests.update_hud(playername) +function quests.update_hud(playername) if (quests.hud[playername] == nil or quests.active_quests[playername] == nil) then return end @@ -112,7 +112,7 @@ function quests.update_hud(playername) end visible[hud_element.name] = true i = i + 1 - else + else player:hud_remove(hud_element.id) if (hud_element.id_background ~= nil) then player:hud_remove(hud_element.id_background) @@ -131,7 +131,7 @@ function quests.update_hud(playername) i = i - 1 end end - + if (i >= show_max + 1) then return end @@ -163,7 +163,7 @@ function quests.update_hud(playername) text = "quests_questbar.png" }) end - table.insert(quests.hud[playername].list, { name = questname, + table.insert(quests.hud[playername].list, { name = questname, id = id, id_background = id_background, id_bar = id_bar, @@ -217,5 +217,8 @@ minetest.register_on_joinplayer(function(player) quests.show_hud(playername) end, playername) end + else --new player + quests.hud[playername] = {autohide = true} + quests.active_quests[playername] = {} end end)