Added description field to quests

The max value is now only shown if max is not 1.
This commit is contained in:
TeTpaAka 2015-02-21 12:08:35 +01:00
parent 9a56707c40
commit eb706e91ed

View File

@ -66,7 +66,10 @@ function quests.update_hud(playername)
local text = "Open Quests:\n\n" local text = "Open Quests:\n\n"
if (quests.registered_quests[playername] ~= nil) then if (quests.registered_quests[playername] ~= nil) then
for questname,questspecs in pairs(quests.registered_quests[playername]) do for questname,questspecs in pairs(quests.registered_quests[playername]) do
text = text .. questspecs["description"].."\n (" .. round(questspecs["value"], 2) .. "/" .. questspecs["max"] .. ")\n" text = text .. questspecs["title"] .. "\n"
if (questspecs["max"] ~= 1) then
text = text .." (" .. round(questspecs["value"], 2) .. "/" .. questspecs["max"] .. ")\n"
end
counter = counter + 1 counter = counter + 1
if (counter >= show_max) then if (counter >= show_max) then
break break
@ -96,16 +99,18 @@ end
-- playername is the name of the player, who gets the quest -- playername is the name of the player, who gets the quest
-- questname is the name of the quest to identify it later -- questname is the name of the quest to identify it later
-- it should follow the naming conventions: "modname:questname" -- it should follow the naming conventions: "modname:questname"
-- description is shown to the player and should contain usefull information about the quest. -- quest is a table in the following format
-- max is the desired maximum -- {
-- autoaccept is true or false, wether the result of the quest should be dealt -- title, -- is shown to the player and should contain usefull information about the quest.
-- by this mode or the registering mod -- description, -- a small description of the mod.
-- when autoaccept is true, at the end of the quest, it gets removed and -- max, -- is the desired maximum. If max is 1, no maximum is displayed. defaults to 1
-- callback is called -- autoaccept, -- is true or false, wether the result of the quest should be dealt by this mode or the registering mod.
-- callback -- when autoaccept is true, at the end of the quest, it gets removed and callback is called.
-- }
-- --
-- returns true, when the quest was successfully registered -- returns true, when the quest was successfully registered
-- returns falls, when there was already such a quest -- returns falls, when there was already such a quest
function quests.register_quest(playername, questname, description, max, autoaccept, callback) function quests.register_quest(playername, questname, quest)
if (quests.registered_quests[playername] == nil) then if (quests.registered_quests[playername] == nil) then
quests.registered_quests[playername] = {} quests.registered_quests[playername] = {}
end end
@ -114,10 +119,11 @@ function quests.register_quest(playername, questname, description, max, autoacce
end end
quests.registered_quests[playername][questname] = quests.registered_quests[playername][questname] =
{ value = 0, { value = 0,
description = description, title = quest.title,
max = max, description = quest.description,
autoaccept = autoaccept, max = quest.max or 1,
callback = callback } autoaccept = quest.autoaccept,
callback = quest.callback, }
quests.update_hud(playername) quests.update_hud(playername)
return true return true
end end
@ -185,7 +191,11 @@ function quests.create_formspec(playername)
quests.formspec_lists[playername].id = 1 quests.formspec_lists[playername].id = 1
quests.formspec_lists[playername].list = {} quests.formspec_lists[playername].list = {}
for questname,questspecs in pairs(quests.registered_quests[playername]) do for questname,questspecs in pairs(quests.registered_quests[playername]) do
table.insert(questlist, questspecs["description"] .. " - (" .. round(questspecs["value"], 2) .. "/" .. questspecs["max"] .. ")") local queststring = questspecs["title"]
if (questspecs["max"] ~= 1) then
local queststring = questring .. " - (" .. round(questspecs["value"], 2) .. "/" .. questspecs["max"] .. ")"
end
table.insert(questlist, queststring)
table.insert(quests.formspec_lists[playername].list, questname) table.insert(quests.formspec_lists[playername].list, questname)
end end
local formspec = "size[7,9]".. local formspec = "size[7,9]"..