Better hud

This commit is contained in:
TeTpaAka 2015-02-28 19:01:22 +01:00
parent 3e82fda965
commit f2ec86c86c

View File

@ -25,9 +25,9 @@ function quests.show_hud(playername)
end
local hud = {
hud_elem_type = "text",
alignment = {x=1, y=1},
position = {x = 1, y = 0.3},
offset = {x = -150, y = 0},
scale = {x = 100, y = -50},
number = 0xCACA00,
text = "Open Quests:" }
@ -37,7 +37,8 @@ function quests.show_hud(playername)
if (player == nil) then
return
end
quests.hud[playername] = player:hud_add(hud)
quests.hud[playername] = {}
table.insert(quests.hud[playername], { value=0, id=player:hud_add(hud) })
minetest.after(0, quests.update_hud, playername)
end
@ -47,7 +48,9 @@ function quests.hide_hud(playername)
if (player == nil) then
return
end
player:hud_remove(quests.hud[playername])
for _,quest in pairs(quests.hud[playername]) do
player:hud_remove(quest.id)
end
quests.hud[playername] = nil
end
@ -56,31 +59,82 @@ local function round(num, n)
return math.floor(num * mult + .5) / mult
end
local function get_quest_hud_string(questname, quest)
local quest_string = quests.registered_quests[questname].title
if (quests.registered_quests[questname].max ~= 1) then
quest_string = quest_string .. "\n ("..round(quest.value, 2).."/"..quests.registered_quests[questname].max..")"
end
return quest_string
end
-- only for internal use
-- updates the hud
function quests.update_hud(playername)
if (quests.hud[playername] == nil) then
if (quests.hud[playername] == nil or quests.active_quests[playername] == nil) then
return
end
local player = minetest.get_player_by_name(playername)
if (player == nil) then
return
end
local counter = 0
local text = "Open Quests:\n\n"
if (quests.active_quests[playername] ~= nil) then
for questname,questspecs in pairs(quests.active_quests[playername]) do
text = text .. quests.registered_quests[questname]["title"] .. "\n"
if (quests.registered_quests[questname]["max"] ~= 1) then
text = text .." (" .. round(questspecs["value"], 2) .. "/" .. quests.registered_quests[questname]["max"] .. ")\n"
-- Check for changes in the hud
local i = 2 -- the first element is the title
local change = false
local visible = {}
local remove = {}
for j,hud_element in ipairs(quests.hud[playername]) do
if (hud_element.name ~= nil) then
if (quests.active_quests[playername][hud_element.name] ~= nil) then
if (hud_element.value ~= quests.active_quests[playername][hud_element.name].value) then
hud_element.value = quests.active_quests[playername][hud_element.name].value
if (hud_element.value == quests.registered_quests[hud_element.name].max) then
player:hud_change(hud_element.id, "number", 0x00BB00)
end
player:hud_change(hud_element.id, "text", get_quest_hud_string(hud_element.name, quests.active_quests[playername][hud_element.name]))
end
if (i ~= j) then
print(i .. "="..j)
player:hud_change(hud_element.id, "offset", { x= -150, y=(i-1) *40})
end
visible[hud_element.name] = true
i = i + 1
else
player:hud_remove(hud_element.id)
table.insert(remove, j)
end
end
end
--remove ended quests
if (remove[1] ~= nil) then
for _,j in ipairs(remove) do
table.remove(quests.hud[playername], j)
i = i - 1
end
end
if (i >= show_max + 1) then
return
end
-- add new quests
local counter = i - 1
for questname,questspecs in pairs(quests.active_quests[playername]) do
if (not visible[questname]) then
local id = player:hud_add({ hud_elem_type = "text",
alignment = { x=1, y= 1 },
position = {x = 1, y = 0.3},
offset = {x = -150, y = counter * 40},
number = 0xCACA00,
text = get_quest_hud_string(questname, questspecs) })
table.insert(quests.hud[playername], { name = questname,
id = id,
value = questspecs.value })
counter = counter + 1
if (counter >= show_max) then
if (counter >= show_max + 1) then
break
end
end
end
player:hud_change(quests.hud[playername], "text", text)
end
@ -163,6 +217,9 @@ function quests.update_quest(playername, questname, value)
if (quests.active_quests[playername][questname] == nil) then
return false -- there is no such quest
end
if (quests.active_quests[playername][questname].finished) then
return false -- the quest is already finished
end
if (value == nil) then
return false -- no value given
end
@ -187,7 +244,7 @@ end
-- returns true, when the quest is completed
-- returns false, when the quest is still ongoing
function quests.accept_quest(playername, questname)
if (quests.active_quests[playername][questname]) then
if (quests.active_quests[playername][questname] and not quests.active_quests[playername][questname].finished) then
if (quests.successfull_quests[playername] == nil) then
quests.successfull_quests[playername] = {}
end
@ -196,8 +253,11 @@ function quests.accept_quest(playername, questname)
else
quests.successfull_quests[playername][questname] = {count = 1}
end
quests.active_quests[playername][questname].finished = true
minetest.after(3, function(playername, questname)
quests.active_quests[playername][questname] = nil
quests.update_hud(playername)
minetest.after(1,quests.update_hud,playername)
end, playername, questname)
return true -- the quest is finished, the mod can give a reward
end
return false -- the quest hasn't finished
@ -369,6 +429,13 @@ end)
-- write the quests to file
minetest.register_on_shutdown(function()
print "Writing quests to file"
for playername, quest in pairs(quests.active_quests) do
for questname, questspecs in pairs(quest) do
if (questspecs.finished) then
quests.active_quests[playername][questname] = nil -- make sure no finished quests are saved as unfinished
end
end
end
local file = io.open(minetest.get_worldpath().."/quests", "w")
if (file) then
file:write(minetest.serialize({ --registered_quests = quests.registered_quests,