quests/init.lua

58 lines
1.8 KiB
Lua

-- reading previous quests
local file = io.open(minetest.get_worldpath().."/quests", "r")
if file then
print "Reading quests..."
quests = minetest.deserialize(file:read("*all"))
file:close()
end
quests = quests or {}
quests.registered_quests = {}
quests.active_quests = quests.active_quests or {}
quests.successfull_quests = quests.successfull_quests or {}
quests.failed_quests = quests.failed_quests or {}
quests.hud = quests.hud or {}
for idx,_ in pairs(quests.hud) do
quests.hud[idx].first = true
end
quests.formspec_lists = {}
function quests.round(num, n)
local mult = 10^(n or 0)
return math.floor(num * mult + .5) / mult
end
dofile(minetest.get_modpath("quests") .. "/core.lua")
dofile(minetest.get_modpath("quests") .. "/hud.lua")
dofile(minetest.get_modpath("quests") .. "/formspecs.lua")
-- support for unified_inventory
if (minetest.get_modpath("unified_inventory") ~= nil) then
dofile(minetest.get_modpath("quests") .. "/unified_inventory.lua")
elseif (minetest.get_modpath("inventory_plus") ~= nil) then
dofile(minetest.get_modpath("quests") .. "/inventory_plus.lua")
end
-- write the quests to file
minetest.register_on_shutdown(function()
print "Writing quests to file"
for playername, quest in pairs(quests.active_quests) do
for questname, questspecs in pairs(quest) do
if (questspecs.finished) then
quests.active_quests[playername][questname] = nil -- make sure no finished quests are saved as unfinished
end
end
end
local file = io.open(minetest.get_worldpath().."/quests", "w")
if (file) then
file:write(minetest.serialize({ --registered_quests = quests.registered_quests,
active_quests = quests.active_quests,
successfull_quests = quests.successfull_quests,
failed_quests = quests.failed_quests,
hud = quests.hud}))
file:close()
end
end)