From 8307b6ff498ae696e92bbf7054066b5750e1140c Mon Sep 17 00:00:00 2001 From: Sokomine Date: Sat, 2 Feb 2013 03:21:23 +0100 Subject: [PATCH] first commit --- README.md | 7 +++ check_owner.lua | 30 +++++++++++ init.lua | 138 ++++++++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 175 insertions(+) create mode 100644 README.md create mode 100644 check_owner.lua create mode 100644 init.lua diff --git a/README.md b/README.md new file mode 100644 index 0000000..bf989b1 --- /dev/null +++ b/README.md @@ -0,0 +1,7 @@ + +This tool is helpful for creative purposes (i.e. build a wall and "paint" windows into it). + +There is no craft_receipe yet. Use /giveme replacer:replacer + +Usage: Right-click on a node of that type you want to replace other nodes with. + Left-click (normal usage) on any nodes you want to replace with the type you previously right-clicked on. diff --git a/check_owner.lua b/check_owner.lua new file mode 100644 index 0000000..85778bb --- /dev/null +++ b/check_owner.lua @@ -0,0 +1,30 @@ +-- taken from VannesaEs homedecor mod +function replacer_homedecor_node_is_owned(pos, placer) + local ownername = false + if type(IsPlayerNodeOwner) == "function" then -- node_ownership mod + if HasOwner(pos, placer) then -- returns true if the node is owned + if not IsPlayerNodeOwner(pos, placer:get_player_name()) then + if type(getLastOwner) == "function" then -- ...is an old version + ownername = getLastOwner(pos) + elseif type(GetNodeOwnerName) == "function" then -- ...is a recent version + ownername = GetNodeOwnerName(pos) + else + ownername = "someone" + end + end + end + + elseif type(isprotect)=="function" then -- glomie's protection mod + if not isprotect(5, pos, placer) then + ownername = "someone" + end + end + + if ownername ~= false then + minetest.chat_send_player( placer:get_player_name(), "Sorry, "..ownername.." owns that spot." ) + return true + else + return false + end +end + diff --git a/init.lua b/init.lua new file mode 100644 index 0000000..790522d --- /dev/null +++ b/init.lua @@ -0,0 +1,138 @@ + +-- adds a function to check ownership of a node; taken from VanessaEs homedecor mod +dofile(minetest.get_modpath("replacer").."/check_owner.lua"); + + +minetest.register_tool( "replacer:replacer", +{ + description = "Node replacement tool", + groups = {}, + inventory_image = "default_tool_steelaxe.png", --TODO + wield_image = "", + wield_scale = {x=1,y=1,z=1}, + stack_max = 1, -- it has to store information - thus only one can be stacked + liquids_pointable = true, -- it is ok to painit in/with water + -- TODO + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=0, + groupcaps={ + -- For example: + fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1}, + snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1}, + choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0} + } + }, + node_placement_prediction = nil, + metadata = "default:dirt", -- default replacement: common dirt + + on_place = function(itemstack, placer, pointed_thing) + + if( placer == nil or pointed_thing == nil) then + return itemstack; -- nothing consumed + end + local name = placer:get_player_name(); + --minetest.chat_send_player( name, "You PLACED this on "..minetest.serialize( pointed_thing ).."."); + + if( pointed_thing.type ~= "node" ) then + minetest.chat_send_player( name, " Error: No node selected."); + return nil; + end + + local pos = minetest.get_pointed_thing_position( pointed_thing, above ); + local node = minetest.env:get_node_or_nil( pos ); + + --minetest.chat_send_player( name, " Target node: "..minetest.serialize( node ).." at pos "..minetest.serialize( pos ).."."); + + local item = itemstack:to_table(); + -- make sure metadata is always set + if( node ~= nil and node.name ) then + item[ "metadata" ] = node.name; + else + item[ "metadata" ] = "default:dirt"; + end + itemstack:replace( item ); + + minetest.chat_send_player( name, "Node replacement tool set to: '"..( node.name or "?").."'."); + + return itemstack; -- nothing consumed but data changed + end, + + +-- on_drop = func(itemstack, dropper, pos), + + on_use = function(itemstack, user, pointed_thing) + + if( user == nil or pointed_thing == nil) then + return nil; + end + local name = user:get_player_name(); + --minetest.chat_send_player( name, "You USED this on "..minetest.serialize( pointed_thing ).."."); + + if( pointed_thing.type ~= "node" ) then + minetest.chat_send_player( name, " Error: No node."); + return nil; + end + + local pos = minetest.get_pointed_thing_position( pointed_thing, above ); + local node = minetest.env:get_node_or_nil( pos ); + + --minetest.chat_send_player( name, " Target node: "..minetest.serialize( node ).." at pos "..minetest.serialize( pos ).."."); + + if( node == nil ) then + + minetest.chat_send_player( name, "Error: Target node not yet loaded. Please wait a moment for the server to catch up."); + return nil; + end + + + local item = itemstack:to_table(); + + -- do not replace if there is nothing to be done + if( node.name == item[ "metadata"] ) then + + minetest.chat_send_player( name, "Node already is '"..( item[ "metadata"] or "?" ).."'. Nothing to do."); + return nil; + end + + -- if someone else owns that node then we can not change it + if( replacer_homedecor_node_is_owned(pos, user)) then + + return nil; + end + + + -- in survival mode, the player has to provide the node he wants to be placed + if( not(minetest.setting_getbool("creative_mode") )) then + + -- players usually don't carry dirt_with_grass around; it's safe to assume normal dirt here + if( item["metadata"] == "default:dirt_with_grass" ) then + item["metadata"] = "default:dirt"; + end + + -- does the player carry at least one of the desired nodes with him? + if( not( user:get_inventory():contains_item("main", item["metadata"]))) then + + + minetest.chat_send_player( name, "You have no further '"..( item[ "metadata"] or "?" ).."'. Replacement failed."); + return nil; + end + + -- consume the item + user:get_inventory():remove_item("main", item["metadata"].." 1"); + + -- TODO: this easy way of digging could still be abused + minetest.env:dig_node( pos ); + + -- give the player the item + user:get_inventory():add_item( "main", node.name.." 1"); + end + + minetest.chat_send_player( name, "Replacing node '"..( node.name or "air" ).."' with '"..( item[ "metadata"] or "?" ).."'."); + + --minetest.env:place_node( pos, { name = item[ "metadata" ] } ); + minetest.env:add_node( pos, { name = item[ "metadata" ] } ); + return nil; -- no item shall be removed from inventory + end, +}) +