local minetest = minetest --Should make things a bit faster. local c local function define_contents() c = { ignore = minetest.get_content_id("ignore"), air = minetest.get_content_id("air"), water = minetest.get_content_id("default:water_source"), stone = minetest.get_content_id("default:stone"), dirt = minetest.get_content_id("default:dirt"), desert_sand = minetest.get_content_id("default:desert_sand"), dry_shrub = minetest.get_content_id("default:dry_shrub"), ground = minetest.get_content_id("riesenpilz:ground"), riesenpilz_brown = minetest.get_content_id("riesenpilz:brown"), riesenpilz_red = minetest.get_content_id("riesenpilz:red"), riesenpilz_fly_agaric = minetest.get_content_id("riesenpilz:fly_agaric"), riesenpilz_lavashroom = minetest.get_content_id("riesenpilz:lavashroom"), riesenpilz_glowshroom = minetest.get_content_id("riesenpilz:glowshroom"), riesenpilz_parasol = minetest.get_content_id("riesenpilz:parasol"), TREE_STUFF = { minetest.get_content_id("default:tree"), minetest.get_content_id("default:leaves"), minetest.get_content_id("default:apple"), minetest.get_content_id("default:jungletree"), minetest.get_content_id("default:jungleleaves"), minetest.get_content_id("default:junglegrass"), }, } end local grounds = {} local function is_ground(id) local is = grounds[id] if is ~= nil then return is end local data = minetest.registered_nodes[minetest.get_name_from_content_id(id)] if not data or data.paramtype == "light" then grounds[id] = false return false end local groups = data.groups if groups and (groups.crumbly == 3 or groups.soil == 1) then grounds[id] = true return true end grounds[id] = false return false end local toremoves = {} local function is_toremove(id) local is = toremoves[id] if is ~= nil then return is end local data = minetest.registered_nodes[minetest.get_name_from_content_id(id)] if not data then toremoves[id] = false return false end local groups = data.groups if groups and groups.flammable then toremoves[id] = true return true end toremoves[id] = false return false end local data = {} local area, pr local function make_circle(nam, pos, radius, chance) local circle = riesenpilz.circle(radius) for i = 1, #circle do if pr:next(1, chance) == 1 then local vi = area:indexp(vector.add(pos, circle[i])) if data[vi] == c.air and is_ground(data[vi - area.ystride]) then data[vi] = nam end end end end local nosmooth_rarity = 0.5 local smooth_rarity_max = 0.6 local smooth_rarity_min = 0.4 local smooth_rarity_dif = smooth_rarity_max - smooth_rarity_min local perlin_scale = 500 local contents_defined minetest.register_on_generated(function(minp, maxp, seed) if maxp.y <= 0 or minp.y >= 150 then --avoid generation in the sky return end local x0,z0,x1,z1 = minp.x,minp.z,maxp.x,maxp.z -- Assume X and Z lengths are equal local perlin1 = minetest.get_perlin(51,3, 0.5, perlin_scale) --Get map specific perlin if not riesenpilz.always_generate then local biome_allowed for x = x0, x1, 16 do for z = z0, z1, 16 do if perlin1:get2d({x=x, y=z}) > nosmooth_rarity then biome_allowed = true break end end if biome_allowed then break end end if not biome_allowed then return end end local t1 = os.clock() riesenpilz.inform(("tries to generate a giant mushroom biome at: " .. "x=[%d; %d]; y=[%d; %d]; z=[%d; %d]"):format(minp.x, maxp.x, minp.y, maxp.y, minp.z, maxp.z), 2) if not contents_defined then define_contents() contents_defined = true end local divs = (maxp.x-minp.x); local num = 1 local tab = {} pr = PseudoRandom(seed+68) local heightmap = minetest.get_mapgen_object("heightmap") local hmi = 1 local hm_zstride = divs+1 local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") vm:get_data(data) area = VoxelArea:new{MinEdge=emin, MaxEdge=emax} for p_pos in area:iterp(minp, maxp) do --remove tree stuff local d_p_pos = data[p_pos] for _,nam in ipairs(c.TREE_STUFF) do if d_p_pos == nam then data[p_pos] = c.air break end end end for j=0,divs do for i=0,divs do local x,z = x0+i,z0+j --Check if we are in a "riesenpilz biome" local in_biome = false local test = perlin1:get2d({x=x, y=z}) --smooth mapgen if riesenpilz.always_generate then in_biome = true elseif riesenpilz.smooth then if test >= smooth_rarity_max or ( test > smooth_rarity_min and pr:next(1, 1000) <= ((test-smooth_rarity_min)/smooth_rarity_dif)*1000 ) then in_biome = true end elseif test > nosmooth_rarity then in_biome = true end if in_biome then local ymin = math.max(heightmap[hmi]-5, minp.y) local ymax = math.min(heightmap[hmi]+20, maxp.y) -- skip the air part local ground local vi = area:index(x, ymax, z) for y = ymax, ymin, -1 do if data[vi] ~= c.air then ground = y break end vi = vi - area.ystride end local ground_y if ground then for y = ground, ymin, -1 do local d_p_pos = data[vi] if is_toremove(d_p_pos) then -- remove trees etc. data[vi] = c.air else if is_ground(d_p_pos) then ground_y = y heightmap[hmi] = y end break end vi = vi - area.ystride end end if ground_y then -- add ground and dirt below if needed data[vi] = c.ground for off = -1,-5,-1 do local p_pos = vi + off * area.ystride if not is_ground(data[p_pos]) or data[p_pos] == c.dirt then break end data[p_pos] = c.dirt end local bigtype local boden = {x=x,y=ground_y+1,z=z} if pr:next(1,15) == 1 then data[vi + area.ystride] = c.dry_shrub elseif pr:next(1,80) == 1 then make_circle(c.riesenpilz_brown, boden, pr:next(3,4), 3) elseif pr:next(1,85) == 1 then make_circle(c.riesenpilz_parasol, boden, pr:next(3,5), 3) elseif pr:next(1,90) == 1 then make_circle(c.riesenpilz_red, boden, pr:next(4,5), 3) elseif pr:next(1,100) == 1 then make_circle(c.riesenpilz_fly_agaric, boden, 4, 3) elseif pr:next(1,340) == 10 then bigtype = 2 elseif pr:next(1,380) == 1 then bigtype = 1 elseif pr:next(1,390) == 20 then bigtype = 3 elseif pr:next(1,800) == 7 then bigtype = 5 elseif pr:next(1,4000) == 1 then make_circle(c.riesenpilz_lavashroom, boden, pr:next(5,6), 3) elseif pr:next(1,5000) == 1 then make_circle(c.riesenpilz_glowshroom, boden, 3, 3) elseif pr:next(1,6000) == 2 then if pr:next(1,200) == 15 then bigtype = 4 elseif pr:next(1,2000) == 54 then bigtype = 6 end end if bigtype then tab[num] = {bigtype, boden} num = num+1 end end end hmi = hmi+1 end end riesenpilz.inform("ground finished", 2, t1) local param2s if num ~= 1 then local t2 = os.clock() for _,v in pairs(tab) do local p = v[2] -- simple test for the distance to the biome border local found_border = false local dist = 5 local xmin = math.max(minp.x, p.x - dist) local xmax = math.min(maxp.x, p.x + dist) local hm_vi = (p.z - minp.z) * hm_zstride + xmin - minp.x + 1 for _ = xmin, xmax do if not heightmap[hm_vi] then found_border = true break end hm_vi = hm_vi+1 end if not found_border then local zmin = math.max(minp.z, p.z - dist) local zmax = math.min(maxp.z, p.z + dist) hm_vi = (zmin - minp.z) * hm_zstride + p.x - minp.x + 1 for _ = zmin, zmax do if not heightmap[hm_vi] then found_border = true break end hm_vi = hm_vi + hm_zstride end end if not found_border then local m = v[1] if m == 1 then riesenpilz.red(p, data, area) elseif m == 2 then riesenpilz.brown(p, data, area) elseif m == 3 then if not param2s then param2s = vm:get_param2_data() end riesenpilz.fly_agaric(p, data, area, param2s) elseif m == 4 then riesenpilz.lavashroom(p, data, area) elseif m == 5 then riesenpilz.parasol(p, data, area) elseif m == 6 then riesenpilz.red45(p, data, area) end end end riesenpilz.inform("giant shrooms generated", 2, t2) end local t2 = os.clock() vm:set_data(data) if param2s then vm:set_param2_data(param2s) end vm:set_lighting({day=0, night=0}) vm:calc_lighting() vm:write_to_map() area = nil riesenpilz.inform("data set", 2, t2) riesenpilz.inform("done", 1, t1) end)