-- Rune definitions : registration.lua runes.datas.items = { ["project"] = { description = "Projection rune", img = "runes_projection", type = "craftitem", needed_mana = { ["minor"] = 15, ["medium"] = 30, ["major"] = 45, }, }, ["damager"] = { description = "Damaging rune", img = "runes_damaging", type = "craftitem", needed_mana = { ["minor"] = 180, ["medium"] = 190, ["major"] = 230 } }, ["earthquake"] = { description = "Earth Quake rune", img = "runes_earthquake", type = "craftitem", needed_mana = { ["minor"] = 70, ["medium"] = 80, ["major"] = 90 } }, ["heal"] = { description = "Healing rune", img = "runes_heal", type = "cube" }, ["gotome"] = { description = "Go to me rune", img = "runes_go_to_me", type = "cube", needed_mana = { ["minor"] = 40, ["medium"] = 50, ["major"] = 75 } }, ["megamana"] = { description = "Mega Mana", img = { ["minor"] = "default_diamond.png", ["medium"] = "default_diamond.png", ["major"] = "default_diamond.png" }, type = "craftitem" }, } for key, value in pairs(runes.datas.items) do local runereg = table.copy(value) runereg.name = key runes.functions.register_rune(runereg) end