runes/scrolls.lua

48 lines
1.2 KiB
Lua

-- Scrolls for Runes Redo
--
runes.scrolls = {}
function register_scroll(name, type, data)
if not data then return end
local def = {
inventory_image = (data.texture or "runes_scroll_unknown.png"),
groups = {scroll = 1},
description = (data.description or "Mysterious Scroll"),
}
minetest.register_craftitem("runes:scroll_" .. name, def)
runes.scrolls[name] = {}
if type == "knowledge" and data.glyph then
runes.scrolls[name].glyph = data.glyph
end
end
register_scroll("watchdog", "knowledge", {
glyph = "runes:glyph_watchdog",
texture = "runes_scroll_watchdog.png",
description = "Watch Dog Knowledge Scroll"
})
register_scroll("manasucker", "knowledge", {
glyph = "runes:glyph_manasucker",
texture = "runes_scroll_manasucker.png",
description = "Mana Sucker Knowledge Scroll",
})
register_scroll("spontafire", "knowledge", {
glyph = "runes:glyph_spontafire",
texture = "runes_scroll_spontafire.png",
description = "Spontaneous Fire Knowledge Scroll",
})
register_scroll("prankster", "knowledge", {
glyph = "runes:glyph_prankster",
texture = "runes_scroll_prankster.png",
description = "Prankster Knowledge Scroll",
})