print("scaffolding: Loading 'functions.lua'") dofile(minetest.get_modpath("scaffolding").."/functions.lua") minetest.register_craftitem("scaffolding:scaffolding_wrench", { description = "Scaffolding Wrench", inventory_image = "scaffolding_wrench.png", }) minetest.register_node("scaffolding:scaffolding", { description = "Wooden Scaffolding", drawtype = "nodebox", tiles = {"scaffolding_wooden_scaffolding_top.png", "scaffolding_wooden_scaffolding_top.png", "scaffolding_wooden_scaffolding.png", "scaffolding_wooden_scaffolding.png", "scaffolding_wooden_scaffolding.png", "scaffolding_wooden_scaffolding.png"}, paramtype = "light", paramtype2 = "facedir", climbable = true, walkable = false, is_ground_content = true, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, sounds = default.node_sound_wood_defaults(), on_punch = function(pos, node, puncher) local tool = puncher:get_wielded_item():get_name() if tool and tool == "scaffolding:scaffolding_wrench" then node.name = "scaffolding:reinforced_scaffolding" minetest.env:set_node(pos, node) --puncher:get_inventory():remove_item("main", ItemStack("beer_test:tankard")) --puncher:get_inventory():add_item("main", ItemStack("beer_test:tankard_beer")) end end, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, }, }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, }, }, after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end, }) minetest.register_node("scaffolding:reinforced_scaffolding", { description = "Wooden Scaffolding", drawtype = "nodebox", tiles = {"scaffolding_wooden_scaffolding.png^scaffolding_reinforced.png", "scaffolding_wooden_scaffolding.png^scaffolding_reinforced.png", "scaffolding_wooden_scaffolding.png^scaffolding_reinforced.png"}, drop = "scaffolding:scaffolding", paramtype = "light", paramtype2 = "facedir", climbable = true, walkable = false, is_ground_content = true, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, sounds = default.node_sound_wood_defaults(), on_punch = function(pos, node, puncher) local tool = puncher:get_wielded_item():get_name() if tool and tool == "scaffolding:scaffolding_wrench" then node.name = "scaffolding:scaffolding" minetest.env:set_node(pos, node) --puncher:get_inventory():remove_item("main", ItemStack("beer_test:tankard")) --puncher:get_inventory():add_item("main", ItemStack("beer_test:tankard_beer")) end end, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, }, }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, }, }, }) minetest.register_node("scaffolding:iron_scaffolding", { description = "Iron Scaffolding", drawtype = "nodebox", tiles = {"scaffolding_iron_scaffolding_top.png", "scaffolding_iron_scaffolding_top.png", "scaffolding_iron_scaffolding.png", "scaffolding_iron_scaffolding.png", "scaffolding_iron_scaffolding.png", "scaffolding_iron_scaffolding.png"}, paramtype = "light", paramtype2 = "facedir", climbable = true, walkable = true, is_ground_content = true, groups = {snappy=2,cracky=3}, sounds = default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, }, }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, }, }, on_punch = function(pos, node, puncher) local tool = puncher:get_wielded_item():get_name() if tool and tool == "scaffolding:scaffolding_wrench" then node.name = "scaffolding:reinforced_iron_scaffolding" minetest.env:set_node(pos, node) end end, after_dig_node = function(pos, node, metadata, digger) default.dig_horx(pos, node, digger) default.dig_horx2(pos, node, digger) default.dig_horz(pos, node, digger) default.dig_horz2(pos, node, digger) end, }) minetest.register_node("scaffolding:reinforced_iron_scaffolding", { description = "Iron Scaffolding", drawtype = "nodebox", tiles = {"scaffolding_iron_scaffolding.png^scaffolding_reinforced.png", "scaffolding_iron_scaffolding.png^scaffolding_reinforced.png", "scaffolding_iron_scaffolding.png^scaffolding_reinforced.png"}, drop = "scaffolding:iron_scaffolding", paramtype = "light", paramtype2 = "facedir", climbable = true, walkable = true, is_ground_content = true, groups = {snappy=2,cracky=3}, sounds = default.node_sound_wood_defaults(), on_punch = function(pos, node, puncher) local tool = puncher:get_wielded_item():get_name() if tool and tool == "scaffolding:scaffolding_wrench" then node.name = "scaffolding:iron_scaffolding" minetest.env:set_node(pos, node) end end, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, }, }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, }, }, }) minetest.register_craft({ output = 'scaffolding:scaffolding 12', recipe = { {'default:wood', 'default:wood', 'default:wood'}, {'default:stick', '', 'default:stick'}, {'default:wood', 'default:wood', 'default:wood'}, } }) minetest.register_craft({ output = 'scaffolding:scaffolding 4', recipe = { {'default:wood'}, {'default:stick'}, {'default:wood'}, } }) minetest.register_craft({ output = 'scaffolding:iron_scaffolding 12', recipe = { {'default:wood', 'default:wood', 'default:wood'}, {'default:steel_ingot', '', 'default:steel_ingot'}, {'default:wood', 'default:wood', 'default:wood'}, } }) minetest.register_craft({ output = 'scaffolding:iron_scaffolding 4', recipe = { {'default:wood'}, {'default:steel_ingot'}, {'default:wood'}, } }) minetest.register_craft({ output = 'scaffolding:scaffolding_wrench', recipe = { {'', 'default:steel_ingot', ''}, {'', 'default:steel_ingot', 'default:steel_ingot'}, {'default:steel_ingot', '', ''}, } })