-- advschem/init.lua advschem = {} local path = minetest.get_worldpath().."/advschem.mt" local contexts = {} local marked = {} advschem.markers = {} --- --- Formspec API --- local contexts = {} local tabs = {} local forms = {} -- [function] Add form function advschem.add_form(name, def) def.name = name forms[name] = def if def.tab then tabs[#tabs + 1] = name end end -- [function] Generate tabs function advschem.generate_tabs(current) local retval = "tabheader[0,0;tabs;" for _, t in pairs(tabs) do local f = forms[t] if f.tab ~= false and f.caption then retval = retval..f.caption.."," if type(current) ~= "number" and current == f.name then current = _ end end end retval = retval:sub(1, -2) -- Strip last comma retval = retval..";"..current.."]" -- Close tabheader return retval end -- [function] Handle tabs function advschem.handle_tabs(pos, name, fields) local tab = tonumber(fields.tabs) if tab and tabs[tab] and forms[tabs[tab]] then advschem.show_formspec(pos, name, forms[tabs[tab]].name) return true end end -- [function] Show formspec function advschem.show_formspec(pos, player, tab, show, ...) if forms[tab] then if type(player) == "string" then player = minetest.get_player_by_name(player) end local name = player:get_player_name() if show ~= false then local form = forms[tab].get(pos, name, ...) if forms[tab].tab then form = form..advschem.generate_tabs(tab) end minetest.show_formspec(name, "advschem:"..tab, form) contexts[name] = pos -- Update player attribute if forms[tab].cache_name ~= false then player:set_attribute("advschem:tab", tab) end else minetest.close_formspec(pname, "advschem:"..tab) end end end -- [event] On receive fields minetest.register_on_player_receive_fields(function(player, formname, fields) local formname = formname:split(":") if formname[1] == "advschem" and forms[formname[2]] then local handle = forms[formname[2]].handle local name = player:get_player_name() if contexts[name] then if not advschem.handle_tabs(contexts[name], name, fields) and handle then handle(contexts[name], name, fields) end end end end) --- --- Formspec Tabs --- advschem.add_form("main", { tab = true, caption = "Main", get = function(pos, name) local meta = minetest.get_meta(pos):to_table().fields local strpos = minetest.pos_to_string(pos) local border_button if meta.schem_border == "true" and advschem.markers[strpos] then border_button = "button[3.5,7.5;3,1;border;Hide Border]" else border_button = "button[3.5,7.5;3,1;border;Show Border]" end -- TODO: Show information regarding volume, pos1, pos2, etc... in formspec return [[ size[7,8] label[0.5,-0.1;Position: ]]..strpos..[[] label[3,-0.1;Owner: ]]..name..[[] field[0.8,1;5,1;name;Schematic Name:;]]..(meta.schem_name or "")..[[] button[5.3,0.69;1.2,1;save_name;Save] tooltip[save_name;Save schematic name] field_close_on_enter[name;false] button[0.5,1.5;6,1;export;Export Schematic] label[0.5,2.2;Schematic will be exported as a .mts file and stored in] label[0.5,2.45;/worlds//schems/.mts] field[0.8,7;2,1;x;X-Size:;]]..meta.x_size..[[] field[2.8,7;2,1;y;Y-Size:;]]..meta.y_size..[[] field[4.8,7;2,1;z;Z-Size:;]]..meta.z_size..[[] field_close_on_enter[x;false] field_close_on_enter[y;false] field_close_on_enter[z;false] button[0.5,7.5;3,1;save;Save Size] ]].. border_button end, handle = function(pos, name, fields) local realmeta = minetest.get_meta(pos) local meta = realmeta:to_table().fields local strpos = minetest.pos_to_string(pos) -- Toggle border if fields.border then if meta.schem_border == "true" and advschem.markers[strpos] then advschem.unmark(pos) meta.schem_border = "false" else advschem.mark(pos) meta.schem_border = "true" end end local update_positions = false -- Save size vector values if (fields.save or fields.key_enter_field == "x" or fields.key_enter_field == "y" or fields.key_enter_field == "z") and (fields.x and fields.y and fields.z and fields.x ~= "" and fields.y ~= "" and fields.z ~= "") then local x, y, z = tonumber(fields.x), tonumber(fields.y), tonumber(fields.z) if x then meta.x_size = math.max(x, 1) end if y then meta.y_size = math.max(y, 1) end if z then meta.z_size = math.max(z, 1) end -- Set positions to be updated update_positions = true end -- Save schematic name if fields.save_name or fields.key_enter_field == "name" and fields.name and fields.name ~= "" then meta.schem_name = fields.name end -- Export schematic if fields.export and meta.schem_name and meta.schem_name ~= "" then local pos1, pos2 = advschem.size(pos) local path = minetest.get_worldpath().."/schems/" minetest.mkdir(path) local plist = minetest.deserialize(meta.prob_list) local probability_list = {} for _, i in pairs(plist) do probability_list[#probability_list + 1] = { pos = minetest.string_to_pos(_), prob = i.prob, } end local filepath = path..meta.schem_name..".mts" local res = minetest.create_schematic(pos1, pos2, probability_list, filepath, {}) if res then minetest.chat_send_player(name, minetest.colorize("#00ff00", "Exported schematic to "..filepath)) else minetest.chat_send_player(name, minetest.colorize("red", "Failed to export schematic to "..filepath)) end end -- Save meta before updating visuals local inv = realmeta:get_inventory():get_lists() realmeta:from_table({fields = meta, inventory = inv}) -- Update border if not fields.border and meta.schem_border == "true" then advschem.mark(pos) end -- Update formspec if not fields.quit then advschem.show_formspec(pos, minetest.get_player_by_name(name), "main") end -- Update pos1 and pos2 in marked table (for interaction checking) if update_positions then local pos1, pos2 = advschem.size(pos) pos1, pos2 = advschem.sort_pos(pos1, pos2) marked[minetest.pos_to_string(pos)] = { pos1 = pos1, pos2 = pos2, } end end, }) advschem.add_form("prob", { tab = true, caption = "Probability", get = function(pos, name) local meta = minetest.get_meta(pos) local inventory = meta:get_inventory() local stack = inventory:get_stack("probability", 1) local stringpos = pos.x..","..pos.y..","..pos.z local probchange = "" if stack:get_name() ~= "" then local smeta = stack:get_meta():to_table().fields probchange = [[ field[1.3,0.4;2,1;probability;Probability:;]]..(smeta.advschem_prob or "255")..[[] field_close_on_enter[probability;false] checkbox[3.1,0.1;force_place;Force Place;]]..(smeta.advschem_force_place or "false")..[[] button[5,0.1;1.5,1;rst;Reset] button[6.5,0.1;1.5,1;save;Save] ]] else probchange = [[ label[1,0.2;Insert item in slot.] ]] end return [[ size[8,6] list[nodemeta:]]..stringpos..[[;probability;0,0;1,1;] label[0,1;Probability is a number between 0 and 255.] list[current_player;main;0,1.5;8,4;] listring[nodemeta:]]..stringpos..[[;probability] listring[current_player;main] ]]..probchange end, handle = function(pos, name, fields) local meta = minetest.get_meta(pos) local inventory = meta:get_inventory() local stack = inventory:get_stack("probability", 1) local smeta = stack:get_meta() if stack:get_name() ~= "" then if fields.rst then smeta:set_string("advschem_prob", nil) smeta:set_string("advschem_force_place", nil) -- Reset description local original_desc = smeta:get_string("original_desc") if not original_desc or original_desc == "" then original_desc = minetest.registered_items[stack:get_name()].description end smeta:set_string("description", original_desc) elseif fields.force_place or fields.save or fields.key_enter_field == "probability" then if fields.probability ~= "" then local prob = tonumber(fields.probability) if prob >= 0 and prob <= 255 then smeta:set_string("advschem_prob", fields.probability) else advschem.show_formspec(pos, minetest.get_player_by_name(name), "prob") end else smeta:set_string("advschem_prob", nil) end smeta:set_string("advschem_force_place", fields.force_place) -- Update description local desc = minetest.registered_items[stack:get_name()].description local meta_desc = smeta:get_string("description") if meta_desc and meta_desc ~= "" then desc = meta_desc end local original_desc = smeta:get_string("original_description") if original_desc and original_desc ~= "" then desc = original_desc else smeta:set_string("original_description", desc) end desc = desc.."\n"..minetest.colorize("grey", "Probability: ".. fields.probability.."\nForce Place: "..(fields.force_place or "false")) smeta:set_string("description", desc) end -- Update itemstack inventory:set_stack("probability", 1, stack) -- Refresh formspec if fields.rst then advschem.show_formspec(pos, minetest.get_player_by_name(name), "prob") end end end, }) --- --- API --- -- [function] Load function advschem.load() local res = io.open(path, "r") if res then marked = minetest.deserialize(res:read("*a")) res:close() end if type(marked) ~= "table" then marked = {} end end -- [function] Save function advschem.save() local res = io.open(path, "w") if res then res:write(minetest.serialize(marked)) res:close() end end --- Copies and modifies positions `pos1` and `pos2` so that each component of -- `pos1` is less than or equal to the corresponding component of `pos2`. -- Returns the new positions. function advschem.sort_pos(pos1, pos2) if not pos1 or not pos2 then return end pos1, pos2 = table.copy(pos1), table.copy(pos2) if pos1.x > pos2.x then pos2.x, pos1.x = pos1.x, pos2.x end if pos1.y > pos2.y then pos2.y, pos1.y = pos1.y, pos2.y end if pos1.z > pos2.z then pos2.z, pos1.z = pos1.z, pos2.z end return pos1, pos2 end -- [function] Prepare size function advschem.size(pos) local pos1 = vector.new(pos) local meta = minetest.get_meta(pos) local node = minetest.get_node(pos) local param2 = node.param2 local size = { x = meta:get_int("x_size"), y = math.max(meta:get_int("y_size") - 1, 0), z = meta:get_int("z_size"), } if param2 == 1 then local new_pos = vector.add({x = size.z, y = size.y, z = -size.x}, pos) pos1.x = pos1.x + 1 new_pos.z = new_pos.z + 1 return pos1, new_pos elseif param2 == 2 then local new_pos = vector.add({x = -size.x, y = size.y, z = -size.z}, pos) pos1.z = pos1.z - 1 new_pos.x = new_pos.x + 1 return pos1, new_pos elseif param2 == 3 then local new_pos = vector.add({x = -size.z, y = size.y, z = size.x}, pos) pos1.x = pos1.x - 1 new_pos.z = new_pos.z - 1 return pos1, new_pos else local new_pos = vector.add(size, pos) pos1.z = pos1.z + 1 new_pos.x = new_pos.x - 1 return pos1, new_pos end end -- [function] Mark region function advschem.mark(pos) advschem.unmark(pos) local id = minetest.pos_to_string(pos) local owner = minetest.get_meta(pos):get_string("owner") local pos1, pos2 = advschem.size(pos) pos1, pos2 = advschem.sort_pos(pos1, pos2) local thickness = 0.2 local sizex, sizey, sizez = (1 + pos2.x - pos1.x) / 2, (1 + pos2.y - pos1.y) / 2, (1 + pos2.z - pos1.z) / 2 local m = {} -- XY plane markers for _, z in ipairs({pos1.z - 0.5, pos2.z + 0.5}) do local marker = minetest.add_entity({x = pos1.x + sizex - 0.5, y = pos1.y + sizey - 0.5, z = z}, "advschem:display") if marker ~= nil then marker:set_properties({ visual_size={x=sizex * 2, y=sizey * 2}, collisionbox = {-sizex, -sizey, -thickness, sizex, sizey, thickness}, }) marker:get_luaentity().id = id marker:get_luaentity().owner = owner table.insert(m, marker) end end -- YZ plane markers for _, x in ipairs({pos1.x - 0.5, pos2.x + 0.5}) do local marker = minetest.add_entity({x = x, y = pos1.y + sizey - 0.5, z = pos1.z + sizez - 0.5}, "advschem:display") if marker ~= nil then marker:set_properties({ visual_size={x=sizez * 2, y=sizey * 2}, collisionbox = {-thickness, -sizey, -sizez, thickness, sizey, sizez}, }) marker:set_yaw(math.pi / 2) marker:get_luaentity().id = id marker:get_luaentity().owner = owner table.insert(m, marker) end end advschem.markers[id] = m return true end -- [function] Unmark region function advschem.unmark(pos) local id = minetest.pos_to_string(pos) if advschem.markers[id] then local retval for _, entity in ipairs(advschem.markers[id]) do entity:remove() retval = true end return retval end end --- --- Registrations --- -- [event] Save data on shut down minetest.register_on_shutdown(advschem.save) -- [event] Transfer probabilities and force place on place node minetest.register_on_placenode(function(pos, newnode, player, oldnode, itemstack) local smeta = itemstack:get_meta():to_table().fields if smeta.advschem_prob and tonumber(smeta.advschem_prob) then local px, py, pz = pos.x, pos.y, pos.z for strpos, r in pairs(marked) do local ap1, ap2 = r.pos1, r.pos2 if (px >= ap1.x and px <= ap2.x) and (py >= ap1.y and py <= ap2.y) and (pz >= ap1.z and pz <= ap2.z) then local realpos = minetest.string_to_pos(strpos) local node = minetest.get_node_or_nil(realpos) if node and node.name == "advschem:creator" then local meta = minetest.get_meta(realpos) local prob_list = minetest.deserialize(meta:get_string("prob_list")) local force_place = false if smeta.advschem_force_place == "true" then force_place = true end local ostrpos = minetest.pos_to_string(pos) prob_list[ostrpos] = { pos = pos, prob = tonumber(smeta.advschem_prob), force_place = force_place, } meta:set_string("prob_list", minetest.serialize(prob_list)) end end end end end) -- [event] Remove probability on break node minetest.register_on_dignode(function(pos, oldnode, player) local original_strpos = minetest.pos_to_string(pos) local px, py, pz = pos.x, pos.y, pos.z for strpos, r in pairs(marked) do local ap1, ap2 = r.pos1, r.pos2 if (px >= ap1.x and px <= ap2.x) and (py >= ap1.y and py <= ap2.y) and (pz >= ap1.z and pz <= ap2.z) then local realpos = minetest.string_to_pos(strpos) local meta = minetest.get_meta(realpos) local prob_list = minetest.deserialize(meta:get_string("prob_list")) for _, i in pairs(prob_list) do if _ == original_strpos then prob_list[_] = nil end end meta:set_string("prob_list", minetest.serialize(prob_list)) end end end) -- [priv] schematic_override minetest.register_privilege("schematic_override", { description = "Allows you to access advschem nodes not owned by you", give_to_singleplayer = false, }) -- [node] Schematic creator minetest.register_node("advschem:creator", { description = "Schematic Creator", tiles = {"advschem_creator_top.png", "advschem_creator_bottom.png", "advschem_creator_sides.png"}, groups = {cracky = 3}, paramtype2 = "facedir", after_place_node = function(pos, player) local name = player:get_player_name() local meta = minetest.get_meta(pos) meta:set_string("owner", name) meta:set_string("infotext", "Schematic Creator\n(owned by "..name..")") meta:set_string("prob_list", minetest.serialize({})) local node = minetest.get_node(pos) local dir = minetest.facedir_to_dir(node.param2) meta:set_int("x_size", 1) meta:set_int("y_size", 1) meta:set_int("z_size", 1) local inv = meta:get_inventory() inv:set_size("probability", 1) local pos1, pos2 = advschem.size(pos) marked[minetest.pos_to_string(pos)] = { pos1 = pos1, pos2 = pos2, } -- Don't take item from itemstack return true end, can_dig = function(pos, player) local name = player:get_player_name() local meta = minetest.get_meta(pos) if meta:get_string("owner") == name or minetest.check_player_privs(player, "schematic_override") == true then return true end return false end, on_rightclick = function(pos, node, player) local meta = minetest.get_meta(pos) local name = player:get_player_name() if meta:get_string("owner") == name or minetest.check_player_privs(player, "schematic_override") == true then -- Get player attribute local tab = player:get_attribute("advschem:tab") if not forms[tab] then tab = "main" end advschem.show_formspec(pos, player, tab, true) end end, after_destruct = function(pos) advschem.unmark(pos) end, -- Update formspec when items are added to or taken from the probability inventory on_metadata_inventory_put = function(pos, listname, index, stack, player) if listname == "probability" then advschem.show_formspec(pos, player, "prob", true) end end, on_metadata_inventory_take = function(pos, listname, index, stack, player) if listname == "probability" then advschem.show_formspec(pos, player, "prob", true) end end, }) -- [entity] Display minetest.register_entity("advschem:display", { initial_properties = { visual = "upright_sprite", visual_size = {x=1.1, y=1.1}, textures = {"advschem_border.png"}, visual_size = {x=10, y=10}, physical = false, }, on_step = function(self, dtime) if not self.id then self.object:remove() elseif not advschem.markers[self.id] then self.object:remove() end end, on_punch = function(self, hitter) local pos = minetest.string_to_pos(self.id) local meta = minetest.get_meta(pos) if meta:get_string("owner") == hitter:get_player_name() or minetest.check_player_privs(hitter, "schematic_override") == true then advschem.unmark(pos) meta:set_string("schem_border", "false") end end, on_activate = function(self) self.object:set_armor_groups({immortal = 1}) end, }) --- --- Load Data --- advschem.load()