mirror of
git://repo.or.cz/minetest_schemedit.git
synced 2024-11-14 19:40:17 +01:00
1048 lines
32 KiB
Lua
1048 lines
32 KiB
Lua
local S = minetest.get_translator("schemedit")
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local F = minetest.formspec_escape
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local schemedit = {}
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-- Directory delimeter fallback (normally comes from builtin)
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if not DIR_DELIM then
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DIR_DELIM = "/"
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end
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local export_path_full = table.concat({minetest.get_worldpath(), "schems"}, DIR_DELIM)
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local text_color = "#D79E9E"
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local text_color_number = 0xD79E9E
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schemedit.markers = {}
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-- [local function] Renumber table
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local function renumber(t)
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local res = {}
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for _, i in pairs(t) do
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res[#res + 1] = i
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end
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return res
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end
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---
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--- Formspec API
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---
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local contexts = {}
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local form_data = {}
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local tabs = {}
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local forms = {}
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local displayed_waypoints = {}
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-- Sadly, the probabilities presented in Lua (0-255) are not identical to the REAL probabilities in the
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-- schematic file (0-127). There are two converter functions to convert from one probability type to another.
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-- This mod tries to retain the “Lua probability” as long as possible and only switches to “schematic probability”
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-- on an actual export to a schematic.
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function schemedit.lua_prob_to_schematic_prob(lua_prob)
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return math.floor(lua_prob / 2)
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end
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function schemedit.schematic_prob_to_lua_prob(schematic_prob)
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return schematic_prob * 2
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end
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-- [function] Add form
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function schemedit.add_form(name, def)
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def.name = name
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forms[name] = def
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if def.tab then
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tabs[#tabs + 1] = name
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end
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end
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-- [function] Generate tabs
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function schemedit.generate_tabs(current)
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local retval = "tabheader[0,0;tabs;"
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for _, t in pairs(tabs) do
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local f = forms[t]
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if f.tab ~= false and f.caption then
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retval = retval..f.caption..","
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if type(current) ~= "number" and current == f.name then
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current = _
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end
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end
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end
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retval = retval:sub(1, -2) -- Strip last comma
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retval = retval..";"..current.."]" -- Close tabheader
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return retval
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end
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-- [function] Handle tabs
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function schemedit.handle_tabs(pos, name, fields)
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local tab = tonumber(fields.tabs)
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if tab and tabs[tab] and forms[tabs[tab]] then
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schemedit.show_formspec(pos, name, forms[tabs[tab]].name)
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return true
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end
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end
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-- [function] Show formspec
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function schemedit.show_formspec(pos, player, tab, show, ...)
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if forms[tab] then
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if type(player) == "string" then
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player = minetest.get_player_by_name(player)
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end
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local name = player:get_player_name()
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if show ~= false then
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if not form_data[name] then
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form_data[name] = {}
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end
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local form = forms[tab].get(form_data[name], pos, name, ...)
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if forms[tab].tab then
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form = form..schemedit.generate_tabs(tab)
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end
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minetest.show_formspec(name, "schemedit:"..tab, form)
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contexts[name] = pos
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-- Update player attribute
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if forms[tab].cache_name ~= false then
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player:set_attribute("schemedit:tab", tab)
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end
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else
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minetest.close_formspec(pname, "schemedit:"..tab)
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end
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end
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end
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-- [event] On receive fields
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local formname = formname:split(":")
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if formname[1] == "schemedit" and forms[formname[2]] then
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local handle = forms[formname[2]].handle
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local name = player:get_player_name()
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if contexts[name] then
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if not form_data[name] then
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form_data[name] = {}
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end
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if not schemedit.handle_tabs(contexts[name], name, fields) and handle then
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handle(form_data[name], contexts[name], name, fields)
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end
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end
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end
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end)
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-- Helper function. Scans probabilities of all nodes in the given area and returns a prob_list
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schemedit.scan_metadata = function(pos1, pos2)
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local prob_list = {}
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for x=pos1.x, pos2.x do
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for y=pos1.y, pos2.y do
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for z=pos1.z, pos2.z do
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local scanpos = {x=x, y=y, z=z}
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local node = minetest.get_node_or_nil(scanpos)
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local prob, force_place
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if node == nil or node.name == "schemedit:void" then
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prob = 0
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force_place = false
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else
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local meta = minetest.get_meta(scanpos)
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prob = tonumber(meta:get_string("schemedit_prob")) or 255
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local fp = meta:get_string("schemedit_force_place")
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if fp == "true" then
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force_place = true
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else
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force_place = false
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end
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end
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local hashpos = minetest.hash_node_position(scanpos)
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prob_list[hashpos] = {
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pos = scanpos,
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prob = prob,
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force_place = force_place,
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}
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end
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end
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end
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return prob_list
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end
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-- Sets probability and force_place metadata of an item.
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-- Also updates item description.
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-- The itemstack is updated in-place.
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local function set_item_metadata(itemstack, prob, force_place)
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local smeta = itemstack:get_meta()
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local prob_desc = "\n"..S("Probability: @1", prob or
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smeta:get_string("schemedit_prob") or S("Not Set"))
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-- Update probability
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if prob and prob >= 0 and prob < 255 then
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smeta:set_string("schemedit_prob", tostring(prob))
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elseif prob and prob == 255 then
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-- Clear prob metadata for default probability
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prob_desc = ""
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smeta:set_string("schemedit_prob", nil)
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else
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prob_desc = "\n"..S("Probability: @1", smeta:get_string("schemedit_prob") or
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S("Not Set"))
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end
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-- Update force place
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if force_place == true then
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smeta:set_string("schemedit_force_place", "true")
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elseif force_place == false then
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smeta:set_string("schemedit_force_place", nil)
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end
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-- Update description
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local desc = minetest.registered_items[itemstack:get_name()].description
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local meta_desc = smeta:get_string("description")
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if meta_desc and meta_desc ~= "" then
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desc = meta_desc
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end
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local original_desc = smeta:get_string("original_description")
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if original_desc and original_desc ~= "" then
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desc = original_desc
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else
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smeta:set_string("original_description", desc)
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end
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local force_desc = ""
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if smeta:get_string("schemedit_force_place") == "true" then
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force_desc = "\n"..S("Force placement")
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end
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desc = desc..minetest.colorize(text_color, prob_desc..force_desc)
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smeta:set_string("description", desc)
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return itemstack
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end
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---
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--- Formspec Tabs
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---
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schemedit.add_form("main", {
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tab = true,
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caption = "Main",
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get = function(self, pos, name)
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local meta = minetest.get_meta(pos):to_table().fields
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local strpos = minetest.pos_to_string(pos)
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local hashpos = minetest.hash_node_position(pos)
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local border_button
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if meta.schem_border == "true" and schemedit.markers[hashpos] then
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border_button = "button[3.5,7.5;3,1;border;"..F(S("Hide border")).."]"
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else
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border_button = "button[3.5,7.5;3,1;border;"..F(S("Show border")).."]"
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end
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-- TODO: Show information regarding volume, pos1, pos2, etc... in formspec
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local form = [[
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size[7,8]
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label[0.5,-0.1;]]..F(S("Position: @1", strpos))..[[]
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label[3,-0.1;]]..F(S("Owner: @1", name))..[[]
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field[0.8,1;5,1;name;]]..F(S("Schematic name:"))..[[;]]..F(meta.schem_name or "")..[[]
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button[5.3,0.69;1.2,1;save_name;]]..F(S("Save"))..[[]
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tooltip[save_name;]]..F(S("Save schematic name"))..[[]
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field_close_on_enter[name;false]
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button[0.5,1.5;6,1;export;]]..F(S("Export schematic"))..[[]
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textarea[0.8,2.5;6.2,5;;]]..F(S("The schematic will be exported as a .mts file and stored in\n@1",
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export_path_full .. DIR_DELIM .. "<name>.mts."))..[[;]
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field[0.8,7;2,1;x;X size:;]]..meta.x_size..[[]
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field[2.8,7;2,1;y;Y size:;]]..meta.y_size..[[]
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field[4.8,7;2,1;z;Z size:;]]..meta.z_size..[[]
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field_close_on_enter[x;false]
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field_close_on_enter[y;false]
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field_close_on_enter[z;false]
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button[0.5,7.5;3,1;save;Save size]
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]]..
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border_button
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if minetest.get_modpath("doc") then
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form = form .. "image_button[6.4,-0.2;0.8,0.8;doc_button_icon_lores.png;doc;]" ..
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"tooltip[doc;"..F(S("Help")).."]"
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end
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return form
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end,
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handle = function(self, pos, name, fields)
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local realmeta = minetest.get_meta(pos)
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local meta = realmeta:to_table().fields
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local hashpos = minetest.hash_node_position(pos)
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if fields.doc then
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doc.show_entry(name, "nodes", "schemedit:creator", true)
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return
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end
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-- Toggle border
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if fields.border then
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if meta.schem_border == "true" and schemedit.markers[hashpos] then
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schemedit.unmark(pos)
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meta.schem_border = "false"
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else
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schemedit.mark(pos)
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meta.schem_border = "true"
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end
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end
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-- Save size vector values
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if (fields.save or fields.key_enter_field == "x" or
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fields.key_enter_field == "y" or fields.key_enter_field == "z")
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and (fields.x and fields.y and fields.z and fields.x ~= ""
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and fields.y ~= "" and fields.z ~= "") then
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local x, y, z = tonumber(fields.x), tonumber(fields.y), tonumber(fields.z)
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if x then
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meta.x_size = math.max(x, 1)
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end
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if y then
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meta.y_size = math.max(y, 1)
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end
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if z then
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meta.z_size = math.max(z, 1)
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end
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end
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-- Save schematic name
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if fields.save_name or fields.key_enter_field == "name" and fields.name and
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fields.name ~= "" then
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meta.schem_name = fields.name
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end
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-- Export schematic
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if fields.export and meta.schem_name and meta.schem_name ~= "" then
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local pos1, pos2 = schemedit.size(pos)
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pos1, pos2 = schemedit.sort_pos(pos1, pos2)
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local path = export_path_full .. DIR_DELIM
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minetest.mkdir(path)
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local plist = schemedit.scan_metadata(pos1, pos2)
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local probability_list = {}
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for hash, i in pairs(plist) do
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local prob = schemedit.lua_prob_to_schematic_prob(i.prob)
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if i.force_place == true then
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prob = prob + 128
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end
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table.insert(probability_list, {
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pos = minetest.get_position_from_hash(hash),
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prob = prob,
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})
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end
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local slist = minetest.deserialize(meta.slices)
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local slice_list = {}
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for _, i in pairs(slist) do
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slice_list[#slice_list + 1] = {
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ypos = pos.y + i.ypos,
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prob = schemedit.lua_prob_to_schematic_prob(i.prob),
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}
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end
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local filepath = path..meta.schem_name..".mts"
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local res = minetest.create_schematic(pos1, pos2, probability_list, filepath, slice_list)
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if res then
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minetest.chat_send_player(name, minetest.colorize("#00ff00",
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S("Exported schematic to @1", filepath)))
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else
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minetest.chat_send_player(name, minetest.colorize("red",
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S("Failed to export schematic to @1", filepath)))
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end
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end
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-- Save meta before updating visuals
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local inv = realmeta:get_inventory():get_lists()
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realmeta:from_table({fields = meta, inventory = inv})
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-- Update border
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if not fields.border and meta.schem_border == "true" then
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schemedit.mark(pos)
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end
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-- Update formspec
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if not fields.quit then
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schemedit.show_formspec(pos, minetest.get_player_by_name(name), "main")
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end
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end,
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})
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schemedit.add_form("slice", {
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caption = S("Y Slices"),
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tab = true,
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get = function(self, pos, name, visible_panel)
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local meta = minetest.get_meta(pos):to_table().fields
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self.selected = self.selected or 1
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local selected = tostring(self.selected)
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local slice_list = minetest.deserialize(meta.slices)
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local slices = ""
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for _, i in pairs(slice_list) do
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local insert = F(S("Y = @1; Probability = @2", tostring(i.ypos), tostring(i.prob)))
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slices = slices..F(insert)..","
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end
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slices = slices:sub(1, -2) -- Remove final comma
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local form = [[
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size[7,8]
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table[0,0;6.8,6;slices;]]..slices..[[;]]..selected..[[]
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]]
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if self.panel_add or self.panel_edit then
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local ypos_default, prob_default = "", ""
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local done_button = "button[5,7.18;2,1;done_add;"..F(S("Done")).."]"
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if self.panel_edit then
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done_button = "button[5,7.18;2,1;done_edit;"..F(S("Done")).."]"
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if slice_list[self.selected] then
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ypos_default = slice_list[self.selected].ypos
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prob_default = slice_list[self.selected].prob
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end
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end
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form = form..[[
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field[0.3,7.5;2.5,1;ypos;]]..F(S("Y position (max. @1):", (meta.y_size - 1)))..[[;]]..ypos_default..[[]
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field[2.8,7.5;2.5,1;prob;]]..F(S("Probability (0-255):"))..[[;]]..prob_default..[[]
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field_close_on_enter[ypos;false]
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field_close_on_enter[prob;false]
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]]..done_button
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end
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if not self.panel_edit then
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form = form.."button[0,6;2,1;add;"..F(S("+ Add slice")).."]"
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end
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if slices ~= "" and self.selected and not self.panel_add then
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if not self.panel_edit then
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form = form..[[
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button[2,6;2,1;remove;]]..F(S("- Remove slice"))..[[]
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button[4,6;2,1;edit;]]..F(S("+/- Edit slice"))..[[]
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]]
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else
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form = form..[[
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button[2,6;2,1;remove;]]..F(S("- Remove slice"))..[[]
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button[4,6;2,1;edit;]]..F(S("+/- Edit slice"))..[[]
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]]
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end
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end
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return form
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end,
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handle = function(self, pos, name, fields)
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local meta = minetest.get_meta(pos)
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local player = minetest.get_player_by_name(name)
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if fields.slices then
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local slices = fields.slices:split(":")
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self.selected = tonumber(slices[2])
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end
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if fields.add then
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if not self.panel_add then
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self.panel_add = true
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schemedit.show_formspec(pos, player, "slice")
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else
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self.panel_add = nil
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schemedit.show_formspec(pos, player, "slice")
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end
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end
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local ypos, prob = tonumber(fields.ypos), tonumber(fields.prob)
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if (fields.done_add or fields.done_edit) and fields.ypos and fields.prob and
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fields.ypos ~= "" and fields.prob ~= "" and ypos and prob and
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ypos <= (meta:get_int("y_size") - 1) and prob >= 0 and prob <= 255 then
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local slice_list = minetest.deserialize(meta:get_string("slices"))
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local index = #slice_list + 1
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if fields.done_edit then
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index = self.selected
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end
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slice_list[index] = {ypos = ypos, prob = prob}
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meta:set_string("slices", minetest.serialize(slice_list))
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-- Update and show formspec
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self.panel_add = nil
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schemedit.show_formspec(pos, player, "slice")
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end
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if fields.remove and self.selected then
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local slice_list = minetest.deserialize(meta:get_string("slices"))
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slice_list[self.selected] = nil
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meta:set_string("slices", minetest.serialize(renumber(slice_list)))
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-- Update formspec
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self.selected = 1
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self.panel_edit = nil
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schemedit.show_formspec(pos, player, "slice")
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end
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if fields.edit then
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if not self.panel_edit then
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self.panel_edit = true
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schemedit.show_formspec(pos, player, "slice")
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else
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self.panel_edit = nil
|
|
schemedit.show_formspec(pos, player, "slice")
|
|
end
|
|
end
|
|
end,
|
|
})
|
|
|
|
schemedit.add_form("probtool", {
|
|
cache_name = false,
|
|
caption = S("Schematic Node Probability Tool"),
|
|
get = function(self, pos, name)
|
|
local player = minetest.get_player_by_name(name)
|
|
if not player then
|
|
return
|
|
end
|
|
local probtool = player:get_wielded_item()
|
|
if probtool:get_name() ~= "schemedit:probtool" then
|
|
return
|
|
end
|
|
|
|
local meta = probtool:get_meta()
|
|
local prob = tonumber(meta:get_string("schemedit_prob"))
|
|
local force_place = meta:get_string("schemedit_force_place")
|
|
|
|
if not prob then
|
|
prob = 255
|
|
end
|
|
if force_place == nil or force_place == "" then
|
|
force_place = "false"
|
|
end
|
|
local form = "size[5,4]"..
|
|
"label[0,0;"..F(S("Schematic Node Probability Tool")).."]"..
|
|
"field[0.75,1;4,1;prob;"..F(S("Probability (0-255)"))..";"..prob.."]"..
|
|
"checkbox[0.60,1.5;force_place;"..F(S("Force placement"))..";" .. force_place .. "]" ..
|
|
"button_exit[0.25,3;2,1;cancel;"..F(S("Cancel")).."]"..
|
|
"button_exit[2.75,3;2,1;submit;"..F(S("Apply")).."]"..
|
|
"tooltip[prob;"..F(S("Probability that the node will be placed")).."]"..
|
|
"tooltip[force_place;"..F(S("If enabled, the node will replace nodes other than air and ignore")).."]"..
|
|
"field_close_on_enter[prob;false]"
|
|
return form
|
|
end,
|
|
handle = function(self, pos, name, fields)
|
|
if fields.submit then
|
|
local prob = tonumber(fields.prob)
|
|
if prob then
|
|
local player = minetest.get_player_by_name(name)
|
|
if not player then
|
|
return
|
|
end
|
|
local probtool = player:get_wielded_item()
|
|
if probtool:get_name() ~= "schemedit:probtool" then
|
|
return
|
|
end
|
|
|
|
local force_place = self.force_place == true
|
|
|
|
set_item_metadata(probtool, prob, force_place)
|
|
|
|
player:set_wielded_item(probtool)
|
|
end
|
|
end
|
|
if fields.force_place == "true" then
|
|
self.force_place = true
|
|
elseif fields.force_place == "false" then
|
|
self.force_place = false
|
|
end
|
|
end,
|
|
})
|
|
|
|
---
|
|
--- API
|
|
---
|
|
|
|
--- Copies and modifies positions `pos1` and `pos2` so that each component of
|
|
-- `pos1` is less than or equal to the corresponding component of `pos2`.
|
|
-- Returns the new positions.
|
|
function schemedit.sort_pos(pos1, pos2)
|
|
if not pos1 or not pos2 then
|
|
return
|
|
end
|
|
|
|
pos1, pos2 = table.copy(pos1), table.copy(pos2)
|
|
if pos1.x > pos2.x then
|
|
pos2.x, pos1.x = pos1.x, pos2.x
|
|
end
|
|
if pos1.y > pos2.y then
|
|
pos2.y, pos1.y = pos1.y, pos2.y
|
|
end
|
|
if pos1.z > pos2.z then
|
|
pos2.z, pos1.z = pos1.z, pos2.z
|
|
end
|
|
return pos1, pos2
|
|
end
|
|
|
|
-- [function] Prepare size
|
|
function schemedit.size(pos)
|
|
local pos1 = vector.new(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
local node = minetest.get_node(pos)
|
|
local param2 = node.param2
|
|
local size = {
|
|
x = meta:get_int("x_size"),
|
|
y = math.max(meta:get_int("y_size") - 1, 0),
|
|
z = meta:get_int("z_size"),
|
|
}
|
|
|
|
if param2 == 1 then
|
|
local new_pos = vector.add({x = size.z, y = size.y, z = -size.x}, pos)
|
|
pos1.x = pos1.x + 1
|
|
new_pos.z = new_pos.z + 1
|
|
return pos1, new_pos
|
|
elseif param2 == 2 then
|
|
local new_pos = vector.add({x = -size.x, y = size.y, z = -size.z}, pos)
|
|
pos1.z = pos1.z - 1
|
|
new_pos.x = new_pos.x + 1
|
|
return pos1, new_pos
|
|
elseif param2 == 3 then
|
|
local new_pos = vector.add({x = -size.z, y = size.y, z = size.x}, pos)
|
|
pos1.x = pos1.x - 1
|
|
new_pos.z = new_pos.z - 1
|
|
return pos1, new_pos
|
|
else
|
|
local new_pos = vector.add(size, pos)
|
|
pos1.z = pos1.z + 1
|
|
new_pos.x = new_pos.x - 1
|
|
return pos1, new_pos
|
|
end
|
|
end
|
|
|
|
-- [function] Mark region
|
|
function schemedit.mark(pos)
|
|
schemedit.unmark(pos)
|
|
|
|
local id = minetest.hash_node_position(pos)
|
|
local owner = minetest.get_meta(pos):get_string("owner")
|
|
local pos1, pos2 = schemedit.size(pos)
|
|
pos1, pos2 = schemedit.sort_pos(pos1, pos2)
|
|
|
|
local thickness = 0.2
|
|
local sizex, sizey, sizez = (1 + pos2.x - pos1.x) / 2, (1 + pos2.y - pos1.y) / 2, (1 + pos2.z - pos1.z) / 2
|
|
local m = {}
|
|
local low = true
|
|
local offset
|
|
|
|
-- XY plane markers
|
|
for _, z in ipairs({pos1.z - 0.5, pos2.z + 0.5}) do
|
|
if low then
|
|
offset = -0.01
|
|
else
|
|
offset = 0.01
|
|
end
|
|
local marker = minetest.add_entity({x = pos1.x + sizex - 0.5, y = pos1.y + sizey - 0.5, z = z + offset}, "schemedit:display")
|
|
if marker ~= nil then
|
|
marker:set_properties({
|
|
visual_size={x=(sizex+0.01) * 2, y=sizey * 2},
|
|
})
|
|
marker:get_luaentity().id = id
|
|
marker:get_luaentity().owner = owner
|
|
table.insert(m, marker)
|
|
end
|
|
low = false
|
|
end
|
|
|
|
low = true
|
|
-- YZ plane markers
|
|
for _, x in ipairs({pos1.x - 0.5, pos2.x + 0.5}) do
|
|
if low then
|
|
offset = -0.01
|
|
else
|
|
offset = 0.01
|
|
end
|
|
|
|
local marker = minetest.add_entity({x = x + offset, y = pos1.y + sizey - 0.5, z = pos1.z + sizez - 0.5}, "schemedit:display")
|
|
if marker ~= nil then
|
|
marker:set_properties({
|
|
visual_size={x=(sizez+0.01) * 2, y=sizey * 2},
|
|
})
|
|
marker:set_yaw(math.pi / 2)
|
|
marker:get_luaentity().id = id
|
|
marker:get_luaentity().owner = owner
|
|
table.insert(m, marker)
|
|
end
|
|
low = false
|
|
end
|
|
|
|
schemedit.markers[id] = m
|
|
return true
|
|
end
|
|
|
|
-- [function] Unmark region
|
|
function schemedit.unmark(pos)
|
|
local id = minetest.hash_node_position(pos)
|
|
if schemedit.markers[id] then
|
|
local retval
|
|
for _, entity in ipairs(schemedit.markers[id]) do
|
|
entity:remove()
|
|
retval = true
|
|
end
|
|
return retval
|
|
end
|
|
end
|
|
|
|
---
|
|
--- Mark node probability values near player
|
|
---
|
|
|
|
-- Show probability and force_place status of a particular position for player in HUD.
|
|
-- Probability is shown as a number followed by “[F]” if the node is force-placed.
|
|
-- The distance to the node is also displayed below that. This can't be avoided and is
|
|
-- and artifact of the waypoint HUD element. TODO: Hide displayed distance.
|
|
function schemedit.display_node_prob(player, pos, prob, force_place)
|
|
local wpstring
|
|
if prob and force_place == true then
|
|
wpstring = string.format("%d [F]", prob)
|
|
elseif prob then
|
|
wpstring = prob
|
|
elseif force_place == true then
|
|
wpstring = "[F]"
|
|
end
|
|
if wpstring then
|
|
return player:hud_add({
|
|
hud_elem_type = "waypoint",
|
|
name = wpstring,
|
|
text = "m", -- For the distance artifact
|
|
number = text_color_number,
|
|
world_pos = pos,
|
|
})
|
|
end
|
|
end
|
|
|
|
-- Display the node probabilities and force_place status of the nodes in a region.
|
|
-- By default, this is done for nodes near the player (distance: 5).
|
|
-- But the boundaries can optionally be set explicitly with pos1 and pos2.
|
|
function schemedit.display_node_probs_region(player, pos1, pos2)
|
|
local playername = player:get_player_name()
|
|
local pos = vector.round(player:get_pos())
|
|
|
|
local dist = 5
|
|
-- Default: 5 nodes away from player in any direction
|
|
if not pos1 then
|
|
pos1 = vector.subtract(pos, dist)
|
|
end
|
|
if not pos2 then
|
|
pos2 = vector.add(pos, dist)
|
|
end
|
|
for x=pos1.x, pos2.x do
|
|
for y=pos1.y, pos2.y do
|
|
for z=pos1.z, pos2.z do
|
|
local checkpos = {x=x, y=y, z=z}
|
|
local nodehash = minetest.hash_node_position(checkpos)
|
|
|
|
-- If node is already displayed, remove it so it can re replaced later
|
|
if displayed_waypoints[playername][nodehash] then
|
|
player:hud_remove(displayed_waypoints[playername][nodehash])
|
|
displayed_waypoints[playername][nodehash] = nil
|
|
end
|
|
|
|
local prob, force_place
|
|
local meta = minetest.get_meta(checkpos)
|
|
prob = tonumber(meta:get_string("schemedit_prob"))
|
|
force_place = meta:get_string("schemedit_force_place") == "true"
|
|
local hud_id = schemedit.display_node_prob(player, checkpos, prob, force_place)
|
|
if hud_id then
|
|
displayed_waypoints[playername][nodehash] = hud_id
|
|
displayed_waypoints[playername].display_active = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Remove all active displayed node statuses.
|
|
function schemedit.clear_displayed_node_probs(player)
|
|
local playername = player:get_player_name()
|
|
for nodehash, hud_id in pairs(displayed_waypoints[playername]) do
|
|
player:hud_remove(hud_id)
|
|
displayed_waypoints[playername][nodehash] = nil
|
|
displayed_waypoints[playername].display_active = false
|
|
end
|
|
end
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
displayed_waypoints[player:get_player_name()] = {
|
|
display_active = false -- If true, there *might* be at least one active node prob HUD display
|
|
-- If false, no node probabilities are displayed for sure.
|
|
}
|
|
end)
|
|
|
|
minetest.register_on_leaveplayer(function(player)
|
|
displayed_waypoints[player:get_player_name()] = nil
|
|
end)
|
|
|
|
-- Regularily clear the displayed node probabilities and force_place
|
|
-- for all players who do not wield the probtool.
|
|
-- This makes sure the screen is not spammed with information when it
|
|
-- isn't needed.
|
|
local cleartimer = 0
|
|
minetest.register_globalstep(function(dtime)
|
|
cleartimer = cleartimer + dtime
|
|
if cleartimer > 2 then
|
|
local players = minetest.get_connected_players()
|
|
for p = 1, #players do
|
|
local player = players[p]
|
|
local pname = player:get_player_name()
|
|
if displayed_waypoints[pname].display_active then
|
|
local item = player:get_wielded_item()
|
|
if item:get_name() ~= "schemedit:probtool" then
|
|
schemedit.clear_displayed_node_probs(player)
|
|
end
|
|
end
|
|
end
|
|
cleartimer = 0
|
|
end
|
|
end)
|
|
|
|
---
|
|
--- Registrations
|
|
---
|
|
|
|
-- [priv] schematic_override
|
|
minetest.register_privilege("schematic_override", {
|
|
description = S("Allows you to access schemedit nodes not owned by you"),
|
|
give_to_singleplayer = false,
|
|
})
|
|
|
|
-- [node] Schematic creator
|
|
minetest.register_node("schemedit:creator", {
|
|
description = S("Schematic Creator"),
|
|
_doc_items_longdesc = S("The schematic creator is used to save a region of the world into a schematic file (.mts)."),
|
|
_doc_items_usagehelp = S("To get started, place the block facing directly in front of any bottom left corner of the structure you want to save. This block can only be accessed by the placer or by anyone with the “schematic_override” privilege.").."\n"..
|
|
S("To save a region, rightclick the block, enter the size, a schematic name and hit “Export schematic”. The file will always be saved in the world directory. Note you can use this name in the /placeschem command to place the schematic again.").."\n\n"..
|
|
S("The other features of the schematic creator are optional and are used to allow to add randomness and fine-tuning.").."\n\n"..
|
|
S("Y slices are used to remove entire slices based on chance. For each slice of the schematic region along the Y axis, you can specify that it occours only with a certain chance. In the Y slice tab, you have to specify the Y slice height (0 = bottom) and a probability from 0 to 255 (255 is for 100%). By default, all Y slices occour always.").."\n\n"..
|
|
S("With a schematic node probability tool, you can set a probability for each node and enable them to overwrite all nodes when placed as schematic. This tool must be used prior to the file export."),
|
|
tiles = {"schemedit_creator_top.png", "schemedit_creator_bottom.png",
|
|
"schemedit_creator_sides.png"},
|
|
groups = { dig_immediate = 2},
|
|
paramtype2 = "facedir",
|
|
is_ground_content = false,
|
|
|
|
after_place_node = function(pos, player)
|
|
local name = player:get_player_name()
|
|
local meta = minetest.get_meta(pos)
|
|
|
|
meta:set_string("owner", name)
|
|
meta:set_string("infotext", S("Schematic Creator").."\n"..S("(owned by @1)", name))
|
|
meta:set_string("prob_list", minetest.serialize({}))
|
|
meta:set_string("slices", minetest.serialize({}))
|
|
|
|
local node = minetest.get_node(pos)
|
|
local dir = minetest.facedir_to_dir(node.param2)
|
|
|
|
meta:set_int("x_size", 1)
|
|
meta:set_int("y_size", 1)
|
|
meta:set_int("z_size", 1)
|
|
|
|
-- Don't take item from itemstack
|
|
return true
|
|
end,
|
|
can_dig = function(pos, player)
|
|
local name = player:get_player_name()
|
|
local meta = minetest.get_meta(pos)
|
|
if meta:get_string("owner") == name or
|
|
minetest.check_player_privs(player, "schematic_override") == true then
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end,
|
|
on_rightclick = function(pos, node, player)
|
|
local meta = minetest.get_meta(pos)
|
|
local name = player:get_player_name()
|
|
if meta:get_string("owner") == name or
|
|
minetest.check_player_privs(player, "schematic_override") == true then
|
|
-- Get player attribute
|
|
local tab = player:get_attribute("schemedit:tab")
|
|
if not forms[tab] or not tab then
|
|
tab = "main"
|
|
end
|
|
|
|
schemedit.show_formspec(pos, player, tab, true)
|
|
end
|
|
end,
|
|
after_destruct = function(pos)
|
|
schemedit.unmark(pos)
|
|
end,
|
|
})
|
|
|
|
minetest.register_tool("schemedit:probtool", {
|
|
description = S("Schematic Node Probability Tool"),
|
|
_doc_items_longdesc =
|
|
S("This is an advanced tool which only makes sense when used together with a schematic creator. It is used to finetune the way how nodes from a schematic are placed.").."\n"..
|
|
S("It allows you to set two things:").."\n"..
|
|
S("1) Set probability: Chance for any particular node to be actually placed (default: always placed)").."\n"..
|
|
S("2) Enable force placement: These nodes replace node other than air and ignored when placed in a schematic (default: off)"),
|
|
_doc_items_usagehelp = "\n"..
|
|
S("BASIC USAGE:").."\n"..
|
|
S("Punch to configure the tool. Select a probability (0-255; 255 is for 100%) and enable or disable force placement. Now place the tool on any node to apply these values to the node. This information is preserved in the node until it is destroyed or changed by the tool again. This tool has no effect on schematic voids.").."\n"..
|
|
S("Now you can use a schematic creator to save a region as usual, the nodes will now be saved with the special node settings applied.").."\n\n"..
|
|
S("NODE HUD:").."\n"..
|
|
S("To help you remember the node values, the nodes with special values are labelled in the HUD. The first line shows probability and force placement (with “[F]”). The second line is the current distance to the node. Nodes with default settings and schematic voids are not labelled.").."\n"..
|
|
S("To disable the node HUD, unselect the tool or hit “place” while not pointing anything.").."\n\n"..
|
|
S("UPDATING THE NODE HUD:").."\n"..
|
|
S("The node HUD is not updated automatically any may be outdated. The node HUD only updates the HUD for nodes close to you whenever you place the tool or press the punch and sneak keys simutanously. If you sneak-punch a schematic creator, then the node HUd is updated for all nodes within the schematic creator's region, even if this region is very big."),
|
|
wield_image = "schemedit_probtool.png",
|
|
inventory_image = "schemedit_probtool.png",
|
|
liquids_pointable = true,
|
|
on_use = function(itemstack, user, pointed_thing)
|
|
local ctrl = user:get_player_control()
|
|
-- Simple use
|
|
if not ctrl.sneak then
|
|
-- Open dialog to change the probability to apply to nodes
|
|
schemedit.show_formspec(user:get_pos(), user, "probtool", true)
|
|
|
|
-- Use + sneak
|
|
else
|
|
-- Display the probability and force_place values for nodes.
|
|
|
|
-- If a schematic creator was punched, only enable display for all nodes
|
|
-- within the creator's region.
|
|
local use_creator_region = false
|
|
if pointed_thing and pointed_thing.type == "node" and pointed_thing.under then
|
|
punchpos = pointed_thing.under
|
|
local node = minetest.get_node(punchpos)
|
|
if node.name == "schemedit:creator" then
|
|
local pos1, pos2 = schemedit.size(punchpos)
|
|
pos1, pos2 = schemedit.sort_pos(pos1, pos2)
|
|
schemedit.display_node_probs_region(user, pos1, pos2)
|
|
return
|
|
end
|
|
end
|
|
|
|
-- Otherwise, just display the region close to the player
|
|
schemedit.display_node_probs_region(user)
|
|
end
|
|
end,
|
|
on_secondary_use = function(itemstack, user, pointed_thing)
|
|
schemedit.clear_displayed_node_probs(user)
|
|
end,
|
|
-- Set note probability and force_place and enable node probability display
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
-- Use pointed node's on_rightclick function first, if present
|
|
local node = minetest.get_node(pointed_thing.under)
|
|
if placer and not placer:get_player_control().sneak then
|
|
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
|
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
|
end
|
|
end
|
|
|
|
-- This sets the node probability of pointed node to the
|
|
-- currently used probability stored in the tool.
|
|
local pos = pointed_thing.under
|
|
local node = minetest.get_node(pos)
|
|
-- Schematic void are ignored, they always have probability 0
|
|
if node.name == "schemedit:void" then
|
|
return itemstack
|
|
end
|
|
local nmeta = minetest.get_meta(pos)
|
|
local imeta = itemstack:get_meta()
|
|
local prob = tonumber(imeta:get_string("schemedit_prob"))
|
|
local force_place = imeta:get_string("schemedit_force_place")
|
|
|
|
if not prob or prob == 255 then
|
|
nmeta:set_string("schemedit_prob", nil)
|
|
else
|
|
nmeta:set_string("schemedit_prob", prob)
|
|
end
|
|
if force_place == "true" then
|
|
nmeta:set_string("schemedit_force_place", "true")
|
|
else
|
|
nmeta:set_string("schemedit_force_place", nil)
|
|
end
|
|
|
|
-- Enable node probablity display
|
|
schemedit.display_node_probs_region(placer)
|
|
|
|
return itemstack
|
|
end,
|
|
})
|
|
|
|
minetest.register_node("schemedit:void", {
|
|
description = S("Schematic Void"),
|
|
_doc_items_longdesc = S("This is an utility block used in the creation of schematic files. It should be used together with a schematic creator. When saving a schematic, all nodes with a schematic void will be left unchanged when the schematic is placed again. Technically, this is equivalent to a block with the node probability set to 0."),
|
|
_doc_items_usagehelp = S("Just place the schematic void like any other block and use the schematic creator to save a portion of the world."),
|
|
tiles = { "schemedit_void.png" },
|
|
drawtype = "nodebox",
|
|
is_ground_content = false,
|
|
paramtype = "light",
|
|
walkable = false,
|
|
sunlight_propagates = true,
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{ -4/16, -4/16, -4/16, 4/16, 4/16, 4/16 },
|
|
},
|
|
},
|
|
groups = { dig_immediate = 3},
|
|
})
|
|
|
|
-- [entity] Visible schematic border
|
|
minetest.register_entity("schemedit:display", {
|
|
visual = "upright_sprite",
|
|
textures = {"schemedit_border.png"},
|
|
visual_size = {x=10, y=10},
|
|
collisionbox = {0,0,0,0,0,0},
|
|
physical = false,
|
|
|
|
on_step = function(self, dtime)
|
|
if not self.id then
|
|
self.object:remove()
|
|
elseif not schemedit.markers[self.id] then
|
|
self.object:remove()
|
|
end
|
|
end,
|
|
on_activate = function(self)
|
|
self.object:set_armor_groups({immortal = 1})
|
|
end,
|
|
})
|
|
|
|
-- [chatcommand] Place schematic
|
|
minetest.register_chatcommand("placeschem", {
|
|
description = S("Place schematic at the position specified or the current player position (loaded from @1.)", export_path_full),
|
|
privs = {debug = true},
|
|
params = S("<schematic name>[.mts] [<x> <y> <z>]"),
|
|
func = function(name, param)
|
|
local schem, p = string.match(param, "^([^ ]+) *(.*)$")
|
|
local pos = minetest.string_to_pos(p)
|
|
|
|
if not schem then
|
|
return false, S("No schematic file specified.")
|
|
end
|
|
|
|
if not pos then
|
|
pos = minetest.get_player_by_name(name):get_pos()
|
|
end
|
|
|
|
-- Automatiically add file name suffix if omitted
|
|
local schem_full
|
|
if string.sub(schem, string.len(schem)-3, string.len(schem)) == ".mts" then
|
|
schem_full = schem
|
|
else
|
|
schem_full = schem .. ".mts"
|
|
end
|
|
|
|
local success = minetest.place_schematic(pos, export_path_full .. DIR_DELIM .. schem_full, "random", nil, false)
|
|
|
|
if success == nil then
|
|
return false, S("Schematic file could not be loaded!")
|
|
else
|
|
return true
|
|
end
|
|
end,
|
|
})
|
|
|