forked from mtcontrib/scifi_nodes
working digicodes
This commit is contained in:
parent
6aaf2fa665
commit
23fa45bfa8
@ -4,6 +4,9 @@
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Minetest mod that adds scifi themed blocks, doors, materials, plants and other assets.
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* 05/08/2019 :
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* digicodes now work
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* new (and cleaner) implementation for palm scanner
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* 05/05/2019 : added palm_scanner, which emmits mesecon signal when rightclicked by owner
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* 05/01/2019 : create aliases to deal with old namming policy un doors.lua
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* 04/26/2019 :
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243
nodeboxes.lua
243
nodeboxes.lua
@ -1203,6 +1203,7 @@ minetest.register_node("scifi_nodes:windowpanel", {
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sounds = default.node_sound_glass_defaults(),
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})
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--------------
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-- Switches --
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--------------
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@ -1286,39 +1287,110 @@ minetest.register_craft({
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recipe = {{"mesecons_button:button_off", "scifi_nodes:grey", ""}}
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})
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--------------
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-- Digicode --
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--------------
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local secret_code = {"1234"}
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local allowed_chars = {"0123456789"}
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local secret_code = "1234"
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local allowed_chars = "0123456789"
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local code_length = 4
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local digicode_context = {}
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-- after_place_node, use by digicode and palm_scanner
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-- placer is a player object
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local function set_owner(pos, placer, itemstack, pointed_thing)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name())
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meta:set_string("code", secret_code)
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end
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local function toggle_digicode(pos)
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local node = minetest.get_node(pos)
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local name = node.name
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if name == "scifi_nodes:digicode_off" then
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minetest.sound_play("scifi_nodes_digicode", {max_hear_distance = 8, pos = pos, gain = 1.0})
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minetest.set_node(pos, {name="scifi_nodes:digicode_on", param2=node.param2})
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minetest.swap_node(pos, {name="scifi_nodes:digicode_on", param2=node.param2})
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mesecon.receptor_on(pos, get_switch_rules(node.param2))
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minetest.get_node_timer(pos):start(2)
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elseif name == "scifi_nodes:digicode_on" then
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minetest.set_node(pos, {name="scifi_nodes:digicode_off", param2=node.param2})
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minetest.swap_node(pos, {name="scifi_nodes:digicode_off", param2=node.param2})
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mesecon.receptor_off(pos, get_switch_rules(node.param2))
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end
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end
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local function code_is_valid(code)
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local valid = true
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local valid = false
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if type(code) == "string" and #code == code_length then
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valid = true
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end
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for i=1, #code do
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if not string.find(allowed_chars, string.sub(code,i,i)) then
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valid = false
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end
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end
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return valid
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end
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-- local function digicode_turn_off (pos)
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-- local node = minetest.get_node(pos)
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-- minetest.set_node (pos, {name = "scifi_nodes:digicode_off", param2 = node.param2})
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-- mesecon.receptor_off(pos, get_switch_rules(node.param2))
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-- return false
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-- end
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local function update_code(pos, code)
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local meta = minetest.get_meta(pos)
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meta:set_string("code", code)
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end
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local function show_digicode_formspec(pos, node, player, itemstack, pointed_thing)
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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local current_code = meta:get_string("code")
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local current_player = player:get_player_name()
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-- Gathering datas that will be used by callback function
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digicode_context[current_player] = {code = current_code, pos = pos}
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if current_player == owner then
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minetest.show_formspec(current_player, "digicode_formspec",
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"size[6,3]"..
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"field[1,1;3,1;code;Code;]".. -- type, position, size, name, label
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"button_exit[1,2;2,1;change;Change code]"..
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"button_exit[3,2;2,1;open;Open door]")
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else
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minetest.show_formspec(current_player, "digicode_formspec",
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"size[6,3]"..
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"field[2,1;3,1;code;Code;]"..
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"button_exit[2,2;3,1;open;Open door]")
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end
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end
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-- Process datas from digicode_formspec
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "digicode_formspec" then
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return false
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end
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local sounds = {"scifi_nodes_scanner_granted","scifi_nodes_scanner_refused",
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"scifi_nodes_digicode_granted","scifi_nodes_digicode_refused"
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}
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local sound_index
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-- We have the right formspec so we can proceed it.
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-- Let's retrieve the datas we need :
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local context = digicode_context[player:get_player_name()]
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if fields.change and code_is_valid(fields.code) then
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update_code(context.pos, fields.code)
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sound_index = 1
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elseif
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fields.change and not code_is_valid(fields.code) then
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sound_index = 2
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elseif
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fields.open and fields.code == context.code then
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toggle_digicode(context.pos)
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sound_index = 3
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elseif
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fields.open and fields.code ~= context.code then
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sound_index = 4
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end
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minetest.sound_play(sounds[sound_index])
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context[player:get_player_name()] = nil -- we don't need it anymore
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end)
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minetest.register_node("scifi_nodes:digicode_on", {
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description = "Digicode",
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@ -1334,6 +1406,7 @@ minetest.register_node("scifi_nodes:digicode_on", {
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paramtype2 = "wallmounted",
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light_source = 5,
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groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
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drop = {items = {"scifi_nodes:digicode_off"}},
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mesecons = {receptor = {state = mesecon.state.on,}},
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on_timer = toggle_digicode,
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sounds = default.node_sound_glass_defaults(),
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@ -1342,8 +1415,8 @@ minetest.register_node("scifi_nodes:digicode_on", {
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minetest.register_node("scifi_nodes:digicode_off", {
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description = "Digicode",
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tiles = {"scifi_nodes_digicode_off.png",},
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inventory_image = "scifi_nodes_digicode_on.png",
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wield_image = "scifi_nodes_digicode_on.png",
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inventory_image = "scifi_nodes_digicode_off.png",
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wield_image = "scifi_nodes_digicode_off.png",
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drawtype = "signlike",
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sunlight_propagates = true,
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buildable_to = false,
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@ -1353,7 +1426,8 @@ minetest.register_node("scifi_nodes:digicode_off", {
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paramtype2 = "wallmounted",
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groups = {cracky=1, oddly_breakable_by_hand=1, mesecon_needs_receiver = 1},
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mesecons = {receptor = {state = mesecon.state.off,}},
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on_rightclick = toggle_digicode,
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after_place_node = set_owner,
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on_rightclick = show_digicode_formspec,
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sounds = default.node_sound_glass_defaults(),
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})
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@ -1362,55 +1436,98 @@ minetest.register_craft({
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recipe = {{"mesecons_switch:mesecon_switch_off", "scifi_nodes:grey", ""}}
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})
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------------------
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-- Palm scanner --
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------------------
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-----------------------------------------------
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-- Palm scanner --
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-----------------------------------------------
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-- /!\ When "overriding" a callback function --
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-- re-use all the parameters in same order ! --
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-----------------------------------------------
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local function toggle_palm_scanner(pos)
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local node = minetest.get_node(pos)
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local name = node.name
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minetest.swap_node(pos, {name="scifi_nodes:palm_scanner_off", param2=node.param2})
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mesecon.receptor_off(pos, get_switch_rules(node.param2))
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end
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-- after_place_node
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-- placer is a player object
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local function set_owner(pos, placer, itemstack, pointed_thing)
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local function set_scanner_owner(pos, placer, itemstack, pointed_thing)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name())
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end
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-- on_rightclick
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-- player is a player object
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local function check_owner(pos, node, player, itemstack, pointed_thing)
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local function toggle_palm_scanner(pos, node, player, itemstack, pointed_thing)
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-- Some calling function don't send node param, but everybody sends a pos, so :
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local node = minetest.get_node(pos)
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if node.name == "scifi_nodes:palm_scanner_off" then
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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local tested_player = player:get_player_name()
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meta:set_string("clicker", player:get_player_name()) -- need to keep it somewhere
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minetest.swap_node(pos, {name = "scifi_nodes:palm_scanner_checking", param2 = node.param2})
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minetest.sound_play("scifi_nodes_palm_scanner", {max_hear_distance = 8, pos = pos, gain = 1.0})
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minetest.chat_send_player(tested_player, "Checking : please wait.")
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-- wait for a bit please !
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minetest.after(1.5, function(pos, node, tested_player, owner)
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if tested_player == owner then
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minetest.sound_play("scifi_nodes_access_granted", {max_hear_distance = 8, pos = pos, gain = 1.0})
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minetest.chat_send_player(tested_player, "Access granted !")
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minetest.chat_send_player(player:get_player_name(), "Checking : please wait.")
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minetest.get_node_timer(pos):start(2)
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elseif node.name == "scifi_nodes:palm_scanner_checking" then
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minetest.swap_node(pos,{name = "scifi_nodes:palm_scanner_on", param2 = node.param2})
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mesecon.receptor_on(pos, get_switch_rules(node.param2))
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minetest.get_node_timer(pos):start(2)
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else
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minetest.chat_send_player(tested_player, "Access refused !")
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minetest.sound_play("scifi_nodes_access_refused", {max_hear_distance = 8, pos = pos, gain = 1.0})
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elseif node.name == "scifi_nodes:palm_scanner_on" then
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minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos, gain = 1.0})
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minetest.swap_node(pos, {name = "scifi_nodes:palm_scanner_off", param2 = node.param2})
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mesecon.receptor_off (pos, get_switch_rules(node.param2))
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end
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end, pos, node, tested_player, owner) -- end of anonymous function
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end
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-- palm_scanner_checking.on_timer
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local function check_owner(pos, elapsed)
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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local clicker = meta:get_string("clicker")
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local node = minetest.get_node(pos)
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if clicker == owner then
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minetest.sound_play("scifi_nodes_scanner_granted", {max_hear_distance = 8, pos = pos, gain = 1.0})
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minetest.chat_send_player(clicker, "Access granted !")
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toggle_palm_scanner (pos)
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else
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minetest.chat_send_player(clicker, "Access refused !")
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minetest.sound_play("scifi_nodes_scanner_refused", {max_hear_distance = 8, pos = pos, gain = 1.0})
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minetest.swap_node(pos, {name = "scifi_nodes:palm_scanner_off", param2 = node.param2})
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mesecon.receptor_off(pos, get_switch_rules(node.param2))
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end
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end
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minetest.register_node("scifi_nodes:palm_scanner_off", {
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description = "Palm scanner",
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tiles = {"scifi_nodes_palm_scanner_off.png",},
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inventory_image = "scifi_nodes_palm_scanner_off.png",
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wield_image = "scifi_nodes_palm_scanner_on.png",
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drawtype = "signlike",
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sunlight_propagates = true,
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buildable_to = false,
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node_box = {type = "wallmounted",},
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selection_box = {type = "wallmounted",},
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paramtype = "light",
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paramtype2 = "wallmounted",
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groups = {cracky=1, oddly_breakable_by_hand=1, mesecon_needs_receiver = 1},
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mesecons = {receptor = {state = mesecon.state.off,}},
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after_place_node = set_scanner_owner,
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on_rightclick = toggle_palm_scanner,
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("scifi_nodes:palm_scanner_checking", {
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description = "Palm scanner",
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tiles = {{
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name = "scifi_nodes_palm_scanner_checking.png",
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animation = {type = "vertical_frames",aspect_w = 16,aspect_h = 16,length = 1.5}
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}},
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drawtype = "signlike",
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sunlight_propagates = true,
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buildable_to = false,
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node_box = {type = "wallmounted",},
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selection_box = {type = "wallmounted",},
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paramtype = "light",
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paramtype2 = "wallmounted",
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groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
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drop = "scifi_nodes:palm_scanner_off",
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sounds = default.node_sound_glass_defaults(),
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on_timer = check_owner,
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})
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minetest.register_node("scifi_nodes:palm_scanner_on", {
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description = "Palm scanner",
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sunlight_propagates = true,
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@ -1425,51 +1542,13 @@ minetest.register_node("scifi_nodes:palm_scanner_on", {
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paramtype2 = "wallmounted",
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light_source = 5,
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groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
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drop = "scifi_nodes:palm_scanner_off",
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mesecons = {receptor = {state = mesecon.state.on,}},
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on_timer = toggle_palm_scanner,
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("scifi_nodes:palm_scanner_off", {
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description = "Palm scanner",
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tiles = {"scifi_nodes_palm_scanner_off.png",},
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inventory_image = "scifi_nodes_palm_scanner_on.png",
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wield_image = "scifi_nodes_palm_scanner_on.png",
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drawtype = "signlike",
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sunlight_propagates = true,
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buildable_to = false,
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node_box = {type = "wallmounted",},
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selection_box = {type = "wallmounted",},
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paramtype = "light",
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paramtype2 = "wallmounted",
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groups = {cracky=1, oddly_breakable_by_hand=1, mesecon_needs_receiver = 1},
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mesecons = {receptor = {state = mesecon.state.off,}},
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after_place_node = set_owner,
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on_rightclick = check_owner,
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("scifi_nodes:palm_scanner_checking", {
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description = "Palm scanner",
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tiles = {{
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name = "scifi_nodes_palm_scanner_checking.png",
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animation = {type = "vertical_frames",aspect_w = 16,aspect_h = 16,length = 1.5}
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}},
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wield_image = "scifi_nodes_palm_scanner_on.png",
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inventory_image = "scifi_nodes_palm_scanner_on.png",
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drawtype = "signlike",
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sunlight_propagates = true,
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buildable_to = false,
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node_box = {type = "wallmounted",},
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selection_box = {type = "wallmounted",},
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paramtype = "light",
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paramtype2 = "wallmounted",
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groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
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})
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minetest.register_craft({
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output = "scifi_nodes:palm_scanner_off 2",
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recipe = {
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{"mesecons_powerplant:power_plant", "scifi_nodes:grey", ""}
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}
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recipe = {{"mesecons_powerplant:power_plant", "scifi_nodes:grey", ""}}
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})
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BIN
sounds/scifi_nodes_digicode_granted.ogg
Normal file
BIN
sounds/scifi_nodes_digicode_granted.ogg
Normal file
Binary file not shown.
BIN
sounds/scifi_nodes_digicode_refused.ogg
Normal file
BIN
sounds/scifi_nodes_digicode_refused.ogg
Normal file
Binary file not shown.
BIN
sounds/scifi_nodes_scanner_granted.ogg
Normal file
BIN
sounds/scifi_nodes_scanner_granted.ogg
Normal file
Binary file not shown.
BIN
sounds/scifi_nodes_scanner_refused.ogg
Normal file
BIN
sounds/scifi_nodes_scanner_refused.ogg
Normal file
Binary file not shown.
BIN
sounds/scifi_nodes_wrong.ogg
Normal file
BIN
sounds/scifi_nodes_wrong.ogg
Normal file
Binary file not shown.
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