overhaul colored nodes handling

This commit is contained in:
BuckarooBanzay
2023-01-04 19:36:50 +01:00
parent c5c587d01a
commit 860d3f53d0
6 changed files with 78 additions and 20 deletions

View File

@ -642,28 +642,13 @@ for _, row in ipairs(nodetypes) do
node_def.palette = "unifieddyes_palette_extended.png"
node_def.groups.ud_param2_colorable = 1
node_def.airbrush_replacement_node = "scifi_nodes:"..name.."_colored"
-- NOTE: about the "Node scifi_nodes:xxx has a palette, but not a suitable paramtype2" warning:
-- inserting "color" here (which would be the proper type) results in wrong
-- colored original nodes due to existing param2type = "facedir"
-- a migration lbm for those might be the proper solution but has to be thoroughly tested first
node_def.paramtype2 = nil
end
-- register node
minetest.register_node("scifi_nodes:"..name, node_def)
if is_colorable and has_unifieddyes_mod then
-- register colored node
minetest.register_node("scifi_nodes:"..name.."_colored", {
description = desc,
tiles = {"scifi_nodes_"..name..".png"},
groups = {
cracky = 1,
ud_param2_colorable = 1,
not_in_creative_inventory = 1
},
palette = "unifieddyes_palette_extended.png",
paramtype = "light",
paramtype2 = "color",
light_source = light,
sounds = scifi_nodes.node_sound_glass_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig
})
end
end