add unifieddyes support

This commit is contained in:
BuckarooBanzay 2020-05-23 20:03:36 +02:00 zatwierdzone przez Buckaroo Banzai
rodzic a3b8ec1522
commit 8a8e566d27
4 zmienionych plików z 25 dodań i 7 usunięć

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@ -19,6 +19,7 @@ read_globals = {
"xpanes",
"screwdriver",
"minetest",
"mesecon"
"mesecon",
"unifieddyes"
}

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@ -7,8 +7,9 @@
Minetest mod that adds scifi themed blocks, doors, materials, plants and other assets.
# Changes log
# Changelog
* Added support for unifieddyes
* 14/08/2019 : retrocompatibility fixed (aliases in doors.lua)
* 13/08/2019 :
* added mod option doors_open_with_mesecon_only (default = false)

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@ -1,4 +1,4 @@
name = scifi_nodes
description = Minetest mod that adds scifi themed blocks, doors, materials, plants and other assets.
depends = default,dye
optional_depends = xpanes,mesecons,moreblocks,mesecons_microcontroller,mesecons_button,mesecons_torch,mesecons_receiver,basic_materials
optional_depends = xpanes,mesecons,moreblocks,mesecons_microcontroller,mesecons_button,mesecons_torch,mesecons_receiver,basic_materials,unifieddyes

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@ -500,6 +500,7 @@ minetest.register_node("scifi_nodes:whtlightbnd", {
-- colors available. When crafting, the last recipes will be checked first.
--add new block using texture name(without "scifi_nodes_" prefix) then the description, and then the name of the block
local nodetypes = {
-- { name, description, shortname?, light, colorable }
{"blue", "blue lines", "blue"},
{"holes", "metal with holes","holes"},
{"white2", "plastic", "white2"},
@ -531,7 +532,7 @@ local nodetypes = {
{"white", "plastic wall", "white"},
{"pipe", "wall pipe", "pipe2"},
{"pipeside", "side pipe", "pipe3"},
{"tile", "white tile", "tile"},
{"tile", "white tile", "tile", 0, true},
{"whiteoct", "white octagon", "whiteoct"},
{"whitetile", "white tile2", "whttl"},
{"black_detail", "black detail", "blckdtl"},
@ -586,12 +587,16 @@ local nodetypes = {
{"blackplate", "Black plate", "", 0},
}
local has_unifieddyes_mod = minetest.get_modpath("unifieddyes")
for _, row in ipairs(nodetypes) do
local name = row[1]
local desc = row[2]
local light = row[4]
local is_colorable = row[5]
-- Node Definition
minetest.register_node("scifi_nodes:"..name, {
local node_def = {
description = desc,
tiles = {"scifi_nodes_"..name..".png"},
groups = {cracky=1},
@ -599,5 +604,16 @@ for _, row in ipairs(nodetypes) do
paramtype2 = "facedir",
light_source = light,
sounds = default.node_sound_glass_defaults()
})
end
}
if is_colorable and has_unifieddyes_mod then
-- add unifieddyes specific attributes
node_def.paramtype2 = "color"
node_def.palette = "unifieddyes_palette_extended.png"
node_def.groups.ud_param2_colorable = 1
node_def.on_construct = unifieddyes.on_construct
node_def.on_dig = unifieddyes.on_dig
end
minetest.register_node("scifi_nodes:"..name, node_def)
end