Merge branch 'master' of Grossam/scifi_nodes into master

This commit is contained in:
fwhcat 2019-04-27 08:25:53 +00:00 committed by Gitea
commit 91f1c1412d
3 changed files with 526 additions and 348 deletions

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@ -10,3 +10,5 @@ Minetest mod that adds scifi themed nodes
CC BY-NC 3.0 CC BY-NC 3.0
* scifi_nodes_door_normal.ogg tlwmdbt https://freesound.org/people/tlwmdbt/sounds/165862/ * scifi_nodes_door_normal.ogg tlwmdbt https://freesound.org/people/tlwmdbt/sounds/165862/
* scifi_nodes_door_mechanic.ogg primeval_polypod https://freesound.org/people/primeval_polypod/sounds/156507/ * scifi_nodes_door_mechanic.ogg primeval_polypod https://freesound.org/people/primeval_polypod/sounds/156507/
* scifi_nodes_digicode.ogg https://freesound.org/people/Robinhood76/sounds/94933/
* scifi_nodes_switch.ogg http://soundbible.com/1950-Button-Push.html

638
doors.lua
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@ -27,331 +27,355 @@ local doors = {
{base_name = "blue", base_ingredient = "default:steel_block", sound = "scifi_nodes_door_normal"} {base_name = "blue", base_ingredient = "default:steel_block", sound = "scifi_nodes_door_normal"}
} }
-- Maybe useful later with mesecons_doors.meseconify_door()
function get_doors_list()
return doors
end
for _, current_door in ipairs(doors) do for _, current_door in ipairs(doors) do
local closed = "scifi_nodes:"..current_door.base_name.."_door_closed" local closed = "scifi_nodes:"..current_door.base_name.."_door_closed"
local closed_top = "scifi_nodes:"..current_door.base_name.."_door_closed_top" local closed_top = "scifi_nodes:"..current_door.base_name.."_door_closed_top"
local opened = "scifi_nodes:"..current_door.base_name.."_door_opened" local opened = "scifi_nodes:"..current_door.base_name.."_door_opened"
local opened_top = "scifi_nodes:"..current_door.base_name.."_door_opened_top" local opened_top = "scifi_nodes:"..current_door.base_name.."_door_opened_top"
local base_name = current_door.base_name local base_name = current_door.base_name
local base_ingredient = current_door.base_ingredient local base_ingredient = current_door.base_ingredient
local sound = current_door.sound local sound = current_door.sound
minetest.register_craft({ minetest.register_craft({
output = closed .. " 2", output = closed .. " 2",
recipe = { recipe = {
{"scifi_nodes:white2", base_ingredient, "scifi_nodes:white2"}, {"scifi_nodes:white2", base_ingredient, "scifi_nodes:white2"},
{"scifi_nodes:black", base_ingredient, "scifi_nodes:black"} {"scifi_nodes:black", base_ingredient, "scifi_nodes:black"}
} }
}) })
function onplace(itemstack, placer, pointed_thing) function onplace(itemstack, placer, pointed_thing)
local pos1 = pointed_thing.above local pos1 = pointed_thing.above
local pos2 = {x=pos1.x, y=pos1.y, z=pos1.z} local pos2 = {x=pos1.x, y=pos1.y, z=pos1.z}
pos2.y = pos2.y+1 pos2.y = pos2.y+1
if if
not minetest.registered_nodes[minetest.get_node(pos1).name].buildable_to or not minetest.registered_nodes[minetest.get_node(pos1).name].buildable_to or
not minetest.registered_nodes[minetest.get_node(pos2).name].buildable_to or not minetest.registered_nodes[minetest.get_node(pos2).name].buildable_to or
not placer or not placer or
not placer:is_player() or not placer:is_player() or
minetest.is_protected(pos1, placer:get_player_name()) or minetest.is_protected(pos1, placer:get_player_name()) or
minetest.is_protected(pos2, placer:get_player_name()) then minetest.is_protected(pos2, placer:get_player_name()) then
return return
end
local pt = pointed_thing.above
local pt2 = {x=pt.x, y=pt.y, z=pt.z}
pt2.y = pt2.y+1
local p2 = minetest.dir_to_facedir(placer:get_look_dir())
local pt3 = {x=pt.x, y=pt.y, z=pt.z}
local p4 = 0
if p2 == 0 then
pt3.x = pt3.x-1
p4 = 2
elseif p2 == 1 then
pt3.z = pt3.z+1
p4 = 3
elseif p2 == 2 then
pt3.x = pt3.x+1
p4 = 0
elseif p2 == 3 then
pt3.z = pt3.z-1
p4 = 1
end
if minetest.get_node(pt3).name == closed then
minetest.set_node(pt, {name=closed, param2=p4})
minetest.set_node(pt2, {name=closed_top, param2=p4})
else
minetest.set_node(pt, {name=closed, param2=p2})
minetest.set_node(pt2, {name=closed_top, param2=p2})
end
itemstack:take_item(1)
return itemstack;
end end
local pt = pointed_thing.above
local pt2 = {x=pt.x, y=pt.y, z=pt.z} function afterdestruct(pos, oldnode)
pt2.y = pt2.y+1 minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="air"})
local p2 = minetest.dir_to_facedir(placer:get_look_dir()) end
local pt3 = {x=pt.x, y=pt.y, z=pt.z}
local p4 = 0 function rightclick(pos, node, player, itemstack, pointed_thing)
if p2 == 0 then -- play sound
pt3.x = pt3.x-1 minetest.sound_play(sound,{
p4 = 2 max_hear_distance = 16,
elseif p2 == 1 then pos = pos,
pt3.z = pt3.z+1 gain = 1.0
p4 = 3 })
elseif p2 == 2 then
pt3.x = pt3.x+1 local timer = minetest.get_node_timer(pos)
p4 = 0 local a = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
elseif p2 == 3 then local b = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
pt3.z = pt3.z-1 local c = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
p4 = 1 local d = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
local e = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z-1})
local f = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z-1})
local g = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z+1})
local h = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z+1})
minetest.set_node(pos, {name=opened, param2=node.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=opened_top, param2=node.param2})
if a.name == closed then
minetest.set_node({x=pos.x, y=pos.y, z=pos.z-1}, {name=opened, param2=a.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z-1}, {name=opened_top, param2=a.param2})
end end
if minetest.get_node(pt3).name == closed then if b.name == closed then
minetest.set_node(pt, {name=closed, param2=p4}) minetest.set_node({x=pos.x, y=pos.y, z=pos.z+1}, {name=opened, param2=b.param2})
minetest.set_node(pt2, {name=closed_top, param2=p4}) minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z+1}, {name=opened_top, param2=b.param2})
else end
minetest.set_node(pt, {name=closed, param2=p2}) if c.name == closed then
minetest.set_node(pt2, {name=closed_top, param2=p2}) minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z}, {name=opened, param2=c.param2})
minetest.set_node({x=pos.x+1,y=pos.y+1,z=pos.z}, {name=opened_top, param2=c.param2})
end
if d.name == closed then
minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z}, {name=opened, param2=d.param2})
minetest.set_node({x=pos.x-1,y=pos.y+1,z=pos.z}, {name=opened_top, param2=d.param2})
end
if e.name == closed then
minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z-1}, {name=opened, param2=e.param2})
minetest.set_node({x=pos.x+1, y=pos.y+1, z=pos.z-1}, {name=opened_top, param2=e.param2})
end
if f.name == closed then
minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z-1}, {name=opened, param2=f.param2})
minetest.set_node({x=pos.x-1, y=pos.y+1, z=pos.z-1}, {name=opened_top, param2=f.param2})
end
if g.name == closed then
minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z+1}, {name=opened, param2=g.param2})
minetest.set_node({x=pos.x+1, y=pos.y+1, z=pos.z+1}, {name=opened_top, param2=g.param2})
end
if h.name == closed then
minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z+1}, {name=opened, param2=h.param2})
minetest.set_node({x=pos.x-1, y=pos.y+1, z=pos.z+1}, {name=opened_top, param2=h.param2})
end end
itemstack:take_item(1)
return itemstack; timer:start(3)
end
function afterdestruct(pos, oldnode) end
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="air"})
end
function rightclick(pos, node, player, itemstack, pointed_thing) function afterplace(pos, placer, itemstack, pointed_thing)
-- play sound minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name=opened_top,param2=nodeu.param2})
minetest.sound_play(sound,{ end
max_hear_distance = 16,
pos = pos,
gain = 1.0
})
local timer = minetest.get_node_timer(pos) function ontimer(pos, elapsed)
local a = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1}) -- play sound
local b = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1}) minetest.sound_play(sound,{
local c = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z}) max_hear_distance = 16,
local d = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z}) pos = pos,
local e = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z-1}) gain = 1.0
local f = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z-1}) })
local g = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z+1})
local h = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z+1}) local node = minetest.get_node(pos)
local a = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
local b = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
local c = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
local d = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
local e = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z-1})
local f = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z-1})
local g = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z+1})
local h = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z+1})
minetest.set_node(pos, {name=opened, param2=node.param2}) minetest.set_node(pos, {name=closed, param2=node.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=opened_top, param2=node.param2}) minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=closed_top, param2=node.param2})
if a.name == closed then if a.name == opened then
minetest.set_node({x=pos.x, y=pos.y, z=pos.z-1}, {name=opened, param2=a.param2}) minetest.set_node({x=pos.x, y=pos.y, z=pos.z-1}, {name=closed, param2=a.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z-1}, {name=opened_top, param2=a.param2}) minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z-1}, {name=closed_top, param2=a.param2})
end end
if b.name == closed then if b.name == opened then
minetest.set_node({x=pos.x, y=pos.y, z=pos.z+1}, {name=opened, param2=b.param2}) minetest.set_node({x=pos.x, y=pos.y, z=pos.z+1}, {name=closed, param2=b.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z+1}, {name=opened_top, param2=b.param2}) minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z+1}, {name=closed_top, param2=b.param2})
end end
if c.name == closed then if c.name == opened then
minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z}, {name=opened, param2=c.param2}) minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z}, {name=closed, param2=c.param2})
minetest.set_node({x=pos.x+1,y=pos.y+1,z=pos.z}, {name=opened_top, param2=c.param2}) minetest.set_node({x=pos.x+1,y=pos.y+1,z=pos.z}, {name=closed_top, param2=c.param2})
end end
if d.name == closed then if d.name == opened then
minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z}, {name=opened, param2=d.param2}) minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z}, {name=closed, param2=d.param2})
minetest.set_node({x=pos.x-1,y=pos.y+1,z=pos.z}, {name=opened_top, param2=d.param2}) minetest.set_node({x=pos.x-1,y=pos.y+1,z=pos.z}, {name=closed_top, param2=d.param2})
end end
if e.name == closed then if e.name == opened then
minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z-1}, {name=opened, param2=e.param2}) minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z-1}, {name=closed, param2=e.param2})
minetest.set_node({x=pos.x+1, y=pos.y+1, z=pos.z-1}, {name=opened_top, param2=e.param2}) minetest.set_node({x=pos.x+1, y=pos.y+1, z=pos.z-1}, {name=closed_top, param2=e.param2})
end end
if f.name == closed then if f.name == opened then
minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z-1}, {name=opened, param2=f.param2}) minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z-1}, {name=closed, param2=f.param2})
minetest.set_node({x=pos.x-1, y=pos.y+1, z=pos.z-1}, {name=opened_top, param2=f.param2}) minetest.set_node({x=pos.x-1, y=pos.y+1, z=pos.z-1}, {name=closed_top, param2=f.param2})
end end
if g.name == closed then if g.name == opened then
minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z+1}, {name=opened, param2=g.param2}) minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z+1}, {name=closed, param2=g.param2})
minetest.set_node({x=pos.x+1, y=pos.y+1, z=pos.z+1}, {name=opened_top, param2=g.param2}) minetest.set_node({x=pos.x+1, y=pos.y+1, z=pos.z+1}, {name=closed_top, param2=g.param2})
end end
if h.name == closed then if h.name == opened then
minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z+1}, {name=opened, param2=h.param2}) minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z+1}, {name=closed, param2=h.param2})
minetest.set_node({x=pos.x-1, y=pos.y+1, z=pos.z+1}, {name=opened_top, param2=h.param2}) minetest.set_node({x=pos.x-1, y=pos.y+1, z=pos.z+1}, {name=closed_top, param2=h.param2})
end end
timer:start(3) end
end -- allow doors opening on mesecon signal
-- from a pressure plate
function afterplace(pos, placer, itemstack, pointed_thing) local mesecons_door_def
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name=opened_top,param2=nodeu.param2}) --local mesecons_door_top_def
end local mesecons_door_rules
--local mesecons_door_top_rules
function ontimer(pos, elapsed) if minetest.get_modpath("mesecons") then
-- play sound mesecons_door_rules = {
minetest.sound_play(sound,{ -- get signal from pressure plate
max_hear_distance = 16, {x=1, y=0, z=0},
pos = pos, {x=-1, y=0, z=0},
gain = 1.0 {x=0, y=0, z=1},
}) {x=0, y=0, z=-1},
-- get signal from wall mounted button
local node = minetest.get_node(pos) {x=1, y=1, z=1},
local a = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1}) {x=-1, y=1, z=1},
local b = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1}) {x=1, y=1, z=-1},
local c = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z}) {x=-1, y=1, z=-1},
local d = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z}) }
local e = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z-1}) mesecons_door_def = {
local f = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z-1})
local g = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z+1})
local h = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z+1})
minetest.set_node(pos, {name=closed, param2=node.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=closed_top, param2=node.param2})
if a.name == opened then
minetest.set_node({x=pos.x, y=pos.y, z=pos.z-1}, {name=closed, param2=a.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z-1}, {name=closed_top, param2=a.param2})
end
if b.name == opened then
minetest.set_node({x=pos.x, y=pos.y, z=pos.z+1}, {name=closed, param2=b.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z+1}, {name=closed_top, param2=b.param2})
end
if c.name == opened then
minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z}, {name=closed, param2=c.param2})
minetest.set_node({x=pos.x+1,y=pos.y+1,z=pos.z}, {name=closed_top, param2=c.param2})
end
if d.name == opened then
minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z}, {name=closed, param2=d.param2})
minetest.set_node({x=pos.x-1,y=pos.y+1,z=pos.z}, {name=closed_top, param2=d.param2})
end
if e.name == opened then
minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z-1}, {name=closed, param2=e.param2})
minetest.set_node({x=pos.x+1, y=pos.y+1, z=pos.z-1}, {name=closed_top, param2=e.param2})
end
if f.name == opened then
minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z-1}, {name=closed, param2=f.param2})
minetest.set_node({x=pos.x-1, y=pos.y+1, z=pos.z-1}, {name=closed_top, param2=f.param2})
end
if g.name == opened then
minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z+1}, {name=closed, param2=g.param2})
minetest.set_node({x=pos.x+1, y=pos.y+1, z=pos.z+1}, {name=closed_top, param2=g.param2})
end
if h.name == opened then
minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z+1}, {name=closed, param2=h.param2})
minetest.set_node({x=pos.x-1, y=pos.y+1, z=pos.z+1}, {name=closed_top, param2=h.param2})
end
end
minetest.register_node(closed, {
description = current_door.base_name.." sliding door",
inventory_image = "scifi_nodes_door_"..base_name.."_inv.png",
wield_image = "scifi_nodes_door_"..base_name.."_inv.png",
tiles = {
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_rbottom.png",
"scifi_nodes_door_"..base_name.."_bottom.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky = 3},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625}
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, 0.5, 1.5, 0.0625}
}
},
mesecon = {
effector = { effector = {
action_on = function (pos, node) action_on = rightclick,
minetest.sound_play(sound, { rules = mesecons_door_rules
max_hear_distance = 16,
pos = pos,
gain = 1.0
})
end,
rules = mesecon.rules.pplate
}, },
}, }
-- mesecons_door_top_rules = {
on_place = onplace, -- -- get signal switch or digicode
-- {x=1, y=0, z=1},
after_destruct = afterdestruct, -- {x=-1, y=0, z=1},
-- {x=1, y=0, z=1},
on_rightclick = rightclick, -- {x=-1, y=0, z=-1},
}) -- -- get signal from door_bottom
-- {x=0, y=-1, z=0},
minetest.register_node(closed_top, { -- }
tiles = { -- mesecons_door_top_def = {
"scifi_nodes_door_"..base_name.."_edge.png", -- conductor = {
"scifi_nodes_door_"..base_name.."_edge.png", -- rules = mesecons_door_top_rules
"scifi_nodes_door_"..base_name.."_edge.png", -- }
"scifi_nodes_door_"..base_name.."_edge.png", -- }
"scifi_nodes_door_"..base_name.."_rtop.png",
"scifi_nodes_door_"..base_name.."_top.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky = 1},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625}
}
},
selection_box = {
type = "fixed",
fixed = {
{0, 0, 0, 0, 0, 0},
}
},
})
minetest.register_node(opened, {
tiles = {
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_rbottom0.png",
"scifi_nodes_door_"..base_name.."_bottom0.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
drop = closed,
groups = {cracky = 1},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, -0.25, 0.5, 0.0625},
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, -0.25, 1.5, 0.0625},
}
},
after_place_node = afterplace,
after_destruct = afterdestruct,
on_timer = ontimer,
})
minetest.register_node(opened_top, {
tiles = {
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_rtopo.png",
"scifi_nodes_door_"..base_name.."_topo.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky = 1},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, -0.25, 0.5, 0.0625},
}
},
selection_box = {
type = "fixed",
fixed = {
{0, 0, 0, 0, 0, 0},
}
},
})
end end
minetest.register_node(closed, {
description = current_door.base_name.." sliding door",
inventory_image = "scifi_nodes_door_"..base_name.."_inv.png",
wield_image = "scifi_nodes_door_"..base_name.."_inv.png",
tiles = {
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_rbottom.png",
"scifi_nodes_door_"..base_name.."_bottom.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky = 3},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625}
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, 0.5, 1.5, 0.0625}
}
},
mesecons = mesecons_door_def,
on_place = onplace,
after_destruct = afterdestruct,
on_rightclick = rightclick,
})
minetest.register_node(closed_top, {
tiles = {
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_rtop.png",
"scifi_nodes_door_"..base_name.."_top.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky = 1},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625}
}
},
selection_box = {
type = "fixed",
fixed = {
{0, 0, 0, 0, 0, 0},
}
},
-- mesecons = mesecons_door_top_def,
})
minetest.register_node(opened, {
tiles = {
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_rbottom0.png",
"scifi_nodes_door_"..base_name.."_bottom0.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
drop = closed,
groups = {cracky = 1},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, -0.25, 0.5, 0.0625},
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, -0.25, 1.5, 0.0625},
}
},
after_place_node = afterplace,
after_destruct = afterdestruct,
on_timer = ontimer,
})
minetest.register_node(opened_top, {
tiles = {
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_rtopo.png",
"scifi_nodes_door_"..base_name.."_topo.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky = 1},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, -0.25, 0.5, 0.0625},
}
},
selection_box = {
type = "fixed",
fixed = {
{0, 0, 0, 0, 0, 0},
}
},
})
end -- end of doors table browsing

View File

@ -366,8 +366,6 @@ minetest.register_node("scifi_nodes:pot_lid", {
sounds = default.node_sound_glass_defaults() sounds = default.node_sound_glass_defaults()
}) })
minetest.register_node("scifi_nodes:pot", { minetest.register_node("scifi_nodes:pot", {
description = "metal plant pot (right click for lid, shift+rightclick to plant)", description = "metal plant pot (right click for lid, shift+rightclick to plant)",
tiles = { tiles = {
@ -1205,34 +1203,25 @@ minetest.register_node("scifi_nodes:windowpanel", {
sounds = default.node_sound_glass_defaults(), sounds = default.node_sound_glass_defaults(),
}) })
--------------
-- Switches --
--------------
local switch_rules = {}
local mesecons_switch_on_def = {}
local mesecons_switch_off_def = {}
if (mesecon ~= nil) and if (mesecon ~= nil) and
(mesecon.receptor_on ~= nil) and (mesecon.receptor_on ~= nil) and
(mesecon.receptor_off ~= nil) then (mesecon.receptor_off ~= nil) then
minetest.register_node("scifi_nodes:switch_off", {
description = "Wall switch", switch_rules = {
tiles = { {x=1, y=-1, z=1},
"scifi_nodes_switch_off.png", {x=1, y=-1, z=-1},
}, {x=-1, y=-1, z=1},
inventory_image = "scifi_nodes_switch_on.png", {x=-1, y=-1, z=-1}
wield_image = "scifi_nodes_switch_on.png", }
drawtype = "signlike", mesecons_switch_on_def = {receptor = {state = mesecon.state.on, rules = switch_rules}}
sunlight_propagates = true, mesecons_switch_off_def = {receptor = {state = mesecon.state.off, rules = switch_rules}}
node_box = {
type = "wallmounted",
},
selection_box = {
type = "wallmounted",
},
paramtype = "light",
paramtype2 = "wallmounted",
groups = {cracky=1, oddly_breakable_by_hand=1, mesecon_needs_receiver = 1},
on_rightclick = function(pos, node, clicker, item, _)
minetest.set_node(pos, {name="scifi_nodes:switch_on", param2=node.param2})
mesecon.receptor_on(pos)
end,
sounds = default.node_sound_glass_defaults(),
mesecons = {receptor = { state = mesecon.state.off }}
})
minetest.register_node("scifi_nodes:switch_on", { minetest.register_node("scifi_nodes:switch_on", {
description = "Wall switch", description = "Wall switch",
@ -1253,20 +1242,43 @@ if (mesecon ~= nil) and
paramtype2 = "wallmounted", paramtype2 = "wallmounted",
light_source = 5, light_source = 5,
groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1, mesecon_needs_receiver = 1}, groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
mesecons = mesecons_switch_on_def,
on_rightclick = function(pos, node, clicker, item, _) on_rightclick = function(pos, node, clicker, item, _)
minetest.set_node(pos, {name="scifi_nodes:switch_off", param2=node.param2}) minetest.set_node(pos, {name="scifi_nodes:switch_off", param2=node.param2})
mesecon.receptor_off(pos) mesecon.receptor_off(pos, switch_rules)
if switch_rules == {} or nil then minetest.chat_send_all("Nib !") end
minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos, gain = 1.0})
end,
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("scifi_nodes:switch_off", {
description = "Wall switch",
tiles = {"scifi_nodes_switch_off.png",},
inventory_image = "scifi_nodes_switch_on.png",
wield_image = "scifi_nodes_switch_on.png",
drawtype = "signlike",
sunlight_propagates = true,
node_box = {type = "wallmounted",},
selection_box = {type = "wallmounted",},
paramtype = "light",
paramtype2 = "wallmounted",
groups = {cracky=1, oddly_breakable_by_hand=1, mesecon_needs_receiver = 1},
mesecons = mesecons_switch_off_def,
on_rightclick = function(pos, node, clicker, item, _)
minetest.set_node(pos, {name="scifi_nodes:switch_on", param2=node.param2})
mesecon.receptor_on(pos, switch_rules)
minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos, gain = 1.0})
end, end,
sounds = default.node_sound_glass_defaults(), sounds = default.node_sound_glass_defaults(),
mesecons = {receptor = { state = mesecon.state.on }}
}) })
minetest.register_craft({ minetest.register_craft({
output = "scifi_nodes:switch_off 2", output = "scifi_nodes:switch_off 2",
recipe = { recipe = {
{"mesecons_button:button_off", "scifi_nodes:grey", ""} {"mesecons_button:button_off", "scifi_nodes:grey", ""}
} }
}) })
else else
--wall switch, currently does not do anything --wall switch, currently does not do anything
@ -1290,6 +1302,7 @@ else
groups = {cracky=1, oddly_breakable_by_hand=1}, groups = {cracky=1, oddly_breakable_by_hand=1},
on_rightclick = function(pos, node, clicker, item, _) on_rightclick = function(pos, node, clicker, item, _)
minetest.set_node(pos, {name="scifi_nodes:switch_on", param2=node.param2}) minetest.set_node(pos, {name="scifi_nodes:switch_on", param2=node.param2})
minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos, gain = 1.0})
end, end,
sounds = default.node_sound_glass_defaults() sounds = default.node_sound_glass_defaults()
}) })
@ -1315,10 +1328,149 @@ else
groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1}, groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
on_rightclick = function(pos, node, clicker, item, _) on_rightclick = function(pos, node, clicker, item, _)
minetest.set_node(pos, {name="scifi_nodes:switch_off", param2=node.param2}) minetest.set_node(pos, {name="scifi_nodes:switch_off", param2=node.param2})
minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos, gain = 1.0})
end, end,
sounds = default.node_sound_glass_defaults() sounds = default.node_sound_glass_defaults()
}) --end of wall switch
end -- if(mesecon.receptor ~= on
--------------
-- Digicode --
--------------
local digicode_rules = {}
local mesecons_digicode_on_def = {}
local mesecons_digicode_off_def = {}
if (mesecon ~= nil) and
(mesecon.receptor_on ~= nil) and
(mesecon.receptor_off ~= nil) then
digicode_rules = {
{x=1, y=-1, z=1},
{x=1, y=-1, z=-1},
{x=-1, y=-1, z=1},
{x=-1, y=-1, z=-1}
}
mesecons_digicode_on_def = {receptor = {state = mesecon.state.on, rules = digicode_rules}}
mesecons_digicode_off_def = {receptor = {state = mesecon.state.off, rules = digicode_rules}}
local function toggle_digicode(pos)
local node = minetest.get_node(pos)
local name = node.name
if name == "scifi_nodes:digicode_off" then
minetest.sound_play("scifi_nodes_digicode", {max_hear_distance = 8, pos = pos, gain = 1.0})
minetest.set_node(pos, {name="scifi_nodes:digicode_on", param2=node.param2})
mesecon.receptor_on(pos, digicode_rules)
minetest.get_node_timer(pos):start(2)
else
minetest.set_node(pos, {name="scifi_nodes:digicode_off", param2=node.param2})
mesecon.receptor_off(pos, digicode_rules)
end
end
-- local function digicode_turn_off (pos)
-- local node = minetest.get_node(pos)
-- minetest.set_node (pos, {name = "scifi_nodes:digicode_off", param2 = node.param2})
-- mesecon.receptor_off(pos, digicode_rules)
-- return false
-- end
minetest.register_node("scifi_nodes:digicode_on", {
description = "Wall switch",
sunlight_propagates = true,
tiles = {"scifi_nodes_digicode_on.png",},
inventory_image = "scifi_nodes_digicode_on.png",
wield_image = "scifi_nodes_digicode_on.png",
drawtype = "signlike",
node_box = {type = "wallmounted",},
selection_box = {type = "wallmounted",},
paramtype = "light",
paramtype2 = "wallmounted",
light_source = 5,
groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
mesecons = mesecons_digicode_on_def,
on_rightclick = toggle_digicode,
on_timer = toggle_digicode,
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("scifi_nodes:digicode_off", {
description = "Digicode",
tiles = {"scifi_nodes_digicode_off.png",},
inventory_image = "scifi_nodes_digicode_on.png",
wield_image = "scifi_nodes_digicode_on.png",
drawtype = "signlike",
sunlight_propagates = true,
node_box = {type = "wallmounted",},
selection_box = {type = "wallmounted",},
paramtype = "light",
paramtype2 = "wallmounted",
groups = {cracky=1, oddly_breakable_by_hand=1, mesecon_needs_receiver = 1},
mesecons = mesecons_digicode_off_def,
on_rightclick = toggle_digicode,
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craft({
output = "scifi_nodes:digicode_off 2",
recipe = {
{"mesecons_switch:mesecon_switch_off", "scifi_nodes:grey", ""}
}
}) })
--end of wall switch -- In case mesecons mod is missing :
else
minetest.register_node("scifi_nodes:digicode_off", {
description = "Digicode",
tiles = {
"scifi_nodes_digicode_off.png",
},
inventory_image = "scifi_nodes_digicode_on.png",
wield_image = "scifi_nodes_digicode_on.png",
drawtype = "signlike",
sunlight_propagates = true,
node_box = {
type = "wallmounted",
},
selection_box = {
type = "wallmounted",
},
paramtype = "light",
paramtype2 = "wallmounted",
groups = {cracky=1, oddly_breakable_by_hand=1},
on_rightclick = function(pos, node, clicker, item, _)
minetest.sound_play("scifi_nodes_digicode", {max_hear_distance = 8, pos = pos, gain = 1.0})
minetest.swap_node(pos, {name="scifi_nodes:digicode_on", param2=node.param2})
end,
sounds = default.node_sound_glass_defaults()
})
minetest.register_node("scifi_nodes:digicode_on", {
description = "Digicode",
sunlight_propagates = true,
tiles = {
"scifi_nodes_switch_on.png",
},
inventory_image = "scifi_nodes_digicode_on.png",
wield_image = "scifi_nodes_digicode_on.png",
drawtype = "signlike",
node_box = {
type = "wallmounted",
},
selecion_box = {
type = "wallmounted",
},
paramtype = "light",
paramtype2 = "wallmounted",
light_source = 5,
groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
on_rightclick = function(pos, node, clicker, item, _)
minetest.swap_node(pos, {name="scifi_nodes:digicode_off", param2=node.param2})
end,
on_timer = function(pos, node, clicker, item, _)
minetest.swap_node(pos, {name="scifi_nodes:digicode_off", param2=node.param2})
end,
sounds = default.node_sound_glass_defaults()
})
end -- if(mesecon.receptor ~= on end -- if(mesecon.receptor ~= on