use free (non-NC-license) door sound for doors

This commit is contained in:
BuckarooBanzay 2020-04-19 16:46:31 +02:00
parent 992ec19360
commit d50c645648
2 changed files with 3 additions and 4 deletions

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@ -37,7 +37,6 @@ CC BY 3.0
* scifi_nodes_access_refused https://freesound.org/people/RICHERlandTV/sounds/216090/ * scifi_nodes_access_refused https://freesound.org/people/RICHERlandTV/sounds/216090/
CC BY-NC 3.0 CC BY-NC 3.0
* scifi_nodes_door_mechanic.ogg primeval_polypod https://freesound.org/people/primeval_polypod/sounds/156507/
* scifi_nodes_digicode.ogg https://freesound.org/people/Robinhood76/sounds/94933/ * scifi_nodes_digicode.ogg https://freesound.org/people/Robinhood76/sounds/94933/

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@ -40,10 +40,10 @@ minetest.register_alias("scifi_nodes:door4d","scifi_nodes:green_door_opened_top"
-- This table now uses named parameters and more convenient variables names -- This table now uses named parameters and more convenient variables names
local doors = { local doors = {
{base_name = "Doom", base_ingredient = "doors:door_obsidian_glass", sound = "scifi_nodes_door_mechanic"}, {base_name = "Doom", base_ingredient = "doors:door_obsidian_glass", sound = "scifi_nodes_door_normal"},
{base_name = "black", base_ingredient = "doors:door_steel", sound = "scifi_nodes_door_mechanic"}, {base_name = "black", base_ingredient = "doors:door_steel", sound = "scifi_nodes_door_normal"},
{base_name = "white", base_ingredient = "doors:door_glass", sound = "scifi_nodes_door_normal"}, {base_name = "white", base_ingredient = "doors:door_glass", sound = "scifi_nodes_door_normal"},
{base_name = "green", base_ingredient = "doors:door_wood", sound = "scifi_nodes_door_mechanic"}, {base_name = "green", base_ingredient = "doors:door_wood", sound = "scifi_nodes_door_normal"},
{base_name = "blue", base_ingredient = "default:steelblock", sound = "scifi_nodes_door_normal"} {base_name = "blue", base_ingredient = "default:steelblock", sound = "scifi_nodes_door_normal"}
} }