add sound-switch and use default if available

This commit is contained in:
BuckarooBanzay
2021-08-15 11:18:44 +02:00
parent 06aa9e0cf1
commit e3d87eefc6
10 changed files with 104 additions and 72 deletions

View File

@ -65,7 +65,7 @@ minetest.register_node("scifi_nodes:palm_scanner_off", {
}
},
on_rightclick = (has_mesecons and activate_palm_scanner),
sounds = default.node_sound_glass_defaults(),
sounds = scifi_nodes.node_sound_glass_defaults(),
})
minetest.register_node("scifi_nodes:palm_scanner_checking", {
@ -83,7 +83,7 @@ minetest.register_node("scifi_nodes:palm_scanner_checking", {
paramtype2 = "wallmounted",
groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
drop = "scifi_nodes:palm_scanner_off",
sounds = default.node_sound_glass_defaults()
sounds = scifi_nodes.node_sound_glass_defaults()
})
minetest.register_node("scifi_nodes:palm_scanner_on", {
@ -106,7 +106,7 @@ minetest.register_node("scifi_nodes:palm_scanner_on", {
state = (has_mesecons and mesecon.state.on)
}
},
sounds = default.node_sound_glass_defaults(),
sounds = scifi_nodes.node_sound_glass_defaults(),
})
minetest.register_craft({