-------------- -- Digicode -- -------------- local has_mesecons = minetest.get_modpath("mesecons") local secret_code = "1234" local allowed_chars = "0123456789" local code_length = 4 local digicode_context = {} -- after_place_node, use by digicode and palm_scanner -- placer is a player object local function set_owner(pos, placer, itemstack, pointed_thing) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name()) meta:set_string("code", secret_code) end local function toggle_digicode(pos) local node = minetest.get_node(pos) local name = node.name if name == "scifi_nodes:digicode_off" then minetest.swap_node(pos, {name="scifi_nodes:digicode_on", param2=node.param2}) mesecon.receptor_on(pos, scifi_nodes.get_switch_rules(node.param2)) minetest.get_node_timer(pos):start(2) elseif name == "scifi_nodes:digicode_on" then minetest.swap_node(pos, {name="scifi_nodes:digicode_off", param2=node.param2}) mesecon.receptor_off(pos, scifi_nodes.get_switch_rules(node.param2)) end end local function code_is_valid(code) local valid = false if type(code) == "string" and #code == code_length then valid = true end for i=1, #code do if not string.find(allowed_chars, string.sub(code,i,i)) then valid = false end end return valid end local function update_code(pos, code) local meta = minetest.get_meta(pos) meta:set_string("code", code) end local function show_digicode_formspec(pos, node, player, itemstack, pointed_thing) local meta = minetest.get_meta(pos) local owner = meta:get_string("owner") local current_code = meta:get_string("code") local current_player = player:get_player_name() -- Gathering datas that will be used by callback function digicode_context[current_player] = {code = current_code, pos = pos} if current_player == owner then minetest.show_formspec(current_player, "digicode_formspec", "size[6,3]".. "field[1,1;3,1;code;Code;]".. -- type, position, size, name, label "button_exit[1,2;2,1;change;Change code]".. "button_exit[3,2;2,1;open;Open door]") else minetest.show_formspec(current_player, "digicode_formspec", "size[6,3]".. "field[2,1;3,1;code;Code;]".. "button_exit[2,2;3,1;open;Open door]") end end -- Process datas from digicode_formspec minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= "digicode_formspec" then return false end local sounds = {"scifi_nodes_scanner_granted","scifi_nodes_scanner_refused", "scifi_nodes_digicode_granted","scifi_nodes_digicode_refused" } local sound_index -- We have the right formspec so we can proceed it. -- Let's retrieve the datas we need : local context = digicode_context[player:get_player_name()] if fields.change and code_is_valid(fields.code) then update_code(context.pos, fields.code) sound_index = 1 elseif fields.change and not code_is_valid(fields.code) then sound_index = 2 elseif fields.open and fields.code == context.code then toggle_digicode(context.pos) sound_index = 3 elseif fields.open and fields.code ~= context.code then sound_index = 4 end -- play sound at context position minetest.sound_play(sounds[sound_index], { pos = context.pos, max_hear_distance = 10 }) context[player:get_player_name()] = nil -- we don't need it anymore end) minetest.register_node("scifi_nodes:digicode_on", { description = "Digicode", sunlight_propagates = true, buildable_to = false, tiles = {"scifi_nodes_digicode_on.png",}, inventory_image = "scifi_nodes_digicode_on.png", wield_image = "scifi_nodes_digicode_on.png", drawtype = "signlike", node_box = {type = "wallmounted",}, selection_box = {type = "wallmounted",}, paramtype = "light", paramtype2 = "wallmounted", light_source = 5, groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1, mesecon_needs_receiver = 1}, drop = "scifi_nodes:digicode_off", mesecons = { receptor = { state = (has_mesecons and mesecon.state.on) } }, on_timer = toggle_digicode, sounds = scifi_nodes.node_sound_metal_defaults(), }) minetest.register_node("scifi_nodes:digicode_off", { description = "Digicode", tiles = {"scifi_nodes_digicode_off.png",}, inventory_image = "scifi_nodes_digicode_off.png", wield_image = "scifi_nodes_digicode_off.png", drawtype = "signlike", sunlight_propagates = true, buildable_to = false, node_box = {type = "wallmounted",}, selection_box = {type = "wallmounted",}, paramtype = "light", paramtype2 = "wallmounted", groups = {cracky=1, oddly_breakable_by_hand=1, mesecon_needs_receiver = 1}, mesecons = { receptor = { state = (has_mesecons and mesecon.state.off) } }, after_place_node = set_owner, on_rightclick = show_digicode_formspec, sounds = scifi_nodes.node_sound_metal_defaults(), }) minetest.register_craft({ output = "scifi_nodes:digicode_off 2", recipe = {{"mesecons_switch:mesecon_switch_off", "scifi_nodes:grey", ""}} })