local function register(basename, description, texture) local nodename_single = "scifi_nodes:" .. basename .. "_pane" local nodename_double = "scifi_nodes:" .. basename .. "_pane_double" local nodename_offset = "scifi_nodes:" .. basename .. "_pane_offset" local recipe_ingredient = "scifi_nodes:" .. basename -- single height minetest.register_node(nodename_single, { description = description, drawtype = "nodebox", tiles = { texture }, wield_image = texture, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, is_ground_content = false, node_box = { type = "fixed", fixed = {{-0.5, -0.5, -0.03125, 0.5, 0.5, 0.03125}}, }, selection_box = { type = "fixed", fixed = {{-0.5, -0.5, -0.25, 0.5, 0.5, 0.25}}, }, groups = {cracky = 3, oddly_breakable_by_hand = 3}, use_texture_alpha = "blend", sounds = scifi_nodes.node_sound_glass_defaults() }) -- double height minetest.register_node(nodename_double, { description = description, drawtype = "nodebox", tiles = { texture }, wield_image = texture, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, is_ground_content = false, node_box = { type = "fixed", fixed = {{-0.5, -0.5, -0.03125, 0.5, 1.5, 0.03125}}, }, selection_box = { type = "fixed", fixed = {{-0.5, -0.5, -0.25, 0.5, 1.5, 0.25}}, }, groups = {cracky = 3, oddly_breakable_by_hand = 3}, use_texture_alpha = "blend", sounds = scifi_nodes.node_sound_glass_defaults() }) -- single height with offset minetest.register_node(nodename_offset, { description = description, drawtype = "nodebox", tiles = { texture }, wield_image = texture, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, is_ground_content = false, node_box = { type = "fixed", fixed = {{-0.5, -0.5, 0.96875, 0.5, 0.5, 1.03125}}, }, selection_box = { type = "fixed", fixed = {{-0.5, -0.5, 0.75, 0.5, 0.5, 1.25}}, }, groups = {cracky = 3, oddly_breakable_by_hand = 3}, use_texture_alpha = "blend", sounds = scifi_nodes.node_sound_glass_defaults() }) -- register recipes minetest.register_craft({ output = nodename_single .. " 16", recipe = { {recipe_ingredient} }, }) minetest.register_craft({ output = nodename_double .. " 16", recipe = { {recipe_ingredient}, {recipe_ingredient} }, }) minetest.register_craft({ output = nodename_offset, type = "shapeless", recipe = {nodename_single}, }) end register("octrng", "Orange Octagon Glass pane", "scifi_nodes_octrng.png") register("octgrn", "Green Octagon Glass pane", "scifi_nodes_octgrn.png") register("octbl", "Blue Octagon Glass pane", "scifi_nodes_octbl.png") register("octppl", "Purple Octagon Glass pane", "scifi_nodes_octppl.png") register("glass", "Dark Glass pane", "scifi_nodes_glass.png")