-------------- -- Switches -- -------------- local has_mesecons = minetest.get_modpath("mesecons") local function toggle_switch(pos) local node = minetest.get_node(pos) local name = node.name if name == "scifi_nodes:switch_on" then minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos}) minetest.set_node(pos, {name = "scifi_nodes:switch_off", param2 = node.param2}) mesecon.receptor_off(pos, scifi_nodes.get_switch_rules(node.param2)) elseif name == "scifi_nodes:switch_off" then minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos}) minetest.set_node(pos, {name = "scifi_nodes:switch_on", param2 = node.param2}) mesecon.receptor_on(pos, scifi_nodes.get_switch_rules(node.param2)) minetest.get_node_timer(pos):start(2) end end minetest.register_node("scifi_nodes:switch_on", { description = "Wall switch", sunlight_propagates = true, buildable_to = false, tiles = {"scifi_nodes_switch_on.png",}, inventory_image = "scifi_nodes_switch_on.png", wield_image = "scifi_nodes_switch_on.png", drawtype = "signlike", node_box = {type = "wallmounted",}, selection_box = {type = "wallmounted",}, paramtype = "light", paramtype2 = "wallmounted", light_source = 5, groups = { cracky=1, oddly_breakable_by_hand = 1, not_in_creative_inventory = 1, mesecon_needs_receiver = 1 }, mesecons = { receptor = { state = (has_mesecons and mesecon.state.on) } }, sounds = scifi_nodes.node_sound_metal_defaults(), on_rightclick = (has_mesecons and toggle_switch), on_timer = (has_mesecons and toggle_switch) }) minetest.register_node("scifi_nodes:switch_off", { description = "Wall switch", tiles = {"scifi_nodes_switch_off.png",}, inventory_image = "scifi_nodes_switch_on.png", wield_image = "scifi_nodes_switch_on.png", drawtype = "signlike", sunlight_propagates = true, buildable_to = false, node_box = {type = "wallmounted",}, selection_box = {type = "wallmounted",}, paramtype = "light", paramtype2 = "wallmounted", groups = { cracky = 1, oddly_breakable_by_hand = 1, mesecon_needs_receiver = 1 }, mesecons = { receptor = { state = (has_mesecons and mesecon.state.off) } }, sounds = scifi_nodes.node_sound_metal_defaults(), on_rightclick = (has_mesecons and toggle_switch) }) minetest.register_craft({ output = "scifi_nodes:switch_off 2", recipe = {{"mesecons_button:button_off", "scifi_nodes:grey", ""}} })