--scifi_nodes by D00Med minetest.register_node("scifi_nodes:light", { description = "blue lightbox", sunlight_propagates = false, tiles = { "scifi_nodes_lighttop.png", "scifi_nodes_lighttop.png", "scifi_nodes_light.png", "scifi_nodes_light.png", "scifi_nodes_light.png", "scifi_nodes_light.png" }, light_source = 10, paramtype = "light", groups = {cracky=1} }) minetest.register_node("scifi_nodes:stripes2", { description = "hazard stripes2", sunlight_propagates = false, tiles = { "scifi_nodes_stripes2top.png", "scifi_nodes_stripes2top.png", "scifi_nodes_stripes2.png", "scifi_nodes_stripes2.png", "scifi_nodes_stripes2.png", "scifi_nodes_stripes2.png" }, paramtype = "light", groups = {cracky=1} }) minetest.register_node("scifi_nodes:green_light", { description = "green lightbox", sunlight_propagates = false, tiles = { "scifi_nodes_lighttop.png", "scifi_nodes_lighttop.png", "scifi_nodes_greenlight.png", "scifi_nodes_greenlight.png", "scifi_nodes_greenlight.png", "scifi_nodes_greenlight.png" }, light_source = 10, paramtype = "light", groups = {cracky=1} }) minetest.register_node("scifi_nodes:red_light", { description = "red lightbox", sunlight_propagates = false, tiles = { "scifi_nodes_lighttop.png", "scifi_nodes_lighttop.png", "scifi_nodes_redlight.png", "scifi_nodes_redlight.png", "scifi_nodes_redlight.png", "scifi_nodes_redlight.png" }, light_source = 10, paramtype = "light", groups = {cracky=1} }) minetest.register_node("scifi_nodes:discs", { description = "disc shelves", sunlight_propagates = false, tiles = { "scifi_nodes_box_top.png", "scifi_nodes_box_top.png", "scifi_nodes_discs.png", "scifi_nodes_discs.png", "scifi_nodes_discs.png", "scifi_nodes_discs.png" }, paramtype = "light", groups = {cracky=1} }) minetest.register_node("scifi_nodes:disc", { description = "disc", drawtype = "torchlike", sunlight_propagates = false, tiles = { "scifi_nodes_disc.png" }, inventory_image = "scifi_nodes_disc.png", wield_image = "scifi_nodes_disc.png", paramtype = "light", groups = {cracky=1} }) minetest.register_node("scifi_nodes:blink", { description = "blinking light", sunlight_propagates = false, tiles = {{ name="scifi_nodes_lightbox.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.00}, }}, paramtype = "light", groups = {cracky=1}, light_source = 5, }) minetest.register_node("scifi_nodes:black_lights", { description = "black wallpanel", sunlight_propagates = false, tiles = {{ name="scifi_nodes_black_lights.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.50}, }}, paramtype = "light", groups = {cracky=1}, }) minetest.register_node("scifi_nodes:black_screen", { description = "black wall screen", sunlight_propagates = false, tiles = {{ name="scifi_nodes_black_screen.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.00}, }}, paramtype = "light", groups = {cracky=1}, light_source = 1, }) minetest.register_node("scifi_nodes:screen", { description = "electronic screen", sunlight_propagates = false, tiles = {{ name="scifi_nodes_screen.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.50}, }}, paramtype = "light", groups = {cracky=1}, light_source = 5, }) minetest.register_node("scifi_nodes:screen2", { description = "electronic screen 2", sunlight_propagates = false, tiles = {{ name="scifi_nodes_screen2.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.50}, }}, paramtype = "light", groups = {cracky=1}, light_source = 5, }) minetest.register_node("scifi_nodes:white_pad", { description = "white keypad", sunlight_propagates = false, tiles = { "scifi_nodes_white2.png", "scifi_nodes_white2.png", "scifi_nodes_white2.png", "scifi_nodes_white2.png", "scifi_nodes_white2.png", "scifi_nodes_white_pad.png" }, paramtype = "light", paramtype2 = "facedir", groups = {cracky=1} }) minetest.register_node("scifi_nodes:white_base", { description = "white wall base", sunlight_propagates = false, tiles = { "scifi_nodes_white2.png", "scifi_nodes_white2.png", "scifi_nodes_white_side.png", "scifi_nodes_white_side.png", "scifi_nodes_white_side.png", "scifi_nodes_white_side.png" }, paramtype = "light", paramtype2 = "facedir", groups = {cracky=1} }) minetest.register_node("scifi_nodes:grnpipe", { description = "green pipe", sunlight_propagates = false, tiles = { "scifi_nodes_greenpipe_front.png", "scifi_nodes_greenpipe_front.png", "scifi_nodes_greenpipe_top.png", "scifi_nodes_greenpipe_top.png", "scifi_nodes_greenpipe_top.png", "scifi_nodes_greenpipe_top.png" }, paramtype = "light", paramtype2 = "facedir", groups = {cracky=1}, on_place = minetest.rotate_node }) minetest.register_node("scifi_nodes:grnpipe2", { description = "broken green pipe", sunlight_propagates = false, tiles = { "scifi_nodes_greenpipe_front.png", "scifi_nodes_greenpipe_front.png", "scifi_nodes_greenpipe2_top.png", "scifi_nodes_greenpipe2_top.png", "scifi_nodes_greenpipe2_top.png", "scifi_nodes_greenpipe2_top.png" }, paramtype = "light", paramtype2 = "facedir", groups = {cracky=1}, on_place = minetest.rotate_node }) --edited wool code (Copyright (C) 2012 celeron55, Perttu Ahola ) local node = {} -- This uses a trick: you can first define the recipes using all of the base -- colors, and then some recipes using more specific colors for a few non-base -- colors available. When crafting, the last recipes will be checked first. --add new block using texture name(without "scifi_nodes_" prefix) then the description, and then the name of the block node.types = { {"blue", "blue lines", "blue"}, {"holes", "metal with holes","holes"}, {"white2", "plastic", "white2"}, {"engine", "engine", "engine"}, {"wall", "metal wall", "wall"}, {"white", "plastic wall", "white"}, {"stripes2top", "dirty metal block","metal2"}, {"rough", "rough metal", "rough"}, {"lighttop", "metal block", "metal"}, {"red", "red lines", "red"}, {"green", "green lines", "green"}, {"vent2", "vent", "vent"}, {"stripes", "hazard stripes", "stripes"}, {"rust", "rusty metal", "rust"}, {"mesh", "metal mesh", "mesh"}, {"black", "black wall", "black"}, {"blackoct", "black octagon", "blackoct"}, {"blackpipe", "black pipe", "blackpipe"}, {"blacktile", "black tile", "blktl"}, {"blacktile2", "black tile 2", "blktl2"}, {"blackvent", "black vent", "blkvnt"}, {"bluebars", "blue bars", "bluebars"}, {"bluemetal", "blue metal", "blumtl"}, {"bluetile", "blue tile", "blutl"}, {"greytile", "grey tile", "grytl"}, {"mesh2", "metal floormesh", "mesh2"}, {"white", "plastic wall", "white"}, {"pipe", "wall pipe", "pipe2"}, {"pipeside", "side pipe", "pipe3"}, {"tile", "white tile", "tile"}, {"whiteoct", "white octagon", "whiteoct"}, {"whitetile", "white tile2", "whttl"}, {"black_detail", "black detail", "blckdtl"}, {"green_square", "green metal block", "grnblck"}, {"red_square", "red metal block", "redblck"}, {"grey_square", "grey metal block", "greyblck"}, {"blue_square", "blue metal block", "blublck"}, {"black_mesh", "black vent block", "blckmsh"}, {"dent", "dented metal block", "dent"}, {"greenmetal", "green metal wall", "grnmetl"}, {"greenmetal2", "green metal wall2", "grnmetl2"}, {"greenlights", "green wall lights", "grnlt"}, {"greenlights2", "green wall lights2", "grnlt2"}, {"greenbar", "green light bar", "grnlghtbr"}, {"green2", "green wall panel", "grn2"}, {"greentubes", "green pipes", "grntubes"}, {"grey", "grey wall", "gry"}, {"greybolts", "grey wall bolts", "gryblts"}, {"greybars", "grey bars", "grybrs"}, {"greydots", "grey wall dots", "grydts"}, {"greygreenbar", "gray power pipe", "grygrnbr"}, {"octofloor", "Doom floor", "octofloor"}, {"octofloor2", "Brown Doom floor", "octofloor2"}, {"doomwall1", "Doom wall 1", "doomwall1"}, {"doomwall2", "Doom wall 2", "doomwall2"}, {"doomwall3", "Doom wall 3", "doomwall3"}, {"doomwall4", "Doom wall 4", "doomwall4"}, {"doomlight", "Doom light", "doomlight", "12"}, {"fan", "Fan", "fan"}, } for _, row in ipairs(node.types) do local name = row[1] local desc = row[2] local craft_color_group = row[3] local light = row[4] -- Node Definition minetest.register_node("scifi_nodes:"..name, { description = desc, tiles = {"scifi_nodes_"..name..".png"}, groups = {cracky=1}, paramtype = "light", light_source = light, }) end --chest code from default(couldn't find creator?) local chest_formspec = "size[8,9]" .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. "list[current_name;main;0,0.3;8,4;]" .. "list[current_player;main;0,4.85;8,1;]" .. "list[current_player;main;0,6.08;8,3;8]" .. "listring[current_name;main]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0,4.85) local function get_locked_chest_formspec(pos) local spos = pos.x .. "," .. pos.y .. "," .. pos.z local formspec = "size[8,9]" .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. "list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" .. "list[current_player;main;0,4.85;8,1;]" .. "list[current_player;main;0,6.08;8,3;8]" .. "listring[nodemeta:" .. spos .. ";main]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0,4.85) return formspec end -- Helper functions local function drop_chest_stuff() return function(pos, oldnode, oldmetadata, digger) local meta = minetest.get_meta(pos) meta:from_table(oldmetadata) local inv = meta:get_inventory() for i = 1, inv:get_size("main") do local stack = inv:get_stack("main", i) if not stack:is_empty() then local p = { x = pos.x + math.random(0, 5)/5 - 0.5, y = pos.y, z = pos.z + math.random(0, 5)/5 - 0.5} minetest.add_item(p, stack) end end end end --chest code Copyright (C) 2011-2012 celeron55, Perttu Ahola minetest.register_node("scifi_nodes:crate", { description = "Crate", tiles = {"scifi_nodes_crate.png"}, paramtype2 = "facedir", groups = {cracky = 1, oddly_breakable_by_hand = 2, fuel = 8}, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_wood_defaults(), after_dig_node = drop_chest_stuff(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", chest_formspec) meta:set_string("infotext", "Chest") local inv = meta:get_inventory() inv:set_size("main", 8 * 4) end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name() .. " moves stuff in chest at " .. minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " moves stuff to chest at " .. minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " takes stuff from chest at " .. minetest.pos_to_string(pos)) end, }) minetest.register_node("scifi_nodes:box", { description = "Storage box", tiles = { "scifi_nodes_box_top.png", "scifi_nodes_box_top.png", "scifi_nodes_box.png", "scifi_nodes_box.png", "scifi_nodes_box.png", "scifi_nodes_box.png" }, paramtype2 = "facedir", groups = {cracky = 1, oddly_breakable_by_hand = 2, fuel = 8}, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_wood_defaults(), after_dig_node = drop_chest_stuff(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", chest_formspec) meta:set_string("infotext", "Chest") local inv = meta:get_inventory() inv:set_size("main", 8 * 4) end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name() .. " moves stuff in chest at " .. minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " moves stuff to chest at " .. minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " takes stuff from chest at " .. minetest.pos_to_string(pos)) end, }) --end of chest code minetest.register_node("scifi_nodes:blumetlight", { description = "blue metal light", sunlight_propagates = false, tiles = { "scifi_nodes_bluemetal.png", "scifi_nodes_bluemetal.png", "scifi_nodes_blue_metal_light.png", "scifi_nodes_blue_metal_light.png", "scifi_nodes_blue_metal_light.png", "scifi_nodes_blue_metal_light.png" }, light_source = 10, paramtype = "light", groups = {cracky=1} }) minetest.register_node("scifi_nodes:lightstp", { description = "twin lights", sunlight_propagates = false, tiles = { "scifi_nodes_lightstripe.png" }, light_source = 20, paramtype = "light", groups = {cracky=1} }) minetest.register_node("scifi_nodes:blklt2", { description = "black stripe light", sunlight_propagates = false, tiles = { "scifi_nodes_black_light2.png" }, light_source = 10, paramtype = "light", groups = {cracky=1} }) minetest.register_node("scifi_nodes:blumetstr", { description = "blue stripe light", sunlight_propagates = false, tiles = { "scifi_nodes_blue_metal_stripes2.png" }, light_source = 10, paramtype = "light", groups = {cracky=1} }) minetest.register_node("scifi_nodes:glass", { description = "dark glass", drawtype = "glasslike", sunlight_propagates = false, tiles = { "scifi_nodes_glass.png" }, use_texture_alpha = true, paramtype = "light", groups = {cracky=1} }) minetest.register_node("scifi_nodes:whtlightbnd", { description = "white light stripe", sunlight_propagates = false, tiles = { "scifi_nodes_lightband.png" }, light_source = 10, paramtype = "light", groups = {cracky=1} }) --extra stuff local xpane = minetest.get_modnames() if xpane == xpane then dofile(minetest.get_modpath("scifi_nodes").."/panes.lua") end dofile(minetest.get_modpath("scifi_nodes").."/doors.lua") dofile(minetest.get_modpath("scifi_nodes").."/nodeboxes.lua")